Editing Weapon Guide
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*[[Plasteel]] or [[bioferrite]]{{AnomalyIcon}}[[longsword]]s are the best craftable sharp weapon. | *[[Plasteel]] or [[bioferrite]]{{AnomalyIcon}}[[longsword]]s are the best craftable sharp weapon. | ||
− | Sharp weapons are the bread and butter of melee weapons. They are the most common type of melee, dealing strong all-round damage | + | Sharp weapons are the bread and butter of melee weapons. They are the most common type of melee, dealing strong all-round damage. |
:'''Comparisons:'''<br> | :'''Comparisons:'''<br> | ||
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*[[Persona zeushammer]]s {{RoyaltyIcon}} are the strongest blunt weapon, followed by regular [[zeushammer]]s {{RoyaltyIcon}}. Both variants cause a small amount of [[EMP]], stunning turrets and mechanoids for a short time. | *[[Persona zeushammer]]s {{RoyaltyIcon}} are the strongest blunt weapon, followed by regular [[zeushammer]]s {{RoyaltyIcon}}. Both variants cause a small amount of [[EMP]], stunning turrets and mechanoids for a short time. | ||
*[[Uranium]] [[mace]]s are the best craftable blunt weapon, and 2nd best overall. | *[[Uranium]] [[mace]]s are the best craftable blunt weapon, and 2nd best overall. | ||
− | ** Uranium [[warhammer]]s{{RoyaltyIcon}} | + | ** Uranium [[warhammer]]s{{RoyaltyIcon}} are better against armor, but 3x as expensive, and slightly weaker overall. |
− | Blunt wounds do not bleed and are often weaker in | + | Blunt wounds do not bleed, are much less likely to destroy limbs, and blunt weapons are often weaker in {{DPS}} than their sharp counterparts. However, blunt weapons are great for penetrating armor, as most items have a poor Blunt armor rating. They also have a small chance to stun for {{ticks|45}} on hit. In addition, non-bleeding ''can'' help with capturing [[prisoner]]s. Note that enemies have a ''Death on Down'' chance from pain, so this does not increase the actual capture rate by a great amount. Weaker blunt weapons can help supress [[berserk]]ing pawns. |
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:'''Comparisons:'''<br> | :'''Comparisons:'''<br> | ||
− | In terms of raw damage, zeushammers lose to monoswords until facing foes in [[marine armor]], and persona zeushammers lose to persona monoswords until [[cataphract armor|cataphract]]. Even [[centipede]]s don't have the Sharp% armor to resist a regular monosword. | + | In terms of raw damage, zeushammers lose to monoswords until facing foes in [[marine armor]], and persona zeushammers lose to persona monoswords until [[cataphract armor|cataphract]]. Even [[centipede]]s don't have the Sharp% armor to resist a regular monosword. Maces lose to longswords until facing [[flak vest]]-level armor, and longswords can still harm the unarmored areas of the body better. Like with monoswords and longswords, a masterwork uranium mace can beat a good zeushammer. |
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− | Maces lose to longswords until facing [[flak vest]]-level armor, and longswords can still harm the unarmored areas of the body better. Like with monoswords and longswords, a masterwork uranium mace can beat a good zeushammer | ||
===Body parts=== | ===Body parts=== |