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− | {{Biotech}} | + | {{Biotech}}{{infobox main|building| |
− | {{ | ||
| name = Wastepack atomizer | | name = Wastepack atomizer | ||
| image = WastepackAtomizer south.png | | image = WastepackAtomizer south.png | ||
− | | description = A glittertech device that deconstructs toxic wastepacks into inert gases using advanced | + | | description = A glittertech device that deconstructs toxic wastepacks into inert gases using advanced moecular proccesses.<br>The process requires considerable amounts of power. |
| type = Building | | type = Building | ||
− | | type2 = | + | | type2 = ? |
| placeable = | | placeable = | ||
| path cost = 42 | | path cost = 42 | ||
− | | passability = | + | | passability = PassThroughOnly |
− | | blockswind = | + | | blockswind = |
| cover = 0.5 | | cover = 0.5 | ||
− | | minifiable = | + | | minifiable = |
| size = 3 * 2 | | size = 3 * 2 | ||
| flammability = 0.5 | | flammability = 0.5 | ||
| hp = 500 | | hp = 500 | ||
| beauty = | | beauty = | ||
− | | power = - | + | | power = -800 |
| mass base = 80 | | mass base = 80 | ||
| glowradius = | | glowradius = | ||
| glowcolor = | | glowcolor = | ||
| heatpersecond = | | heatpersecond = | ||
− | | terrain affordance = | + | | terrain affordance = |
| research = Wastepack atomizer | | research = Wastepack atomizer | ||
| skill 1 = Construction | | skill 1 = Construction | ||
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The '''wastepack atomizer''' cleanly destroys [[toxic wastepack]]s, preventing the spread of [[pollution]]. | The '''wastepack atomizer''' cleanly destroys [[toxic wastepack]]s, preventing the spread of [[pollution]]. | ||
== Acquisition == | == Acquisition == | ||
− | Wastepack atomizers can be constructed after studying a [[nano structuring chip]], obtained from defeating a [[Apocriton]], and completing the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project. Each requires {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}. | + | Wastepack atomizers can be constructed after studying a [[nano structuring chip]], obtained from defeating a [[Apocriton]], and completing the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project. Each requires {{Required Resources}}s, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}. |
== Summary == | == Summary == | ||
− | Wastepack atomizers use | + | Wastepack atomizers use 800 W of [[power]]. Atomizers hold up to 10 wastepacks, equivalent to two stacks. A single wastepack is destroyed every {{ticks/gametime|30000}} inside a powered atomizer. Pawns only reload the Atomizer with full stacks of Wastepacks, or once every 2.5 days. Wastepacks do not deteriorate in the atomizer. |
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== Analysis == | == Analysis == | ||
− | Atomizers are the primary, consequence-free means of dealing with [[pollution]] | + | Atomizers are the primary, consequence-free means of dealing with [[pollution]]. [[Transport pod]]s consume [[steel]] and [[chemfuel]]. [[Caravan]] dumping takes a pawn's time, food, a large carrying capacity, and risks the caravan being ambushed. [[Empire]] [[titles#Call transport shuttle|shuttles]] {{RoyaltyIcon}} are limited by the 40 day cooldown. Dumping wastepacks near faction settlements incurs [[goodwill]] penalties, regardless of delivery method. |
− | However, ''each'' atomizer a player wishes to build requires defeating an [[apocriton]] for its [[nano structuring chip]], which makes building multiple atomizers | + | However, ''each'' atomizer a player wishes to build requires defeating an [[apocriton]] for its [[nano structuring chip]], which coupled with their very high power consumption, makes building multiple atomizers an expensive proposition. Players will have to decide between using their nano structuring chips for atomizers, advanced Mechanitor gear, or gestating advanced mechanoids. |
=== Sustainability === | === Sustainability === | ||
− | ==== Toxifier generators ==== | + | ====Toxifier generators==== |
− | A [[toxifier generator]] produces 6 tiles of ''[[pollution]]'' every 3 days, which is converted into 1 wastepack by a [[pollution pump]]. An atomizer can destroy 6 wastepacks in 3 days, and a pump can convert 2 generators of pollution. Therefore, 1 atomizer ( | + | A [[toxifier generator]] produces 6 tiles of ''[[pollution]]'' every 3 days, which is converted into 1 wastepack by a [[pollution pump]]. An atomizer can destroy 6 wastepacks in 3 days, and a pump can convert 2 generators of pollution. Therefore, 1 atomizer (-800 W) can support 6 generators (+1400 W) and 3 pumps (-200 W), for a total net [[power]] gain of {{#expr:{{Q|Toxifier generator|Power Consumption #}}*(6)+{{Q|Pollution pump|Power Consumption #}}*(3) + {{Q|wastepack atomizer|Power Consumption #}}*(1)}} W. |
− | + | ====Mechanoids==== | |
− | + | Mechanoids will produce wastepacks proportional to their bandwidth every 12 days - working for 10 days and recharging for 2 days. An atomizer will destroy 24 wastepacks in 12 days. The table below shows how many mechanoids a single building will support per 12 day cycle, assuming 100% work uptime. Mechanoids that are idle or dormant wil produce less waste. | |
− | ==== Mechanoids ==== | ||
− | Mechanoids will produce wastepacks proportional to their bandwidth every 12 days - working for 10 days and recharging for 2 days. An atomizer will destroy 24 wastepacks in 12 days. The table below shows how many mechanoids a single building will support per 12 day cycle, assuming 100% work uptime. Mechanoids that are idle or dormant | ||
{| class="wikitable" | {| class="wikitable" | ||
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|- | |- | ||
− | + | ! Mechanoids !! Bandwidth!! Wastepacks Produced<br>(per 12 day Cycle) !! # Mechanoids <br>(per atomizer) | |
|- | |- | ||
− | | [[ | + | | [[Agrihand]], [[Cleansweeper]], [[Fabricor]], [[Militor]], [[Paramedic]] || 1 || 5 || 4.8 |
|- | |- | ||
− | | [[Lancer]], [[Tesseron]], [[ | + | | [[Lancer]], [[Legionary]], [[Pikeman]], [[Scorcher]], [[Scyther]] || 2 || 10 || 2.4 |
+ | |- | ||
+ | | [[Tesseron]], [[Tunneler_(Mechanoid)|Tunneler]] || 3 || 15 || 1.6 | ||
|- | |- | ||
| [[Centipede]] (all) || 4 || 20 || 1.2 | | [[Centipede]] (all) || 4 || 20 || 1.2 | ||
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|} | |} | ||
− | + | So by the time most players have finished the 8000 research points [[Research#{{P|Required Research}}|{{P|Required Research}}]] project, they are highly likely to already have more mechs producing wastepacks than a single atomizer is capable of processessing. | |
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− | + | ==Version history== | |
− | [[ | + | *[[Biotech DLC]] Release - introduced. |
+ | *[[Version/1.4.3531|1.4.3531]] - Fix: Pawns won't haul wastepacks to an atomizer unless there's 10 wastepacks on the map. |