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− | + | ''This version was released on: October 1, 2014'' | |
Alpha 7 is out! This time we’ve added artificial limbs and prosthetics, jungle biome, new trade system, organ harvesting and trading, and a whole ‘stuff and stats’ system where certain things can be made of other things. | Alpha 7 is out! This time we’ve added artificial limbs and prosthetics, jungle biome, new trade system, organ harvesting and trading, and a whole ‘stuff and stats’ system where certain things can be made of other things. | ||
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==Compatibility== | ==Compatibility== | ||
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Also note that this build will not load old savegames, so keep your old install separate if you want to finish an Alpha 6 colony. | Also note that this build will not load old savegames, so keep your old install separate if you want to finish an Alpha 6 colony. | ||
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==Core Release== | ==Core Release== | ||
− | * | + | |
+ | * Stuff system allows you to build walls, furniture, and other structures out of arbitrary materials. | ||
* New stats system for calculating and reporting thing stats from skill, race, stuff, and other factors. | * New stats system for calculating and reporting thing stats from skill, race, stuff, and other factors. | ||
− | * There are now multiple types of stone: | + | * There are now multiple types of stone: sandstone, granite, marble, slate, and limestone. |
− | * There are now multiple mineable minerals: | + | * There are now multiple mineable minerals: metal, silver, gold, plasteel. |
− | * | + | * Leather harvesting from animals, and cloth harvesting from cotton crops. Special space-tech cloth types. |
− | * Make | + | * Make clothing from arbitrary fabrics or leathers. |
* Reworked damage deflection chance per-damagetype armor system. Some animals and mechanoids have natural armor. | * Reworked damage deflection chance per-damagetype armor system. Some animals and mechanoids have natural armor. | ||
− | * New | + | * New biome: tropical rainforest. A choking, disease-infested jungle. Disease rates are linked to biomes. |
− | * | + | * Prosthetic limbs, from simple to complex: peg legs, wood dentures, simple prosthetics, enhanced bionic limbs and eyes. |
* Organ harvesting and transplanting. | * Organ harvesting and transplanting. | ||
− | * | + | * Diseases: flu, plague, malaria, sleeping sickness. |
− | * | + | * Chronic conditions (age-related): Cataracts, bad back |
− | * A bunch of new | + | * A bunch of new traits. Brawler, prosthophile, and more |
− | * New | + | * New trade system and interface. |
* Traders carry and buy any item, including prosthetics, neurotrainers, organs, slaves, weapons, apparel, commodities. | * Traders carry and buy any item, including prosthetics, neurotrainers, organs, slaves, weapons, apparel, commodities. | ||
− | * | + | * Neutrotrainers: Matrix-style instant training devices. |
− | * Lockable | + | * Lockable doors |
− | * Melee weapons: | + | * Melee weapons: Club, knife, spear, shiv, short sword |
− | * New animals: | + | * New animals: cobra, monkey, camel, tortoise, boar, rhino. |
* Storyteller redesigned and rebalanced. | * Storyteller redesigned and rebalanced. | ||
* Visitors carry their own food and hopefully won’t raid your food supplies. | * Visitors carry their own food and hopefully won’t raid your food supplies. |