Editing User:Hordes/Basics
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In rich soil, you only need 20 tiles of crop per colonist. | In rich soil, you only need 20 tiles of crop per colonist. | ||
− | This amount of crop can sustain a colonist on Losing is Fun, the hardest difficulty. | + | This amount of crop can sustain a colonist on Losing is Fun, the hardest difficulty. As difficulty reduces crop yield, 25 tiles of crop gives a healthy stockpile when you are playing on any easier difficulty. So if a [[blight]] happens to destroy your harvest, you'll have plenty of extra food remaining. |
Since you start with 3 colonists, make a growing zone 75 tiles (regular soil) or 60 tiles (rich soil) big, set it to rice, and have your grower sow. Well... building a shelter is more important. So have your grower cut the trees in the way of your shelter, ''then'' have them sow. | Since you start with 3 colonists, make a growing zone 75 tiles (regular soil) or 60 tiles (rich soil) big, set it to rice, and have your grower sow. Well... building a shelter is more important. So have your grower cut the trees in the way of your shelter, ''then'' have them sow. |