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{{Biotech}}{{See also|War urchin}}
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{{Biotech}}{{Stub}}{{See also|War urchin}}
 
{{infobox main|none|
 
{{infobox main|none|
 
| name = War queen
 
| name = War queen
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| flammability = 0
 
| flammability = 0
 
| marketvalue = 1600
 
| marketvalue = 1600
| combatPower = 600
 
 
| armorblunt = 25
 
| armorblunt = 25
 
| armorsharp = 75
 
| armorsharp = 75
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| min comfortable temperature = -100
 
| min comfortable temperature = -100
 
| max comfortable temperature = 250
 
| max comfortable temperature = 250
| bandwidth = 5
 
 
| bodysize = 4
 
| bodysize = 4
 
| healthscale = 5.2
 
| healthscale = 5.2
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| hungerrate = <!-- May not be applicable, or may need custom implementation, if unsure, tag page with {{Stub}} and any known details -->
 
| lifespan =  
 
| lifespan =  
 
| attack1dmg = 4
 
| attack1dmg = 4
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<!-- Creation -->
 
<!-- Creation -->
 
| research = Ultra mechtech
 
| research = Ultra mechtech
| production facility 1 = Large mech gestator
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| production facility 1 = Mech gestator
| gestation cycles = 12
 
 
| resource 1 = Steel
 
| resource 1 = Steel
 
| resource 1 amount = 600
 
| resource 1 amount = 600
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| resource 5 amount = 1
 
| resource 5 amount = 1
 
}}
 
}}
A '''war queen''' is a [[mechanoid commander]] added by the [[Biotech DLC]]. It drops the [[powerfocus chip]], required to research further [[mechanitor]] technology.
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A '''war queen''' is a [[mechanoids|mechanoid]] added by the [[Biotech DLC]].
  
== Occurrence ==
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== Summary ==
One or more war queens can spawn in mechanoid raids when sufficient [[raid point]]s are available for them, however they are also involved in the [[mechanitor]] progression and can be specifically summoned by the player.
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War queens are mechanoids. They do not eat and are immune to [[toxic fallout]] and temperature extremes, despite having a Comfortable Temperature range. Like all mechanoids, they are vulnerable to [[EMP]] attacks. War queens have a 45% [[EMP]] resistance, meaning they are stunned for 45% less time.
  
Summoning a hostile war queen requires a [[mechanitor]] and a [[mechband antenna]], destroying the antenna in the process. Constructing a mechband antenna requires the [[Research#{{Q|Mechband antenna|Required Research}}|{{Q|Mechband antenna|Required Research}}]] research.
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===As an enemy===
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You can summon a hostile War queen with a [[mechanitor]] and a [[mechband antenna]], which requires the [[Research#Basic Mechtech|Basic Mechtech]] research. Summoning the war queen destroys the antenna. However, they are not exclusive to summoning, as strong enough mechanoid raids may feature one or even multiple.  
  
 
When summoned, it will be accompanied by other mechanoids. The amount of other mechanoids depends on how many times you have summoned a War queen before, but is independent of wealth, time, or colony progress. They will crash down in a ship after a random amount of time ranging from a few in game hours to days. They will not attack immediately, but will instead act like a raid and "prepare" before launching their assault.
 
When summoned, it will be accompanied by other mechanoids. The amount of other mechanoids depends on how many times you have summoned a War queen before, but is independent of wealth, time, or colony progress. They will crash down in a ship after a random amount of time ranging from a few in game hours to days. They will not attack immediately, but will instead act like a raid and "prepare" before launching their assault.
  
'''Summoning:'''
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Defeating a hostile War queen rewards the player with a [[Powerfocus chip]]. Studying one is required to research [[Research#High_Mechtech|High Mechtech]], and they can also be used to create various mechanitor gear.
# 1x War queen with heavy shield unit, 5x [[pikeman]], 2x [[scyther]]
 
# 1x War queen with heavy shield unit, 7x [[militor]], 2x [[centipede]] (burner)
 
# 1x War queen with heavy shield unit, 5x [[pikeman]], 2x [[tesseron]], 3x [[Tunneler (Mechanoid)|tunneler]]
 
# 2x War queen with heavy shield unit, 8x [[militor]], 4x [[lancer]], 2x [[centipede]] (burner)
 
# 2x War queen with heavy shield unit, 5x [[pikeman]], 5x [[lancer]], 3x [[legionary]], 3x [[centipede]] (burner)
 
# 2x War queen with heavy shield unit, 14x [[scyther]], 4x [[centipede]] (burner), 1x [[centurion]]
 
# 2x War queen with heavy shield unit, 8x [[centipede]] (burner), 18x [[scorcher]]
 
# 3x War queen with heavy shield unit, 6x [[scyther]], 6x [[lancer]], 3x [[legionary]], 8x [[centipede]] (burner), 1x [[centurion]]
 
  
Like the other mechanoid bosses, after being summoned 8 times, the next summon will be the same as wave 3. The wave count is per playthrough, not per colony or map. If the war queen is summoned once on one map, summoning another on a second map will bring the second wave. [[Endings#The_Archonexus|The Archonexus]] colony reset does reset this progression.
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===Combat===
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*Equipped with a [[charge blaster turret]].
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*Spawns [[war urchin]]s; the queen can make up to 3 war urchins at a time. Each war urchin costs 25 [[steel]] to make. The war queen generates with 600 steel.
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*May come with an energy shield. 300 HP, recharges at a 0.5 rate.
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*MeleeDoorDamageFactor = 1.5
  
== Acquisition ==
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'''Summoning:'''
{{PAGENAME}}s can be gestated by a [[mechanitor]] at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}} and {{P|Gestation Cycles}} [[gestation cycle]]s taking {{ticks|1800}} each to initiate. They take up {{P|Bandwidth}} [[bandwidth]] from their linked mechanitor.
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#[[War queen]] with heavy shield unit x1, [[pikeman]] x5, [[scyther]] x2
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#[[War queen]] with heavy shield unit x1, [[militor]] x7, [[centipede]] (burner) x2
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#[[War queen]] with heavy shield unit x1, [[pikeman]] x5, [[tesseron]] x2, [[tunneler]] x3
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#[[War queen]] with heavy shield unit x2, [[militor]] x8, [[lancer]] x4, [[centipede]] (burner) x2
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#[[War queen]] with heavy shield unit x2, [[pikeman]] x5, [[lancer]] x5, [[legionary]] x3, [[centipede]] (burner) x3
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#[[War queen]] with heavy shield unit x2, [[scyther]] x14, [[centipede]] (burner) x4, [[centurion]] x1
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#[[War queen]] with heavy shield unit x2, [[centipede]] (burner) x8, [[scorcher]] x18
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#[[War queen]] with heavy shield unit x3, [[scyther]] x6, [[lancer]] x6, [[legionary]] x3, [[centipede]] burner x8, [[centurion]] x1
  
Dead, friendly {{lc:{{PAGENAME}}}}s can also be resurrected at the {{lc:{{P|Production Facility 1}}}} using the "''Resurrect ultraheavy mechanoid''" bill. This requires the corpse of the friendly {{PAGENAME}}, {{Icon Small|Steel||150}} [[steel]], and 1 [[gestation cycle]] taking {{ticks|1800}} to initiate.
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==As an ally==
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?
  
== Summary ==
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The War queen is an ultra-heavy mechanoid. It takes up 5 [[bandwidth]]. It recharges at a [[large mech recharger]] and creates 25 [[wastepack]]s whenever the recharger's waste meter fills.
{{Mechanoid Summary}} War queens have a 70% [[EMP]] resistance, meaning they are stunned for 70% less time.
 
  
Dead war queens may be shredded at the [[machining table]] or [[crafting spot]] for {{Icon Small|Steel||50}} [[steel]] and {{Icon Small|Plasteel||20}} [[plasteel]]. However, these values are affected by [[Mechanoid Shredding Efficiency|mechanoid shredding efficiency]], as well as missing parts on the war queen.
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War queens can generate up to 3 war urchins on command. This costs 25 [[steel]] per urchin and the action has a 15 second cooldown.
  
Defeating a hostile War queen rewards the player with a [[Powerfocus chip]]. Studying one is required to research [[Research#High_Mechtech|High Mechtech]], and they can also be used to create various mechanitor gear.
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== Analysis ==
 
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=== Combat ===
 
* Equipped with a [[charge blaster turret]].
 
* Spawns [[war urchin]]s; the queen can make up to 3 war urchins at a time. Each war urchin costs 25 [[steel]] to make. The war queen generates with 600 steel.
 
** This steel is not recovered upon killing the queen or shredding her at a [[Machining table]]
 
** If the queen is killed before the urchins, they all die immediately
 
* May come with an energy shield. 300 HP, recharges at a 0.5 rate.
 
* MeleeDoorDamageFactor = 1.5
 
 
 
=== As an ally ===
 
It costs 25 steel to create each [[war urchin]]. Dead war urchins can be shredded at a [[machining table]] for up to 10 steel, so the actual cost of single urchin is closer to 15 steel, assuming you can retrieve their corpses intact. When summoning, you can summon 3 at a time every 15 seconds, for a total batch cost of 75 steel. The War Queen can hold up to 600 steel at a time, and the target level can be set by the player.
 
 
 
Player urchins cannot be operated manually, nor can they be [[allowed area|zoned]], but they respect forbidden doors. Otherwise they just behave like ally pawns from NPC factions, moving towards the nearest enemy on the entire map.
 
  
War queens cannot release war urchins while dormant self-charging, and the operation mode of a mech cannot be changed when the overseer is unavailable. However, a war queen moving due to factors like zoning restrictions are not considered as dormant self-charging and can release war urchins.
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A terrifying mechanoid with a built-in mech gestator. The war queen can gestate small war urchin combat mechs inside its massive carapace and deploy them into combat. Given time to build up numbers, a war queen can overwhelm any opponent with dozens of [[war urchin]]s. The war queen demands respect - failing to destroy it quickly could have devastating consequences as it grows its swarm and overruns your colony.
  
== Analysis ==
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Despite the official description above, rushing the war queen is generally not the best strategy.  The war queen will only begin to deploy urchins when she is within range of an enemy, so it can be advantageous to let her come to you.  Furthermore, the war queen can only build a finite number of urchins, so it is quite viable to hunker down and win a battle of attrition. Aiming for the queen can help, but you'll need to use [[EMP]] and rush it down ''very'' quickly, lest the swarm takes you out.
{{Stub|section=1|reason=Physical strategies and/or building structures in order to fight.}}
 
===As an enemy===
 
Despite their description in a [https://store.steampowered.com/news/app/294100/view/3319740412995640186 Biotech preview], rushing the war queen is generally not the best strategy.  The war queen will only begin to deploy urchins when she is within range of an enemy, so it can be advantageous to let her come to you.  Furthermore, the war queen can only build a finite number of urchins, so it is quite viable to hunker down and win a battle of attrition. Aiming for the queen can help, but you'll need to use [[EMP]] and rush it down ''very'' quickly, lest the swarm takes you out. Letting all the urchins be deployed allows for more steel to be recovered, as they can be shredded after, but any remaining steel inside the queen is lost.  
 
  
 
The real threat isn't so much the war queen as the escorts she spawns with. The first summon comes with 5(!!) pikemen, and later fights only get harder. Pikemen in particular can snipe from a long range, making it extra difficult to interrupt the constant flow of war urchins. You might want to construct a close quarter combat arena in order to counter this.
 
The real threat isn't so much the war queen as the escorts she spawns with. The first summon comes with 5(!!) pikemen, and later fights only get harder. Pikemen in particular can snipe from a long range, making it extra difficult to interrupt the constant flow of war urchins. You might want to construct a close quarter combat arena in order to counter this.
 
===As an ally===
 
The war queen is the single most durable mech you can gestate, boasting the highest health scale and 2nd highest armor in the game. Even if the war queen never fires, it makes for an amazing distraction. This is further enhanced by the [[war urchin]]s it can deploy. If a [[doomsday rocket launcher]] hits a war urchin, little is lost. War urchins aren't nearly as durable, but due to their small body size, they are hard to hit.
 
 
In terms of raw firepower, the war queen is lacking, especially for an ultra-heavy mech. Instead, it relies on the swarm of urchins. Individual urchins are not effective against large enemy forces, so you may want to bunch them up. In order to bunch up your urchins, deploy them inside a room where its [[door]]s are forbidden. Once all the urchins are ready, unforbid the doors and unleash the swarm. This can be an effective but expensive way to deploy a lot of firepower.
 
  
 
== Health ==
 
== Health ==
===Body Parts (Summary)===
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{{Animal Health Table}}<!--{{Animal Health Table|Mech_Warqueen}}-->
{{Animal Health Table|Mech_Warqueen}}
 
 
 
== Gallery ==
 
<gallery>
 
Warqueen east.png| Age 0-99 War queen facing east
 
Warqueen north.png| Age 0-99 War queen facing north
 
Warqueen south.png| Age 0-99 War queen facing south
 
</gallery><gallery>
 
WarqueenAncient east.png| Age 100+ War queen facing east
 
WarqueenAncient north.png| Age 100+ War queen facing north
 
WarqueenAncient south.png| Age 100+ War queen facing south
 
</gallery>
 
  
 
== Version history ==
 
== Version history ==
 
* [[Biotech DLC]] Release - Added.
 
* [[Biotech DLC]] Release - Added.
* [[Version/1.4.3531|1.4.3531]] - Increased EMP resistance from 45% to 70%. Added alert for incoming bossgroup. Fix: Bossgroup mechs do not attack if mechanoid faction is disabled. Fix: War urchins are not newborn when created by a war queen.
 
* [[Version/1.4.3541|1.4.3541]] - Fix: When the mechanoid faction is disabled, mech bosses will not attack pawns.
 
* [[Version/1.4.3555|1.4.3555]] - Now immune to [[psychic shock lance|psychic]] [[psychic insanity lance|lances]]. Super-mechanoids cannot be called when there is already another super-mechanoid on the way.
 
  
 
{{nav|mechanoid|wide}}
 
{{nav|mechanoid|wide}}
 
[[Category:Mechanoids]]
 
[[Category:Mechanoids]]

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