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− | + | {{About|the constructable building only|natural and smoothed walls|Structure#Walls{{!}}Structure}}{{infobox main|structure| | |
− | {{About|the constructable building only|natural and smoothed walls|Structure#Walls{{!}}Structure}} | + | |name = Wall |
− | {{ | + | |image = Wall.png |
− | + | |imagesize = 128px | |
− | + | |description = An impassable wall. Capable of holding up a roof. | |
− | + | |type = Building | |
− | + | |type2 = Structure | |
− | + | |placeable = true | |
− | + | |passability = impassable | |
− | + | |blockswind = true | |
− | + | |cover = 1 | |
− | + | |minifiable = false | |
− | + | |size = 1 ˣ 1 | |
− | + | |flammability = 1 | |
− | + | |hp = 300 | |
− | + | |terrain affordance = depends on materials | |
− | + | |work to make = 135 | |
− | + | |stuff tags = Metallic, Woody, Stony | |
− | + | |resource 1 = Stuff | |
− | + | |resource 1 amount = 5 | |
− | + | |destroyyield = nothing | |
− | + | }}{{Info|'''Walls''' are impassable structures primarily used to create [[room roles|rooms]].}} | |
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− | }} | ||
− | {{Info|'''Walls''' are impassable structures primarily used to create [[room roles|rooms]].}} | ||
− | == Acquisition == | + | ==Acquisition== |
Walls are built and repaired by colonists assigned to [[Work#Construct|construct]]. Walls are constructed with {{Required Resources}} and take {{Ticks|{{P|Work To Make}}}} to build. | Walls are built and repaired by colonists assigned to [[Work#Construct|construct]]. Walls are constructed with {{Required Resources}} and take {{Ticks|{{P|Work To Make}}}} to build. | ||
Wall construction may sometimes fail and waste the materials, more often with lower construction skill. | Wall construction may sometimes fail and waste the materials, more often with lower construction skill. | ||
− | == Summary == | + | ==Summary== |
− | + | Walls are impassible objects that block movement, line of sight, and line of fire. An area enclosed by walls, [[door]]s, or other impassible objects like [[cooler]]s is considered a [[room]]. Each room has its own temperature, cleanliness, beauty, wealth, and spaciousness [[stats]] separate from the surrounding environment. Walls can also support [[roof]]ing, up to 6 tiles away in all directions. If walls, [[column]]s, and all other supporting objects are removed, then the roof will collapse and injure pawns and objects below. While most natural walls count as walls for the purposes of rooms, [[collapsed rocks]] do not. | |
− | Walls are impassible objects that block movement, line of sight, and line of fire. An area enclosed by walls, [[door]]s, or other impassible objects like [[cooler]]s is considered a [[room]]. Each room has its own | ||
− | + | Corners, i.e., diagonal walls, are not required to complete a room. Corners will provide weaker temperature and beauty insulation than vertical or horizontal aligned walls, but still create rooms. Pawns cannot travel or shoot through diagonal gaps. However, [[fire]] ''can'' go through diagonals. If there is an open [[door]] on the other side of the diagonal, then pawns can [[melee]] attack through. | |
− | + | [[Power conduit]]s can be constructed below a wall, negating the conduit's [[beauty]] penalty. In addition, any [[floor]] under a wall is negated for the purposes of beauty. | |
Walls also provide excellent [[cover]] from projectile attacks, blocking 75% of shots. Pawns behind a wall with an adjacent free space will "lean" around the wall to shoot at enemies on the other side. | Walls also provide excellent [[cover]] from projectile attacks, blocking 75% of shots. Pawns behind a wall with an adjacent free space will "lean" around the wall to shoot at enemies on the other side. | ||
− | === Special === | + | ===Special=== |
Certain [[damage type]]s are designed to deal more damage to impassible terrain, and to walls specifically: | Certain [[damage type]]s are designed to deal more damage to impassible terrain, and to walls specifically: | ||
− | * Walls take | + | *Walls take 8x damage from [[Damage Type#Bomb|Bomb]] type damage; 4x from being an impassable, and 2x for being a wall |
− | * Walls take | + | *Walls take 30x damage from [[Damage Type#Thump|Thump]] type damage; 15x from being an impassable, and 2x for being a wall |
− | * Walls take 7. | + | *Walls take 7.5x damage from [[Damage Type#Breach|Breach]] type damage; 10x from being impassable, but 0.75x for being a wall |
− | === Meditation === | + | ===Meditation=== |
{{Royalty|section=1}} | {{Royalty|section=1}} | ||
− | [[Ascetic]]s can [[psyfocus|meditate]] at a wall for a Meditation Focus Strength of 22%. | + | [[Traits#Ascetic|Ascetic]]s can [[psyfocus|meditate]] at a wall for a Meditation Focus Strength of 22%. |
− | == Analysis == | + | ==Analysis== |
− | + | Walls, or natural rock, are practically essential to create rooms and defensive structures. It's certainly possible to create a room of [[door]]s or [[cooler]]s, but that is just more expensive. As impassible structures, they are important when controling enemy flow and creating [[killbox]]es. Sapper and breach [[raid]]s will explicitly try and break them, but other raiders will path around so long as ''any'' target can be reached. | |
− | Walls, or natural rock, are practically essential to create rooms and defensive structures. It's certainly possible to create a room of [[door]]s or [[cooler]]s, but that is just more expensive. As impassible structures, they are important when controling enemy flow and creating [[killbox]]es. Sapper and breach [[raid]]s will explicitly try and break them, but other raiders will path around so long as ''any'' target can be reached. | ||
− | + | ===Material choice=== | |
+ | Wall materials each have their own advantages and disadvantages: | ||
− | + | '''Wood''' | |
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[[Wood]] is easily obtainable in a vast majority of [[biome]]s, and are the fastest wall to create. They are very helpful when first starting a Crashlanded [[scenario]], and often essential for Lost Tribe and Naked Brutality starts. However, wood is [[fire|flammable]]. Other than [[raider]]s lighting it on fire, a bad [[weather|dry thunderstorm]] or [[Events#Zzztt...|conduit explosion]] could end up engulfing your entire base in flames. Especially by the time you get to using [[Research#Electricity|Electricity]], you should replace wood with another material. | [[Wood]] is easily obtainable in a vast majority of [[biome]]s, and are the fastest wall to create. They are very helpful when first starting a Crashlanded [[scenario]], and often essential for Lost Tribe and Naked Brutality starts. However, wood is [[fire|flammable]]. Other than [[raider]]s lighting it on fire, a bad [[weather|dry thunderstorm]] or [[Events#Zzztt...|conduit explosion]] could end up engulfing your entire base in flames. Especially by the time you get to using [[Research#Electricity|Electricity]], you should replace wood with another material. | ||
− | + | '''Stone''' | |
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− | [[ | + | Stone is very plentiful, but very time consuming. In addition to actually creating the wall, cutting up [[stone block]]s takes quite a bit of work. However, stone is a fairly hardy material, and is completely fire-proof. Strategically placed sections of stone walls will act as a "fire break" to limit the spread of a fire while your colonists fight it. |
+ | *[[Granite]] is the most durable wall material. [[Limestone blocks|Limestone]] is the 2nd most durable. Limestone and [[slate blocks|slate]] have no redeeming qualities as walls over granite, unless your biome happens to lack the harder stone. | ||
+ | *[[Marble blocks|Marble]] walls give +1 [[beauty]] to a room and colonists looking at it. They are otherwise the least durable stone wall. | ||
+ | *[[Sandstone blocks|Sandstone]] walls are the quickest stone wall to build, which can save a lot of time for large bases. | ||
− | + | '''Metal''' | |
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− | + | [[Steel]] isn't as durable as stone, but is much quicker to make. Steel may be a necessity in wood-scare biomes like the [[Biomes#Ice sheet|ice sheet]]. Steel walls are also flammable, unlike [[concrete]] and the actual steel item. Overall, it's useful as a quick installation when creating defensive fortifications. | |
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− | + | [[Plasteel]] and [[Uranium]] are even bulkier than stone, but these materials shouldn't be wasted except on the most important of wall sections, like the entrance of a [[killbox]]. | |
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− | + | [[Gold]] and [[Jade]] walls are more beautiful than regular walls, but are inferior to [[sculpture]]s when increasing room stats. | |
− | {{Building | + | {{Building Material Table|Wall||Terrain affordance}} |
== Version history == | == Version history == | ||
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* [[Version/1.1.0|1.1.0]] - Terrain requirements now depends on what they’re built from. This means stone walls can’t be built on bridges any more. | * [[Version/1.1.0|1.1.0]] - Terrain requirements now depends on what they’re built from. This means stone walls can’t be built on bridges any more. | ||
* [[Version/1.1.2654|1.1.2654]] - Increase psyfocus gain of wall from 11 to 22. | * [[Version/1.1.2654|1.1.2654]] - Increase psyfocus gain of wall from 11 to 22. | ||
− | + | * [[Version/1.3.3200|1.3.3200]] - [[Damage types#Thump|thump damage]] multiplier versus walls reduced from 4x to 2x. | |
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− | * [[Version/1.3.3200|1.3.3200]] - [[Damage types#Thump| | ||
− | {{ | + | {{nav|structure|wide}} |
[[Category:Structure]] | [[Category:Structure]] |