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{{Version Nav}} | {{Version Nav}} | ||
+ | ''This version was released on: December 10, 2014'' | ||
Alpha 8 is out! This time we’ve added a seasonal cycle and temperature simulation, snow, two more biomes (boreal forest and tundra) with all the attached animals, art sculpting, crafted item quality, weapon and apparel crafting, homegrown medicine, wind turbines, and more. | Alpha 8 is out! This time we’ve added a seasonal cycle and temperature simulation, snow, two more biomes (boreal forest and tundra) with all the attached animals, art sculpting, crafted item quality, weapon and apparel crafting, homegrown medicine, wind turbines, and more. | ||
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* Temperature changes daily and on a yearly cycle according to where you are on the planet. There are distinct seasons. | * Temperature changes daily and on a yearly cycle according to where you are on the planet. There are distinct seasons. | ||
* There are special heat wave/cold snap events. | * There are special heat wave/cold snap events. | ||
− | * Added | + | * Added heater and cooler buildings. |
− | * | + | * Food spoils. This can be slowed or prevented with refrigeration. |
* Snow falls and accumulates over winter. It slows down movement. | * Snow falls and accumulates over winter. It slows down movement. | ||
* Snow can be cleared manually, and will melt if heated. | * Snow can be cleared manually, and will melt if heated. | ||
− | * New apparel: | + | * New apparel: Parka and tuque. |
− | * Added new | + | * Added new biomes: boreal forest and tundra |
===Art and Crafting=== | ===Art and Crafting=== | ||
− | * | + | * Sculptor’s table added. Colonists can create abstract sculptures. |
− | * Sculptures and melee weapons have a quality. | + | * Sculptures and melee weapons have a quality. Quality is influenced by crafter skill and affects beauty and damage. |
− | * | + | * Apparel crafting now allows crafting any kind of apparel. |
− | * Can now craft any kind of melee | + | * Can now craft any kind of melee weapon from appropriate materials. |
* Created ‘unfinished thing’ step to crafting. Crafting can now take several days per item (as in the case of advanced weapons or art). | * Created ‘unfinished thing’ step to crafting. Crafting can now take several days per item (as in the case of advanced weapons or art). | ||
* Added art trading. | * Added art trading. | ||
===New Content=== | ===New Content=== | ||
− | * New animals: | + | * New animals: elk, hare |
− | * New plants: pine tree, | + | * New plants: pine tree, birch tree, moss, xerigium |
− | * | + | * Xerigium plants can be farmed and refined into herbal medicine. |
− | * New power plant: | + | * New power plant: wind turbine. |
− | * New weapons: | + | * New weapons: triple rocket launcher, doomsday rocket launcher. |
− | * New items: | + | * New items: Glitterworld medicine, herbal medicine. |
− | * Alphabeaver | + | * Alphabeaver event creates alphabeavers who will consume trees until stopped. |
− | * Ancient cryptosleep shrines now generate on the map. Open the | + | * Ancient cryptosleep shrines now generate on the map. Open the cryptosleep caskets if you dare – the occupants may not be friendly. |
− | * Economy and | + | * Economy and trader stock generation reworked and rebalanced from the ground up. |
* Stats inspector allows inspecting more things in more places, and provides more, clearer info. | * Stats inspector allows inspecting more things in more places, and provides more, clearer info. | ||
* Several new songs from Alistair Lindsay. | * Several new songs from Alistair Lindsay. | ||
− | * You can now release | + | * You can now release prisoners. This gains you goodwill from their faction. |
* You can now configure your keyboard hotkeys. | * You can now configure your keyboard hotkeys. | ||
* Dozens of other fixes and improvements. | * Dozens of other fixes and improvements. | ||
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Saved games won’t be affected either way. | Saved games won’t be affected either way. | ||
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+ | [[Category:Version]] |