Editing User:Hordes/Money making guide

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bases will buy it. And, in practice, the slow growing cycle can be a large issue. Corn is more dfficult to grow in bomes with a winter. It is vulnerable to destruction, whenever by [[fire]] and [[blight]].
 
bases will buy it. And, in practice, the slow growing cycle can be a large issue. Corn is more dfficult to grow in bomes with a winter. It is vulnerable to destruction, whenever by [[fire]] and [[blight]].
  
[[Haygrass]] gives more nutrition/day than corn, but cannot be eaten by humans unless produced into [[kibble]], which gives a {{--|12}} moodlet. It is also less efficient for work. [[Rice plant|Rice]] is good as a ''stable'' source of food, but is not efficient at all in terms of product / work. Make sure not to sell food that you need to eat. When cooked into [[simple meal]]s or regular [[fine meal]]s, each colonist will eat an effective 20 raw food per day.
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[[Haygrass]] gives more nutrition/day than corn, but cannot be eaten by humans unless produced into [[kibble]], which gives a {{--|12}} moodlet. It is also less efficient for work. [[Rice plant|Rice]] is good as a ''stable'' source of food, but is not efficient at all in terms of product / work.
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'''N.B.''' In perfectly optimal conditions, 100% harvest yield, and when cooked into [[simple meal]]s, a single colonist will require 19 tiles of rice or corn in order to be fed. Due to travel time and other inefficiencies, you will ''practically'' need to plant more crops, or to grow crops in rich soil. 20 <crop> in rich soil should be practically enough to feed a colonist indefinitely in a permanent summer biome.
  
 
===Product===
 
===Product===

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