Editing User:Hordes/Money making guide
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 56: | Line 56: | ||
bases will buy it. And, in practice, the slow growing cycle can be a large issue. Corn is more dfficult to grow in bomes with a winter. It is vulnerable to destruction, whenever by [[fire]] and [[blight]]. | bases will buy it. And, in practice, the slow growing cycle can be a large issue. Corn is more dfficult to grow in bomes with a winter. It is vulnerable to destruction, whenever by [[fire]] and [[blight]]. | ||
− | [[Haygrass]] gives more nutrition/day than corn, but cannot be eaten by humans unless produced into [[kibble]], which gives a {{--|12}} moodlet. It is also less efficient for work. [[Rice plant|Rice]] is good as a ''stable'' source of food, but is not efficient at all in terms of product / work. | + | [[Haygrass]] gives more nutrition/day than corn, but cannot be eaten by humans unless produced into [[kibble]], which gives a {{--|12}} moodlet. It is also less efficient for work. [[Rice plant|Rice]] is good as a ''stable'' source of food, but is not efficient at all in terms of product / work. |
+ | |||
+ | '''N.B.''' In perfectly optimal conditions, 100% harvest yield, and when cooked into [[simple meal]]s, a single colonist will require 19 tiles of rice or corn in order to be fed. Due to travel time and other inefficiencies, you will ''practically'' need to plant more crops, or to grow crops in rich soil. 20 <crop> in rich soil should be practically enough to feed a colonist indefinitely in a permanent summer biome. | ||
===Product=== | ===Product=== |