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* If you let rice rot after 5 full harvests, then you still have 4 harvests of rice in reserve. You didn't need any of that spoiled rice in the first place. Even if one of your harvests is ruined by [[blight]], you have 3 full harvests of surplus. | * If you let rice rot after 5 full harvests, then you still have 4 harvests of rice in reserve. You didn't need any of that spoiled rice in the first place. Even if one of your harvests is ruined by [[blight]], you have 3 full harvests of surplus. | ||
* You didn't need any of that spoiled rice in the first place. ''It's ok to let it rot.'' | * You didn't need any of that spoiled rice in the first place. ''It's ok to let it rot.'' | ||
+ | <small>You may want a surplus of food, so that you are immune to the many bad [[event]]s your storyteller throws at you. The worst food-related event in the game is [[toxic fallout]]. It lasts for 10 days at the maximum. Rice then takes ~5 days to grow, assuming it isn't winter. So if you have 15 days of food, you are safe from the worst event in the game (assuming no winter). If you have 30 days surplus of food, you can survive toxic fallout -> blight -> cold snap without a sweat (again, assuming no winter). In winter, nature refrigerates your crops for you, so all you need to do is grow the surplus food. </small> | ||
[[Meal]]s rot in ~4 days. But, there's a simple solution. Don't cook them yet. You only ''need'' to cook 1-2 days worth of food at a time. Minor [[mental break]]s only last for a day or so, and injuries heal in a few days. | [[Meal]]s rot in ~4 days. But, there's a simple solution. Don't cook them yet. You only ''need'' to cook 1-2 days worth of food at a time. Minor [[mental break]]s only last for a day or so, and injuries heal in a few days. | ||
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===Research=== | ===Research=== |