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*{{icon small|Power conduit|24}} [[Power|Electricity]]. Used for a wide variety of appliances, essential for progress. You have 2 options:
 
*{{icon small|Power conduit|24}} [[Power|Electricity]]. Used for a wide variety of appliances, essential for progress. You have 2 options:
 
** {{icon small|Wood-fired generator|24}} Build a [[wood-fired generator]] for now. These generators produce a steady supply of power, so long as they are fueled. A temperate forest is filled with lumber, so this shouldn't be an issue. A bigger issue is ''work'' - your colonists will have to cut trees and haul the wood to the generator. Later on, wood-fired generators can be replaced.
 
** {{icon small|Wood-fired generator|24}} Build a [[wood-fired generator]] for now. These generators produce a steady supply of power, so long as they are fueled. A temperate forest is filled with lumber, so this shouldn't be an issue. A bigger issue is ''work'' - your colonists will have to cut trees and haul the wood to the generator. Later on, wood-fired generators can be replaced.
: Electric buildings, like [[standing lamp]]s, can connect to a power generator or power conduit up to 6 tiles away. You'll see a purple line if a connection will be made. [[Power conduit]]s can be used to transport electricity from a further distance. (The conduit has to connect directly to a generator).
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: Electric buildings, like [[standing lamp]]s, can connect to a power generator or power conduit up to 6 tiles away. You'll see a purple line if a connection will be made. [[Power conduit]]s can be used to transport electricity to a further distance.
 
*{{icon small|End table|24}} / {{icon small|Dresser|24}} [[End table]]s and [[dresser]]s increase comfort of nearby beds, which increases colonist mood.
 
*{{icon small|End table|24}} / {{icon small|Dresser|24}} [[End table]]s and [[dresser]]s increase comfort of nearby beds, which increases colonist mood.
 
*{{icon small|Standing lamp|24}} [[Light]]. In the dark, colonists work 80% as fast and move 80% as fast. There are no windows in the game; all roofed rooms are considered dark until lit. A [[torch lamp]] only costs 10 [[wood]] and lasts for 10 days before needing to be refueled. After you get electricity set up, you can build a [[standing lamp]], which costs a trivial amount of electricity to mantain.
 
*{{icon small|Standing lamp|24}} [[Light]]. In the dark, colonists work 80% as fast and move 80% as fast. There are no windows in the game; all roofed rooms are considered dark until lit. A [[torch lamp]] only costs 10 [[wood]] and lasts for 10 days before needing to be refueled. After you get electricity set up, you can build a [[standing lamp]], which costs a trivial amount of electricity to mantain.

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