Editing User:Harakoni/Sandbox
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 4: | Line 4: | ||
https://www.mediawiki.org/wiki/Manual:Purge | https://www.mediawiki.org/wiki/Manual:Purge | ||
− | + | ==Body types== | |
+ | {| {{STDT| sortable c_08 text-center}} | ||
+ | !Body Part Name!! Health!! Quantity!!Coverage (per part)<ref>Coverage determines the chance to hit this body part. It is dependent on which group the body part is part of, so, for example, you can't shoot someone in the toe and hit them in the brain.</ref>!!Hit Chance<ref>Hit Chance is the actual chance for each part to be hit when each part's coverage has been taken into account(I.E. Neck covers 7.5% of Torso but Head covers 80% of Neck so it actually has only a 1.5% chance to be hit).</ref>!!Subpart of (Inside/Outside)!!Group<ref>What apparel coverage covers this body part.</ref>!!Function!!Effect if Destroyed/Removed | ||
+ | |- id="BPT torso" | ||
+ | ![[#Torso|Torso]] | ||
+ | |40||1||-||15%||-<ref>This is the part that everything else connects to to be considered 'connected'.</ref>||Torso||Living in general||Death | ||
+ | |- id="BPT neck" | ||
+ | ![[#Neck|Neck]] | ||
+ | |25||1||7.5%||1.5%||Torso||Neck||Breathing, Eating, Talking||Death | ||
+ | |- id="BPT head" | ||
+ | ![[#Head|Head]] | ||
+ | |25||1||80%||1.7%||Neck||UpperHead | ||
+ | FullHead | ||
− | + | HeadAttackTool | |
− | + | |Houses Skull, Eyes, Ears, Nose, Jaw||Death | |
− | + | |- id="BPT skull" | |
− | |- id=" | + | ![[#Skull|Skull]] |
− | ! | + | |25||1||18.0%||0.22%||Head||UpperHead |
− | + | Eyes | |
− | | | | ||
− | + | FullHead | |
− | | | + | |Houses Brain||Causes increasing Pain<ref>Pain causes increasingly higher Consciousness debuffs, which reduces Moving, Manipulation, Talking and Eating by an equal percentage.</ref> based on damage taken. Cannot be destroyed |
− | + | |- id="BPT brain" | |
− | + | ![[#Brain|Brain]] | |
− | + | |10||1||80.0%||0.86%||Skull||UpperHead | |
− | + | Eyes | |
− | |||
− | | | ||
− | |||
− | |||
− | | | ||
− | |||
− | | | ||
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | | | ||
− | |||
− | |||
− | + | FullHead | |
− | | | + | |Consciousness, Sight, Hearing, Moving, Manipulation||Death |
− | + | |- id="BPT eye" | |
− | + | ![[#Eye|Eye]] | |
− | + | |10||2||7.0%||0.42%||Head||Eyes | |
− | + | FullHead | |
− | | | + | |Sight||-25% Sight. -100% if both lost. -15 Disfigured Social penalty |
− | + | |- id="BPT ear" | |
− | + | ![[#Ear|Ear]] | |
− | | | + | |12||2||7.0%||0.42%||Head||UpperHead |
− | |- id=" | + | FullHead |
− | ! | + | |Hearing||-25% Hearing. -100% if both lost. -15 Disfigured Social penalty |
− | + | |- id="BPT nose" | |
− | | | + | ![[#Nose|Nose]] |
− | + | |10||1||10.0%||0.6%||Head||FullHead||?||-15 Disfigured Social penalty | |
− | [ | + | |- id="BPT jaw" |
− | | | + | ![[#Jaw|Jaw]] |
− | + | |20||1||15.0%||0.9%||Head||Teeth | |
− | + | FullHead | |
− | | | + | |Eating, Talking||-100% Talking and -90% Eating<ref>A jaw can be replaced by installing a denture. A denture requires no materials other than medicine.</ref> |
− | + | |- id="BPT tongue" | |
− | | - | + | ![[#Tongue|Tongue]] |
− | | | + | |10<ref>This part has no coverage and cannot be damaged.</ref>||1||0%||0%||Jaw||FullHead||Eating, Talking||N/A |
− | | | + | |- id="BPT waist" |
− | | | + | ![[#Waist|Waist]] |
− | | | + | |10<ref>This part has no coverage and cannot be damaged.</ref>||1||0%||0%||Torso||Waist||None<ref>This part serves no function except as a place to wear belts on.</ref>||N/A |
− | | | + | |- id="BPT spine" |
− | | | + | ![[#Spine|Spine]] |
− | | | + | |25||1||2.5%||2.5%||Torso||Torso||Moving, Manipulation||-100% Moving<ref>If Moving drops below 16% a pawn cannot move. A pawn that cannot move cannot work.</ref> |
− | | | + | |- id="BPT ribcage" |
− | | | + | ![[#Ribcage|Ribcage]] |
− | | | + | |30||1||3.6%||3.6%||Torso||Torso||Breathing||Up to -48% Breathing<ref>Every 1% of Breathing lost reduces Consciousness and Moving by 0.2%; however, the penalties are multiplicative so a 10% penalty to both(I.E. Lung lost) only reduces Moving by 19%.</ref> and increasing Pain based on damage. Cannot be destroyed |
− | + | |- id="BPT sternum" | |
− | | [ | + | ![[#Sternum|Sternum]] |
+ | |20||1||1.5%||1.5%||Torso||Torso||Breathing||Up to -48% Breathing and increasing Pain based on damage. Cannot be destroyed | ||
+ | |- id="BPT heart" | ||
+ | ![[#Heart|Heart]] | ||
+ | |15||1||1.5%||2%||Torso||Torso||Blood Pumping||Death | ||
+ | |- id="BPT lung" | ||
+ | ![[#Lung|Lung]] | ||
+ | |15||2||2.5%||2.5%||Torso||Torso||Breathing||-50% Breathing. Death if both lost | ||
+ | |- id="BPT stomach" | ||
+ | ![[#Stomach|Stomach]] | ||
+ | |20||1||2.5%||2.5%||Torso||Torso||Metabolism||-50% Metabolism<ref>Every 1% of Metabolism lost reduces Rest Rate Multiplier by 0.3%.</ref> | ||
+ | |- id="BPT liver" | ||
+ | ![[#Liver|Liver]] | ||
+ | |20||1||2.5%||2.5%||Torso||Torso||Metabolism||Death | ||
+ | |- id="BPT kidney" | ||
+ | ![[#Kidney|Kidney]] | ||
+ | |15||2||1.7%||1.7%||Torso||Torso||Blood Filtration||-50% Blood Filtration.<ref>Every 1% of Blood Filtration lost reduces Consciousness by 0.1% and Immunity Gain Speed by 0.5%.</ref> Death if both lost | ||
+ | |- id="BPT shoulder" | ||
+ | ![[#Shoulder|Shoulder]] | ||
+ | |30||2||12.0%||1.7%||Torso||Shoulders | ||
+ | |Manipulation||-50% Manipulation. -100% if both lost | ||
+ | |- id="BPT arm" | ||
+ | ![[#Arm|Arm]] | ||
+ | |30||2||77.0%||6.1%||Shoulder||Arms | ||
+ | |Manipulation||-50% Manipulation. -100% if both lost | ||
+ | |- id="BPT clavicle" | ||
+ | ![[#Clavicle|Clavicle]] | ||
+ | |25||2||9%||1.1%||Shoulder||Torso||Manipulation||Up to -48% Manipulation and increasing Pain based on damage taken. Cannot be destroyed | ||
+ | |- id="BPT humerus" | ||
+ | ![[#Humerus|Humerus]] | ||
+ | |25||2||10.0%||0.92%||Arm||Arms | ||
+ | |Manipulation||-50% Manipulation. -100% if both lost | ||
+ | |- id="BPT radius" | ||
+ | ![[#Radius|Radius]] | ||
+ | |20||2||10.0%||0.92%||Arm||Arms | ||
+ | |Manipulation||-50% Manipulation. -100% if both lost | ||
+ | |- id="BPT hand" | ||
+ | ![[#Hand|Hand]] | ||
+ | |20||2||14.0%||0.83%||Arm||Hands||Manipulation||-50% Manipulation. -100% if both lost | ||
+ | |- id="BPT pinky finger" | ||
+ | ![[#Pinky Finger|Pinky Finger]] | ||
+ | |8||2||6.0%||0.08%||Hand||Hands | ||
+ | LeftHand/RightHand | ||
+ | |Manipulation||-8% Manipulation. -16% if both lost | ||
+ | |- id="BPT rimg finger" | ||
+ | ![[#Ring Finger|Ring Finger]] | ||
+ | |8||2||7.0%||0.09%||Hand||Hands | ||
+ | LeftHand/RightHand | ||
+ | |Manipulation||-8% Manipulation. -16% if both lost | ||
+ | |- id="BPT middle finger" | ||
+ | ![[#Middle Finger|Middle Finger]] | ||
+ | |8||2||8.0%||0.1%||Hand||Hands | ||
+ | LeftHand/RightHand | ||
− | [ | + | MiddleFingers |
− | | | + | |Manipulation||-8% Manipulation. -16% if both lost |
− | + | |- id="BPT index finger" | |
− | + | ![[#Index Finger|Index Finger]] | |
− | + | |8||2||7.0%||0.09%||Hand||Hands | |
− | | | + | LeftHand/RightHand |
− | + | |Manipulation||-8% Manipulation. -16% if both lost | |
− | + | |- id="BPT thum" | |
− | | - | + | ![[#Thumb|Thumb]] |
+ | |8||2||8.0%||0.1%||Hand||Hands | ||
+ | LeftHand/RightHand | ||
+ | |Manipulation||-8% Manipulation. -16% if both lost | ||
+ | |- id="BPT pelvis" | ||
+ | ![[#Pelvis|Pelvis]] | ||
+ | |25||1||2.5%||2.5%||Torso||Torso||Moving||Up to -96% Moving and increasing Pain based on damage taken. Cannot be destroyed | ||
+ | |- id="BPT leg" | ||
+ | ![[#Leg|Leg]] | ||
+ | |30||2||14.0%||9.8%||Torso||Legs||Moving||-50% Moving. -100% if both lost | ||
+ | |- id="BPT femur" | ||
+ | ![[#Femur|Femur]] | ||
+ | |25||2||10.0%||1.4%||Leg||Legs||Moving||-50% Moving. -100% if both lost | ||
+ | |- id="BPT tibia" | ||
+ | ![[#Tibia|Tibia]] | ||
+ | |25||2||10.0%||1.4%||Leg||Legs||Moving||-50% Moving. -100% if both lost | ||
+ | |- id="BPT foot" | ||
+ | ![[#Foot|Foot]] | ||
+ | |25||2||10.0%||0.85%||Leg||Feet||Moving||-50% Moving. -100% if both lost | ||
+ | |- id="BPT little toe" | ||
+ | ![[#Little Toe|Little Toe]] | ||
+ | |8||2||6.0%||0.08%||Foot||Feet||Moving||-4% Moving. -8% if both lost | ||
+ | |- id="BPT fourth toe" | ||
+ | ![[#Fourth Toe|Fourth Toe]] | ||
+ | |8||2||7.0%||0.10%||Foot||Feet||Moving||-4% Moving. -8% if both lost | ||
+ | |- id="BPT middle toe" | ||
+ | ![[#Middle Toe|Middle Toe]] | ||
+ | |8||2||8.0%||0.11%||Foot||Feet||Moving||-4% Moving. -8% if both lost | ||
+ | |- id="BPT second toe" | ||
+ | ![[#Second Toe|Second Toe]] | ||
+ | |8||2||9.0%||0.13%||Foot||Feet||Moving||-4% Moving. -8% if both lost | ||
+ | |- id="BPT big toe" | ||
+ | ![[#Big Toe|Big Toe]] | ||
+ | |8||2||9.0%||0.13%||Foot||Feet||Moving||-4% Moving. -8% if both lost | ||
|- | |- | ||
|} | |} | ||
+ | <references /> | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | <div><li style="display: inline-table;"> | |
− | { | + | {| {{STDT| sortable c_08 text-center}} |
− | + | ! Body Part Name !! Health (× Health Scale) !! Quantity !! Coverage (per part)<ref name="coverage">Coverage determines the chance to hit this body part. It is dependent on which group the body part is part of, so, for example, you can't shoot someone in the toe and hit them in the brain.</ref> !! Group !! Function !! Effect if Destroyed/Removed | |
− | + | |- | |
− | + | ! [[#Body Rings|First Body Ring]] | |
− | + | | 200 || | 1 || | ? || | Core Part || | Functioning in general || | Machine Failure | |
− | + | |- | |
− | + | ! [[#Mechanical Head|Mechanical Head]] | |
− | + | | 60 || | 1 || | 8.0% || | Head || | Houses Artificial Brain, Sensors || | Machine Failure | |
− | + | |- | |
− | + | ! [[#Artificial Brain|Artificial Brain]] | |
− | + | | 60 || | 1 || | 20% || | Inside Head || | Data processing || | Machine Failure | |
− | + | |- | |
− | + | ! [[#Sensors|Sight Sensor]] | |
− | + | | 20 || | 2 || | 15% || | Head || | Sight || | Loss of sight/Blindness | |
− | + | |- | |
− | + | ! [[#Sensors|Hearing Sensor]] | |
− | + | | 20 || | 2 || | 5.0% || | Head || | Hearing || | Loss of hearing/Deafness | |
− | + | |- | |
− | + | ! [[#Sensors|Smell Sensor]] | |
− | + | | 20 || | 1 || | 10% || | Head || | - || | - | |
− | + | |- | |
− | + | ! [[#Body Rings|Second Body Ring]] | |
− | + | | 170 || | 1 || | 75% || | Inside first ring || | Moving, Manipulation || | Loss of moving/manipulation ability | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | -- | ||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | ! | + | ! [[#Body Rings|Third Body Ring]] |
− | | | + | | 140 || | 1 || | 80% || | Inside second ring || | Moving, Manipulation || | Loss of moving/manipulation ability |
− | |||
− | |||
− | | | ||
|- | |- | ||
− | + | ! [[#Body Rings|Fourth Body Ring]] | |
− | + | | 110 || | 1 || | 75% || | Inside third ring || | Moving, Manipulation || | Loss of moving/manipulation ability | |
− | ! [[ | ||
− | | | ||
− | |||
− | |||
− | | | ||
|- | |- | ||
− | + | ! [[#Body Rings|Fifth Body Ring]] | |
− | + | | 80 || | 1 || | 66% || | Inside fourth ring || | Moving, Manipulation || | Loss of moving/manipulation ability | |
− | ! | ||
− | | | ||
− | |||
− | |||
− | | | ||
|- | |- | ||
+ | ! [[#Body Rings|Sixth Body Ring]] | ||
+ | | 200 || | 1 || | 50% || | Inside fifth ring || | Moving, Manipulation || | Loss of moving/manipulation ability | ||
+ | |} | ||
+ | </li><div> | ||
+ | <references/> | ||
+ | == Animal infobox builder test == | ||
+ | {{#invoke:DefInfo|query|Races|Hare|description}} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | Questions for Dr Strangelove: | |
− | + | *How would I go about getting the AnimalAdult number from lifeStageAges | |
− | + | *How do I get all the different attacks when they're not numbered? Both how do I test for their existiance and then how do I get the data from it. | |
− | + | *How do I get litter size? | |
− | + | *tradeTags returns as table? | |
− | + | Questions for me: | |
+ | *How do I convert diet into wiki legible - just use a switch? | ||
+ | *Even if I get litter size, how do I convert it to wiki readable? Take the largest value, check if its equal to the round 0 version of itself, and then if it isn't +1? | ||
+ | {{#vardefine: animalName | Rhinoceros}} | ||
+ | <nowiki>{{infobox main|animal|</nowiki> | ||
− | + | |name = {{#var: animalName}} | |
− | |||
− | |||
− | |||
− | |||
− | |||
+ | |image = Rhinoceros.png | ||
− | + | |description = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|description}} | |
− | | | ||
− | |||
− | |||
− | + | |type = Animals | |
− | | | ||
− | |||
+ | |type2 = Wild | ||
− | + | |bodysize = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|baseBodySize}} | |
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
+ | |healthscale = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|baseHealthScale}} | ||
− | + | |movespeed = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|MoveSpeed}} | |
− | | | ||
− | |||
− | |||
− | |||
− | |||
+ | |attack1dmg = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|baseBodySize}} | ||
− | + | |attack1type = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|baseBodySize}} | |
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
+ | |attack1part = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|baseBodySize}} | ||
− | + | |attack1cool = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|baseBodySize}} | |
− | | | ||
− | |||
− | |||
− | |||
− | |||
+ | |attack2dmg = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|baseBodySize}} | ||
− | + | |attack2type = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|baseBodySize}} | |
− | | | ||
− | |||
− | |||
− | |||
− | |||
+ | |attack2part = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|baseBodySize}} | ||
− | + | |attack2cool = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|baseBodySize}} | |
− | | | ||
− | |||
− | |||
− | |||
− | |||
+ | |leathername = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|leatherDef}} | ||
− | + | |leatheryield = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|LeatherAmount}} | |
− | | | ||
− | |||
− | |||
− | |||
− | |||
+ | |manhunter = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|manhunterOnDamageChance}} | ||
− | + | |manhuntertame = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|manhunterOnTameFailChance}} | |
− | | | ||
− | |||
− | |||
− | |||
− | |||
+ | |hungerrate = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|baseHungerRate}} | ||
− | + | |diet = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|foodType}} | |
− | | | ||
− | |||
− | |||
− | |||
− | |||
+ | |trainable = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|trainability}} | ||
− | + | |wildness = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|wildness}} | |
− | | | ||
− | |||
− | |||
− | |||
− | |||
+ | |gestation = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|gestationPeriodDays}} | ||
− | + | |offspring = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|litterSizeCurve}} | |
− | | | ||
− | |||
− | |||
− | |||
− | |||
+ | |maturityage = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|lifeStageAges}} | ||
− | + | |marketvalue = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|MarketValue}} | |
− | | | ||
− | |||
− | |||
− | | | ||
− | |||
+ | |lifespan = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|lifeExpectancy}} | ||
− | + | |massadult = {{#expr: {{#invoke:DefInfo|query|Races|{{#var: animalName}}|baseBodySize}}*60}} | |
− | | | ||
− | |||
− | |||
− | + | |min comfortable temperature = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|ComfyTemperatureMin}} | |
− | | | + | |max comfortable temperature = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|ComfyTemperatureMax}} |
− | |||
+ | |tradeTags = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|tradeTags}} | ||
− | + | |page verified for version = {{Current Version}} | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | }} | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
==Loop== | ==Loop== | ||
Line 370: | Line 301: | ||
== remove linkng== | == remove linkng== | ||
− | {{#vardefine:linkingtest | [[ | + | {{#vardefine:linkingtest | [[100]] }} |
{{#var:linkingtest}} | {{#var:linkingtest}} | ||
Line 378: | Line 309: | ||
{{#replace:{{#explode:{{#var:linkingtest}}|{{!}}|1}}|]|}} | {{#replace:{{#explode:{{#var:linkingtest}}|{{!}}|1}}|]|}} | ||
− | {{#replace:{{#explode: [[ | + | {{#replace:{{#explode: [[100]] |{{!}}|1}}|]|}} |
==MBOX== | ==MBOX== | ||
Line 426: | Line 357: | ||
*[[Persona plasmasword|{{#ifexist:Persona plasmasword|<span style="color:FFEE1D;">This page exists.</span>|This page does not exist.}}]] | *[[Persona plasmasword|{{#ifexist:Persona plasmasword|<span style="color:FFEE1D;">This page exists.</span>|This page does not exist.}}]] | ||
− | *[[ | + | *[[Persona fishstick|{{#ifexist:Persona fishstick|<span style="color:FFEE1D;">This page exists.</span>|This page does not exist.}}]] |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
==Weapon Table== | ==Weapon Table== | ||
Line 834: | Line 587: | ||
| {{Q|{{#var:currentweapon|}}|Market Value Base}} | | {{Q|{{#var:currentweapon|}}|Market Value Base}} | ||
|- | |- | ||
− | + | }} | |
Line 871: | Line 624: | ||
==Asks== | ==Asks== | ||
− | |||
− | |||
− | |||
− | |||
− | + | {{#ask: [[Resource 1::+]] | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | {{#ask: [[Resource 1: | ||
| ?Required Research | | ?Required Research | ||
| ?Type | | ?Type | ||
Line 906: | Line 633: | ||
}} | }} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
{{#if: {{#pos: {{Q|Corset|Category}} | Royalty}}| {{Check}} | {{Cross}} }} | {{#if: {{#pos: {{Q|Corset|Category}} | Royalty}}| {{Check}} | {{Cross}} }} | ||
Line 932: | Line 654: | ||
<div style='-webkit-column-count: {{{columns|1}}}; -moz-column-count: {{{columns|1}}}; column-count: {{{columns|1}}}'> | <div style='-webkit-column-count: {{{columns|1}}}; -moz-column-count: {{{columns|1}}}; column-count: {{{columns|1}}}'> | ||
{{#ask: | {{#ask: | ||
− | [[Name::~*econ*]] OR [[Name::~*ataphract*]] | + | [[Name::~*econ*]] OR [[Name::~*ataphract*]] or [[Name::~*arine*]] |
− | + | {{{query|}}} | |
| ?# = Name | | ?# = Name | ||
| ?Image | | ?Image | ||
Line 1,063: | Line 785: | ||
*'''All items of Excellent Quality:''' Marine armor is significant superior to a devilstrand duster and flak vest and superior to both hyperweave and thrumbofur duster and flak pairings for all weapons in the game. | *'''All items of Excellent Quality:''' Marine armor is significant superior to a devilstrand duster and flak vest and superior to both hyperweave and thrumbofur duster and flak pairings for all weapons in the game. | ||
*'''All items of Masterwork or Legendary Quality:''' Marine armor is significant superior to a devilstrand, hyperweave and thrumbofur duster and flak pairings for all weapons in the game. | *'''All items of Masterwork or Legendary Quality:''' Marine armor is significant superior to a devilstrand, hyperweave and thrumbofur duster and flak pairings for all weapons in the game. | ||
− | |||
<noinclude>[[Category: Harakoni page]]</noinclude> | <noinclude>[[Category: Harakoni page]]</noinclude> | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− |