Editing World generation
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+ | Worlds in RimWorld are generated from either random or user-provided seeds that allow for a completely new experience every time. Each world is uniquely filled with multiple [[Biomes|biomes]] that change what the world looks like and how it behaves. For example, some biomes feature a large amount of mountains, while others are full of grasslands. | ||
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There are sliders for overall planet temperature and overall rainfall, with the result of changing them being true to what would happen in real life. Time zones are also modelled as the world actually physically exists and is fully interactive. Temperatures in regards to proximity from the equator are also correct; with hotter biomes being more central and colder biomes being closer to the poles. The seasonal differences are also less pronounced near the equator, with there being a permanent summer in it. | There are sliders for overall planet temperature and overall rainfall, with the result of changing them being true to what would happen in real life. Time zones are also modelled as the world actually physically exists and is fully interactive. Temperatures in regards to proximity from the equator are also correct; with hotter biomes being more central and colder biomes being closer to the poles. The seasonal differences are also less pronounced near the equator, with there being a permanent summer in it. | ||
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== Generation process == | == Generation process == | ||
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+ | {{:Biomes}} | ||
When generating the world, the land masses form first, followed by rivers. An ancient society is then shallowly simulated to generate ancient roads, and modern settlements and roads are generated (often alongside ancient roads). | When generating the world, the land masses form first, followed by rivers. An ancient society is then shallowly simulated to generate ancient roads, and modern settlements and roads are generated (often alongside ancient roads). | ||
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The world generation screen appears during the creation of a new colony. | The world generation screen appears during the creation of a new colony. | ||
− | {{key|Seed}} A random seed is provided, but you may enter your own. A given seed always produces the same | + | {{key|Seed}} A random seed is provided, but you may enter your own. A given seed always produces the same map layout: |
{{key|Randomize seed}} Randomly picks a new seed. | {{key|Randomize seed}} Randomly picks a new seed. | ||
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*100% | *100% | ||
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{{key|Generate}} Click to continue with the current settings. | {{key|Generate}} Click to continue with the current settings. | ||
== Landing site == | == Landing site == | ||
− | Upon clicking Generate on the previous screen a new world is generated. The world will be made up mostly of hexagons and a few pentagons. Here the player can choose a tile to land on, or use the 'Select random site' button. Clicking a tile will show its information including its biome, terrain, overall weather, and growing period. For controls, see [[ | + | Upon clicking Generate on the previous screen a new world is generated. The world will be made up mostly of hexagons and a few pentagons. Here the player can choose a tile to land on, or use the 'Select random site' button. Clicking a tile will show its information including its biome, terrain, overall weather, and growing period. For controls, see [[World_generation#Controls|Controls]] |
− | It's possible to choose an island to land on, however caravans cannot cross water tiles | + | It's possible to choose an island to land on, however caravans cannot cross water tiles. Reaching the mainland would require the use of [[transport pod]]s. |
=== Advanced settings === | === Advanced settings === | ||
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=== Factions === | === Factions === | ||
− | The ' | + | The 'Factions' button displays the different factions in the world. |
− | There are three | + | There are three kinds of factions: outlanders, tribes and pirates. There are a total of five, and a maximum of three each. The colors on the factions screen help identify them on the world map. Also shown is each faction's relation with your colony and with each other. |
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You can never land or settle directly adjacent to a faction base. | You can never land or settle directly adjacent to a faction base. | ||
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=== Biomes === | === Biomes === | ||
{{Main|Biomes}} | {{Main|Biomes}} | ||
− | There are nine biomes in | + | There are nine biomes in Rimworld and—on a normally generated world—all of them are represented. They each correspond to specific features. Each biome is more likely to include certain features based on it's real world equivalent. |
=== Elevation === | === Elevation === | ||
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=== Quadrums === | === Quadrums === | ||
− | Each year in a | + | Each year in a Rimworld planet is separated into four quadrums: Aprimay, Jugust, Septober and Decembary. |
− | The quadrums are the same across the planet, however the corresponding seasons are reversed between the northern hemisphere and the | + | The quadrums are the same across the planet, however the corresponding seasons are reversed between the northern hemisphere and the soutnern hemisphere, and it is permanent summer near the equator. |
=== Roads === | === Roads === | ||
− | There are | + | There are roads winding across the world. They double the speed of any caravans using them, and factions tend to settle near roads. Visitors, caravans, traders or raiders are also tend to arrive and leave on a road. |
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They come in 5 types: path, dirt road, stone road, ancient asphalt road and ancient asphalt highway. They are functionally the same, with difference only being appearance when generated on a map. | They come in 5 types: path, dirt road, stone road, ancient asphalt road and ancient asphalt highway. They are functionally the same, with difference only being appearance when generated on a map. | ||
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There are rivers that flow towards the oceans and can merge with each other. They are more likely to generate in rainy areas. | There are rivers that flow towards the oceans and can merge with each other. They are more likely to generate in rainy areas. | ||
− | When a map is generated in a tile with a river, there will be a belt of flowing river dividing the map. The river cannot be pumped dry using the [[moisture pump]] | + | When a map is generated in a tile with a river, there will be a belt of flowing river dividing the map. The river cannot be built over or pumped dry using the [[moisture pump]], thus effectively splitting your future bases apart. |
− | + | They come in 4 sizes, huge river, large river, river, and creek. It affects the width of the river, and also the proportion of shallow moving water, which can be walked over, to deep moving water, which can't be walked over. | |
=== Caves === | === Caves === | ||
− | + | In Beta 18, you may find caves in mountains. In those caves you may find insect with a dormant hive (mean that they won't spawn any additionnal hives or insects) and harvestable mushrooms. | |
==== Dormant hives ==== | ==== Dormant hives ==== | ||
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− | + | Hives can be a valuable source of food if you steal their jelly while their defenders are asleep. If an insect are asleep on a stack of jelly, do not try to take it or you may awake them and put your colonist in peril. | |
− | The hive | + | The hive can suffer without any colonist actions. |
− | + | Insect may suffer from extreme temperatures, cold snap will kill the weaker ones. | |
+ | Some hungry predators may try to hunt them. Most of the time the predator will be killed but may take down some insects due to infestated wounds. | ||
==== Cave flora ==== | ==== Cave flora ==== | ||
− | You may find | + | |
+ | You may find Agarilux, Bryolux or Glowstool in these caves. Instead of needing light to grow, they die when exposed to excess sunlight. | ||
=== Settlements === | === Settlements === | ||
− | + | Your colony settlements appear on the world globe as a blue house icon. Other factions appear as follows: | |
+ | *Outlanders (insert icon) | ||
+ | *Tribals (insert icon) | ||
+ | *Pirates (insert icon) | ||
− | + | Faction settlements tend to be located near roads, and you cannot settle right next to one. | |
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− | + | Since Beta 18, factions are tied to the world seed so factions and their settlements are always generated in the same place. | |
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− | Since Beta 18, factions are tied to the world seed so factions and their settlements are always generated in the same place | ||
=== Landforms === | === Landforms === | ||
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=== Controls === | === Controls === | ||
− | The player can click 'Select random site' or select one of the squares in which to land and build a [[colony]]. | + | |
+ | The player can click 'Select random site' or select one of the squares in which to land and build a [[Colony|colony]]. | ||
{| class="wikitable" | {| class="wikitable" | ||
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!colspan="2"|Keyboard Controls | !colspan="2"|Keyboard Controls | ||
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− | |style = "margin-left: 25px;" | + | |style = "margin-left: 25px;" |PageUp ||Zoom out |
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− | | | + | |PageDown ||Zoom in |
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− | | | + | |Arrow up or W ||Pan up |
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− | | | + | |Arrow down or S ||Pan down |
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− | | | + | |Arrow left or A ||Pan left |
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− | | | + | |Arrow right or D ||Pan right |
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− | [[Category: | + | |
+ | [[Category:Running the game]] |