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| flammability = 1
 
| flammability = 1
 
| stack limit = 10
 
| stack limit = 10
| path cost = 14
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| path cost = 15
 
<!-- Ingestion -->
 
<!-- Ingestion -->
 
| taste = Fine
 
| taste = Fine
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<!-- Creation -->
 
<!-- Creation -->
 
| work to make = 450
 
| work to make = 450
| work speed stat = Cooking Speed
 
 
| production facility 1 = Fueled stove
 
| production facility 1 = Fueled stove
 
| production facility 2 = Electric stove
 
| production facility 2 = Electric stove
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| use hit points = true
 
| use hit points = true
 
}}
 
}}
{{Info|A '''vegetarian fine meal''' is a variant of the [[fine meal]] created from vegetarian ingredients.}}
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{{Info|A '''vegetarian fine meal''' is a variant of the [[fine meal]] created from vegetarian ingrediants.}}
  
 
== Acquisition ==
 
== Acquisition ==
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A fine meal can be eaten by humans or animals for 0.9 [[nutrition]]. As it takes 0.75 nutrition of [[raw food]] to create, vegetarian fine meals provide 120% nutrition efficiency, which is less than regular fine meals.
 
A fine meal can be eaten by humans or animals for 0.9 [[nutrition]]. As it takes 0.75 nutrition of [[raw food]] to create, vegetarian fine meals provide 120% nutrition efficiency, which is less than regular fine meals.
  
Eating a fine meal or its variants gives the {{Thought|desc=I ate a really tasty fine meal. Yum!|label=ate fine meal|value=+5|stack=1|duration=1}}. This replaces the {{Thought|desc=That lavish meal was amazing. It nourished my body and my soul.|label=ate lavish meal|value=+12|stack=1|duration=1}} from [[lavish meal]] if present. If [[Ideology DLC]] {{IdeologyIcon}} is active and the meal was made out of [[raw fungus]], its normal moodlet will also be applied.
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Eating a fine meal or its variants gives the {{Thought|desc=I ate a really tasty fine meal. Yum!|label=ate fine meal|value=+5|stack=1|duration=1}}. This replaces the {{Thought|desc=That lavish meal was amazing. It nourished my body and my soul.|label=ate lavish meal|value=+12|stack=1|duration=1}} from [[lavish meal]] if present. If the meal was made out of [[insect meat]] or [[human meat]], their respective moodlets will be applied. If [[Ideology DLC]] {{IdeologyIcon}} is active and the meal was made out of [[raw fungus]], its normal moodlet will also be applied.
  
 
== Analysis ==
 
== Analysis ==
Vegetarian fine meals are useful for the [[fine meal]] mood boost if [[meat]] is unavailable, or if it is forbidden by [[ideoligion]]{{IdeologyIcon}}.  
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Vegetarian fine meals are useful for the [[fine meal]] mood boost if [[meat]] is unavailable, or if it is forbidden by [[ideoligion]]{{IdeologyIcon}}. Vegetarian meals are less efficient for food than simple meals or fine meals. However, they are reasonable for daily use, if your colonists have the time to produce the extra food. They can also be saved for mood-related emergencies.
  
Vegetarian fine meals are reasonable for daily use, even if they are less nutrition efficient than simple or fine meals. In fact, going out of your way to obtain meat can take ''more'' time than just making vegetarian meals. For reference, you would need to grow +{{%|(.75 / .5) - 1}} more food to make vegetarian fine meals. The time spent hunting animals can take longer due to travel time and missed shots.
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Even if meat could be available through hunting or ranching, it might be easier to make vegetarian meals instead. You would need to grow +{{%|(.75 / .5) - 1}} more food to make vegetarian fine meals. Getting meat could take more work.
  
=== Meal Work Comparison ===
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=== Extra work from simple meals ===
 
To establish how much extra work a vegetarian fine meal would take, we would need an estimate of how much is required to feed a pawn with (vegetarian) [[simple meal]]s. In [[difficulty|Losing is Fun]], 25 tiles in regular soil is a rough over-estimate of what would feed a baseline pawn with year-round growing, assuming a competent planter and simple meals.
 
To establish how much extra work a vegetarian fine meal would take, we would need an estimate of how much is required to feed a pawn with (vegetarian) [[simple meal]]s. In [[difficulty|Losing is Fun]], 25 tiles in regular soil is a rough over-estimate of what would feed a baseline pawn with year-round growing, assuming a competent planter and simple meals.
  
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* With rice, you'll need an extra {{Ticks|{{#expr: 13 * 370 / 5.54 round 1}}}} of Plants work, per day per colonist.
 
* With rice, you'll need an extra {{Ticks|{{#expr: 13 * 370 / 5.54 round 1}}}} of Plants work, per day per colonist.
 
* With [[corn plant|corn]] in regular soil, it'd take only an extra {{Ticks|{{#expr: 13 * 370 / 20.86 round 1}}}} of Plants work for the same thing.
 
* With [[corn plant|corn]] in regular soil, it'd take only an extra {{Ticks|{{#expr: 13 * 370 / 20.86 round 1}}}} of Plants work for the same thing.
* By spending a single game-hour of work, you could upgrade {{#expr: 2500 / (13 * 370 / 5.54) round 1}} colonists from simple to vegetarian fine using ''rice'', and {{#expr: 2500 / (13 * 370 / 20.86) round 1}} colonists with corn.
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* By spending a single game-hour of work, you could upgrade {{#expr: 2500 / (13 * 370 / 5.54) round 1}} colonists to vegetarian fine using ''rice'', and {{#expr: 2500 / (13 * 370 / 20.86) round 1}} colonists with corn.
  
 
Remember that these values are for a grower with Plants 8. If you have anyone better than Plants 8, or if you are playing on a lower difficulty than Losing is Fun, then you'll need even less work.
 
Remember that these values are for a grower with Plants 8. If you have anyone better than Plants 8, or if you are playing on a lower difficulty than Losing is Fun, then you'll need even less work.
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This analysis makes multiple key assumptions. First, it neglects the "spike" in work caused by each harvest. Second, it assumes a temperate, year-round ground biome with 0 negative events harming your crop production. Finally, it does not include the extra, pre-skill {{Ticks|{{#expr: {{P|Work To Make}} - {{Q|Simple meal|Work To Make}} }}}} of work required to actually cook a fine meal (of any type). After taking these assumptions in mind, you can compare it to the effort of gathering meat.  
 
This analysis makes multiple key assumptions. First, it neglects the "spike" in work caused by each harvest. Second, it assumes a temperate, year-round ground biome with 0 negative events harming your crop production. Finally, it does not include the extra, pre-skill {{Ticks|{{#expr: {{P|Work To Make}} - {{Q|Simple meal|Work To Make}} }}}} of work required to actually cook a fine meal (of any type). After taking these assumptions in mind, you can compare it to the effort of gathering meat.  
  
Overall, vegetarian fine meals are very affordable in terms of work. Growing more food is a simple task, especially in temperate and warm [[biome]]s. If a [[cold snap]] or [[toxic fallout]] ruins your food supply, you could always switch back to simple meals, giving you a nice food buffer. (Assuming you don't cook all your food right away.)
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Overall, vegetarian fine meals are very affordable in terms of work. Growing more food is a simple task, especially in temperate and warm [[biome]]s. If a [[cold snap]] or [[toxic fallout]] ruins your food supply, you could always switch back to simple meals, giving you a nice food buffer. (Assuming you didn't cook all your food right away)
  
 
== Gallery ==
 
== Gallery ==

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