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[[Prisoner]]
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{{imagemargin|[[File:prisoner_preview.png|right]]|18px}}'''Prisoners''' are [[people]] who have been taken captive. This usually includes [[raiders]], but colonists can be imprisoned too.
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==Capturing prisoners==
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In order to capture any prisoner, you need a valid prison, which is enclosed and has an open [[bed]] or [[sleeping spot]] (See [[#Prisons]] below).
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The gameplay steps required to capture a pawn depends on their state:
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*[[Downed]] pawns can be captured with 100% success, without drafting a pawn. Select a colonist, and right click the future prisoner.
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*[[Raider]]s, [[berserk]] pawns, and former prisoners in a  [[prison break]] are unable to be captured directly. They must first be [[downed]]. Raiders in particular have a chance to die whenever they are downed from [[pain]].
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*To ''arrest'' a colonist, [[slave]]{{IdeologyIcon}}, guest, or ally, you need to [[draft]] a colonist and select the target to capture. The colonist will then walk up to the target and attempt a capture. The chance of success depends on their [[Social]] skill. If it fails, the target will go [[berserk]]. Colonists can be captured even during a [[mental break]], except for [[berserk]].
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If you attempt to capture a pawn from a neutral or allied [[faction]], the faction will immediately turn hostile. Note that [[transport pod]] crashes can be either unaffiliated, or be with an existing faction.
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==Prisons==
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===Creation===
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A prison must be desiginated in a fully enclosed [[room]], closed off with [[wall]]s and other impassable objects like [[door]]s and [[cooler]]s. Prisoners cannot be captured unless the prison is enclosed, and mobile prisoners will walk of out the map if an opening exists.
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In order to actually form a prison, at least 1 [[bed]] or [[sleeping spot]] must be placed. Selecting the bed allows you to "Set for Prisoners". Colonists and [[slaves]]{{IdeologyIcon}} may not share the same room as a prisoner; when 1 bed is set to prisoners, all beds will be converted to prison beds. The beds will turn orange to signify this, and the whole room gains an orange outline when selected. In order to actually capture a prisoner, there must be an open sleeping area for them to stay.
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===General===
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A prison is called a ''prison cell'' if there is 1 bed available, or a ''prison barracks'' if there are multiple beds.
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Prisoners can only use items that are in their cell. Food, beds, and [[nutrient paste dispenser]]s placed inside a prison are reserved for prisoner use. While a colonist can be ordered to eat food placed in a prison cell, they will not automatically do so.
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==Summary==
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Prisoners are ordinary pawns. They have no [[Recreation]] or [[Outdoors]] need, but all other needs and most [[mood]]lets apply to them, including the chance for [[mental break]]s. They are confined to their cell, and will not do work. Prisoners retain their faction allegiance; imprisoned colonists who are released will immediately rejoin the colony, while other prisoners will try and leave the map.
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Colonists assigned to Warden can interact with a prisoner in multiple different ways, including recruitment. Colonists assigned to either Warden or Doctoring can feed a prisoner in medical rest. See [[#Interaction]] for more details.
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===Unwaiveringly loyal===
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.
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==Interaction==
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.
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===Resistance===

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