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| flammability = 0 | | flammability = 0 | ||
| marketvalue = 1600 | | marketvalue = 1600 | ||
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| armorblunt = 25 | | armorblunt = 25 | ||
| armorsharp = 75 | | armorsharp = 75 | ||
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| research = Ultra mechtech | | research = Ultra mechtech | ||
| production facility 1 = Large mech gestator | | production facility 1 = Large mech gestator | ||
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| resource 1 = Steel | | resource 1 = Steel | ||
| resource 1 amount = 600 | | resource 1 amount = 600 | ||
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== Occurrence == | == Occurrence == | ||
− | + | You can summon a hostile war queen with a [[mechanitor]] and a [[mechband antenna]], and destroys the antenna. Therefore, each summon requires {{Required Resources|Mechband antenna}} for the antenna, and [[Research#High Mechtech|Standard Mechtech]] already researched. However, war queens are not exclusive to summoning, as strong enough mechanoid raids may feature one or even multiple. | |
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When summoned, it will be accompanied by other mechanoids. The amount of other mechanoids depends on how many times you have summoned a War queen before, but is independent of wealth, time, or colony progress. They will crash down in a ship after a random amount of time ranging from a few in game hours to days. They will not attack immediately, but will instead act like a raid and "prepare" before launching their assault. | When summoned, it will be accompanied by other mechanoids. The amount of other mechanoids depends on how many times you have summoned a War queen before, but is independent of wealth, time, or colony progress. They will crash down in a ship after a random amount of time ranging from a few in game hours to days. They will not attack immediately, but will instead act like a raid and "prepare" before launching their assault. | ||
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== Acquisition == | == Acquisition == | ||
− | + | War queens can be gestated by a [[mechanitor]] at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}} and 12 [[gestation cycle]]s taking {{ticks|1800}} each to initiate. They take up {{P|Bandwidth}} [[bandwidth]] from their linked mechanitor. | |
− | Dead, friendly | + | Dead, friendly war queens can also be resurrected at the large mech gestator using the "''Resurrect ultraheavy mechanoid''" bill. This requires the corpse of the friendly war queen, {{Icon Small|Steel||150}} [[steel]], and 1 [[gestation cycle]] taking {{ticks|1800}} to initiate. |
== Summary == | == Summary == | ||
{{Mechanoid Summary}} War queens have a 70% [[EMP]] resistance, meaning they are stunned for 70% less time. | {{Mechanoid Summary}} War queens have a 70% [[EMP]] resistance, meaning they are stunned for 70% less time. | ||
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Defeating a hostile War queen rewards the player with a [[Powerfocus chip]]. Studying one is required to research [[Research#High_Mechtech|High Mechtech]], and they can also be used to create various mechanitor gear. | Defeating a hostile War queen rewards the player with a [[Powerfocus chip]]. Studying one is required to research [[Research#High_Mechtech|High Mechtech]], and they can also be used to create various mechanitor gear. | ||
− | === Combat === | + | ===Combat=== |
− | * Equipped with a [[charge blaster turret]]. | + | *Equipped with a [[charge blaster turret]]. |
− | * Spawns [[war urchin]]s; the queen can make up to 3 war urchins at a time. Each war urchin costs 25 [[steel]] to make. The war queen generates with 600 steel. | + | *Spawns [[war urchin]]s; the queen can make up to 3 war urchins at a time. Each war urchin costs 25 [[steel]] to make. The war queen generates with 600 steel. |
− | ** This steel is not recovered upon killing the queen or shredding her at a [[Machining table]] | + | **This steel is not recovered upon killing the queen or shredding her at a [[Machining table]] |
− | + | *May come with an energy shield. 300 HP, recharges at a 0.5 rate. | |
− | * May come with an energy shield. 300 HP, recharges at a 0.5 rate. | + | *MeleeDoorDamageFactor = 1.5 |
− | * MeleeDoorDamageFactor = 1.5 | ||
− | + | When used by the player, deploying a batch of urchins has a 15 second cooldown. Urchins cannot be operated manually, nor can they be [[allowed area|zoned]]; they just behave like ally faction pawns. | |
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− | + | ==As an ally== | |
+ | The war queen is an ultra-heavy mechanoid. It requires {{Required Resources}} and takes up 5 [[bandwidth]] from a [[mechanitor]]. It recharges at a [[large mech recharger]] and creates 25 [[wastepack]]s whenever the recharger's waste meter fills. | ||
− | + | It costs 25 steel to create each [[war urchin]]. Dead war urchins can be shredded at a [[machining table]] for up to 10 steel, so the actual cost of single urchin is 15 steel, assuming you can retrieve their corpses. | |
== Analysis == | == Analysis == | ||
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== Health == | == Health == | ||
− | + | {{Animal Health Table}}<!--{{Animal Health Table|Mech_Warqueen}}--> | |
− | {{Animal Health Table|Mech_Warqueen}} | ||
== Gallery == | == Gallery == | ||
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== Version history == | == Version history == | ||
* [[Biotech DLC]] Release - Added. | * [[Biotech DLC]] Release - Added. | ||
− | * [[Version/1.4.3531|1.4.3531]] - Increased EMP resistance from 45% to 70% | + | * [[Version/1.4.3531|1.4.3531]] - Increased EMP resistance from 45% to 70%. Fix: War urchins are not newborn when created by a war queen. |
− | + | * [[Version/1.4.3555|1.4.3555]] - Now immune to [[psychic shock lance|psychic]] [[psychic insanity lance|lances]]. | |
− | * [[Version/1.4.3555|1.4.3555]] - Now immune to [[psychic shock lance|psychic]] [[psychic insanity lance|lances]] | ||
{{nav|mechanoid|wide}} | {{nav|mechanoid|wide}} | ||
[[Category:Mechanoids]] | [[Category:Mechanoids]] |