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*'''Ideology system inactive''' - Disables most of the Ideology system. Player colonies and factions will no longer have any ideoligion. With this option, you can create any ''style'', or cosmetic variant, of building (click the circle icon in the [[Architect]] tab, right next to the search bar).
 
*'''Ideology system inactive''' - Disables most of the Ideology system. Player colonies and factions will no longer have any ideoligion. With this option, you can create any ''style'', or cosmetic variant, of building (click the circle icon in the [[Architect]] tab, right next to the search bar).
:However, some aspects of the ideoligion system remain. You can still assign a [[Roles#Leader|Leader]], and will have access to 2 [[ritual]]s - a dance party and drum party.{{Check Tag|Verify|Extremely quick testing}}
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:However, some aspects of the ideoligion system remain. You can still assign a [[Roles#Leader|Leader]], and will have access to 2 [[ritual]]s - a dance party and drum party.
  
 
*'''Create ideoligion (fluid)''' - Design an ideoligion that can change over time.  
 
*'''Create ideoligion (fluid)''' - Design an ideoligion that can change over time.  
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* [[#Men's spouses|Men's spouses: One only]]
 
* [[#Men's spouses|Men's spouses: One only]]
 
</div>
 
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===Fluid ideoligions ===
 
{{For|a guide for how to convert a non-fluid ideoligion to a fluid ideoligion via save editing|Fluid ideoligion save conversion guide}}
 
Development points are a mechanic exclusive to fluid ideoligions. They can be obtained in the following ways:
 
*'''Successful rituals''': A "good" ritual (effective, fun, beautiful...) gives 1 development point. A "great" ritual (heartwarming, unforgettable, spectacular...) gives 2 development points. Ineffective rituals give no points. Some rituals can even award 3 points if you are lucky.
 
* Converting someone (without a conversion ritual) awards 1 point.
 
* Executing a guilty pawn with [[#Execution|Execution]]: Respected if Guilty or Execution: Required precepts awards 1 point (even without the "Prisoner Execution" ritual).
 
* Finding an ideoligion's [[relic]] awards 5 points.
 
 
When you have enough development points, you can reform the ideoligion. It costs 10 points for the first reformation, and increases by +2 per reform until a max of 20 points. You cannot "store" points; once you can reform, no more points are gained.
 
 
Reformation allows you to add ''or'' remove 1 meme, ''or'' change the structure of your ideoligion. If you add a meme, you cannot remove / replace another meme. In addition, you can only add 1 [[style]] at a time. All other changes are unlimited.
 
  
 
==Forming an ideoligion==
 
==Forming an ideoligion==
An ideoligion consists of many separate aspects to customize:
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An ideoligion consists of multiple, separate aspects to customize:
  
 
'''Primary'''
 
'''Primary'''

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