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{{Biotech|No category}} | {{Biotech|No category}} | ||
− | {{stub | + | {{stub|reason=Missing lots of the basic mechanics - Linking, unlinking, disassembly etc.}} |
With the [[Biotech DLC]], '''friendly mechanoids''' can be gestated. They are controlled by a '''Mechanitor''' (pronounced ''Mek-AN-it-TOR'')<ref>Tynan Sylvester Interview, Hot Potato 2022 [https://youtu.be/SaqYff8kEs8]</ref>, a pawn who has installed a [[mechlink]]. | With the [[Biotech DLC]], '''friendly mechanoids''' can be gestated. They are controlled by a '''Mechanitor''' (pronounced ''Mek-AN-it-TOR'')<ref>Tynan Sylvester Interview, Hot Potato 2022 [https://youtu.be/SaqYff8kEs8]</ref>, a pawn who has installed a [[mechlink]]. | ||
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Mechanoids cannot be gestated without enough bandwidth. If a mechanitor's bandwidth is lowered below their bandwidth cost, then the mechanoids will become uncontrolled. Uncontrolled mechanoids may leave or become hostile to your colony after enough time. A mech's bandwidth cost also dictates how many [[toxic wastepack]]s they will produce after recharging. | Mechanoids cannot be gestated without enough bandwidth. If a mechanitor's bandwidth is lowered below their bandwidth cost, then the mechanoids will become uncontrolled. Uncontrolled mechanoids may leave or become hostile to your colony after enough time. A mech's bandwidth cost also dictates how many [[toxic wastepack]]s they will produce after recharging. | ||
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+ | === List of Bandwidth Costs === | ||
+ | {{Mech Bandwidth}} | ||
=== Bandwidth cost === | === Bandwidth cost === | ||
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* [[Mechlord helmet]]: {{+|12}} | * [[Mechlord helmet]]: {{+|12}} | ||
* [[Mechlord suit]]: {{+|12}} | * [[Mechlord suit]]: {{+|12}} | ||
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== List of Controllable mechanoids == | == List of Controllable mechanoids == |