Editing Zone/Area
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===Growing zone=== | ===Growing zone=== | ||
− | [[Growing zone]]s allow colonists with the growing job [[overview|enabled]] to grow plants. These plants range from food crops to flowers to improve the environment, to trees to provide wood. Soil fertility and the amount of available light strongly | + | [[Growing zone]]s allow colonists with the growing job [[overview|enabled]] to grow plants. These plants range from food crops to flowers to improve the environment, to trees to provide wood. Soil fertility and the amount of available light strongly influence plant growth, and so are major factors to consider when placing growing zones. Some soil is super fertile (exceeding 100%) and will yield crops at a better than normal rate. |
Growing zones are less efficient than [[hydroponics basin|hydroponics]], therefore it is advisable to move food production to hydroponics when it becomes available. | Growing zones are less efficient than [[hydroponics basin|hydroponics]], therefore it is advisable to move food production to hydroponics when it becomes available. | ||
− | Hydroponics | + | Hydroponics is a necessity in extreme environments, like arctic ice sheets, where plants will not grow because of temperature or fertility. The hydroponic basin is placed indoors, where the temperature can be regulated. |
===Shrink zone=== | ===Shrink zone=== | ||
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The [[Home area]] tool is very important - colonists won't fight fires or repair objects outside the home area. Home areas can be set to auto-generate around player built objects and structures, and can be toggled via the house icon in the lower right of the screen; this setting is on by default. | The [[Home area]] tool is very important - colonists won't fight fires or repair objects outside the home area. Home areas can be set to auto-generate around player built objects and structures, and can be toggled via the house icon in the lower right of the screen; this setting is on by default. | ||
− | === Roof area === | + | ===Roof area=== |
There are three different zones related to [[roof]]ing: | There are three different zones related to [[roof]]ing: | ||
− | # A [[build roof area]] will cause pawns to build a roof in the specified area. Keep in mind | + | # A [[build roof area]] will cause pawns to build a roof in the specified area. Keep in mind each roof tile needs to be within 6 range of a wall to not collapse. |
− | # A [[remove roof area]] will cause pawns to remove roofs in a given area | + | # A [[ignore roof area]] will cause pawns to not alter the roof in a specified area |
− | + | # A [[remove roof area]] will cause pawns to remove any roofs in a given area. This is useful for things like removing a large building without worrying about roof collapse or walling in vulnerable solar generators without blocking out the sun. | |
Removing an established roof is a low-priority construction job. You may want to manually compel a constructor pawn to do the job in a timely manner or cancel other higher-priority construction jobs. When removing wall-supporting roofs, make sure that the roof has been removed before the wall. This sequence is not an automatic priority. | Removing an established roof is a low-priority construction job. You may want to manually compel a constructor pawn to do the job in a timely manner or cancel other higher-priority construction jobs. When removing wall-supporting roofs, make sure that the roof has been removed before the wall. This sequence is not an automatic priority. | ||
− | When having difficulty with Roof | + | When having difficulty with Roof Removal, check to make sure that the pawns can actually reach the sections of the roof being removed. |
===Snow clear area=== | ===Snow clear area=== | ||
The Snow clear area tool allows colonists to remove the [[snow]] from designated areas in order to increase move speed. Snow clearing is part of the [[Menus#Clean|Clean task]], and takes precedence over actual cleaning. | The Snow clear area tool allows colonists to remove the [[snow]] from designated areas in order to increase move speed. Snow clearing is part of the [[Menus#Clean|Clean task]], and takes precedence over actual cleaning. | ||
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{{nav|zone}} | {{nav|zone}} | ||
[[Category:Architect]] | [[Category:Architect]] |