Editing User:Jiopaba

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
 +
<noinclude>
 +
==[[Termite]]==
 +
{{infobox main|none|
 +
|name = Termite
 +
|image = Termite.png|Termite
 +
|description = "A medium-sized mechanoid. Termites specialize in burrowing, digging, and breaking through defensive structures. Defenders need to decide whether to try to eliminate the termite before it can dig through their defenses, or take it where it emerges."
 +
|type = Mechanoid{{!}}Mechanoid
 +
|type2 = Characters{{!}}Characters
 +
|movespeed = 2.1
 +
|bodysize = 1.6
 +
|healthscale = 2.16
 +
|attack1dmg = 17
 +
|attack1type = blunt
 +
|attack1part = head
 +
|attack1cool = 156
 +
|armorblunt = 22
 +
|armorsharp = 56
 +
|armorheat = 200
 +
|min comfortable temperature = -100
 +
|max comfortable temperature = 250
 +
|page verified for version = 1.3.?
 +
}}
  
 +
'''Termites''' are [[mechanoid]]s which do not eat, cannot be tamed or trained, and are always hostile to the colony. They can be found sealed in ancient ruins in all biomes, spawn inside mountains or outside on the landscape. They may also raid the player's base through [[events]] and can also be found in most [[Crashed Ship Part#Poison Ship|poison ships]] and [[Crashed Ship Part#Psychic Ship|psychic ships]]. They will target doors, walls, base production tables and furniture.
 +
 +
Dead termites may be shredded at the [[machining table]] or [[crafting spot]] for 30 [[steel]] and 10 [[plasteel]] though these values are affected by [[Mechanoid Shredding Efficiency|mechanoid shredding efficiency]] as well as missing parts on the termite.
 +
 +
== Combat & Strategy ==
 +
 +
 +
 +
===Combat===
 +
 +
Termites wield [[Thump Cannon]]s.
 +
 +
<div><li style="display: inline-table;">
 +
{| {{STDT| c_06 text-center}}
 +
! Melee Attacks !! Damage Amount !! Cooldown
 +
|-
 +
![[Injury#Blunt|Blunt]]
 +
| 11.7
 +
| 2.6 sec
 +
|}
 +
</li><div>
 +
 +
 +
===Armor===
 +
{| class="wikitable"
 +
|-
 +
! Armor
 +
|-
 +
| {{Apparel Protection Chart|set1name= {{P|Name}} {Sharp) | set1armor1={{P|Armor - Sharp}} | set2name= {{P|Name}} {Blunt) | set2armor1={{P|Armor - Blunt}}  }}
 +
|}
 +
 +
== Health ==
 +
===Biology===
 +
 +
 +
===Diet===
 +
Termites are machines, and machines don't need to eat - but they do need some source of power.
 +
 +
Currently, it is unknown what power source or other source of energy the Termite uses.
 +
 +
===Body Parts (Summary)===
 +
 +
*Note: Termites have a health scale of '''2.0''' - meaning their parts have twice the health of body parts listed in the files.
 +
 +
<div><li style="display: inline-table;">
 +
{| {{STDT| sortable c_08 text-center}}
 +
! Body Part Name  !! Health (&times; Health Scale) !! Base Health !! Quantity !! Coverage (per part)<ref name="coverage">Coverage determines the chance to hit this body part. It is dependent on which group the body part is part of, so, for example, you can't shoot someone in the toe and hit them in the brain.</ref>  !! Group !! Function / Required for following System !! Effect if Destroyed/Removed
 +
|-
 +
! [[#Body Rings|First Body Ring]]
 +
| 200 || | 100 || | 1 || | ? || | Core Part || | Functioning in general || | Machine Failure
 +
|-
 +
! [[#Mechanical Head|Mechanical Head]]
 +
| 60 || | 30 || | 1 || |  15% || | Head || |  Houses Artificial Brain, Sensors || | Machine Failure
 +
|-
 +
! [[#Artificial Brain|Artificial Brain]]
 +
| 60 || | 30 || | 1 || | 5% || | Inside Head || | Data processing || | Machine Failure
 +
|-
 +
! [[#Sensors|Sight Sensor]]
 +
| 20 || | 10 || | 2 || | 8% || | Head || | Sight || | Loss of sight/Blindness
 +
|-
 +
! [[#Sensors|Hearing Sensor]]
 +
| 20 || | 10 || | 2 || | 8% || | Head || | Hearing || | Loss of hearing/Deafness
 +
|-
 +
! [[#Sensors|Smell Sensor]]
 +
| 20 || | 10 || | 1 || | 8% || | Head || | - || | -
 +
|-
 +
! [[#Body Rings|Second Body Ring]]
 +
| 170 || | 85 || | 1 || | 71% || | Inside first ring || | Moving, Manipulation || | Loss of moving/manipulation ability
 +
|-
 +
! [[#Reactor|Reactor]]
 +
| 40 || | 20 || | 1 || | 5% || | Inside second ring || | Blood pumping || | Machine Failure
 +
|-
 +
! [[#Body Rings|Third Body Ring]]
 +
| 170 || | 85 || | 1 || | 80% || | Inside second ring || | Moving, Manipulation || | Loss of moving/manipulation ability
 +
|-
 +
! [[#Fluid Reprocessors|Fluid Reprocessor]]
 +
| 30 || | 15 || | 1 || | 5% || | Inside third ring || | Blood filtration || | Machine Failure
 +
|-
 +
|}
 +
</li><div>
 +
<references/>
 +
 +
==Version History==
 +
*[[Version/1.3|1.3]] -  Added
 +
 +
{{nav|mechanoid}}
 +
</noinclude>
 +
[[Category:Mechanoids]]

Please note that all contributions to RimWorld Wiki are considered to be released under the CC BY-SA 3.0 (see RimWorld Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)