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{{Version Nav}} | {{Version Nav}} | ||
+ | ''This version was released on: February 18, 2015'' | ||
Alpha 9 is out! This time we’ve added alcohol, drunkenness, binges, hangovers, multiple sculpture types with generated art based on historical events, personal shields for melee fighters, and dozens of smaller improvements. A full change list is at the end of this post. | Alpha 9 is out! This time we’ve added alcohol, drunkenness, binges, hangovers, multiple sculpture types with generated art based on historical events, personal shields for melee fighters, and dozens of smaller improvements. A full change list is at the end of this post. | ||
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===Alcohol=== | ===Alcohol=== | ||
− | * Added | + | * Added hops growing, beer brewing, beer drinking, inebriated thoughts and ability impacts |
− | * Added special ‘binge’ | + | * Added special ‘binge’ mental breaks |
− | * Added | + | * Added teetotaler and chemical fascination traits |
* Added hangovers | * Added hangovers | ||
===Tales and Art=== | ===Tales and Art=== | ||
− | * There are now three tiers of | + | * There are now three tiers of sculpture: small, large, and grand. Grand sculptures are 2×2 cells. |
* Sculptures now have generated descriptions of what they depict. | * Sculptures now have generated descriptions of what they depict. | ||
* Sculptures will depict events that happened earlier in a colony’s life, include: killings, drunkenness,vomiting, landing in drop pods, artwork created, struck ore, person captured, person recruited, animal hunted, surgery done, someone was on fire, someone went psychotic, someone gave up | * Sculptures will depict events that happened earlier in a colony’s life, include: killings, drunkenness,vomiting, landing in drop pods, artwork created, struck ore, person captured, person recruited, animal hunted, surgery done, someone was on fire, someone went psychotic, someone gave up | ||
− | * High-quality | + | * High-quality weapons have art engraved into them. |
− | * All | + | * All weapons now have quality levels, including guns and bows. |
===Age=== | ===Age=== | ||
− | * Old characters have gray hair and more fleshed-out old age | + | * Old characters have gray hair and more fleshed-out old age illnesses. |
− | * Old characters tend to spawn with higher | + | * Old characters tend to spawn with higher skills. |
− | * Since people don’t age in | + | * Since people don’t age in cryptosleep, characters now have both chronolotical age and biological age. Even animals and mechanoids have ages. |
* Dates are now relative to specific years. The game starts in 5500. | * Dates are now relative to specific years. The game starts in 5500. | ||
===New Stuff=== | ===New Stuff=== | ||
− | * Personal | + | * Personal shields added. These one-person shields block a certain amount of damage from ranged attacks and also prevent shooting out. Great for melee fighters. |
− | * Artillery | + | * Artillery shells are now needed by artillery cannons. Shells on the ground can explode. Siegers will come with shells to use to bombard you. Shells can be crafted at the machining table. |
* Added deterioration: items left outside for a very long time will deteriorate and eventually crumble away. | * Added deterioration: items left outside for a very long time will deteriorate and eventually crumble away. | ||
− | * | + | * Surgery can fail now, sometimes catastrophically. Failure chance is related to the surgeon’s medical skill and the quality of the medicine. |
− | * You can now rescue incapacitated neutral people and heal them. Their | + | * You can now rescue incapacitated neutral people and heal them. Their faction will be appreciative. |
− | * Guns now have | + | * Guns now have quality levels which affect accuracy. |
− | * Added | + | * Added Heavy SMG |
− | * Added | + | * Added psychic foil helmet |
− | * Added | + | * Added corn and rice crops. |
− | * Vomiting: Some | + | * Vomiting: Some diseases, drunkenness, cryptosleep sickness, and hangovers now cause people to vomit. |
− | * People can now get food poisoning. | + | * People can now get food poisoning. Bad cooks are more likely to accidentally poison meals. |
* Game now records total real playtime per colony. | * Game now records total real playtime per colony. | ||
* Added ‘pause on load game’ option. | * Added ‘pause on load game’ option. | ||
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===Misc Improvements=== | ===Misc Improvements=== | ||
* Deep optimization on various systems – especially AI. This should make big colonies run much more smoothly. | * Deep optimization on various systems – especially AI. This should make big colonies run much more smoothly. | ||
− | * Added bad | + | * Added bad thought for wearing tattered clothes. |
* Apparel becomes damaged when owner dies from violence. | * Apparel becomes damaged when owner dies from violence. | ||
* Apparel actually takes the damage it absorbs as armor. | * Apparel actually takes the damage it absorbs as armor. | ||
* Apparel wears out over very long periods of use. | * Apparel wears out over very long periods of use. | ||
− | * | + | * Uranium ore now appears as a minable natural rock. |
* Colonists will now go to extinguish nearby fires even if someone else is already coming to do it. | * Colonists will now go to extinguish nearby fires even if someone else is already coming to do it. | ||
− | * | + | * Cryptosleep caskets are now sealed, come with warnings, and can contain deadly ancient defenders. |
* Reworked the ‘do until you have X’ option on bills; it now works for more bills and shows the number you currently have. | * Reworked the ‘do until you have X’ option on bills; it now works for more bills and shows the number you currently have. | ||
* Eating now takes priority even over emergency work (doctoring, firefighting) if a colonist is starving. | * Eating now takes priority even over emergency work (doctoring, firefighting) if a colonist is starving. | ||
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* Reworked auto-tutor to rely more on passive alerts and less on in-your-face interrupting modal dialogs. | * Reworked auto-tutor to rely more on passive alerts and less on in-your-face interrupting modal dialogs. | ||
* Colonists are now bothered by people walking around inside the room while they sleep. | * Colonists are now bothered by people walking around inside the room while they sleep. | ||
− | * People newly woken from cryptosleep have | + | * People newly woken from cryptosleep have cryptosleep sickness for a while. |
* Wind varies over time (not just with weather changes), and so will the power output of wind turbines. | * Wind varies over time (not just with weather changes), and so will the power output of wind turbines. | ||
* Fonts are now nicely antialiased. | * Fonts are now nicely antialiased. | ||
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* Fixed a bug that caused savegames to become unloadable. | * Fixed a bug that caused savegames to become unloadable. | ||
* Fixed a bug that caused binging people to never eat or sleep, leading to death. | * Fixed a bug that caused binging people to never eat or sleep, leading to death. | ||
− | * Balance: | + | * Balance: Heaters and coolers are somewhat more powerful to match new heat loss mechanics. |
− | * Balance: | + | * Balance: Wind turbines are now much more powerful. |
* Balance: Adjusted frequency of tales so your statues aren’t all of people hunting and vomiting. | * Balance: Adjusted frequency of tales so your statues aren’t all of people hunting and vomiting. | ||
* Updated translation content. | * Updated translation content. | ||
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* Fixed probability calculations so the game won’t constantly spam insane animals any more. | * Fixed probability calculations so the game won’t constantly spam insane animals any more. | ||
* Fixed an issue that prevented Graphic_Collections loading mod content. | * Fixed an issue that prevented Graphic_Collections loading mod content. | ||
− | * | + | * Raiders will no longer eat from players’ nutrient paste dispensers. |
==Alpha 9E== | ==Alpha 9E== | ||
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* Fixed a bug that caused temperatures indoors to sometimes become NaN (not a number). | * Fixed a bug that caused temperatures indoors to sometimes become NaN (not a number). | ||
* Fixed a rare bug that prevented running a game that saved with some corrupted work priorities data. | * Fixed a rare bug that prevented running a game that saved with some corrupted work priorities data. | ||
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+ | [[Category:Version]] |