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https://www.mediawiki.org/wiki/Manual:Purge
 
https://www.mediawiki.org/wiki/Manual:Purge
  
<span style="font-size: small; border: 0.2em solid; border-color: #DDD #BBB #BBB #DDD; padding: 0 0.4em; background: #EEE; white-space: nowrap; border-radius: 2px;">*</span>
+
==Body types==
 +
{| {{STDT| sortable c_08 text-center}}
 +
!Body Part Name!! Health!! Quantity!!Coverage (per part)<ref>Coverage determines the chance to hit this body part. It is dependent on which group the body part is part of, so, for example, you can't shoot someone in the toe and hit them in the brain.</ref>!!Hit Chance<ref>Hit Chance is the actual chance for each part to be hit when each part's coverage has been taken into account(I.E. Neck covers 7.5% of Torso but Head covers 80% of Neck so it actually has only a 1.5% chance to be hit).</ref>!!Subpart of (Inside/Outside)!!Group<ref>What apparel coverage covers this body part.</ref>!!Function!!Effect if Destroyed/Removed
 +
|- id="BPT torso"
 +
![[#Torso|Torso]]
 +
|40||1||100%||15%||''N/A''<ref>This is the part that everything else connects to to be considered 'connected'.</ref>||Torso||Living in general||Death
 +
|- id="BPT neck"
 +
![[#Neck|Neck]]
 +
|25||1||7.5%||1.5%||[[#BPT torso|Torso]]||Neck||Breathing, Eating, Talking||Death
 +
|- id="BPT head"
 +
![[#Head|Head]]
 +
|25||1||80%||1.7%||[[#BPT neck|Neck]]||UpperHead
 +
FullHead
  
== Player created pawns ==
+
HeadAttackTool
{| {{STDT| sortable c_17}}
+
|Houses Skull, Eyes, Ears, Nose, Jaw||Death
! Pawn name !! Title <br/> (Short Title) !! Description !! Skill Modifications !! Work types !! Traits !! Tribal !! Outlander !! Pirate !! Offworld !! Outsider !! Imperial<br>Common !! Imperial<br>Fighter !! Imperial<br>Royal !! Bodytype
+
|- id="BPT skull"
|- id="James Grey"
+
![[#Skull|Skull]]
! rowspan=2 | James 'Doc' Grey<br>[[File:Male.png|frameless|32px]]<br>[[File:Crown.png|24px|frameless|Pirate King - Can be a faction leader]]  
+
|25||1||18.0%||0.22%||[[#BPT head|Head]]||UpperHead
! Fallen prodigy <br/> (Prodigy)
+
Eyes
| | [PAWN_nameDef] was born on a glitterworld falling into chaos. [PAWN_possessive] father was killed in action.
 
  
[PAWN_pronoun] struggled for a scholarship at Utmaior Academy and had to prove [PAWN_possessive] right to be there. A child genius, [PAWN_pronoun] was bullied as a charity case and couldn't make friends with the other kids.
+
FullHead
|  
+
|Houses Brain||Causes increasing Pain<ref>Pain causes increasingly higher Consciousness debuffs, which reduces Moving, Manipulation, Talking and Eating by an equal percentage.</ref> based on damage taken. Cannot be destroyed
* [[Construction]]: {{+|2}}
+
|- id="BPT brain"
* [[Plants]]: {{+|2}}
+
![[#Brain|Brain]]
* [[Intellectual]]: {{+|5}}
+
|10||1||80.0%||0.86%||[[#BPT skull|Skull]]||UpperHead
* [[Medicine]]: {{+|3}}
+
Eyes
* [[Crafting]]: {{+|2}}
 
|
 
* {{--|Social}}
 
| [[Traits#Too smart|Too smart]]
 
| rowspan=2 | {{Cross}}
 
| rowspan=2 | {{Cross}}
 
| rowspan=2 | {{Check}}
 
| rowspan=2 | {{Cross}}
 
| rowspan=2 | {{Cross}}
 
| rowspan=2 | {{Cross}}
 
| rowspan=2 | {{Cross}}
 
| rowspan=2 | {{Cross}}
 
| rowspan=2 | [[File:Naked Thin south.png|32px|frameless]]
 
|-
 
! Mad scientist <br/> (Scientist)
 
| | Stripped of [PAWN_possessive] life’s work and exiled after [PAWN_possessive] unethical experiments on the survivors of the Callos IX incident were published, [PAWN_nameDef] learned the skills necessary to survive in the outer rim.
 
  
Continuing [PAWN_possessive] research with nothing left to lose, [PAWN_pronoun] made minions to carry out the tasks that bored him.  
+
FullHead
|  
+
|Consciousness, Sight, Hearing, Moving, Manipulation||Death
* [[Intellectual]]: {{+|5}}
+
|- id="BPT eye"
* [[Shooting]]: {{+|5}}
+
![[#Eye|Eye]]
* [[Medicine]]: {{+|4}}
+
|10||2||7.0%||0.42%||[[#BPT head|Head]]||Eyes
* [[Crafting]]: {{+|2}}
+
FullHead
|  
+
|Sight||-25% Sight. -100% if both lost. -15 Disfigured Social penalty
* {{--|Hauling}}
+
|- id="BPT ear"
* {{--|Mining}}
+
![[#Ear|Ear]]
| -  
+
|12||2||7.0%||0.42%||[[#BPT head|Head]]||UpperHead
|- id="Yiyang Jiang"
+
FullHead
! rowspan=2 | Yiyang 'Mitsuya' Jiang<br>[[File:Male.png|frameless|32px]]/[[File:Female.png|frameless|32px]]
+
|Hearing||-25% Hearing. -100% if both lost. -15 Disfigured Social penalty
! Transfer student <br/> (Student)
+
|- id="BPT nose"
| A midworld child, [PAWN_nameDef]'s wealthy parents sent [PAWN_objective] to a nearby glitterworld to receive a better education.
+
![[#Nose|Nose]]
 
+
|10||1||10.0%||0.6%||[[#BPT head|Head]]||FullHead||?||-15 Disfigured Social penalty
[PAWN_nameDef] was a talented student. However, due to [PAWN_possessive] family's wealth, [PAWN_pronoun] never had to do dumb labor.
+
|- id="BPT jaw"
|  
+
![[#Jaw|Jaw]]
* [[Intellectual]]: {{+|3}}
+
|20||1||15.0%||0.9%||[[#BPT head|Head]]||Teeth
* [[Social]]: {{+|2}}
+
FullHead
|  
+
|Eating, Talking||-100% Talking and -90% Eating<ref>A jaw can be replaced by installing a denture. A denture requires no materials other than medicine.</ref>
* {{--|Dumb labor}}
+
|- id="BPT tongue"
| -  
+
![[#Tongue|Tongue]]
| rowspan=2 | {{Cross}}
+
|10<ref>This part has no coverage and cannot be damaged.</ref>||1||0%||0%||[[#BPT jaw|Jaw]]||FullHead||Eating, Talking||N/A
| rowspan=2 | {{Cross}}
+
|- id="BPT waist"
| rowspan=2 | {{Check}}
+
![[#Waist|Waist]]
| rowspan=2 | {{Check}}
+
|10<ref>This part has no coverage and cannot be damaged.</ref>||1||0%||0%||[[#BPT torso|Torso]]||Waist||None<ref>This part serves no function except as a place to wear belts on.</ref>||N/A
| rowspan=2 | {{Cross}}
+
|- id="BPT spine"
| rowspan=2 | {{Cross}}
+
![[#Spine|Spine]]
| rowspan=2 | {{Cross}}
+
|25||1||2.5%||2.5%||[[#BPT torso|Torso]]||Torso||Moving, Manipulation||-100% Moving<ref>If Moving drops below 16% a pawn cannot move. A pawn that cannot move cannot work.</ref>
| rowspan=2 | {{Cross}}
+
|- id="BPT ribcage"
| rowspan=2 | [[File:Naked Male south.png|32px|frameless]]/[[File:Naked Female south.png|32px|frameless]]
+
![[#Ribcage|Ribcage]]
|-
+
|30||1||3.6%||3.6%||[[#BPT torso|Torso]]||Torso||Breathing||Up to -48% Breathing<ref>Every 1% of Breathing lost reduces Consciousness and Moving by 0.2%; however, the penalties are multiplicative so a 10% penalty to both(I.E. Lung lost) only reduces Moving by 19%.</ref> and increasing Pain based on damage. Cannot be destroyed
! Politician <br/> (Politician)
+
|- id="BPT sternum"
| [PAWN_nameDef] was an activist in a powerful political faction. There [PAWN_pronoun] learned the art of persuasion and speech.
+
![[#Sternum|Sternum]]
 +
|20||1||1.5%||1.5%||[[#BPT torso|Torso]]||Torso||Breathing||Up to -48% Breathing and increasing Pain based on damage. Cannot be destroyed
 +
|- id="BPT heart"
 +
![[#Heart|Heart]]
 +
|15||1||1.5%||2%||[[#BPT torso|Torso]]||Torso||Blood Pumping||Death
 +
|- id="BPT lung"
 +
![[#Lung|Lung]]
 +
|15||2||2.5%||2.5%||[[#BPT torso|Torso]]||Torso||Breathing||-50% Breathing. Death if both lost
 +
|- id="BPT stomach"
 +
![[#Stomach|Stomach]]
 +
|20||1||2.5%||2.5%||[[#BPT torso|Torso]]||Torso||Metabolism||-50% Metabolism<ref>Every 1% of Metabolism lost reduces Rest Rate Multiplier by 0.3%.</ref>
 +
|- id="BPT liver"
 +
![[#Liver|Liver]]
 +
|20||1||2.5%||2.5%||[[#BPT torso|Torso]]||Torso||Metabolism||Death
 +
|- id="BPT kidney"
 +
![[#Kidney|Kidney]]
 +
|15||2||1.7%||1.7%||[[#BPT torso|Torso]]||Torso||Blood Filtration||-50% Blood Filtration.<ref>Every 1% of Blood Filtration lost reduces Consciousness by 0.1% and Immunity Gain Speed by 0.5%.</ref> Death if both lost
 +
|- id="BPT shoulder"
 +
![[#Shoulder|Shoulder]]
 +
|30||2||12.0%||1.7%||[[#BPT torso|Torso]]||Shoulders
 +
|Manipulation||-50% Manipulation. -100% if both lost
 +
|- id="BPT arm"
 +
![[#Arm|Arm]]
 +
|30||2||77.0%||6.1%||[[#BPT shoulder|Shoulder]]||Arms
 +
|Manipulation||-50% Manipulation. -100% if both lost
 +
|- id="BPT clavicle"
 +
![[#Clavicle|Clavicle]]
 +
|25||2||9%||1.1%||[[#BPT shoulder|Shoulder]]||Torso||Manipulation||Up to -48% Manipulation and increasing Pain based on damage taken. Cannot be destroyed
 +
|- id="BPT humerus"
 +
![[#Humerus|Humerus]]
 +
|25||2||10.0%||0.92%||[[#BPT arm|Arm]]||Arms
 +
|Manipulation||-50% Manipulation. -100% if both lost
 +
|- id="BPT radius"
 +
![[#Radius|Radius]]
 +
|20||2||10.0%||0.92%||[[#BPT arm|Arm]]||Arms
 +
|Manipulation||-50% Manipulation. -100% if both lost
 +
|- id="BPT hand"
 +
![[#Hand|Hand]]
 +
|20||2||14.0%||0.83%||[[#BPT arm|Arm]]||Hands||Manipulation||-50% Manipulation. -100% if both lost
 +
|- id="BPT pinky finger"
 +
![[#Pinky Finger|Pinky Finger]]
 +
|8||2||6.0%||0.08%||[[#BPT hand|Hand]]||Hands
 +
LeftHand/RightHand
 +
|Manipulation||-8% Manipulation. -16% if both lost
 +
|- id="BPT rimg finger"
 +
![[#Ring Finger|Ring Finger]]
 +
|8||2||7.0%||0.09%||[[#BPT hand|Hand]]||Hands
 +
LeftHand/RightHand
 +
|Manipulation||-8% Manipulation. -16% if both lost
 +
|- id="BPT middle finger"
 +
![[#Middle Finger|Middle Finger]]
 +
|8||2||8.0%||0.1%||[[#BPT hand|Hand]]||Hands
 +
LeftHand/RightHand
  
[PAWN_pronoun] had many enemies, so [PAWN_pronoun] took secret courses in shooting and hand-to-hand combat.
+
MiddleFingers
|  
+
|Manipulation||-8% Manipulation. -16% if both lost
* [[Shooting]]: {{+|2}}
+
|- id="BPT index finger"
* [[Melee]]: {{+|2}}
+
![[#Index Finger|Index Finger]]
* [[Social]]: {{+|5}}
+
|8||2||7.0%||0.09%||[[#BPT hand|Hand]]||Hands
|  
+
LeftHand/RightHand
* {{--|Plants}}
+
|Manipulation||-8% Manipulation. -16% if both lost
* {{--|Mining}}
+
|- id="BPT thum"
| -  
+
![[#Thumb|Thumb]]
 +
|8||2||8.0%||0.1%||[[#BPT hand|Hand]]||Hands
 +
LeftHand/RightHand
 +
|Manipulation||-8% Manipulation. -16% if both lost
 +
|- id="BPT pelvis"
 +
![[#Pelvis|Pelvis]]
 +
|25||1||2.5%||2.5%||[[#BPT torso|Torso]]||Torso||Moving||Up to -96% Moving and increasing Pain based on damage taken. Cannot be destroyed
 +
|- id="BPT leg"
 +
![[#Leg|Leg]]
 +
|30||2||14.0%||9.8%||[[#BPT torso|Torso]]||Legs||Moving||-50% Moving. -100% if both lost
 +
|- id="BPT femur"
 +
![[#Femur|Femur]]
 +
|25||2||10.0%||1.4%||[[#BPT leg|Leg]]||Legs||Moving||-50% Moving. -100% if both lost
 +
|- id="BPT tibia"
 +
![[#Tibia|Tibia]]
 +
|25||2||10.0%||1.4%||[[#BPT leg|Leg]]||Legs||Moving||-50% Moving. -100% if both lost
 +
|- id="BPT foot"
 +
![[#Foot|Foot]]
 +
|25||2||10.0%||0.85%||[[#BPT leg|Leg]]||Feet||Moving||-50% Moving. -100% if both lost
 +
|- id="BPT little toe"
 +
![[#Little Toe|Little Toe]]
 +
|8||2||6.0%||0.08%||[[#BPT foot|Foot]]||Feet||Moving||-4% Moving. -8% if both lost
 +
|- id="BPT fourth toe"
 +
![[#Fourth Toe|Fourth Toe]]
 +
|8||2||7.0%||0.10%||[[#BPT foot|Foot]]||Feet||Moving||-4% Moving. -8% if both lost
 +
|- id="BPT middle toe"
 +
![[#Middle Toe|Middle Toe]]
 +
|8||2||8.0%||0.11%||[[#BPT foot|Foot]]||Feet||Moving||-4% Moving. -8% if both lost
 +
|- id="BPT second toe"
 +
![[#Second Toe|Second Toe]]
 +
|8||2||9.0%||0.13%||[[#BPT foot|Foot]]||Feet||Moving||-4% Moving. -8% if both lost
 +
|- id="BPT big toe"
 +
![[#Big Toe|Big Toe]]
 +
|8||2||9.0%||0.13%||[[#BPT foot|Foot]]||Feet||Moving||-4% Moving. -8% if both lost
 
|-
 
|-
 
|}
 
|}
 +
<references />
  
== Weapon DPS comparator ==
 
{{#vardefine: y1weapon|Heavy SMG}}
 
{{#vardefine: y2weapon|Assault rifle}}
 
{{#vardefine: y3weapon|Chain shotgun}}
 
{{#vardefine: y4weapon|Minigun}}
 
{{#vardefine: y1quality|Normal}}
 
{{#vardefine: y2quality|Normal}}
 
{{#vardefine: y3quality|Normal}}
 
{{#vardefine: y4quality|Normal}}
 
{{#vardefine: string | {{Weapon DPS Iterator|{{#var: y1weapon}}|{{lc:{{#var: y1quality}}}}|0.98167}} }}
 
{{#vardefine: y | {{#explode: {{#var: string }} | && |1 }} }}
 
{{#vardefine: string | {{Weapon DPS Iterator|{{#var: y2weapon}}|{{lc:{{#var: y2quality}}}}|0.98167}} }}
 
{{#vardefine: x | {{#explode: {{#var: string }} | && |0 }} }}
 
{{#vardefine: y2 | {{#explode: {{#var: string }} | && |1 }} }}
 
{{#vardefine: string | {{Weapon DPS Iterator|{{#var: y3weapon}}|{{lc:{{#var: y3quality}}}}|0.98167}} }}
 
{{#vardefine: y3 | {{#explode: {{#var: string }} | && |1 }} }}
 
{{#vardefine: string | {{Weapon DPS Iterator|{{#var: y4weapon}}|{{lc:{{#var: y4quality}}}}|0.98167}} }}
 
{{#vardefine: y4 | {{#explode: {{#var: string }} | && |1 }} }}
 
{{GraphChart|width=400
 
|height=200
 
|type=line
 
|xGrid=
 
|yGrid=
 
|xAxisTitle=Range (Cells)
 
|xAxisMin = 0
 
|xAxisMax = 38
 
|yAxisMin = 1
 
|yAxisMax = {{#ifeq: {{Q|{{{1|}}}|Maximum DPS}}|100|100|30}}
 
|yAxisTitle= DPS
 
|x= {{#var: x}}
 
|y1= {{#var: y}}
 
|y2= {{#var: y2}}
 
|y3= {{#var: y3}}
 
|y4= {{#var: y4}}
 
|y1Title = 1. {{#var: y1quality}} {{#var: y1weapon}}
 
|y2Title = 2. {{#var: y2quality}} {{#var: y2weapon}}
 
|y3Title = 3. {{#var: y3quality}} {{#var: y3weapon}}
 
|y4Title = 4. {{#var: y4quality}} {{#var: y4weapon}}
 
|legend=Legend
 
}}
 
  
== Tradeable items ==
+
<div><li style="display: inline-table;">
{{#ask: [[Market Value Base::>15]] [[Type::!Animal]] [[Type2::!Armor]] [[Type2::!Clothing]] [[Type2::!Medicine]] [[Type2::!Weapons]] [[Type::!Drug]] | ?Market Value Base | ?Type |?Type2 | limit =500 | sort = Type, Type2}}
+
{| {{STDT| sortable c_08 text-center}}
 
+
! Body Part Name  !! Health (&times; Health Scale) !! Quantity !! Coverage (per part)<ref name="coverage">Coverage determines the chance to hit this body part. It is dependent on which group the body part is part of, so, for example, you can't shoot someone in the toe and hit them in the brain.</ref> !! Group !! Function  !! Effect if Destroyed/Removed
==Nutrition math sanity check==
+
|-
Assuming an arbitrarily large number of females all serviced by one male, nutritional efficiency per offspring assuming they're slaughtered as an adult can be summarized as:
+
! [[#Body Rings|First Body Ring]]
<pre>
+
| 200 || | 1 || | ? || | Core Part || | Functioning in general || | Machine Failure
Food produced/Food consumed
+
|-
where:
+
! [[#Mechanical Head|Mechanical Head]]
Food consumed = Food consumed to raise 1 animal to adulthood = Food eaten as baby + food eaten as juvenile + food eaten by mother during gestation - food created by mother during gestation
+
| 60 || | 1 || |  8.0% || | Head || |  Houses Artificial Brain, Sensors || | Machine Failure
Food produced = Food produced by slaughtering that animal = adult meat yield * 0.05
+
|-
</pre>
+
! [[#Artificial Brain|Artificial Brain]]
 
+
| 60 || | 1 || | 20% || | Inside Head || | Data processing || | Machine Failure
Cow:
+
|-
{{#expr: (60*{{Q|Cow|Juvenile Age}}*0.4*{{Q|Cow|Base Hunger Rate}}*1.6) + (60*({{Q|Cow|Maturity Age}}-{{Q|Cow|Juvenile Age}})*0.75*{{Q|Cow|Base Hunger Rate}}*1.6) + ({{Q|Cow|Gestation Period Days}}*{{Q|Cow|Base Hunger Rate}}*1.6) - ({{Q|Cow|Gestation Period Days}}*{{Q|Milk|Nutrition}}*{{Q|Cow|Milk Amount}}/{{Q|Cow|Milking Interval Days}})}}
+
! [[#Sensors|Sight Sensor]]
 
+
| 20 || | 2 || | 15% || | Head || | Sight || | Loss of sight/Blindness
for
+
|-
{{#expr: {{Q|Cow|Meat Yield}}*0.05}}
+
! [[#Sensors|Hearing Sensor]]
 
+
| 20 || | 2 || | 5.0% || | Head || | Hearing || | Loss of hearing/Deafness
Horse
+
|-
{{#expr: (60*{{Q|Horse|Juvenile Age}}*0.4*{{Q|Horse|Base Hunger Rate}}*1.6) + (60*({{Q|Horse|Maturity Age}}-{{Q|Horse|Juvenile Age}})*0.75*{{Q|Horse|Base Hunger Rate}}*1.6) + ({{Q|Horse|Gestation Period Days}}*{{Q|Horse|Base Hunger Rate}}*1.6)}}
+
! [[#Sensors|Smell Sensor]]
 
+
| 20 || | 1 || | 10% || | Head || | - || | -
for
+
|-
{{#expr: {{Q|Horse|Meat Yield}}*0.05}}
+
! [[#Body Rings|Second Body Ring]]
 
+
| 170 || | 1 || | 75% || | Inside first ring || | Moving, Manipulation || | Loss of moving/manipulation ability
== Banner consistency ==
 
<!--
 
{{Spoiler}}
 
{{Humour}}
 
{{Royalty}}
 
{{Ideology}}
 
{{Biotech}}
 
{{Console}}
 
{{Impressive}}
 
{{Pp-template}}
 
{{Page Under Construction}}
 
{{Obsolete}}
 
{{Delete}}
 
{{Image wanted}}
 
{{Merge}}
 
{{Move}}
 
{{Split}}
 
{{Recode}}
 
{{Rewrite}}
 
{{Stub}}
 
{{Documentation wanted}}
 
{{Safe to delete}}
 
{{Improvement}}
 
-->
 
 
 
== Operations ==
 
{| {{STDT| c_10}}
 
! Operation !! Description !! Operation Success Rate Multiplier (%) !!  Violation !! Anesthetize !! XP Factor !!  Work !! Medicine required !! Skill required
 
 
|-
 
|-
! Administer ''[[Drugs|Drug]]''
+
! [[#Body Rings|Third Body Ring]]
| In-game description
+
| 140 || | 1 || | 80% || | Inside second ring || | Moving, Manipulation || | Loss of moving/manipulation ability
----
 
Mechanical desc
 
| ''Can't fail'' || Violation || Anesthetize || XP Factor || {{Ticks|9999999999}} || Medicine required || Skill required
 
 
|-
 
|-
 
+
! [[#Body Rings|Fourth Body Ring]]
 
+
| 110 || | 1 || | 75% || | Inside third ring || | Moving, Manipulation || | Loss of moving/manipulation ability
! [[Anesthetic|Anesthetize]]
 
| ''Render a creature unconscious by administering general anesthetic.''
 
----
 
Mechanical desc
 
| 200 || Violation || {{Check}} || 16x || {{Ticks|0}} || {{Icon Small|Herbal medicine||1}}  || -
 
 
|-
 
|-
 
+
! [[#Body Rings|Fifth Body Ring]]
 
+
| 80 || | 1 || | 66% || | Inside fourth ring || | Moving, Manipulation || | Loss of moving/manipulation ability
! Euthanize by cut
 
| ''Euthanize a creature by cutting.''
 
----
 
Mechanical desc
 
| 500 || {{Check}} || Anesthetize || 16 || {{Ticks|500}} || {{Icon Small|Herbal medicine||1}} || Skill required
 
 
|-
 
|-
 +
! [[#Body Rings|Sixth Body Ring]]
 +
| 200 || | 1 || | 50% || | Inside fifth ring || | Moving, Manipulation || | Loss of moving/manipulation ability
 +
|}
 +
</li><div>
 +
<references/>
  
 +
== Animal infobox builder test ==
 +
{{#invoke:DefInfo|query|Races|Hare|description}}
  
! Remove (''[[Artificial body part]]'')
 
| In-game description
 
----
 
Mechanical desc
 
| 120 ||  {{Check}} || Anesthetize || 16 || {{Ticks|2500}} || {{Icon Small|Herbal medicine||1}} || [[Medical]] 5
 
|-
 
  
! Install (''[[Body Parts|body part]]'')
+
Questions for Dr Strangelove:
| In-game description
+
*How would I go about getting the AnimalAdult number from lifeStageAges
----
+
*How do I get all the different attacks when they're not numbered? Both how do I test for their existiance and then how do I get the data from it.
Mechanical desc
+
*How do I get litter size?
| 120 ||  Violation || Anesthetize || XP Factor || {{Ticks|2500}} || {{Icon Small|Herbal medicine||2}} || [[Medical]] 5
+
*tradeTags returns as table?
|-
+
Questions for me:
 +
*How do I convert diet into wiki legible - just use a switch?
 +
*Even if I get litter size, how do I convert it to wiki readable? Take the largest value, check if its equal to the round 0 version of itself, and then if it isn't +1?
  
 +
{{#vardefine: animalName | Rhinoceros}}
 +
<nowiki>{{infobox main|animal|</nowiki>
  
! Harvest (''[[Body Parts|body part]]'')
+
|name = {{#var: animalName}}
| ''Remove a body part.''
 
----
 
Mechanical desc
 
| 120 ||  Violation || Anesthetize || 16 ||  {{Ticks|2000}} || {{Icon Small|Herbal medicine||1}} || -
 
|-
 
  
 +
|image = Rhinoceros.png
  
! Terminate [[pregnancy]] {{BiotechIcon}}
+
|description = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|description}}
| Terminate the pregnancy of an animal or human.
 
----
 
Mechanical desc
 
  
2% death on fail chance
+
|type = Animals
| 200 ||  {{Check}} || Anesthetize || XP Factor || {{Ticks|1500}} || {{Icon Small|Herbal medicine||2}} || Skill required
 
|-
 
  
 +
|type2 = Wild
  
! Extract [[ovum]] for IVF {{BiotechIcon}}
+
|bodysize = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|baseBodySize}}
| ''Extract an ovum into a storage capsule. It can then be fertilized by a man, and finally implanted into a mother to start a pregnancy.''
 
----
 
Mechanical desc
 
Requires Fertility proceedures researched
 
must be 15+
 
Mst be fertile
 
must be female
 
| 500 ||  {{Check}} || Anesthetize || XP Factor || {{Ticks|500}} || {{Icon Small|Herbal medicine||1}} || Skill required
 
|-
 
  
 +
|healthscale = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|baseHealthScale}}
  
! Implant [[embryo]] {{BiotechIcon}}
+
|movespeed = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|MoveSpeed}}
| In-game description
 
----
 
Mechanical desc
 
| 500 ||  {{Check}} || Anesthetize || XP Factor || {{Ticks|500}} || {{Icon Small|Herbal medicine||1}} || Skill required
 
|-
 
  
 +
|attack1dmg = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|baseBodySize}}
  
! Extract hemogen pack
+
|attack1type = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|baseBodySize}}
| ''Extract a hemogen pack from the target. The operation will fail to produce a hemogen pack if the target does not have enough blood. <br> Hemogen packs can be administered to others to reduce blood loss or to satiate those who feed on blood.''
 
----
 
* Creates {{Icon Small|Hemogen pack||1}} [[hemogen pack]]
 
* Increases target [[blood loss]] by {{++|45%}}
 
| Chance ||  {{Check}} || {{Cross}} || 2x || {{Ticks|500}} || - || -
 
|-
 
  
 +
|attack1part = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|baseBodySize}}
  
! Implant xenogerm
+
|attack1cool = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|baseBodySize}}
| ''Implant a xenogerm into a patient. This replaces any previous xenogerm they may have had.''
 
----
 
Mechanical desc
 
| Chance ||  {{Check}} || Anesthetize || XP Factor || {{Ticks|2000}} || {{Icon Small|Herbal medicine||4}} || -
 
|-
 
  
 +
|attack2dmg = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|baseBodySize}}
  
! Perform tubal ligation
+
|attack2type = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|baseBodySize}}
| In-game description
 
----
 
Mechanical desc
 
| Chance ||  Violation || Anesthetize || XP Factor || {{Ticks|9999999999}} || Medicine required || Skill required
 
|-
 
  
 +
|attack2part = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|baseBodySize}}
  
! Perform vasectomy
+
|attack2cool = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|baseBodySize}}
| In-game description
 
----
 
Mechanical desc
 
| Chance ||  Violation || Anesthetize || XP Factor || {{Ticks|9999999999}} || Medicine required || Skill required
 
|-
 
  
 +
|leathername = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|leatherDef}}
  
! Reverse vasectomy
+
|leatheryield = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|LeatherAmount}}
| In-game description
 
----
 
Mechanical desc
 
| Chance ||  Violation || Anesthetize || XP Factor || {{Ticks|9999999999}} || Medicine required || Skill required
 
|-
 
  
 +
|manhunter = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|manhunterOnDamageChance}}
  
! Implant IUD
+
|manhuntertame = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|manhunterOnTameFailChance}}
| In-game description
 
----
 
Mechanical desc
 
| Chance ||  Violation || Anesthetize || XP Factor || {{Ticks|9999999999}} || Medicine required || Skill required
 
|-
 
  
 +
|hungerrate = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|baseHungerRate}}
  
! Remove IUD
+
|diet = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|foodType}}
| In-game description
 
----
 
Mechanical desc
 
| Chance ||  Violation || Anesthetize || XP Factor || {{Ticks|9999999999}} || Medicine required || Skill required
 
|-
 
  
 +
|trainable = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|trainability}}
  
! Blood transfusion
+
|wildness = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|wildness}}
| In-game description
 
----
 
Mechanical desc
 
| Chance ||  Violation || Anesthetize || XP Factor || {{Ticks|9999999999}} || Medicine required || Skill required
 
|-
 
  
 +
|gestation = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|gestationPeriodDays}}
  
! Excise carcinoma
+
|offspring = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|litterSizeCurve}}
| In-game description
 
----
 
Mechanical desc
 
| Chance ||  Violation || Anesthetize || XP Factor || {{Ticks|9999999999}} || Medicine required || Skill required
 
|-
 
  
 +
|maturityage = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|lifeStageAges}}
  
! Cure [[scaria]]
+
|marketvalue = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|MarketValue}}
| This special medical operation cures scaria.
 
----
 
Mechanical desc
 
| Chance ||  Violation || Anesthetize || 16 || {{Ticks|4500}} || {{Icon Small|Medicine||3}} || [[Medical]] 8
 
|-
 
  
 +
|lifespan = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|lifeExpectancy}}
  
! Sterilize
+
|massadult = {{#expr: {{#invoke:DefInfo|query|Races|{{#var: animalName}}|baseBodySize}}*60}}
| ''Sterilize a creature so it can no longer reproduce.''
 
----
 
Mechanical desc
 
  
surgeryIgnoreEnvironment true
+
|min comfortable temperature = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|ComfyTemperatureMin}}
  
| Chance ||  {{Check}} || Anesthetize || 16 || {{Ticks|500}} || Medicine required || [[Medical]] 3
+
|max comfortable temperature = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|ComfyTemperatureMax}}
|-
 
  
 +
|tradeTags = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|tradeTags}}
  
! Cure [[blood rot]]{{RoyaltyIcon}}
+
|page verified for version = {{Current Version}}
| ''This special medical operation cures blood rot by a massive infusion of bacteriophage mechanites.''
 
----
 
Mechanical desc
 
| Chance ||  {{Cross}} || Anesthetize || 16 || {{Ticks|2000}} || {{Icon Small|Glitterworld medicine||10}} || [[Medical]] 5
 
|-
 
  
 
+
}}
! Anti-[[abasia]] mechanite infusion{{RoyaltyIcon}}
 
| ''This special medical operation uses a massive dose of mechanites to saturate brain tissue and execute a coordinated restructure of neural activity without damaging the brain. It permanently cures a patient's abasia-induced paralysis, but consumes a large amount of glitterworld medicine.''
 
----
 
Mechanical desc
 
| Chance ||  {{Cross}} || Anesthetize || XP Factor || {{Ticks|2000}} || {{Icon Small|Glitterworld medicine||10}} || [[Medical]] 5
 
|-
 
|-
 
|}
 
  
 
==Loop==
 
==Loop==
Line 370: Line 298:
  
 
== remove linkng==
 
== remove linkng==
{{#vardefine:linkingtest | [[Knife]] }}
+
{{#vardefine:linkingtest | [[100]] }}
  
 
{{#var:linkingtest}}
 
{{#var:linkingtest}}
Line 378: Line 306:
 
{{#replace:{{#explode:{{#var:linkingtest}}|{{!}}|1}}|]|}}
 
{{#replace:{{#explode:{{#var:linkingtest}}|{{!}}|1}}|]|}}
  
{{#replace:{{#explode: [[Knife]] |{{!}}|1}}|]|}}
+
{{#replace:{{#explode: [[100]] |{{!}}|1}}|]|}}
  
 
==MBOX==
 
==MBOX==
Line 426: Line 354:
  
 
*[[Persona plasmasword|{{#ifexist:Persona plasmasword|<span style="color:FFEE1D;">This page exists.</span>|This page does not exist.}}]]
 
*[[Persona plasmasword|{{#ifexist:Persona plasmasword|<span style="color:FFEE1D;">This page exists.</span>|This page does not exist.}}]]
*[[Test Broken Link|{{#ifexist:Test Broken Link|<span style="color:FFEE1D;">This page exists.</span>|This page does not exist.}}]]
+
*[[Persona fishstick|{{#ifexist:Persona fishstick|<span style="color:FFEE1D;">This page exists.</span>|This page does not exist.}}]]
 
 
== Animal nutrition table ==
 
<div><li style="display: inline-table;"> {{#vardefine: pagename|Cow}}
 
{| {{STDT| c_08 text-center}}
 
! rowspan="2"|Products !! colspan="3"| [[Nutrition]]/[[Time|Day]] when eaten as:
 
|-
 
! Raw !! [[Simple meal]] !! [[Nutrient paste meal]]
 
|-
 
|{{#if:{{Q|{{#var: pagename}}|Egg Laying Interval}}|{{#expr:{{Q|{{#var: pagename}}|Eggs Per Clutch Average}}/{{Q|{{#var: pagename}}|Egg Laying Interval}}}}x{{icon small|{{Q|{{#var: pagename}}|Name}} egg (unfert.)}}/[[Time|Day]]}}<!--
 
-->{{#if:{{Q|{{#var: pagename}}|Daily Milk Average}}|{{Q|{{#var: pagename}}|Daily Milk Average}}x{{icon small|Milk}}/[[Time|Day]]}}
 
|{{#if:{{Q|{{#var: pagename}}|Egg Laying Interval}}|{{#expr:{{Q|{{#var: pagename}} egg (unfert.)|Nutrition}}*{{Q|{{#var: pagename}}|Eggs Per Clutch Average}}/{{Q|{{#var: pagename}}|Egg Laying Interval}} * 1.0}}}}{{#if:{{Q|{{#var: pagename}}|Daily Milk Average}}|{{#expr:{{Q|Milk|Nutrition}}*{{Q|{{#var: pagename}}|Daily Milk Average}} * 1.0}}}}
 
|{{#if:{{Q|{{#var: pagename}}|Egg Laying Interval}}|{{#expr:{{Q|{{#var: pagename}} egg (unfert.)|Nutrition}}*{{Q|{{#var: pagename}}|Eggs Per Clutch Average}}/{{Q|{{#var: pagename}}|Egg Laying Interval}} * 1.8}}}}{{#if:{{Q|{{#var: pagename}}|Daily Milk Average}}|{{#expr:{{Q|Milk|Nutrition}}*{{Q|{{#var: pagename}}|Daily Milk Average}} * 1.8}}}}
 
|{{#if:{{Q|{{#var: pagename}}|Egg Laying Interval}}|{{#expr:{{Q|{{#var: pagename}} egg (unfert.)|Nutrition}}*{{Q|{{#var: pagename}}|Eggs Per Clutch Average}}/{{Q|{{#var: pagename}}|Egg Laying Interval}} * 3.0}}}}{{#if:{{Q|{{#var: pagename}}|Daily Milk Average}}|{{#expr:{{Q|Milk|Nutrition}}*{{Q|{{#var: pagename}}|Daily Milk Average}} * 3.0}}}}
 
|}
 
</li><div>
 
 
 
===Market Value Calculated, not set ===
 
{{#ask:[[Calculated Market Value::true]]
 
| limit = 10
 
}}
 
 
 
==Animal DPS==
 
{| class="wikitable sortable"
 
|-
 
! Name !! DPS !! AP
 
|-
 
|Alpaca ||{{True Melee DPS Calculator|Alpaca}} || {{#var:trueAP}}
 
|-
 
|Bison ||{{True Melee DPS Calculator|Bison}} || {{#var:trueAP}}
 
|-
 
| Boomalope||{{True Melee DPS Calculator|Boomalope}} || {{#var:trueAP}}
 
|-
 
| Capybara||{{True Melee DPS Calculator|Capybara}} || {{#var:trueAP}}
 
|-
 
| Caribou||{{True Melee DPS Calculator|Caribou}} || {{#var:trueAP}}
 
|-
 
|Cassowary ||{{True Melee DPS Calculator|Cassowary}} || {{#var:trueAP}}
 
|-
 
|Chicken ||{{True Melee DPS Calculator|Chicken}} || {{#var:trueAP}}
 
|-
 
| Chinchilla||{{True Melee DPS Calculator|Chinchilla}} || {{#var:trueAP}}
 
|-
 
|Cow ||{{True Melee DPS Calculator|Cow}} || {{#var:trueAP}}
 
|-
 
| Deer||{{True Melee DPS Calculator|Deer}} || {{#var:trueAP}}
 
|-
 
| Donkey||{{True Melee DPS Calculator|Donkey}} || {{#var:trueAP}}
 
|-
 
| Dromedary||{{True Melee DPS Calculator|Dromedary}} || {{#var:trueAP}}
 
|-
 
| Duck||{{True Melee DPS Calculator|Duck}} || {{#var:trueAP}}
 
|-
 
| Elephant||{{True Melee DPS Calculator|Elephant}} || {{#var:trueAP}}
 
|-
 
| Elk||{{True Melee DPS Calculator|Elk}} || {{#var:trueAP}}
 
|-
 
|Emu||{{True Melee DPS Calculator|Emu}} || {{#var:trueAP}}
 
|-
 
|Gazelle ||{{True Melee DPS Calculator|Gazelle}} || {{#var:trueAP}}
 
|-
 
|Goat ||{{True Melee DPS Calculator|Goat}} || {{#var:trueAP}}
 
|-
 
|Goose ||{{True Melee DPS Calculator|Goose}} || {{#var:trueAP}}
 
|-
 
|Guinea pig ||{{True Melee DPS Calculator|Guinea pig}} || {{#var:trueAP}}
 
|-
 
|Hare||{{True Melee DPS Calculator|Hare}} || {{#var:trueAP}}
 
|-
 
| Horse||{{True Melee DPS Calculator|Horse}} || {{#var:trueAP}}
 
|-
 
| Ibex||{{True Melee DPS Calculator|Ibex}} || {{#var:trueAP}}
 
|-
 
| Megasloth||{{True Melee DPS Calculator|Megasloth}} || {{#var:trueAP}}
 
|-
 
| Muffalo||{{True Melee DPS Calculator|Muffalo}} || {{#var:trueAP}}
 
|-
 
| Ostrich||{{True Melee DPS Calculator|Ostrich}} || {{#var:trueAP}}
 
|-
 
| Rhinoceros||{{True Melee DPS Calculator|Rhinoceros}} || {{#var:trueAP}}
 
|-
 
| Sheep||{{True Melee DPS Calculator|Sheep}} || {{#var:trueAP}}
 
|-
 
| Snowhare||{{True Melee DPS Calculator|Snowhare}} || {{#var:trueAP}}
 
|-
 
| Squirrel||{{True Melee DPS Calculator|Squirrel}} || {{#var:trueAP}}
 
|-
 
| Turkey||{{True Melee DPS Calculator|Turkey}} || {{#var:trueAP}}
 
|-
 
| Yak||{{True Melee DPS Calculator|Yak}} || {{#var:trueAP}}
 
|-
 
| Alphabeaver||{{True Melee DPS Calculator|Alphabeaver}} || {{#var:trueAP}}
 
|-
 
| Thrumbo||{{True Melee DPS Calculator|Thrumbo}} || {{#var:trueAP}}
 
|-
 
| Boomrat||{{True Melee DPS Calculator|Boomrat}} || {{#var:trueAP}}
 
|-
 
| Grizzly bear||{{True Melee DPS Calculator|Grizzly bear}} || {{#var:trueAP}}
 
|-
 
| Human||{{True Melee DPS Calculator|Human}} || {{#var:trueAP}}
 
|-
 
| Husky||{{True Melee DPS Calculator|Husky}} || {{#var:trueAP}}
 
|-
 
| Iguana||{{True Melee DPS Calculator|Iguana}} || {{#var:trueAP}}
 
|-
 
| Labrador retriever||{{True Melee DPS Calculator|Labrador retriever}} || {{#var:trueAP}}
 
|-
 
| Megascarab||{{True Melee DPS Calculator|Megascarab}} || {{#var:trueAP}}
 
|-
 
| Megaspider||{{True Melee DPS Calculator|Megaspider}} || {{#var:trueAP}}
 
|-
 
| Monkey||{{True Melee DPS Calculator|Monkey}} || {{#var:trueAP}}
 
|-
 
| Pig||{{True Melee DPS Calculator|Pig}} || {{#var:trueAP}}
 
|-
 
| Polar bear||{{True Melee DPS Calculator|Polar bear}} || {{#var:trueAP}}
 
|-
 
| Spelopede||{{True Melee DPS Calculator|Spelopede}} || {{#var:trueAP}}
 
|-
 
| Raccoon||{{True Melee DPS Calculator|Raccoon}} || {{#var:trueAP}}
 
|-
 
| Rat||{{True Melee DPS Calculator|Rat}} || {{#var:trueAP}}
 
|-
 
| Tortoise||{{True Melee DPS Calculator|Tortoise}} || {{#var:trueAP}}
 
|-
 
| Wild boar||{{True Melee DPS Calculator|Wild boar}} || {{#var:trueAP}}
 
|-
 
|Yorkshire terrier ||{{True Melee DPS Calculator|Yorkshire terrier}} || {{#var:trueAP}}
 
|-
 
| Arctic fox||{{True Melee DPS Calculator|Arctic fox}} || {{#var:trueAP}}
 
|-
 
| Arctic wolf||{{True Melee DPS Calculator|Arctic wolf}} || {{#var:trueAP}}
 
|-
 
| Cat||{{True Melee DPS Calculator|Cat}} || {{#var:trueAP}}
 
|-
 
| Cobra||{{True Melee DPS Calculator|Cobra}} || {{#var:trueAP}}
 
|-
 
| Cougar||{{True Melee DPS Calculator|Cougar}} || {{#var:trueAP}}
 
|-
 
| Fennec fox||{{True Melee DPS Calculator|Fennec fox}} || {{#var:trueAP}}
 
|-
 
| Lynx||{{True Melee DPS Calculator|Lynx}} || {{#var:trueAP}}
 
|-
 
| Panther||{{True Melee DPS Calculator|Panther}} || {{#var:trueAP}}
 
|-
 
| Red fox||{{True Melee DPS Calculator|Red fox}} || {{#var:trueAP}}
 
|-
 
| Timber wolf||{{True Melee DPS Calculator|Timber wolf}} || {{#var:trueAP}}
 
|-
 
| Warg||{{True Melee DPS Calculator|Warg}} || {{#var:trueAP}}
 
|-
 
| Barkskin||{{True Melee DPS Calculator|Barkskin}} || {{#var:trueAP}}
 
|-
 
| Berrymaker||{{True Melee DPS Calculator|Berrymaker}} || {{#var:trueAP}}
 
|-
 
| Carrier||{{True Melee DPS Calculator|Carrier}} || {{#var:trueAP}}
 
|-
 
| Clawer||{{True Melee DPS Calculator|Clawer}} || {{#var:trueAP}}
 
|-
 
| Gaumaker||{{True Melee DPS Calculator|Gaumaker}} || {{#var:trueAP}}
 
|-
 
| Immature dryad||{{True Melee DPS Calculator|Immature dryad}} || {{#var:trueAP}}
 
|-
 
| Medicinemaker||{{True Melee DPS Calculator|Medicinemaker}} || {{#var:trueAP}}
 
|-
 
| Woodmaker||{{True Melee DPS Calculator|Woodmaker}} || {{#var:trueAP}}
 
|-
 
| Centipede||{{True Melee DPS Calculator|Centipede}} || {{#var:trueAP}}
 
|-
 
| Lancer||{{True Melee DPS Calculator|Lancer}} || {{#var:trueAP}}
 
|-
 
| Pikeman||{{True Melee DPS Calculator|Pikeman}} || {{#var:trueAP}}
 
|-
 
| Scyther||{{True Melee DPS Calculator|Scyther}} || {{#var:trueAP}}
 
|-
 
| Termite||{{True Melee DPS Calculator|Termite}} || {{#var:trueAP}}
 
|-
 
 
 
|}
 
  
 
==Weapon Table==
 
==Weapon Table==
Line 834: Line 584:
 
| {{Q|{{#var:currentweapon|}}|Market Value Base}}
 
| {{Q|{{#var:currentweapon|}}|Market Value Base}}
 
|-
 
|-
|}
+
}}
  
  
Line 871: Line 621:
  
 
==Asks==
 
==Asks==
{{#ask: [[Name::!~*spot]] [[Name::!~*meat]] [[Type::!Plant]] [[Type::!Animal]] [[Type2::!Egg]]
 
| limit = 2
 
| sort = Type, Type2, Name
 
}}
 
 
{{#ask: [[~*rifle]] [[Modification date::+]]}}
 
 
{{#ask: [[Name::Fine carpet||Gold tile||Silver tile||Fine stone tile||Hex tile||Spikecore plates||Totemic boards||Morbid stone tile||Spikecore stone tile||Totemic stone tile||Morbid carpet||Hex carpet||Mindbend carpet]]}}
 
 
{{#ask: [[Category:Fine floor]]}}
 
 
{{#ask: [[Type::Buildings]]}}
 
 
{{#ask: [[sowTags::~*Decorative*]] [[sowTags::!~*DecorativeTree*]]}}
 
 
{{#ask:[[Category:Stone Blocks]]
 
|mainlabel=Material
 
|?Description
 
|?Max Hit Points Factor=HP Factor
 
|?Beauty Offset
 
|?Beauty Factor
 
|?Work To Build Factor
 
|?Work To Make Factor
 
|?Market Value Base=Market Value
 
|class=sortable c_01 text-center table
 
}}
 
  
{{#ask: [[Resource 1::+]] [[:+]]
+
{{#ask: [[Resource 1::+]]
 
| ?Required Research
 
| ?Required Research
 
| ?Type
 
| ?Type
Line 906: Line 630:
 
}}
 
}}
  
{{#ask: [[Type2::Ruins]]
 
| ?Image#32px
 
| ? = Building
 
| limit=5
 
}}
 
  
 
{{#if: {{#pos: {{Q|Corset|Category}} | Royalty}}| {{Check}} | {{Cross}} }}
 
{{#if: {{#pos: {{Q|Corset|Category}} | Royalty}}| {{Check}} | {{Cross}} }}
Line 932: Line 651:
 
<div style='-webkit-column-count: {{{columns|1}}}; -moz-column-count: {{{columns|1}}}; column-count: {{{columns|1}}}'>
 
<div style='-webkit-column-count: {{{columns|1}}}; -moz-column-count: {{{columns|1}}}; column-count: {{{columns|1}}}'>
 
{{#ask:
 
{{#ask:
   [[Name::~*econ*]] OR [[Name::~*ataphract*]] OR [[Name::~*arine*]]
+
   [[Name::~*econ*]] OR [[Name::~*ataphract*]] or [[Name::~*arine*]]
<!--{{{query|}}}-->
+
 {{{query|}}}
 
| ?# = Name
 
| ?# = Name
 
| ?Image
 
| ?Image
Line 1,063: Line 782:
 
*'''All items of Excellent Quality:''' Marine armor is significant superior to a devilstrand duster and flak vest and superior to both hyperweave and thrumbofur duster and flak pairings for all weapons in the game.
 
*'''All items of Excellent Quality:''' Marine armor is significant superior to a devilstrand duster and flak vest and superior to both hyperweave and thrumbofur duster and flak pairings for all weapons in the game.
 
*'''All items of Masterwork or Legendary Quality:''' Marine armor is significant superior to a devilstrand, hyperweave and thrumbofur duster and flak pairings for all weapons in the game.
 
*'''All items of Masterwork or Legendary Quality:''' Marine armor is significant superior to a devilstrand, hyperweave and thrumbofur duster and flak pairings for all weapons in the game.
 
  
 
<noinclude>[[Category: Harakoni page]]</noinclude>
 
<noinclude>[[Category: Harakoni page]]</noinclude>
 
== Table test ==
 
 
<div class="usermessage mw-customtoggle-CustomNameIJustThoughtUp">Click here to toggle the table.</div>
 
 
{| class="wikitable sortable"
 
|-
 
! Header text !! Header text <th class="mw-collapsible mw-collapsed" id="mw-customcollapsible-CustomNameIJustThoughtUp">I'm the mw-collapsible cell content!</th>
 
|-
 
| Example || Example <td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-CustomNameIJustThoughtUp">I'm the mw-collapsible cell content!</td>
 
|-
 
| Example || Example <td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-CustomNameIJustThoughtUp">I'm the mw-collapsible cell content!</td>
 
|-
 
| Example || Example <td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-CustomNameIJustThoughtUp">I'm the mw-collapsible cell content!</td>
 
|}
 
 
<div class="usermessage mw-customtoggle-myTable">Click here to toggle the table.</div>
 
 
{| class="wikitable sortable mw-collapsible" id="mw-customcollapsible-myTable"
 
! Hello
 
! World
 
|-
 
| Content
 
| Goes
 
|-
 
| In
 
| Here
 
|}
 
{| class="wikitable sortable mw-collapsible mw-collapsed" id="mw-customcollapsible-myTable"
 
! Hello
 
! World
 
|-
 
| Content
 
| Goes
 
|-
 
| In
 
| Here
 
|}
 
<div style="clear:both"></div>
 
 
== Research ==
 
{| {{STDT| sortable c_07 text-center}}
 
! Name
 
! Description
 
! Base cost
 
! Industrial start cost
 
! Tribal start cost
 
! Required Research
 
! Required Research Bench & Addon
 
 
|- id="Complex clothing"
 
! Complex clothing
 
| ''Tailor complicated [[Clothing|garments]] like [[pants]], [[duster]]s, and [[cowboy hat]]s.''
 
----
 
{| class="mw-collapsible mw-collapsed wikitable"
 
|+ style=white-space:nowrap | The following are unlocked by this research:
 
|-
 
! {{#ask: [[Required Research::Complex clothing]] [[:+]] | ?Image}}
 
|}
 
| 600
 
| 600 {{ref label|Classic Start|B}}
 
| 900
 
| None
 
| Simple
 
 
|- id="Complex clothing"
 
! Complex clothing
 
| ''Tailor complicated [[Clothing|garments]] like [[pants]], [[duster]]s, and [[cowboy hat]]s.''
 
----
 
The following are unlocked by this research: <span class="mw-collapsible mw-collapsed">{{#ask: [[Required Research::Complex clothing]] [[:+]]}}</span>
 
| 600
 
| 600 {{ref label|Classic Start|B}}
 
| 900
 
| None
 
| Simple
 
 
|- id="Complex clothing"
 
! Complex clothing
 
| ''Tailor complicated [[Clothing|garments]] like [[pants]], [[duster]]s, and [[cowboy hat]]s.''
 
----
 
The following are unlocked by this research: {{#ask: [[Required Research::Complex clothing]] [[:+]]}}
 
| 600
 
| 600 {{ref label|Classic Start|B}}
 
| 900
 
| None
 
| Simple
 
 
|- id="Complex clothing"
 
! Complex clothing
 
| ''Tailor complicated [[Clothing|garments]] like [[pants]], [[duster]]s, and [[cowboy hat]]s.''
 
----
 
For a full list of what is unlocked by this research see {{#ask: [[Required Research::IEDs]] | ?Type | ?Type2 | sort = From DLC, Type, Type2, Name | limit = 0| searchlabel = here}}.
 
| 600
 
| 600 {{ref label|Classic Start|B}}
 
| 900
 
| None
 
| Simple
 
 
|- id="Complex clothing"
 
! Complex clothing
 
| ''Tailor complicated [[Clothing|garments]] like [[pants]], [[duster]]s, and [[cowboy hat]]s.''
 
| 600
 
| 600 {{ref label|Classic Start|B}}
 
| 900
 
| None
 
| Simple
 
|}
 
 
== Reminder ==
 
<span title="This is the hover text" style="border-bottom:1px dotted">This is the inline text</span>
 
 
<abbr title="abbreviation" tabindex="0">abbr</abbr> in it.
 

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