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https://www.mediawiki.org/wiki/Manual:Purge | https://www.mediawiki.org/wiki/Manual:Purge | ||
− | < | + | ==Body types== |
+ | {| {{STDT| sortable c_08 text-center}} | ||
+ | !Body Part Name!! Health!! Quantity!!Coverage (per part)<ref>Coverage determines the chance to hit this body part. It is dependent on which group the body part is part of, so, for example, you can't shoot someone in the toe and hit them in the brain.</ref>!!Hit Chance<ref>Hit Chance is the actual chance for each part to be hit when each part's coverage has been taken into account(I.E. Neck covers 7.5% of Torso but Head covers 80% of Neck so it actually has only a 1.5% chance to be hit).</ref>!!Subpart of (Inside/Outside)!!Group<ref>What apparel coverage covers this body part.</ref>!!Function!!Effect if Destroyed/Removed | ||
+ | |- id="BPT torso" | ||
+ | ![[#Torso|Torso]] | ||
+ | |40||1||100%||15%||''N/A''<ref>This is the part that everything else connects to to be considered 'connected'.</ref>||Torso||Living in general||Death | ||
+ | |- id="BPT neck" | ||
+ | ![[#Neck|Neck]] | ||
+ | |25||1||7.5%||1.5%||[[#BPT torso|Torso]]||Neck||Breathing, Eating, Talking||Death | ||
+ | |- id="BPT head" | ||
+ | ![[#Head|Head]] | ||
+ | |25||1||80%||1.7%||[[#BPT neck|Neck]]||UpperHead | ||
+ | FullHead | ||
− | + | HeadAttackTool | |
− | + | |Houses Skull, Eyes, Ears, Nose, Jaw||Death | |
− | + | |- id="BPT skull" | |
− | |- id=" | + | ![[#Skull|Skull]] |
− | ! | + | |25||1||18.0%||0.22%||[[#BPT head|Head]]||UpperHead |
− | + | Eyes | |
− | | | | ||
− | + | FullHead | |
− | | | + | |Houses Brain||Causes increasing Pain<ref>Pain causes increasingly higher Consciousness debuffs, which reduces Moving, Manipulation, Talking and Eating by an equal percentage.</ref> based on damage taken. Cannot be destroyed |
− | + | |- id="BPT brain" | |
− | + | ![[#Brain|Brain]] | |
− | + | |10||1||80.0%||0.86%||[[#BPT skull|Skull]]||UpperHead | |
− | + | Eyes | |
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− | + | FullHead | |
− | | | + | |Consciousness, Sight, Hearing, Moving, Manipulation||Death |
− | + | |- id="BPT eye" | |
− | + | ![[#Eye|Eye]] | |
− | + | |10||2||7.0%||0.42%||[[#BPT head|Head]]||Eyes | |
− | + | FullHead | |
− | | | + | |Sight||-25% Sight. -100% if both lost. -15 Disfigured Social penalty |
− | + | |- id="BPT ear" | |
− | + | ![[#Ear|Ear]] | |
− | | - | + | |12||2||7.0%||0.42%||[[#BPT head|Head]]||UpperHead |
− | |- id=" | + | FullHead |
− | ! | + | |Hearing||-25% Hearing. -100% if both lost. -15 Disfigured Social penalty |
− | + | |- id="BPT nose" | |
− | | | + | ![[#Nose|Nose]] |
− | + | |10||1||10.0%||0.6%||[[#BPT head|Head]]||FullHead||?||-15 Disfigured Social penalty | |
− | [ | + | |- id="BPT jaw" |
− | | | + | ![[#Jaw|Jaw]] |
− | + | |20||1||15.0%||0.9%||[[#BPT head|Head]]||Teeth | |
− | + | FullHead | |
− | | | + | |Eating, Talking||-100% Talking and -90% Eating<ref>A jaw can be replaced by installing a denture. A denture requires no materials other than medicine.</ref> |
− | + | |- id="BPT tongue" | |
− | | - | + | ![[#Tongue|Tongue]] |
− | | | + | |10<ref>This part has no coverage and cannot be damaged.</ref>||1||0%||0%||[[#BPT jaw|Jaw]]||FullHead||Eating, Talking||N/A |
− | | | + | |- id="BPT waist" |
− | | | + | ![[#Waist|Waist]] |
− | | | + | |10<ref>This part has no coverage and cannot be damaged.</ref>||1||0%||0%||[[#BPT torso|Torso]]||Waist||None<ref>This part serves no function except as a place to wear belts on.</ref>||N/A |
− | | | + | |- id="BPT spine" |
− | | | + | ![[#Spine|Spine]] |
− | | | + | |25||1||2.5%||2.5%||[[#BPT torso|Torso]]||Torso||Moving, Manipulation||-100% Moving<ref>If Moving drops below 16% a pawn cannot move. A pawn that cannot move cannot work.</ref> |
− | | | + | |- id="BPT ribcage" |
− | | | + | ![[#Ribcage|Ribcage]] |
− | |- | + | |30||1||3.6%||3.6%||[[#BPT torso|Torso]]||Torso||Breathing||Up to -48% Breathing<ref>Every 1% of Breathing lost reduces Consciousness and Moving by 0.2%; however, the penalties are multiplicative so a 10% penalty to both(I.E. Lung lost) only reduces Moving by 19%.</ref> and increasing Pain based on damage. Cannot be destroyed |
− | ! | + | |- id="BPT sternum" |
− | | [ | + | ![[#Sternum|Sternum]] |
+ | |20||1||1.5%||1.5%||[[#BPT torso|Torso]]||Torso||Breathing||Up to -48% Breathing and increasing Pain based on damage. Cannot be destroyed | ||
+ | |- id="BPT heart" | ||
+ | ![[#Heart|Heart]] | ||
+ | |15||1||1.5%||2%||[[#BPT torso|Torso]]||Torso||Blood Pumping||Death | ||
+ | |- id="BPT lung" | ||
+ | ![[#Lung|Lung]] | ||
+ | |15||2||2.5%||2.5%||[[#BPT torso|Torso]]||Torso||Breathing||-50% Breathing. Death if both lost | ||
+ | |- id="BPT stomach" | ||
+ | ![[#Stomach|Stomach]] | ||
+ | |20||1||2.5%||2.5%||[[#BPT torso|Torso]]||Torso||Metabolism||-50% Metabolism<ref>Every 1% of Metabolism lost reduces Rest Rate Multiplier by 0.3%.</ref> | ||
+ | |- id="BPT liver" | ||
+ | ![[#Liver|Liver]] | ||
+ | |20||1||2.5%||2.5%||[[#BPT torso|Torso]]||Torso||Metabolism||Death | ||
+ | |- id="BPT kidney" | ||
+ | ![[#Kidney|Kidney]] | ||
+ | |15||2||1.7%||1.7%||[[#BPT torso|Torso]]||Torso||Blood Filtration||-50% Blood Filtration.<ref>Every 1% of Blood Filtration lost reduces Consciousness by 0.1% and Immunity Gain Speed by 0.5%.</ref> Death if both lost | ||
+ | |- id="BPT shoulder" | ||
+ | ![[#Shoulder|Shoulder]] | ||
+ | |30||2||12.0%||1.7%||[[#BPT torso|Torso]]||Shoulders | ||
+ | |Manipulation||-50% Manipulation. -100% if both lost | ||
+ | |- id="BPT arm" | ||
+ | ![[#Arm|Arm]] | ||
+ | |30||2||77.0%||6.1%||[[#BPT shoulder|Shoulder]]||Arms | ||
+ | |Manipulation||-50% Manipulation. -100% if both lost | ||
+ | |- id="BPT clavicle" | ||
+ | ![[#Clavicle|Clavicle]] | ||
+ | |25||2||9%||1.1%||[[#BPT shoulder|Shoulder]]||Torso||Manipulation||Up to -48% Manipulation and increasing Pain based on damage taken. Cannot be destroyed | ||
+ | |- id="BPT humerus" | ||
+ | ![[#Humerus|Humerus]] | ||
+ | |25||2||10.0%||0.92%||[[#BPT arm|Arm]]||Arms | ||
+ | |Manipulation||-50% Manipulation. -100% if both lost | ||
+ | |- id="BPT radius" | ||
+ | ![[#Radius|Radius]] | ||
+ | |20||2||10.0%||0.92%||[[#BPT arm|Arm]]||Arms | ||
+ | |Manipulation||-50% Manipulation. -100% if both lost | ||
+ | |- id="BPT hand" | ||
+ | ![[#Hand|Hand]] | ||
+ | |20||2||14.0%||0.83%||[[#BPT arm|Arm]]||Hands||Manipulation||-50% Manipulation. -100% if both lost | ||
+ | |- id="BPT pinky finger" | ||
+ | ![[#Pinky Finger|Pinky Finger]] | ||
+ | |8||2||6.0%||0.08%||[[#BPT hand|Hand]]||Hands | ||
+ | LeftHand/RightHand | ||
+ | |Manipulation||-8% Manipulation. -16% if both lost | ||
+ | |- id="BPT rimg finger" | ||
+ | ![[#Ring Finger|Ring Finger]] | ||
+ | |8||2||7.0%||0.09%||[[#BPT hand|Hand]]||Hands | ||
+ | LeftHand/RightHand | ||
+ | |Manipulation||-8% Manipulation. -16% if both lost | ||
+ | |- id="BPT middle finger" | ||
+ | ![[#Middle Finger|Middle Finger]] | ||
+ | |8||2||8.0%||0.1%||[[#BPT hand|Hand]]||Hands | ||
+ | LeftHand/RightHand | ||
− | [ | + | MiddleFingers |
− | | | + | |Manipulation||-8% Manipulation. -16% if both lost |
− | + | |- id="BPT index finger" | |
− | + | ![[#Index Finger|Index Finger]] | |
− | + | |8||2||7.0%||0.09%||[[#BPT hand|Hand]]||Hands | |
− | | | + | LeftHand/RightHand |
− | + | |Manipulation||-8% Manipulation. -16% if both lost | |
− | + | |- id="BPT thum" | |
− | | - | + | ![[#Thumb|Thumb]] |
+ | |8||2||8.0%||0.1%||[[#BPT hand|Hand]]||Hands | ||
+ | LeftHand/RightHand | ||
+ | |Manipulation||-8% Manipulation. -16% if both lost | ||
+ | |- id="BPT pelvis" | ||
+ | ![[#Pelvis|Pelvis]] | ||
+ | |25||1||2.5%||2.5%||[[#BPT torso|Torso]]||Torso||Moving||Up to -96% Moving and increasing Pain based on damage taken. Cannot be destroyed | ||
+ | |- id="BPT leg" | ||
+ | ![[#Leg|Leg]] | ||
+ | |30||2||14.0%||9.8%||[[#BPT torso|Torso]]||Legs||Moving||-50% Moving. -100% if both lost | ||
+ | |- id="BPT femur" | ||
+ | ![[#Femur|Femur]] | ||
+ | |25||2||10.0%||1.4%||[[#BPT leg|Leg]]||Legs||Moving||-50% Moving. -100% if both lost | ||
+ | |- id="BPT tibia" | ||
+ | ![[#Tibia|Tibia]] | ||
+ | |25||2||10.0%||1.4%||[[#BPT leg|Leg]]||Legs||Moving||-50% Moving. -100% if both lost | ||
+ | |- id="BPT foot" | ||
+ | ![[#Foot|Foot]] | ||
+ | |25||2||10.0%||0.85%||[[#BPT leg|Leg]]||Feet||Moving||-50% Moving. -100% if both lost | ||
+ | |- id="BPT little toe" | ||
+ | ![[#Little Toe|Little Toe]] | ||
+ | |8||2||6.0%||0.08%||[[#BPT foot|Foot]]||Feet||Moving||-4% Moving. -8% if both lost | ||
+ | |- id="BPT fourth toe" | ||
+ | ![[#Fourth Toe|Fourth Toe]] | ||
+ | |8||2||7.0%||0.10%||[[#BPT foot|Foot]]||Feet||Moving||-4% Moving. -8% if both lost | ||
+ | |- id="BPT middle toe" | ||
+ | ![[#Middle Toe|Middle Toe]] | ||
+ | |8||2||8.0%||0.11%||[[#BPT foot|Foot]]||Feet||Moving||-4% Moving. -8% if both lost | ||
+ | |- id="BPT second toe" | ||
+ | ![[#Second Toe|Second Toe]] | ||
+ | |8||2||9.0%||0.13%||[[#BPT foot|Foot]]||Feet||Moving||-4% Moving. -8% if both lost | ||
+ | |- id="BPT big toe" | ||
+ | ![[#Big Toe|Big Toe]] | ||
+ | |8||2||9.0%||0.13%||[[#BPT foot|Foot]]||Feet||Moving||-4% Moving. -8% if both lost | ||
|- | |- | ||
|} | |} | ||
+ | <references /> | ||
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− | = | + | <div><li style="display: inline-table;"> |
− | {{ | + | {| {{STDT| sortable c_08 text-center}} |
− | + | ! Body Part Name !! Health (× Health Scale) !! Quantity !! Coverage (per part)<ref name="coverage">Coverage determines the chance to hit this body part. It is dependent on which group the body part is part of, so, for example, you can't shoot someone in the toe and hit them in the brain.</ref> !! Group !! Function !! Effect if Destroyed/Removed | |
− | + | |- | |
− | + | ! [[#Body Rings|First Body Ring]] | |
− | + | | 200 || | 1 || | ? || | Core Part || | Functioning in general || | Machine Failure | |
− | + | |- | |
− | + | ! [[#Mechanical Head|Mechanical Head]] | |
− | + | | 60 || | 1 || | 8.0% || | Head || | Houses Artificial Brain, Sensors || | Machine Failure | |
− | + | |- | |
− | + | ! [[#Artificial Brain|Artificial Brain]] | |
− | + | | 60 || | 1 || | 20% || | Inside Head || | Data processing || | Machine Failure | |
− | + | |- | |
− | + | ! [[#Sensors|Sight Sensor]] | |
− | + | | 20 || | 2 || | 15% || | Head || | Sight || | Loss of sight/Blindness | |
− | + | |- | |
− | + | ! [[#Sensors|Hearing Sensor]] | |
− | + | | 20 || | 2 || | 5.0% || | Head || | Hearing || | Loss of hearing/Deafness | |
− | + | |- | |
− | + | ! [[#Sensors|Smell Sensor]] | |
− | + | | 20 || | 1 || | 10% || | Head || | - || | - | |
− | + | |- | |
− | + | ! [[#Body Rings|Second Body Ring]] | |
− | + | | 170 || | 1 || | 75% || | Inside first ring || | Moving, Manipulation || | Loss of moving/manipulation ability | |
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− | ! | + | ! [[#Body Rings|Third Body Ring]] |
− | | | + | | 140 || | 1 || | 80% || | Inside second ring || | Moving, Manipulation || | Loss of moving/manipulation ability |
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|- | |- | ||
− | + | ! [[#Body Rings|Fourth Body Ring]] | |
− | + | | 110 || | 1 || | 75% || | Inside third ring || | Moving, Manipulation || | Loss of moving/manipulation ability | |
− | ! [[ | ||
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|- | |- | ||
− | + | ! [[#Body Rings|Fifth Body Ring]] | |
− | + | | 80 || | 1 || | 66% || | Inside fourth ring || | Moving, Manipulation || | Loss of moving/manipulation ability | |
− | ! | ||
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+ | ! [[#Body Rings|Sixth Body Ring]] | ||
+ | | 200 || | 1 || | 50% || | Inside fifth ring || | Moving, Manipulation || | Loss of moving/manipulation ability | ||
+ | |} | ||
+ | </li><div> | ||
+ | <references/> | ||
+ | == Animal infobox builder test == | ||
+ | {{#invoke:DefInfo|query|Races|Hare|description}} | ||
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− | + | Questions for Dr Strangelove: | |
− | + | *How would I go about getting the AnimalAdult number from lifeStageAges | |
− | + | *How do I get all the different attacks when they're not numbered? Both how do I test for their existiance and then how do I get the data from it. | |
− | + | *How do I get litter size? | |
− | + | *tradeTags returns as table? | |
− | + | Questions for me: | |
+ | *How do I convert diet into wiki legible - just use a switch? | ||
+ | *Even if I get litter size, how do I convert it to wiki readable? Take the largest value, check if its equal to the round 0 version of itself, and then if it isn't +1? | ||
+ | {{#vardefine: animalName | Rhinoceros}} | ||
+ | <nowiki>{{infobox main|animal|</nowiki> | ||
− | + | |name = {{#var: animalName}} | |
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+ | |image = Rhinoceros.png | ||
− | + | |description = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|description}} | |
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− | + | |type = Animals | |
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+ | |type2 = Wild | ||
− | + | |bodysize = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|baseBodySize}} | |
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+ | |healthscale = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|baseHealthScale}} | ||
− | + | |movespeed = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|MoveSpeed}} | |
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+ | |attack1dmg = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|baseBodySize}} | ||
− | + | |attack1type = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|baseBodySize}} | |
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+ | |attack1part = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|baseBodySize}} | ||
− | + | |attack1cool = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|baseBodySize}} | |
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+ | |attack2dmg = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|baseBodySize}} | ||
− | + | |attack2type = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|baseBodySize}} | |
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+ | |attack2part = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|baseBodySize}} | ||
− | + | |attack2cool = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|baseBodySize}} | |
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+ | |leathername = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|leatherDef}} | ||
− | + | |leatheryield = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|LeatherAmount}} | |
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+ | |manhunter = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|manhunterOnDamageChance}} | ||
− | + | |manhuntertame = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|manhunterOnTameFailChance}} | |
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+ | |hungerrate = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|baseHungerRate}} | ||
− | + | |diet = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|foodType}} | |
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+ | |trainable = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|trainability}} | ||
− | + | |wildness = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|wildness}} | |
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+ | |gestation = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|gestationPeriodDays}} | ||
− | + | |offspring = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|litterSizeCurve}} | |
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+ | |maturityage = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|lifeStageAges}} | ||
− | + | |marketvalue = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|MarketValue}} | |
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+ | |lifespan = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|lifeExpectancy}} | ||
− | + | |massadult = {{#expr: {{#invoke:DefInfo|query|Races|{{#var: animalName}}|baseBodySize}}*60}} | |
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− | + | |min comfortable temperature = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|ComfyTemperatureMin}} | |
− | | | + | |max comfortable temperature = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|ComfyTemperatureMax}} |
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+ | |tradeTags = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|tradeTags}} | ||
− | + | |page verified for version = {{Current Version}} | |
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− | + | }} | |
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==Loop== | ==Loop== | ||
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== remove linkng== | == remove linkng== | ||
− | {{#vardefine:linkingtest | [[ | + | {{#vardefine:linkingtest | [[100]] }} |
{{#var:linkingtest}} | {{#var:linkingtest}} | ||
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{{#replace:{{#explode:{{#var:linkingtest}}|{{!}}|1}}|]|}} | {{#replace:{{#explode:{{#var:linkingtest}}|{{!}}|1}}|]|}} | ||
− | {{#replace:{{#explode: [[ | + | {{#replace:{{#explode: [[100]] |{{!}}|1}}|]|}} |
==MBOX== | ==MBOX== | ||
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*[[Persona plasmasword|{{#ifexist:Persona plasmasword|<span style="color:FFEE1D;">This page exists.</span>|This page does not exist.}}]] | *[[Persona plasmasword|{{#ifexist:Persona plasmasword|<span style="color:FFEE1D;">This page exists.</span>|This page does not exist.}}]] | ||
− | *[[ | + | *[[Persona fishstick|{{#ifexist:Persona fishstick|<span style="color:FFEE1D;">This page exists.</span>|This page does not exist.}}]] |
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==Weapon Table== | ==Weapon Table== | ||
Line 834: | Line 584: | ||
| {{Q|{{#var:currentweapon|}}|Market Value Base}} | | {{Q|{{#var:currentweapon|}}|Market Value Base}} | ||
|- | |- | ||
− | + | }} | |
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==Asks== | ==Asks== | ||
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− | {{#ask: [[Resource 1: | + | {{#ask: [[Resource 1::+]] |
| ?Required Research | | ?Required Research | ||
| ?Type | | ?Type | ||
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}} | }} | ||
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{{#if: {{#pos: {{Q|Corset|Category}} | Royalty}}| {{Check}} | {{Cross}} }} | {{#if: {{#pos: {{Q|Corset|Category}} | Royalty}}| {{Check}} | {{Cross}} }} | ||
Line 932: | Line 651: | ||
<div style='-webkit-column-count: {{{columns|1}}}; -moz-column-count: {{{columns|1}}}; column-count: {{{columns|1}}}'> | <div style='-webkit-column-count: {{{columns|1}}}; -moz-column-count: {{{columns|1}}}; column-count: {{{columns|1}}}'> | ||
{{#ask: | {{#ask: | ||
− | [[Name::~*econ*]] OR [[Name::~*ataphract*]] | + | [[Name::~*econ*]] OR [[Name::~*ataphract*]] or [[Name::~*arine*]] |
− | + | {{{query|}}} | |
| ?# = Name | | ?# = Name | ||
| ?Image | | ?Image | ||
Line 1,063: | Line 782: | ||
*'''All items of Excellent Quality:''' Marine armor is significant superior to a devilstrand duster and flak vest and superior to both hyperweave and thrumbofur duster and flak pairings for all weapons in the game. | *'''All items of Excellent Quality:''' Marine armor is significant superior to a devilstrand duster and flak vest and superior to both hyperweave and thrumbofur duster and flak pairings for all weapons in the game. | ||
*'''All items of Masterwork or Legendary Quality:''' Marine armor is significant superior to a devilstrand, hyperweave and thrumbofur duster and flak pairings for all weapons in the game. | *'''All items of Masterwork or Legendary Quality:''' Marine armor is significant superior to a devilstrand, hyperweave and thrumbofur duster and flak pairings for all weapons in the game. | ||
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<noinclude>[[Category: Harakoni page]]</noinclude> | <noinclude>[[Category: Harakoni page]]</noinclude> | ||
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