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https://www.mediawiki.org/wiki/Manual:Purge
 
https://www.mediawiki.org/wiki/Manual:Purge
  
<span style="font-size: small; border: 0.2em solid; border-color: #DDD #BBB #BBB #DDD; padding: 0 0.4em; background: #EEE; white-space: nowrap; border-radius: 2px;">*</span>  
+
==Body types==
 
+
<div><li style="display: inline-table;">
== Player created pawns ==
+
{| {{STDT| sortable c_08 text-center}}
{| {{STDT| sortable c_17}}
+
! Body Part Name  !! Health (&times; Health Scale) !! Quantity !! Coverage (per part)<ref name="coverage">Coverage determines the chance to hit this body part. It is dependent on which group the body part is part of, so, for example, you can't shoot someone in the toe and hit them in the brain.</ref> !! Group !! Function  !! Effect if Destroyed/Removed
! Pawn name !! Title <br/> (Short Title) !! Description !! Skill Modifications !! Work types !! Traits !! Tribal !! Outlander !! Pirate !! Offworld !! Outsider !! Imperial<br>Common !! Imperial<br>Fighter !! Imperial<br>Royal !! Bodytype
+
|-
|- id="James Grey"
+
! [[#Body Rings|First Body Ring]]
! rowspan=2 | James 'Doc' Grey<br>[[File:Male.png|frameless|32px]]<br>[[File:Crown.png|24px|frameless|Pirate King - Can be a faction leader]]
+
| 200 || | 1 || | ? || | Core Part || | Functioning in general || | Machine Failure
! Fallen prodigy <br/> (Prodigy)
+
|-
| | [PAWN_nameDef] was born on a glitterworld falling into chaos. [PAWN_possessive] father was killed in action.
+
! [[#Mechanical Head|Mechanical Head]]
 
+
| 60 || | 1 || |  8.0% || | Head || |  Houses Artificial Brain, Sensors || | Machine Failure
[PAWN_pronoun] struggled for a scholarship at Utmaior Academy and had to prove [PAWN_possessive] right to be there. A child genius, [PAWN_pronoun] was bullied as a charity case and couldn't make friends with the other kids.
+
|-
|  
+
! [[#Artificial Brain|Artificial Brain]]
* [[Construction]]: {{+|2}}
+
| 60 || | 1 || | 20% || | Inside Head || | Data processing || | Machine Failure
* [[Plants]]: {{+|2}}
+
|-
* [[Intellectual]]: {{+|5}}
+
! [[#Sensors|Sight Sensor]]
* [[Medicine]]: {{+|3}}
+
| 20 || | 2 || | 15% || | Head || | Sight || | Loss of sight/Blindness
* [[Crafting]]: {{+|2}}
+
|-
|  
+
! [[#Sensors|Hearing Sensor]]
* {{--|Social}}
+
| 20 || | 2 || | 5.0% || | Head || | Hearing || | Loss of hearing/Deafness
| [[Traits#Too smart|Too smart]]
+
|-
| rowspan=2 | {{Cross}}
+
! [[#Sensors|Smell Sensor]]
| rowspan=2 | {{Cross}}
+
| 20 || | 1 || | 10% || | Head || | - || | -
| rowspan=2 | {{Check}}
+
|-
| rowspan=2 | {{Cross}}
+
! [[#Body Rings|Second Body Ring]]
| rowspan=2 | {{Cross}}
+
| 170 || | 1 || | 75% || | Inside first ring || | Moving, Manipulation || | Loss of moving/manipulation ability
| rowspan=2 | {{Cross}}
+
|-
| rowspan=2 | {{Cross}}
+
! [[#Body Rings|Third Body Ring]]
| rowspan=2 | {{Cross}}
+
| 140 || | 1 || | 80% || | Inside second ring || | Moving, Manipulation || | Loss of moving/manipulation ability
| rowspan=2 | [[File:Naked Thin south.png|32px|frameless]]
 
 
|-
 
|-
! Mad scientist <br/> (Scientist)
+
! [[#Body Rings|Fourth Body Ring]]
| | Stripped of [PAWN_possessive] life’s work and exiled after [PAWN_possessive] unethical experiments on the survivors of the Callos IX incident were published, [PAWN_nameDef] learned the skills necessary to survive in the outer rim.
+
| 110 || | 1 || | 75% || | Inside third ring || | Moving, Manipulation || | Loss of moving/manipulation ability
 
 
Continuing [PAWN_possessive] research with nothing left to lose, [PAWN_pronoun] made minions to carry out the tasks that bored him.
 
|
 
* [[Intellectual]]: {{+|5}}
 
* [[Shooting]]: {{+|5}}
 
* [[Medicine]]: {{+|4}}
 
* [[Crafting]]: {{+|2}}
 
|  
 
* {{--|Hauling}}
 
* {{--|Mining}}
 
| -
 
|- id="Yiyang Jiang"
 
! rowspan=2 | Yiyang 'Mitsuya' Jiang<br>[[File:Male.png|frameless|32px]]/[[File:Female.png|frameless|32px]]
 
! Transfer student <br/> (Student)
 
| A midworld child, [PAWN_nameDef]'s wealthy parents sent [PAWN_objective] to a nearby glitterworld to receive a better education.
 
 
 
[PAWN_nameDef] was a talented student. However, due to [PAWN_possessive] family's wealth, [PAWN_pronoun] never had to do dumb labor.
 
|
 
* [[Intellectual]]: {{+|3}}
 
* [[Social]]: {{+|2}}
 
|  
 
* {{--|Dumb labor}}
 
| -
 
| rowspan=2 | {{Cross}}
 
| rowspan=2 | {{Cross}}
 
| rowspan=2 | {{Check}}
 
| rowspan=2 | {{Check}}
 
| rowspan=2 | {{Cross}}
 
| rowspan=2 | {{Cross}}
 
| rowspan=2 | {{Cross}}
 
| rowspan=2 | {{Cross}}
 
| rowspan=2 | [[File:Naked Male south.png|32px|frameless]]/[[File:Naked Female south.png|32px|frameless]]
 
 
|-
 
|-
! Politician <br/> (Politician)
+
! [[#Body Rings|Fifth Body Ring]]
| [PAWN_nameDef] was an activist in a powerful political faction. There [PAWN_pronoun] learned the art of persuasion and speech.
+
| 80 || | 1 || | 66% || | Inside fourth ring || | Moving, Manipulation || | Loss of moving/manipulation ability
 
 
[PAWN_pronoun] had many enemies, so [PAWN_pronoun] took secret courses in shooting and hand-to-hand combat.
 
|  
 
* [[Shooting]]: {{+|2}}
 
* [[Melee]]: {{+|2}}
 
* [[Social]]: {{+|5}}
 
|  
 
* {{--|Plants}}
 
* {{--|Mining}}
 
| -
 
 
|-
 
|-
 +
! [[#Body Rings|Sixth Body Ring]]
 +
| 200 || | 1 || | 50% || | Inside fifth ring || | Moving, Manipulation || | Loss of moving/manipulation ability
 
|}
 
|}
 +
</li><div>
 +
<references/>
  
== Weapon DPS comparator ==
 
{{#vardefine: y1weapon|Heavy SMG}}
 
{{#vardefine: y2weapon|Assault rifle}}
 
{{#vardefine: y3weapon|Chain shotgun}}
 
{{#vardefine: y4weapon|Minigun}}
 
{{#vardefine: y1quality|Normal}}
 
{{#vardefine: y2quality|Normal}}
 
{{#vardefine: y3quality|Normal}}
 
{{#vardefine: y4quality|Normal}}
 
{{#vardefine: string | {{Weapon DPS Iterator|{{#var: y1weapon}}|{{lc:{{#var: y1quality}}}}|0.98167}} }}
 
{{#vardefine: y | {{#explode: {{#var: string }} | && |1 }} }}
 
{{#vardefine: string | {{Weapon DPS Iterator|{{#var: y2weapon}}|{{lc:{{#var: y2quality}}}}|0.98167}} }}
 
{{#vardefine: x | {{#explode: {{#var: string }} | && |0 }} }}
 
{{#vardefine: y2 | {{#explode: {{#var: string }} | && |1 }} }}
 
{{#vardefine: string | {{Weapon DPS Iterator|{{#var: y3weapon}}|{{lc:{{#var: y3quality}}}}|0.98167}} }}
 
{{#vardefine: y3 | {{#explode: {{#var: string }} | && |1 }} }}
 
{{#vardefine: string | {{Weapon DPS Iterator|{{#var: y4weapon}}|{{lc:{{#var: y4quality}}}}|0.98167}} }}
 
{{#vardefine: y4 | {{#explode: {{#var: string }} | && |1 }} }}
 
{{GraphChart|width=400
 
|height=200
 
|type=line
 
|xGrid=
 
|yGrid=
 
|xAxisTitle=Range (Cells)
 
|xAxisMin = 0
 
|xAxisMax = 38
 
|yAxisMin = 1
 
|yAxisMax = {{#ifeq: {{Q|{{{1|}}}|Maximum DPS}}|100|100|30}}
 
|yAxisTitle= DPS
 
|x= {{#var: x}}
 
|y1= {{#var: y}}
 
|y2= {{#var: y2}}
 
|y3= {{#var: y3}}
 
|y4= {{#var: y4}}
 
|y1Title = 1. {{#var: y1quality}} {{#var: y1weapon}}
 
|y2Title = 2. {{#var: y2quality}} {{#var: y2weapon}}
 
|y3Title = 3. {{#var: y3quality}} {{#var: y3weapon}}
 
|y4Title = 4. {{#var: y4quality}} {{#var: y4weapon}}
 
|legend=Legend
 
}}
 
  
== Tradeable items ==
+
{| {{STDT| sortable c_08 text-center}}
{{#ask: [[Market Value Base::>15]] [[Type::!Animal]] [[Type2::!Armor]] [[Type2::!Clothing]] [[Type2::!Medicine]] [[Type2::!Weapons]] [[Type::!Drug]] | ?Market Value Base | ?Type |?Type2 | limit =500 | sort = Type, Type2}}
+
! Body Part Name !! Health !! Quantity !! Coverage (per part)<ref>Coverage determines the chance to hit this body part. It is dependent on which group the body part is part of, so, for example, you can't shoot someone in the toe and hit them in the brain.</ref>  !! Hit Chance<ref>Hit Chance is the actual chance for each part to be hit when each part's coverage has been taken into account(I.E. Neck covers 7.5% of Torso but Head covers 80% of Neck so it actually has only a 1.5% chance to be hit).</ref> !! Group !! Function / Required for following System !! Effect if Destroyed/Removed !! Part Index <ref>Part Index is Left, Right.</ref>
 
+
|-
==Nutrition math sanity check==
+
![[#Torso|Torso]]
Assuming an arbitrarily large number of females all serviced by one male, nutritional efficiency per offspring assuming they're slaughtered as an adult can be summarized as:
+
| 40 || 1 || - || 40.5% || Core Part<ref>This is the part that everything else connects to to be considered 'connected'.</ref> || Living in general || Death || 0
<pre>
+
|-
Food produced/Food consumed
+
![[#Neck|Neck]]
where:
+
| 25 || 1 || 7.5% || 1.5% || Part of Torso || Breathing, Eating, Talking || Death || 12
Food consumed = Food consumed to raise 1 animal to adulthood = Food eaten as baby + food eaten as juvenile + food eaten by mother during gestation - food created by mother during gestation
+
|-
Food produced = Food produced by slaughtering that animal = adult meat yield * 0.05
+
![[#Head|Head]]
</pre>
+
| 25 || 1 || 80% || 2.82% || Part of Neck || Houses Skull, Eyes, Ears, Nose, Jaw || Death || 13
 
+
|-
Cow:
+
![[#Skull|Skull]]
{{#expr: (60*{{Q|Cow|Juvenile Age}}*0.4*{{Q|Cow|Base Hunger Rate}}*1.6) + (60*({{Q|Cow|Maturity Age}}-{{Q|Cow|Juvenile Age}})*0.75*{{Q|Cow|Base Hunger Rate}}*1.6) + ({{Q|Cow|Gestation Period Days}}*{{Q|Cow|Base Hunger Rate}}*1.6) - ({{Q|Cow|Gestation Period Days}}*{{Q|Milk|Nutrition}}*{{Q|Cow|Milk Amount}}/{{Q|Cow|Milking Interval Days}})}}
+
| 25 || 1  || 18.0% || 0.5076% || Inside Head || Houses Brain || Causes increasing Pain<ref>Pain causes increasingly higher Consciousness debuffs, which reduces Moving, Manipulation, Talking and Eating by an equal percentage.</ref> based on damage taken. Cannot be destroyed || 14
 
+
|-
for
+
![[#Brain|Brain]]
{{#expr: {{Q|Cow|Meat Yield}}*0.05}}
+
| 10 || 1 || 80.0% || 0.40608% || Inside Skull || Consciousness, Sight, Hearing, Moving, Manipulation || Death || 15
 
+
|-
Horse
+
![[#Eye|Eye]]
{{#expr: (60*{{Q|Horse|Juvenile Age}}*0.4*{{Q|Horse|Base Hunger Rate}}*1.6) + (60*({{Q|Horse|Maturity Age}}-{{Q|Horse|Juvenile Age}})*0.75*{{Q|Horse|Base Hunger Rate}}*1.6) + ({{Q|Horse|Gestation Period Days}}*{{Q|Horse|Base Hunger Rate}}*1.6)}}
+
| 10 || 2 || 7.0% || 0.42% || Part of Head || Sight || -25% Sight. -100% if both lost. -15 Disfigured Social penalty || 16, 17
 
+
|-
for
+
![[#Ear|Ear]]
{{#expr: {{Q|Horse|Meat Yield}}*0.05}}
+
| 12 || 2 || 7.0% || 0.42% || Part of Head || Hearing || -25% Hearing. -100% if both lost. -15 Disfigured Social penalty || 18, 19
 
+
|-
== Banner consistency ==
+
![[#Nose|Nose]]
<!--
+
| 10 || 1 || 10.0% || 0.6% || Part of Head || S'melon || -15 Disfigured Social penalty || 20
{{Spoiler}}
+
|-
{{Humour}}
+
![[#Jaw|Jaw]]
{{Royalty}}
+
| 20 || 1 || 15.0% || 0.9% || Part of Head || Eating, Talking || -100% Talking and -90% Eating<ref>A jaw can be replaced by installing a denture. A denture requires no materials other than medicine.</ref> || 21
{{Ideology}}
+
|-
{{Biotech}}
+
![[#Tongue|Tongue]]
{{Console}}
+
| 0<ref>This part has no coverage and cannot be damaged.</ref> || 1 || 0% || 0% || Part of Head || Eating, Talking || N/A || 22
{{Impressive}}
+
|-
{{Pp-template}}
+
![[#Utility Slot|Utility Slot]]
{{Page Under Construction}}
+
| 0 || 1 || 0% || 0% || Inside Torso || None<ref>This part serves no function except as a place to wear belts on.</ref> || N/A || 45
{{Obsolete}}
+
|-
{{Delete}}
+
![[#Spine|Spine]]
{{Image wanted}}
+
| 25 || 1 || 2.5% || 1.0125% || Inside Torso || Moving, Manipulation || -100% Moving<ref>If Moving drops below 16% a pawn cannot move. A pawn that cannot move cannot work.</ref> || data-sort-value="04"|4
{{Merge}}
+
|-
{{Move}}
+
![[#Ribcage|Ribcage]]
{{Split}}
+
| 30 || 1 || 3.6% || 1.458% || Inside Torso || Breathing || Up to -48% Breathing<ref>Every 1% of Breathing lost reduces Consciousness and Moving by 0.2%; however, the penalties are multiplicative so a 10% penalty to both(I.E. Lung lost) only reduces Moving by 19%.</ref> and increasing Pain based on damage. Cannot be destroyed || data-sort-value="01"|1
{{Recode}}
+
|-
{{Rewrite}}
+
![[#Sternum|Sternum]]
{{Stub}}
+
| 20 || 1 || 1.5% || 0.6075% || Inside Torso || Breathing || Up to -48% Breathing and increasing Pain based on damage. Cannot be destroyed || data-sort-value="02"|2
{{Documentation wanted}}
+
|-
{{Safe to delete}}
+
![[#Heart|Heart]]
{{Improvement}}
+
| 15 || 1 || 1.5% ||  0.81% || Inside Torso || Blood Pumping || Death || data-sort-value="06"|6
-->
+
|-
 
+
![[#Lung|Lung]]
== Operations ==
+
| 15 || 2 || 2.5% || 1.0125% || Inside Torso || Breathing || -50% Breathing. Death if both lost || data-sort-value="07"|7, 8
{| {{STDT| c_10}}
+
|-
! Operation !! Description !! Operation Success Rate Multiplier (%) !!  Violation !! Anesthetize !! XP Factor !!  Work !! Medicine required !! Skill required
+
![[#Stomach|Stomach]]
 +
| 20 || 1 || 2.5% || 1.0125% || Inside Torso || Metabolism || -50% Metabolism<ref>Every 1% of Metabolism lost reduces Rest Rate Multiplier by 0.3%.</ref> || data-sort-value="05"|5
 +
|-
 +
![[#Liver|Liver]]
 +
| 20 || 1 || 2.5% || 1.0125% || Inside Torso || Metabolism || Death || 11
 +
|-
 +
![[#Kidney|Kidney]]
 +
| 15 || 2 || 1.7% || 0.6885% || Inside Torso || Blood Filtration || -50% Blood Filtration.<ref>Every 1% of Blood Filtration lost reduces Consciousness by 0.1% and Immunity Gain Speed by 0.5%.</ref> Death if both lost || data-sort-value="09"|9, 10
 +
|-
 +
![[#Shoulder|Shoulder]]
 +
| 30 || 2 || 12.0% || 2.76% || Part of Torso || Manipulation || -50% Manipulation. -100% if both lost || 23, 34
 +
|-
 +
![[#Arm|Arm]]
 +
| 30 || 2 || 77.0% || 7.9464% || Shoulder || Manipulation || -50% Manipulation. -100% if both lost || 25, 36
 +
|-
 +
![[#Clavicle|Clavicle]]
 +
| 25 || 2 || 9% || 3.645% || Inside Torso || Manipulation || Up to -48% Manipulation and increasing Pain based on damage taken. Cannot be destroyed || 24, 35
 +
|-
 +
![[#Humerus|Humerus]]
 +
| 25 || 2 || 10.0% || 0.79464% || Inside Arm || Manipulation || -50% Manipulation. -100% if both lost || 26, 37
 +
|-
 +
![[#Radius|Radius]]
 +
| 20 || 2 || 10.0% || 0.79464% || Inside Arm || Manipulation || -50% Manipulation. -100% if both lost || 27, 38
 +
|-
 +
![[#Hand|Hand]]
 +
| 20 || 2 || 14.0% || 0.8279% || Arm || Manipulation || -50% Manipulation. -100% if both lost || 28, 39
 +
|-
 +
![[#Pinky Finger|Pinky Finger]]
 +
| 8 || 2 || 6.0% || 0.077616% || Hand || Manipulation || -8% Manipulation. -16% if both lost || 29, 40
 +
|-
 +
![[#Ring Finger|Ring Finger]]
 +
| 8 || 2 || 7.0% || 0.090552% || Hand || Manipulation || -8% Manipulation. -16% if both lost || 30, 41
 +
|-
 +
![[#Middle Finger|Middle Finger]]
 +
| 8 || 2 || 8.0% || 0.103488% || Hand || Manipulation || -8% Manipulation. -16% if both lost || 31, 42
 +
|-
 +
![[#Index Finger|Index Finger]]
 +
| 8 || 2 || 7.0% || 0.090552% || Hand || Manipulation || -8% Manipulation. -16% if both lost || 32, 43
 +
|-
 +
![[#Thumb|Thumb]]
 +
| 8 || 2 || 8.0% || 0.103488% || Hand || Manipulation || -8% Manipulation. -16% if both lost || 33, 44
 +
|-
 +
![[#Pelvis|Pelvis]]
 +
| 25 || 1 || 2.5% || 1.0125% || Inside Torso || Moving || Up to -96% Moving and increasing Pain based on damage taken. Cannot be destroyed || data-sort-value="03"|3
 +
|-
 +
![[#Leg|Leg]]
 +
| 30 || 2 || 14.0% || 12.6% || Part of Torso || Moving || -50% Moving. -100% if both lost || 46, 55
 +
|-
 +
![[#Femur|Femur]]
 +
| 25 || 2 || 10.0% || 1.26% || Inside Leg || Moving || -50% Moving. -100% if both lost || 47, 56
 +
|-
 +
![[#Tibia|Tibia]]
 +
| 25 || 2 || 10.0% || 1.26% || Inside Leg || Moving || -50% Moving. -100% if both lost || 48, 57
 +
|-
 +
![[#Foot|Foot]]
 +
| 25 || 2 || 10.0% || 0.854% || Leg || Moving || -50% Moving. -100% if both lost || 49, 58
 +
|-
 +
![[#Little Toe|Little Toe]]
 +
| 8 || 2 || 6.0% || 0.084% || Foot || Moving || -4% Moving. -8% if both lost || 50, 59
 +
|-
 +
![[#Fourth Toe|Fourth Toe]]
 +
| 8 || 2 || 7.0% || 0.098% || Foot || Moving || -4% Moving. -8% if both lost || 51, 60
 
|-
 
|-
! Administer ''[[Drugs|Drug]]''
+
![[#Middle Toe|Middle Toe]]
| In-game description
+
| 8 || 2 || 8.0% || 0.112% || Foot || Moving || -4% Moving. -8% if both lost || 52, 61
----
 
Mechanical desc
 
| ''Can't fail'' || Violation || Anesthetize || XP Factor || {{Ticks|9999999999}} || Medicine required || Skill required
 
 
|-
 
|-
 
+
![[#Second Toe|Second Toe]]
 
+
| 8 || 2 || 9.0% || 0.126% || Foot || Moving || -4% Moving. -8% if both lost || 53, 62
! [[Anesthetic|Anesthetize]]
 
| ''Render a creature unconscious by administering general anesthetic.''
 
----
 
Mechanical desc
 
| 200 || Violation || {{Check}} || 16x || {{Ticks|0}} || {{Icon Small|Herbal medicine||1}}  || -
 
 
|-
 
|-
 
+
![[#Big Toe|Big Toe]]
 
+
| 8 || 2 || 9.0% || 0.126% || Foot || Moving || -4% Moving. -8% if both lost || 54, 63
! Euthanize by cut
 
| ''Euthanize a creature by cutting.''
 
----
 
Mechanical desc
 
| 500 || {{Check}} || Anesthetize || 16 || {{Ticks|500}} || {{Icon Small|Herbal medicine||1}} || Skill required
 
 
|-
 
|-
 +
|}
  
 +
== Animal infobox builder test ==
 +
{{#invoke:DefInfo|query|Races|Hare|description}}
  
! Remove (''[[Artificial body part]]'')
 
| In-game description
 
----
 
Mechanical desc
 
| 120 ||  {{Check}} || Anesthetize || 16 || {{Ticks|2500}} || {{Icon Small|Herbal medicine||1}} || [[Medical]] 5
 
|-
 
  
! Install (''[[Body Parts|body part]]'')
+
Questions for Dr Strangelove:
| In-game description
+
*How would I go about getting the AnimalAdult number from lifeStageAges
----
+
*How do I get all the different attacks when they're not numbered? Both how do I test for their existiance and then how do I get the data from it.
Mechanical desc
+
*How do I get litter size?
| 120 ||  Violation || Anesthetize || XP Factor || {{Ticks|2500}} || {{Icon Small|Herbal medicine||2}} || [[Medical]] 5
+
*tradeTags returns as table?
|-
+
Questions for me:
 +
*How do I convert diet into wiki legible - just use a switch?
 +
*Even if I get litter size, how do I convert it to wiki readable? Take the largest value, check if its equal to the round 0 version of itself, and then if it isn't +1?
  
 +
{{#vardefine: animalName | Rhinoceros}}
 +
<nowiki>{{infobox main|animal|</nowiki>
  
! Harvest (''[[Body Parts|body part]]'')
+
|name = {{#var: animalName}}
| ''Remove a body part.''
 
----
 
Mechanical desc
 
| 120 ||  Violation || Anesthetize || 16 ||  {{Ticks|2000}} || {{Icon Small|Herbal medicine||1}} || -
 
|-
 
  
 +
|image = Rhinoceros.png
  
! Terminate [[pregnancy]] {{BiotechIcon}}
+
|description = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|description}}
| Terminate the pregnancy of an animal or human.
 
----
 
Mechanical desc
 
  
2% death on fail chance
+
|type = Animals
| 200 ||  {{Check}} || Anesthetize || XP Factor || {{Ticks|1500}} || {{Icon Small|Herbal medicine||2}} || Skill required
 
|-
 
  
 +
|type2 = Wild
  
! Extract [[ovum]] for IVF {{BiotechIcon}}
+
|bodysize = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|baseBodySize}}
| ''Extract an ovum into a storage capsule. It can then be fertilized by a man, and finally implanted into a mother to start a pregnancy.''
 
----
 
Mechanical desc
 
Requires Fertility proceedures researched
 
must be 15+
 
Mst be fertile
 
must be female
 
| 500 ||  {{Check}} || Anesthetize || XP Factor || {{Ticks|500}} || {{Icon Small|Herbal medicine||1}} || Skill required
 
|-
 
  
 +
|healthscale = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|baseHealthScale}}
  
! Implant [[embryo]] {{BiotechIcon}}
+
|movespeed = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|MoveSpeed}}
| In-game description
 
----
 
Mechanical desc
 
| 500 ||  {{Check}} || Anesthetize || XP Factor || {{Ticks|500}} || {{Icon Small|Herbal medicine||1}} || Skill required
 
|-
 
  
 +
|attack1dmg = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|baseBodySize}}
  
! Extract hemogen pack
+
|attack1type = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|baseBodySize}}
| ''Extract a hemogen pack from the target. The operation will fail to produce a hemogen pack if the target does not have enough blood. <br> Hemogen packs can be administered to others to reduce blood loss or to satiate those who feed on blood.''
 
----
 
* Creates {{Icon Small|Hemogen pack||1}} [[hemogen pack]]
 
* Increases target [[blood loss]] by {{++|45%}}
 
| Chance ||  {{Check}} || {{Cross}} || 2x || {{Ticks|500}} || - || -
 
|-
 
  
 +
|attack1part = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|baseBodySize}}
  
! Implant xenogerm
+
|attack1cool = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|baseBodySize}}
| ''Implant a xenogerm into a patient. This replaces any previous xenogerm they may have had.''
 
----
 
Mechanical desc
 
| Chance ||  {{Check}} || Anesthetize || XP Factor || {{Ticks|2000}} || {{Icon Small|Herbal medicine||4}} || -
 
|-
 
  
 +
|attack2dmg = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|baseBodySize}}
  
! Perform tubal ligation
+
|attack2type = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|baseBodySize}}
| In-game description
 
----
 
Mechanical desc
 
| Chance ||  Violation || Anesthetize || XP Factor || {{Ticks|9999999999}} || Medicine required || Skill required
 
|-
 
  
 +
|attack2part = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|baseBodySize}}
  
! Perform vasectomy
+
|attack2cool = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|baseBodySize}}
| In-game description
 
----
 
Mechanical desc
 
| Chance ||  Violation || Anesthetize || XP Factor || {{Ticks|9999999999}} || Medicine required || Skill required
 
|-
 
  
 +
|leathername = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|leatherDef}}
  
! Reverse vasectomy
+
|leatheryield = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|LeatherAmount}}
| In-game description
 
----
 
Mechanical desc
 
| Chance ||  Violation || Anesthetize || XP Factor || {{Ticks|9999999999}} || Medicine required || Skill required
 
|-
 
  
 +
|manhunter = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|manhunterOnDamageChance}}
  
! Implant IUD
+
|manhuntertame = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|manhunterOnTameFailChance}}
| In-game description
 
----
 
Mechanical desc
 
| Chance ||  Violation || Anesthetize || XP Factor || {{Ticks|9999999999}} || Medicine required || Skill required
 
|-
 
  
 +
|hungerrate = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|baseHungerRate}}
  
! Remove IUD
+
|diet = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|foodType}}
| In-game description
 
----
 
Mechanical desc
 
| Chance ||  Violation || Anesthetize || XP Factor || {{Ticks|9999999999}} || Medicine required || Skill required
 
|-
 
  
 +
|trainable = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|trainability}}
  
! Blood transfusion
+
|wildness = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|wildness}}
| In-game description
 
----
 
Mechanical desc
 
| Chance ||  Violation || Anesthetize || XP Factor || {{Ticks|9999999999}} || Medicine required || Skill required
 
|-
 
  
 +
|gestation = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|gestationPeriodDays}}
  
! Excise carcinoma
+
|offspring = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|litterSizeCurve}}
| In-game description
 
----
 
Mechanical desc
 
| Chance ||  Violation || Anesthetize || XP Factor || {{Ticks|9999999999}} || Medicine required || Skill required
 
|-
 
  
 +
|maturityage = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|lifeStageAges}}
  
! Cure [[scaria]]
+
|marketvalue = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|MarketValue}}
| This special medical operation cures scaria.
 
----
 
Mechanical desc
 
| Chance ||  Violation || Anesthetize || 16 || {{Ticks|4500}} || {{Icon Small|Medicine||3}} || [[Medical]] 8
 
|-
 
  
 +
|lifespan = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|lifeExpectancy}}
  
! Sterilize
+
|massadult = {{#expr: {{#invoke:DefInfo|query|Races|{{#var: animalName}}|baseBodySize}}*60}}
| ''Sterilize a creature so it can no longer reproduce.''
 
----
 
Mechanical desc
 
  
surgeryIgnoreEnvironment true
+
|min comfortable temperature = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|ComfyTemperatureMin}}
  
| Chance ||  {{Check}} || Anesthetize || 16 || {{Ticks|500}} || Medicine required || [[Medical]] 3
+
|max comfortable temperature = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|ComfyTemperatureMax}}
|-
 
  
 +
|tradeTags = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|tradeTags}}
  
! Cure [[blood rot]]{{RoyaltyIcon}}
+
|page verified for version = {{Current Version}}
| ''This special medical operation cures blood rot by a massive infusion of bacteriophage mechanites.''
 
----
 
Mechanical desc
 
| Chance ||  {{Cross}} || Anesthetize || 16 || {{Ticks|2000}} || {{Icon Small|Glitterworld medicine||10}} || [[Medical]] 5
 
|-
 
  
 
+
}}
! Anti-[[abasia]] mechanite infusion{{RoyaltyIcon}}
 
| ''This special medical operation uses a massive dose of mechanites to saturate brain tissue and execute a coordinated restructure of neural activity without damaging the brain. It permanently cures a patient's abasia-induced paralysis, but consumes a large amount of glitterworld medicine.''
 
----
 
Mechanical desc
 
| Chance ||  {{Cross}} || Anesthetize || XP Factor || {{Ticks|2000}} || {{Icon Small|Glitterworld medicine||10}} || [[Medical]] 5
 
|-
 
|-
 
|}
 
  
 
==Loop==
 
==Loop==
Line 370: Line 263:
  
 
== remove linkng==
 
== remove linkng==
{{#vardefine:linkingtest | [[Knife]] }}
+
{{#vardefine:linkingtest | [[100]] }}
  
 
{{#var:linkingtest}}
 
{{#var:linkingtest}}
Line 378: Line 271:
 
{{#replace:{{#explode:{{#var:linkingtest}}|{{!}}|1}}|]|}}
 
{{#replace:{{#explode:{{#var:linkingtest}}|{{!}}|1}}|]|}}
  
{{#replace:{{#explode: [[Knife]] |{{!}}|1}}|]|}}
+
{{#replace:{{#explode: [[100]] |{{!}}|1}}|]|}}
  
 
==MBOX==
 
==MBOX==
Line 426: Line 319:
  
 
*[[Persona plasmasword|{{#ifexist:Persona plasmasword|<span style="color:FFEE1D;">This page exists.</span>|This page does not exist.}}]]
 
*[[Persona plasmasword|{{#ifexist:Persona plasmasword|<span style="color:FFEE1D;">This page exists.</span>|This page does not exist.}}]]
*[[Test Broken Link|{{#ifexist:Test Broken Link|<span style="color:FFEE1D;">This page exists.</span>|This page does not exist.}}]]
+
*[[Persona fishstick|{{#ifexist:Persona fishstick|<span style="color:FFEE1D;">This page exists.</span>|This page does not exist.}}]]
 
 
== Animal nutrition table ==
 
<div><li style="display: inline-table;"> {{#vardefine: pagename|Cow}}
 
{| {{STDT| c_08 text-center}}
 
! rowspan="2"|Products !! colspan="3"| [[Nutrition]]/[[Time|Day]] when eaten as:
 
|-
 
! Raw !! [[Simple meal]] !! [[Nutrient paste meal]]
 
|-
 
|{{#if:{{Q|{{#var: pagename}}|Egg Laying Interval}}|{{#expr:{{Q|{{#var: pagename}}|Eggs Per Clutch Average}}/{{Q|{{#var: pagename}}|Egg Laying Interval}}}}x{{icon small|{{Q|{{#var: pagename}}|Name}} egg (unfert.)}}/[[Time|Day]]}}<!--
 
-->{{#if:{{Q|{{#var: pagename}}|Daily Milk Average}}|{{Q|{{#var: pagename}}|Daily Milk Average}}x{{icon small|Milk}}/[[Time|Day]]}}
 
|{{#if:{{Q|{{#var: pagename}}|Egg Laying Interval}}|{{#expr:{{Q|{{#var: pagename}} egg (unfert.)|Nutrition}}*{{Q|{{#var: pagename}}|Eggs Per Clutch Average}}/{{Q|{{#var: pagename}}|Egg Laying Interval}} * 1.0}}}}{{#if:{{Q|{{#var: pagename}}|Daily Milk Average}}|{{#expr:{{Q|Milk|Nutrition}}*{{Q|{{#var: pagename}}|Daily Milk Average}} * 1.0}}}}
 
|{{#if:{{Q|{{#var: pagename}}|Egg Laying Interval}}|{{#expr:{{Q|{{#var: pagename}} egg (unfert.)|Nutrition}}*{{Q|{{#var: pagename}}|Eggs Per Clutch Average}}/{{Q|{{#var: pagename}}|Egg Laying Interval}} * 1.8}}}}{{#if:{{Q|{{#var: pagename}}|Daily Milk Average}}|{{#expr:{{Q|Milk|Nutrition}}*{{Q|{{#var: pagename}}|Daily Milk Average}} * 1.8}}}}
 
|{{#if:{{Q|{{#var: pagename}}|Egg Laying Interval}}|{{#expr:{{Q|{{#var: pagename}} egg (unfert.)|Nutrition}}*{{Q|{{#var: pagename}}|Eggs Per Clutch Average}}/{{Q|{{#var: pagename}}|Egg Laying Interval}} * 3.0}}}}{{#if:{{Q|{{#var: pagename}}|Daily Milk Average}}|{{#expr:{{Q|Milk|Nutrition}}*{{Q|{{#var: pagename}}|Daily Milk Average}} * 3.0}}}}
 
|}
 
</li><div>
 
 
 
===Market Value Calculated, not set ===
 
{{#ask:[[Calculated Market Value::true]]
 
| limit = 10
 
}}
 
 
 
==Animal DPS==
 
{| class="wikitable sortable"
 
|-
 
! Name !! DPS !! AP
 
|-
 
|Alpaca ||{{True Melee DPS Calculator|Alpaca}} || {{#var:trueAP}}
 
|-
 
|Bison ||{{True Melee DPS Calculator|Bison}} || {{#var:trueAP}}
 
|-
 
| Boomalope||{{True Melee DPS Calculator|Boomalope}} || {{#var:trueAP}}
 
|-
 
| Capybara||{{True Melee DPS Calculator|Capybara}} || {{#var:trueAP}}
 
|-
 
| Caribou||{{True Melee DPS Calculator|Caribou}} || {{#var:trueAP}}
 
|-
 
|Cassowary ||{{True Melee DPS Calculator|Cassowary}} || {{#var:trueAP}}
 
|-
 
|Chicken ||{{True Melee DPS Calculator|Chicken}} || {{#var:trueAP}}
 
|-
 
| Chinchilla||{{True Melee DPS Calculator|Chinchilla}} || {{#var:trueAP}}
 
|-
 
|Cow ||{{True Melee DPS Calculator|Cow}} || {{#var:trueAP}}
 
|-
 
| Deer||{{True Melee DPS Calculator|Deer}} || {{#var:trueAP}}
 
|-
 
| Donkey||{{True Melee DPS Calculator|Donkey}} || {{#var:trueAP}}
 
|-
 
| Dromedary||{{True Melee DPS Calculator|Dromedary}} || {{#var:trueAP}}
 
|-
 
| Duck||{{True Melee DPS Calculator|Duck}} || {{#var:trueAP}}
 
|-
 
| Elephant||{{True Melee DPS Calculator|Elephant}} || {{#var:trueAP}}
 
|-
 
| Elk||{{True Melee DPS Calculator|Elk}} || {{#var:trueAP}}
 
|-
 
|Emu||{{True Melee DPS Calculator|Emu}} || {{#var:trueAP}}
 
|-
 
|Gazelle ||{{True Melee DPS Calculator|Gazelle}} || {{#var:trueAP}}
 
|-
 
|Goat ||{{True Melee DPS Calculator|Goat}} || {{#var:trueAP}}
 
|-
 
|Goose ||{{True Melee DPS Calculator|Goose}} || {{#var:trueAP}}
 
|-
 
|Guinea pig ||{{True Melee DPS Calculator|Guinea pig}} || {{#var:trueAP}}
 
|-
 
|Hare||{{True Melee DPS Calculator|Hare}} || {{#var:trueAP}}
 
|-
 
| Horse||{{True Melee DPS Calculator|Horse}} || {{#var:trueAP}}
 
|-
 
| Ibex||{{True Melee DPS Calculator|Ibex}} || {{#var:trueAP}}
 
|-
 
| Megasloth||{{True Melee DPS Calculator|Megasloth}} || {{#var:trueAP}}
 
|-
 
| Muffalo||{{True Melee DPS Calculator|Muffalo}} || {{#var:trueAP}}
 
|-
 
| Ostrich||{{True Melee DPS Calculator|Ostrich}} || {{#var:trueAP}}
 
|-
 
| Rhinoceros||{{True Melee DPS Calculator|Rhinoceros}} || {{#var:trueAP}}
 
|-
 
| Sheep||{{True Melee DPS Calculator|Sheep}} || {{#var:trueAP}}
 
|-
 
| Snowhare||{{True Melee DPS Calculator|Snowhare}} || {{#var:trueAP}}
 
|-
 
| Squirrel||{{True Melee DPS Calculator|Squirrel}} || {{#var:trueAP}}
 
|-
 
| Turkey||{{True Melee DPS Calculator|Turkey}} || {{#var:trueAP}}
 
|-
 
| Yak||{{True Melee DPS Calculator|Yak}} || {{#var:trueAP}}
 
|-
 
| Alphabeaver||{{True Melee DPS Calculator|Alphabeaver}} || {{#var:trueAP}}
 
|-
 
| Thrumbo||{{True Melee DPS Calculator|Thrumbo}} || {{#var:trueAP}}
 
|-
 
| Boomrat||{{True Melee DPS Calculator|Boomrat}} || {{#var:trueAP}}
 
|-
 
| Grizzly bear||{{True Melee DPS Calculator|Grizzly bear}} || {{#var:trueAP}}
 
|-
 
| Human||{{True Melee DPS Calculator|Human}} || {{#var:trueAP}}
 
|-
 
| Husky||{{True Melee DPS Calculator|Husky}} || {{#var:trueAP}}
 
|-
 
| Iguana||{{True Melee DPS Calculator|Iguana}} || {{#var:trueAP}}
 
|-
 
| Labrador retriever||{{True Melee DPS Calculator|Labrador retriever}} || {{#var:trueAP}}
 
|-
 
| Megascarab||{{True Melee DPS Calculator|Megascarab}} || {{#var:trueAP}}
 
|-
 
| Megaspider||{{True Melee DPS Calculator|Megaspider}} || {{#var:trueAP}}
 
|-
 
| Monkey||{{True Melee DPS Calculator|Monkey}} || {{#var:trueAP}}
 
|-
 
| Pig||{{True Melee DPS Calculator|Pig}} || {{#var:trueAP}}
 
|-
 
| Polar bear||{{True Melee DPS Calculator|Polar bear}} || {{#var:trueAP}}
 
|-
 
| Spelopede||{{True Melee DPS Calculator|Spelopede}} || {{#var:trueAP}}
 
|-
 
| Raccoon||{{True Melee DPS Calculator|Raccoon}} || {{#var:trueAP}}
 
|-
 
| Rat||{{True Melee DPS Calculator|Rat}} || {{#var:trueAP}}
 
|-
 
| Tortoise||{{True Melee DPS Calculator|Tortoise}} || {{#var:trueAP}}
 
|-
 
| Wild boar||{{True Melee DPS Calculator|Wild boar}} || {{#var:trueAP}}
 
|-
 
|Yorkshire terrier ||{{True Melee DPS Calculator|Yorkshire terrier}} || {{#var:trueAP}}
 
|-
 
| Arctic fox||{{True Melee DPS Calculator|Arctic fox}} || {{#var:trueAP}}
 
|-
 
| Arctic wolf||{{True Melee DPS Calculator|Arctic wolf}} || {{#var:trueAP}}
 
|-
 
| Cat||{{True Melee DPS Calculator|Cat}} || {{#var:trueAP}}
 
|-
 
| Cobra||{{True Melee DPS Calculator|Cobra}} || {{#var:trueAP}}
 
|-
 
| Cougar||{{True Melee DPS Calculator|Cougar}} || {{#var:trueAP}}
 
|-
 
| Fennec fox||{{True Melee DPS Calculator|Fennec fox}} || {{#var:trueAP}}
 
|-
 
| Lynx||{{True Melee DPS Calculator|Lynx}} || {{#var:trueAP}}
 
|-
 
| Panther||{{True Melee DPS Calculator|Panther}} || {{#var:trueAP}}
 
|-
 
| Red fox||{{True Melee DPS Calculator|Red fox}} || {{#var:trueAP}}
 
|-
 
| Timber wolf||{{True Melee DPS Calculator|Timber wolf}} || {{#var:trueAP}}
 
|-
 
| Warg||{{True Melee DPS Calculator|Warg}} || {{#var:trueAP}}
 
|-
 
| Barkskin||{{True Melee DPS Calculator|Barkskin}} || {{#var:trueAP}}
 
|-
 
| Berrymaker||{{True Melee DPS Calculator|Berrymaker}} || {{#var:trueAP}}
 
|-
 
| Carrier||{{True Melee DPS Calculator|Carrier}} || {{#var:trueAP}}
 
|-
 
| Clawer||{{True Melee DPS Calculator|Clawer}} || {{#var:trueAP}}
 
|-
 
| Gaumaker||{{True Melee DPS Calculator|Gaumaker}} || {{#var:trueAP}}
 
|-
 
| Immature dryad||{{True Melee DPS Calculator|Immature dryad}} || {{#var:trueAP}}
 
|-
 
| Medicinemaker||{{True Melee DPS Calculator|Medicinemaker}} || {{#var:trueAP}}
 
|-
 
| Woodmaker||{{True Melee DPS Calculator|Woodmaker}} || {{#var:trueAP}}
 
|-
 
| Centipede||{{True Melee DPS Calculator|Centipede}} || {{#var:trueAP}}
 
|-
 
| Lancer||{{True Melee DPS Calculator|Lancer}} || {{#var:trueAP}}
 
|-
 
| Pikeman||{{True Melee DPS Calculator|Pikeman}} || {{#var:trueAP}}
 
|-
 
| Scyther||{{True Melee DPS Calculator|Scyther}} || {{#var:trueAP}}
 
|-
 
| Termite||{{True Melee DPS Calculator|Termite}} || {{#var:trueAP}}
 
|-
 
 
 
|}
 
  
 
==Weapon Table==
 
==Weapon Table==
Line 834: Line 549:
 
| {{Q|{{#var:currentweapon|}}|Market Value Base}}
 
| {{Q|{{#var:currentweapon|}}|Market Value Base}}
 
|-
 
|-
|}
+
}}
  
  
Line 871: Line 586:
  
 
==Asks==
 
==Asks==
{{#ask: [[Name::!~*spot]] [[Name::!~*meat]] [[Type::!Plant]] [[Type::!Animal]] [[Type2::!Egg]]
 
| limit = 2
 
| sort = Type, Type2, Name
 
}}
 
  
{{#ask: [[~*rifle]] [[Modification date::+]]}}
+
{{#ask: [[Resource 1::+]]
 
 
{{#ask: [[Name::Fine carpet||Gold tile||Silver tile||Fine stone tile||Hex tile||Spikecore plates||Totemic boards||Morbid stone tile||Spikecore stone tile||Totemic stone tile||Morbid carpet||Hex carpet||Mindbend carpet]]}}
 
 
 
{{#ask: [[Category:Fine floor]]}}
 
 
 
{{#ask: [[Type::Buildings]]}}
 
 
 
{{#ask: [[sowTags::~*Decorative*]] [[sowTags::!~*DecorativeTree*]]}}
 
 
 
{{#ask:[[Category:Stone Blocks]]
 
|mainlabel=Material
 
|?Description
 
|?Max Hit Points Factor=HP Factor
 
|?Beauty Offset
 
|?Beauty Factor
 
|?Work To Build Factor
 
|?Work To Make Factor
 
|?Market Value Base=Market Value
 
|class=sortable c_01 text-center table
 
}}
 
 
 
{{#ask: [[Resource 1::+]] [[:+]]
 
 
| ?Required Research
 
| ?Required Research
 
| ?Type
 
| ?Type
Line 906: Line 595:
 
}}
 
}}
  
{{#ask: [[Type2::Ruins]]
 
| ?Image#32px
 
| ? = Building
 
| limit=5
 
}}
 
  
 
{{#if: {{#pos: {{Q|Corset|Category}} | Royalty}}| {{Check}} | {{Cross}} }}
 
{{#if: {{#pos: {{Q|Corset|Category}} | Royalty}}| {{Check}} | {{Cross}} }}
Line 932: Line 616:
 
<div style='-webkit-column-count: {{{columns|1}}}; -moz-column-count: {{{columns|1}}}; column-count: {{{columns|1}}}'>
 
<div style='-webkit-column-count: {{{columns|1}}}; -moz-column-count: {{{columns|1}}}; column-count: {{{columns|1}}}'>
 
{{#ask:
 
{{#ask:
   [[Name::~*econ*]] OR [[Name::~*ataphract*]] OR [[Name::~*arine*]]
+
   [[Name::~*econ*]] OR [[Name::~*ataphract*]] or [[Name::~*arine*]]
<!--{{{query|}}}-->
+
 {{{query|}}}
 
| ?# = Name
 
| ?# = Name
 
| ?Image
 
| ?Image
Line 1,063: Line 747:
 
*'''All items of Excellent Quality:''' Marine armor is significant superior to a devilstrand duster and flak vest and superior to both hyperweave and thrumbofur duster and flak pairings for all weapons in the game.
 
*'''All items of Excellent Quality:''' Marine armor is significant superior to a devilstrand duster and flak vest and superior to both hyperweave and thrumbofur duster and flak pairings for all weapons in the game.
 
*'''All items of Masterwork or Legendary Quality:''' Marine armor is significant superior to a devilstrand, hyperweave and thrumbofur duster and flak pairings for all weapons in the game.
 
*'''All items of Masterwork or Legendary Quality:''' Marine armor is significant superior to a devilstrand, hyperweave and thrumbofur duster and flak pairings for all weapons in the game.
 
  
 
<noinclude>[[Category: Harakoni page]]</noinclude>
 
<noinclude>[[Category: Harakoni page]]</noinclude>
 
== Table test ==
 
 
<div class="usermessage mw-customtoggle-CustomNameIJustThoughtUp">Click here to toggle the table.</div>
 
 
{| class="wikitable sortable"
 
|-
 
! Header text !! Header text <th class="mw-collapsible mw-collapsed" id="mw-customcollapsible-CustomNameIJustThoughtUp">I'm the mw-collapsible cell content!</th>
 
|-
 
| Example || Example <td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-CustomNameIJustThoughtUp">I'm the mw-collapsible cell content!</td>
 
|-
 
| Example || Example <td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-CustomNameIJustThoughtUp">I'm the mw-collapsible cell content!</td>
 
|-
 
| Example || Example <td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-CustomNameIJustThoughtUp">I'm the mw-collapsible cell content!</td>
 
|}
 
 
<div class="usermessage mw-customtoggle-myTable">Click here to toggle the table.</div>
 
 
{| class="wikitable sortable mw-collapsible" id="mw-customcollapsible-myTable"
 
! Hello
 
! World
 
|-
 
| Content
 
| Goes
 
|-
 
| In
 
| Here
 
|}
 
{| class="wikitable sortable mw-collapsible mw-collapsed" id="mw-customcollapsible-myTable"
 
! Hello
 
! World
 
|-
 
| Content
 
| Goes
 
|-
 
| In
 
| Here
 
|}
 
<div style="clear:both"></div>
 
 
== Research ==
 
{| {{STDT| sortable c_07 text-center}}
 
! Name
 
! Description
 
! Base cost
 
! Industrial start cost
 
! Tribal start cost
 
! Required Research
 
! Required Research Bench & Addon
 
 
|- id="Complex clothing"
 
! Complex clothing
 
| ''Tailor complicated [[Clothing|garments]] like [[pants]], [[duster]]s, and [[cowboy hat]]s.''
 
----
 
{| class="mw-collapsible mw-collapsed wikitable"
 
|+ style=white-space:nowrap | The following are unlocked by this research:
 
|-
 
! {{#ask: [[Required Research::Complex clothing]] [[:+]] | ?Image}}
 
|}
 
| 600
 
| 600 {{ref label|Classic Start|B}}
 
| 900
 
| None
 
| Simple
 
 
|- id="Complex clothing"
 
! Complex clothing
 
| ''Tailor complicated [[Clothing|garments]] like [[pants]], [[duster]]s, and [[cowboy hat]]s.''
 
----
 
The following are unlocked by this research: <span class="mw-collapsible mw-collapsed">{{#ask: [[Required Research::Complex clothing]] [[:+]]}}</span>
 
| 600
 
| 600 {{ref label|Classic Start|B}}
 
| 900
 
| None
 
| Simple
 
 
|- id="Complex clothing"
 
! Complex clothing
 
| ''Tailor complicated [[Clothing|garments]] like [[pants]], [[duster]]s, and [[cowboy hat]]s.''
 
----
 
The following are unlocked by this research: {{#ask: [[Required Research::Complex clothing]] [[:+]]}}
 
| 600
 
| 600 {{ref label|Classic Start|B}}
 
| 900
 
| None
 
| Simple
 
 
|- id="Complex clothing"
 
! Complex clothing
 
| ''Tailor complicated [[Clothing|garments]] like [[pants]], [[duster]]s, and [[cowboy hat]]s.''
 
----
 
For a full list of what is unlocked by this research see {{#ask: [[Required Research::IEDs]] | ?Type | ?Type2 | sort = From DLC, Type, Type2, Name | limit = 0| searchlabel = here}}.
 
| 600
 
| 600 {{ref label|Classic Start|B}}
 
| 900
 
| None
 
| Simple
 
 
|- id="Complex clothing"
 
! Complex clothing
 
| ''Tailor complicated [[Clothing|garments]] like [[pants]], [[duster]]s, and [[cowboy hat]]s.''
 
| 600
 
| 600 {{ref label|Classic Start|B}}
 
| 900
 
| None
 
| Simple
 
|}
 
 
== Reminder ==
 
<span title="This is the hover text" style="border-bottom:1px dotted">This is the inline text</span>
 
 
<abbr title="abbreviation" tabindex="0">abbr</abbr> in it.
 

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