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[[File:Basics colonist example.png|thumb|right|450px|Example colonist selection.<br>'''Skills''': Good at Plants and Intellectual, great at Mining and Social. <br>'''Traits:''' [[Undergrounder]] means that they like staying indoors. They'll dislike growing crops outdoors, but this isn't a dealbreaker - still a good planter. <br> [[Fast walker]] is an all-round good trait. <br>'''Health:''' Nothing bad right now, though on the older side. They may get detrimental conditions as they age. Again, not important right now, but a consideration.]]
 
[[File:Basics colonist example.png|thumb|right|450px|Example colonist selection.<br>'''Skills''': Good at Plants and Intellectual, great at Mining and Social. <br>'''Traits:''' [[Undergrounder]] means that they like staying indoors. They'll dislike growing crops outdoors, but this isn't a dealbreaker - still a good planter. <br> [[Fast walker]] is an all-round good trait. <br>'''Health:''' Nothing bad right now, though on the older side. They may get detrimental conditions as they age. Again, not important right now, but a consideration.]]
 
:'''Skills''':<br>
 
:'''Skills''':<br>
Skills and ''passions'' in a skill are both important to colony wellbeing. Skill level determines proficiency in that skill. Passion determines how fast the skill is learned. Passionate pawns will also be happier when doing a job of that passion.
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Skills and ''passions'' in a skill are both important to colony wellbeing.
  
 
The most important skills for survival are '''Shooting, Construction, Plants, and Medical'''. Any 1 colony should have a colonist with both a minimum of '''5''' skill points and 1 "flame" of passion each skill. The other skills are useful - each skill will be covered in detail below.
 
The most important skills for survival are '''Shooting, Construction, Plants, and Medical'''. Any 1 colony should have a colonist with both a minimum of '''5''' skill points and 1 "flame" of passion each skill. The other skills are useful - each skill will be covered in detail below.
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Don't worry too much about starting skill levels, as characters will [[Skills#Experience Table|get more skilled]] with time (they are not fixed values) when they do relevant work. And other colonists will be joining soon! Being good in a few important skills and competent in others is all you need for now.
 
Don't worry too much about starting skill levels, as characters will [[Skills#Experience Table|get more skilled]] with time (they are not fixed values) when they do relevant work. And other colonists will be joining soon! Being good in a few important skills and competent in others is all you need for now.
 
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[[File:Basics colonist pyro.png|thumb|350px|right|Brawlers are great melee colonists, but pyromaniac is inherently a downside. If you're willing to handle that downside, then Zach would make a good constructor and fighter.]]
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[[File:Basics colonist pyro.png|thumb|350px|right|Brawlers are great melee colonists, but pyromaniac is inherently a downside. If you're willing to handle the downsides of pyromaniac, then Zach would make a good constructor and fighter.]]
  
 
:'''Traits''':<br>
 
:'''Traits''':<br>

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