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#REDIRECT [[Mechanoid creation]]
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{{Biotech}}
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With the release of the [[Biotech DLC]], '''mechanoids''' may be built and controlled by a colony - specifically, a [[mechaniator]].
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==Summary==
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===General===
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[[Mechaniator]]s are required to build, gestate, and control your own mechanoids. The amount depends on the mechanoid itself and the mechaniator's own [[bandwidth]].
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Player mechs require electric [[power]] to function. Mechanoids will generally use 10% power per day when active: doing work, or being awake at all for combat mechs. They can be commanded to enter dormant self-charging, which stops power drain, and recharges at an extremely slow rate (+1% power / day). They can instead be recharged at a [[mech recharger]] or [[large mech recharger]], which creates [[pollution]] in the form of [[toxic wastepack]]s. The amount of [[pollution]] is directly correlated to their bandwidth.
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Mechanoids can be repaired at the cost of their power. This will restore otherwise permanent injuries. Dead mechanoids can be ressurected at the cost of some size-dependent [[steel]] and a gestation time.
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All mchanoids are immune to [[fire]], toxicity, and temperature extremes, despite having a Comfortable Temperature. They are vulnerable to [[EMP]] attacks, being stunned by them.
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===Acquisition===
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[[Mechaniator]]s are required in all steps of the process. [[Research]] must be done with a valid mechaniator in the colony, and only the mechanitor may initiate any of the mech creation processes. First, creating your own mechs requires the [[Research#Basic Mechtech|Basic Mechtech]] research, which in turn requires the [[Research#Electricity|Electricity]] research to be completed first. More complex mechanoids require more research.
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#All mechanoids require a subcore to create, along with other materials like [[steel]]. Simple mechs use a [[basic subcore]] (from a [[subcore encoder]], while more complex ones require a [[standard subscore]] (from a [[subcore softscanner]]) or [[high subcore]] (from a [[subcore ripscanner]]). The ripscanner in particular requires killing a human pawn to create.
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#Mechinators must have enough [[bandwidth]] for the mechanoid in question. The larger and more complex the mechanoid is, the more bandwidth is required.
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#After being "built" for a tiny amount of a mechanitor's work, mechs must gestate at a [[mech gestator]] or [[large mech gestator]]. Gestation types are measured in cycles; each cycle is 1.8 game days by default, and larger mechs require more cycles. A [[mech gestation processor]] can be installed into a mechanitor to increase the speed. When cycling is done, the mechinator must take the mech out.
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Mechanoid research in particular requires killing one of three mechanoid commanders - the [[Diaoblus]], [[War queen]], and [[Apocriton]], in order of progression - before it is possible.

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