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{{Biotech}} | {{Biotech}} | ||
− | + | '''Yttakin''' are a [[Xenotypes|xenotype]], genetically engineered to live on ultra-cold planets. | |
− | '''Yttakin''' | ||
== Lore == | == Lore == | ||
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− | Since they migrated off their icy birthworld of Yttak, Yttakin settlements live on many planets | + | <blockquote><small>''Since they migrated off their icy birthworld of Yttak, Yttakin settlements live on many planets. Their fur, roaring voices, and aversion to urban living sometimes leads naive outsiders to believe they are simple-minded animals. Quick-minded Yttakin are happy to make good use of such wrong beliefs, whether at the negotiating table or on the battlefield.'' - '''Tynan'''</small> |
− | + | </blockquote> | |
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== Occurrence == | == Occurrence == | ||
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{{Xenotype Faction Table|yttakin}} | {{Xenotype Faction Table|yttakin}} | ||
− | As raiders, yttakin have a x1.3 [[raid points|combat power]] multiplier, meaning they count as 1.3 of a raider. A raid consisting of all yttakin would be {{%|1/1.3 round 2}} as large as the same raid with [[baseliner]]s. | + | As raiders, yttakin have a x1.3 [[raid points|combat power]] multiplier, meaning they count as 1.3 of a raider.{{Check Tag|Verify|From XMLs. Needs verification in-game}} A raid consisting of all yttakin would be {{%|1/1.3 round 2}} as large as the same raid with [[baseliner]]s. |
== Summary == | == Summary == | ||
+ | Yttakin (pronounced roughly as ee-ta-keen) descend from colonists engineered to thrive on ultra-cold planets. Their great size and fur make them hardy in frozen environments. Yttakin share a psychic connection with the wildlife and can summon animals to their side during battles. They are not fast or energetic or precise, but can keep going when others would have collapsed long before. | ||
==== Genes ==== | ==== Genes ==== | ||
− | + | <div><li style="display: inline-table;"> | |
+ | {| {{STDT| c_01 }} | ||
+ | !This table has been collapsed due to length. <span style="color:#0645ad;" class="mw-collapsible mw-customtoggle-Gene" id="mw-customcollapsible-Gene">Click to expand {{Cross}}</span><span style="color:#0645ad;" class="mw-collapsible mw-collapsed mw-customtoggle-Gene" id="mw-customcollapsible-Gene">Click to collapse {{Check}}</span> | ||
+ | |- | ||
+ | |} | ||
+ | <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-Gene"> | ||
+ | {| {{STDT| sortable c_17 }} | ||
+ | ! Name | ||
+ | ! Description | ||
+ | ! [[File:Metabolism.png|20px|Metabolism]] | ||
+ | ! [[File:Complexity.png|20px|Complexity]] | ||
+ | ! Exclude | ||
+ | |||
+ | |- id="Animal warcall" | ||
+ | ! Animal warcall<br>[[File:Gene_AnimalWarcall.png|64px]] | ||
+ | | ''Carriers of this gene can perform an animal warcall, using a powerful bellow and psychic connection to call an animal to fight for them.'' | ||
+ | ---- | ||
+ | * Adds ability: [[File:AnimalWarcall.png|16px]] Animal warcall | ||
+ | :''With a powerful bellow and psychic connection, call an animal to fight your enemies for a few hours.'' | ||
+ | :* Turns the target berserk against all factions hostile to the caster for 12 in-game hours/{{ticks|500*60}}. -75 base goodwill when used on a friendly [[faction]]'s animal. | ||
+ | :* Target: Any single [[animal]] or [[wildman]]. Does not require [[LoS]] {{Check Tag|Detail|Does work on NPC animals, even hostile factions?}} | ||
+ | :* Range: 49.9 tiles | ||
+ | :* Warmup Time: {{Ticks|120}} | ||
+ | :* Cooldown: {{Ticks/gametime|900000}} per charge. | ||
+ | :* Charges: 2 | ||
+ | :* AI Can Use: True | ||
+ | | {{--|2}} | ||
+ | | {{Bad|1}} | ||
+ | | - | ||
+ | |||
+ | |- id="Slow wound healing" | ||
+ | ! Slow wound healing<br>[[File:Gene_WoundHealingRateSlow.png|64px]] | ||
+ | | ''Carriers of this gene heal from wounds half as fast as normal.'' | ||
+ | ---- | ||
+ | *Injury healing factor {{Bad|×50%}} | ||
+ | | {{+|2}} | ||
+ | | {{Bad|1}} | ||
+ | | WoundHealingRate | ||
+ | |||
+ | |- id="Psychically dull" | ||
+ | ! Psychically dull<br>[[File:Gene_PsychicallyDull.png|64px]] | ||
+ | | ''Carriers of this gene are less psychically-sensitive than others.'' | ||
+ | ---- | ||
+ | * Forced [[trait]]: [[Psychically dull]] | ||
+ | | {{+|1}} | ||
+ | | {{Bad|1}} | ||
+ | | PsychicAbility | ||
+ | |||
+ | |- id="Naked speed" | ||
+ | ! Naked speed<br>[[File:Gene_NakedSpeed.png|64px]] | ||
+ | | ''Carriers of this gene move slower while clothed, and faster while naked.'' | ||
+ | ---- | ||
+ | * [[Move speed]]: {{--|0.20}} {{CS}} (clothed) | ||
+ | * [[Move speed]]: {{+|0.10}} {{CS}} (unclothed) | ||
+ | | {{+|2}} | ||
+ | | {{Bad|1}} | ||
+ | | - | ||
+ | |||
+ | |- id="Aggressive" | ||
+ | ! Aggressive<br>[[File:Gene_Aggressive.png|64px]] | ||
+ | | Carriers of this gene are quick to anger. They are twice as likely to start social fights. When they have mental breaks, they are twice as likely to choose an aggressive kind of break. | ||
+ | ---- | ||
+ | *Effects: | ||
+ | ** Social fight chance factor ×200% | ||
+ | ** Chance mental break is violent ×200% | ||
+ | ** Prison break interval factor ×60% | ||
+ | | {{+|2}} | ||
+ | | {{Bad|1}} | ||
+ | | Aggression<br>Aggressive | ||
+ | |||
+ | |- id="Strong melee damage" | ||
+ | ! Strong melee damage<br>[[File:Gene_StrongMeleeDamage.png|64px]] | ||
+ | | Carriers of this gene do more damage in close-quarters combat. Extra-strong fast-twitch muscle fibers make their strikes accurate and powerful. | ||
+ | ---- | ||
+ | * Melee damage factor ×150% | ||
+ | ** This also affects melee {{AP}} when calculated from damage. It does not affect weapons whose AP has been set independently of damage. Examples include: [[Spear]]s, [[Monosword]]s,{{RoyaltyIcon}} [[Persona monosword]]s,{{RoyaltyIcon}} [[Knee spike]]s,{{RoyaltyIcon}} [[Hand talon]]s,{{RoyaltyIcon}} and [[Venom talon]]s.{{RoyaltyIcon}} | ||
+ | | {{--|2}} | ||
+ | | {{Bad|1}} | ||
+ | | MeleeDamage | ||
− | + | |- id="Sleepy" | |
+ | ! Sleepy<br>[[File:Gene_Sleepy.png|64px]] | ||
+ | | Carriers of this gene get tired somewhat faster than others. | ||
+ | ---- | ||
+ | * Sleep fall rate ×140% | ||
+ | | {{+|2}} | ||
+ | | {{Bad|1}} | ||
+ | | Sleep | ||
− | + | |- id="Robust" | |
− | + | ! Robust<br>[[File:Gene_Tough.png|64px]] | |
− | |- | + | | Carriers of this gene take less injuries than others from the same damage. They have thickened, densified bones, nearly-solid ribcages, and strengthened binding factors in joints and flesh. |
− | + | ---- | |
− | | | + | * Incoming damage multiplier ×75% |
− | + | | {{--|2}} | |
− | + | | {{Bad|1}} | |
− | + | | Toughness | |
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− | ''' | + | |- id="No hair" |
− | + | ! No hair<br>[[File:Gene_HairStyleBaldOnly.png|64px]] | |
− | |- | + | | ''Carriers of this gene grow no hair on the head.'' |
− | | | + | | '''0''' |
− | | | + | | '''0''' |
− | | | + | | HairStyle |
− | + | ||
− | |- | + | |- id="Unisex beards" |
− | + | ! Unisex beards<br>[[File:Gene_UnisexBeards.png|64px]] | |
− | + | | ''Carriers of this gene always have thick facial hair, even women.'' | |
− | | < | + | | '''0''' |
− | | | + | | '''0''' |
− | |} | + | | BeardStyle |
+ | |||
+ | |- id="Roar voice" | ||
+ | ! Roar voice<br>[[File:Gene_VoiceRoar.png|64px]] | ||
+ | | ''Carriers have an animal-like roaring voice.'' | ||
+ | | '''0''' | ||
+ | | '''0''' | ||
+ | | Voice | ||
+ | |||
+ | |- id="Hulk body" | ||
+ | ! Hulk body<br>[[File:Gene_BodyHulk.png|64px]] | ||
+ | | ''Carriers can have large bodies. A person can have more than one body type gene; one body type will be chosen among those that are allowed.'' | ||
+ | | '''0''' | ||
+ | | '''0''' | ||
+ | | BodyType | ||
+ | |||
+ | |- id="Furskin" | ||
+ | ! Furskin<br>[[File:Gene_Furskin.png|64px]] | ||
+ | | ''Carriers of this gene grow thick fur all over their body, which protects them from cold temperatures.'' | ||
+ | ---- | ||
+ | * [[Minimum Comfortable Temperature]]: {{---|{{temperature|10||delta}}}} | ||
+ | * [[Social#Romance_Controls|Non-furskin romance chance]] ×20% | ||
+ | * {{RimworldIcon}}Removes mood: Naked: -6 | ||
+ | * {{IdeologyIcon}}Removes mood: Uncovered (body part): -4 | ||
+ | | {{--|1}} | ||
+ | | {{Bad|1}} | ||
+ | | HairStyle<br>Fur<br>BeardStyle<br> | ||
+ | |||
+ | |- id="Furry tail" | ||
+ | ! Furry tail<br>[[File:Gene_TailFurry.png|64px]] | ||
+ | | ''Carriers of this gene grow a fluffy tail which partially protects them from cold temperatures.'' | ||
+ | ---- | ||
+ | * [[Minimum Comfortable Temperature]]: {{---|{{temperature|10||delta}}}} | ||
+ | * Adds an aesthetic only tail to the pawn's sprite | ||
+ | * Note: Does '''not''' add a targetable or damageable [[body part]] | ||
+ | | {{--|1}} | ||
+ | | {{Bad|1}} | ||
+ | | Tail | ||
+ | |||
+ | |- id="Great animals" | ||
+ | ! Great Animals<br>[[File:Gene_GreatAnimals.png|64px]] | ||
+ | | ''The carrier's aptitude in Animals is increased by 8. Aptitude acts like an offset on skill level. Additionally, one level of passion is added to Animals.'' | ||
+ | ---- | ||
+ | * [[Skills#Animals|Animals]]: {{+|8}}. Note: Experience gain and decay applies as if this offset did not exist. | ||
+ | * Adds one additional [[passion]] for [[Skills#Animals|Animals]] | ||
+ | | {{--|2}} | ||
+ | | {{Bad|1}} | ||
+ | | - | ||
+ | |||
+ | |- id="Awful mining" | ||
+ | ! Awful Mining<br>[[File:Gene_AwfulMining.png|64px]] | ||
+ | | ''The carrier's aptitude in Mining is reduced by 8. Aptitude acts like an offset on skill level. Additionally, all passion is removed from Mining.'' | ||
+ | ---- | ||
+ | * [[Mining]]: {{--|8}}. Note: Experience gain and decay applies as if this offset did not exist. | ||
+ | * Removes all [[passion]]s for [[Mining]] | ||
+ | | {{+|2}} | ||
+ | |{{Bad|1}} | ||
+ | | - | ||
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|} | |} | ||
+ | </div> | ||
+ | </div> | ||
+ | </li></div> | ||
==Analysis== | ==Analysis== | ||
Yttakin thrive in cold climates. Even when naked, they have a minimum comfortable temperature of {{temperature|-6}}, and only get [[hypothermia]] below {{temperature|-16}}. Yttakin are good combatants regardless of climate, with both robust and strong melee damage. However, slow wound healing makes them somewhat less effective fighters in practice. | Yttakin thrive in cold climates. Even when naked, they have a minimum comfortable temperature of {{temperature|-6}}, and only get [[hypothermia]] below {{temperature|-16}}. Yttakin are good combatants regardless of climate, with both robust and strong melee damage. However, slow wound healing makes them somewhat less effective fighters in practice. | ||
− | As | + | As working colonists, yttakin's main weakness is the [[Genes#Sleepy|Sleepy]] gene, which causes extra sleep. A yttakin sleeping in a normal [[bed]] would spend {{%| (18.19/1.4) / (7.56 + (18.19/1.4)) round 3}} <!---Fundamentally, this is (Time awake) / (Time awake + time asleep). RFR of 1.4 reduces awake time by 1.4x for the same sleep. See Rest page for more details---> of the day awake, or sleep for {{#expr:(7.56) / (7.56 + (18.19/1.4)) * 24 round 2}} hours per day. A baseliner in the same bed would spend {{%| (18.19) / (7.56 + 18.19) round 3}} of the day awake, or sleep for {{#expr:(7.56) / (7.56 + 18.19) * 24 round 2}} hours per day. This would result in {{Bad|{{%| (1/1.4) * (7.56 + 18.19) / (7.56 + (18.19/1.4)) round 3}}}} ''awake time'' from the sleeping gene. Otherwise, yttakin can do all work, except Mining, reasonably well. (Note that being sleepy does not impact combat performance at all. Until a pawn falls asleep due to exhaustion, a lack of rest only impacts [[mood]].) |
Other genes worth noting: Aggressive can cause more social fights, which with strong melee damage, can potentially lead to body part destruction. Animal warcall can be powerful earlier in the game, especially if you have [[thrumbo]]s around. But, in the late game, even 2 [[megasloth]]s are unlikely to deal significant damage to a group of raiders. This ability has a very long cooldown, so it can't be used for every fight. | Other genes worth noting: Aggressive can cause more social fights, which with strong melee damage, can potentially lead to body part destruction. Animal warcall can be powerful earlier in the game, especially if you have [[thrumbo]]s around. But, in the late game, even 2 [[megasloth]]s are unlikely to deal significant damage to a group of raiders. This ability has a very long cooldown, so it can't be used for every fight. | ||
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: For dedicated soldiers, you can install [[Genes#Psychite dependency|Psychite dependency]] or [[Genes#Go-juice dependency|Go-juice dependency]] to counteract the extra sleep need. [[Flake]], [[yayo]], and [[go-juice]] all increase the Rest stat when taken. Taking these drugs before combat ensures that your soldiers remain awake and happy during combat. | : For dedicated soldiers, you can install [[Genes#Psychite dependency|Psychite dependency]] or [[Genes#Go-juice dependency|Go-juice dependency]] to counteract the extra sleep need. [[Flake]], [[yayo]], and [[go-juice]] all increase the Rest stat when taken. Taking these drugs before combat ensures that your soldiers remain awake and happy during combat. | ||
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{{Biotech navbox}} | {{Biotech navbox}} | ||
[[Category:Xenotypes]] | [[Category:Xenotypes]] | ||
{{#set:Image = [[File:Yttakin.png]]}} | {{#set:Image = [[File:Yttakin.png]]}} |