Editing User:Harakoni/Sandbox

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 4: Line 4:
 
https://www.mediawiki.org/wiki/Manual:Purge
 
https://www.mediawiki.org/wiki/Manual:Purge
  
<span style="font-size: small; border: 0.2em solid; border-color: #DDD #BBB #BBB #DDD; padding: 0 0.4em; background: #EEE; white-space: nowrap; border-radius: 2px;">*</span>
+
== Animal infobox builder test ==
 +
{{#invoke:DefInfo|query|Races|Hare|description}}
  
== Player created pawns ==
 
{| {{STDT| sortable c_17}}
 
! Pawn name !! Title <br/> (Short Title) !! Description !! Skill Modifications !! Work types !! Traits !! Tribal !! Outlander !! Pirate !! Offworld !! Outsider !! Imperial<br>Common !! Imperial<br>Fighter !! Imperial<br>Royal !! Bodytype
 
|- id="James Grey"
 
! rowspan=2 | James 'Doc' Grey<br>[[File:Male.png|frameless|32px]]<br>[[File:Crown.png|24px|frameless|Pirate King - Can be a faction leader]]
 
! Fallen prodigy <br/> (Prodigy)
 
| | [PAWN_nameDef] was born on a glitterworld falling into chaos. [PAWN_possessive] father was killed in action.
 
  
[PAWN_pronoun] struggled for a scholarship at Utmaior Academy and had to prove [PAWN_possessive] right to be there. A child genius, [PAWN_pronoun] was bullied as a charity case and couldn't make friends with the other kids.
+
Questions for Dr Strangelove:
|
+
*How would I go about getting the AnimalAdult number from lifeStageAges
* [[Construction]]: {{+|2}}
+
*How do I get all the different attacks when they're not numbered? Both how do I test for their existiance and then how do I get the data from it.  
* [[Plants]]: {{+|2}}
+
*How do I get litter size?
* [[Intellectual]]: {{+|5}}
+
*tradeTags returns as table?
* [[Medicine]]: {{+|3}}
+
Questions for me:
* [[Crafting]]: {{+|2}}
+
*How do I convert diet into wiki legible - just use a switch?
|
+
*Even if I get litter size, how do I convert it to wiki readable? Take the largest value, check if its equal to the round 0 version of itself, and then if it isn't +1?
* {{--|Social}}
 
| [[Traits#Too smart|Too smart]]
 
| rowspan=2 | {{Cross}}
 
| rowspan=2 | {{Cross}}
 
| rowspan=2 | {{Check}}
 
| rowspan=2 | {{Cross}}
 
| rowspan=2 | {{Cross}}
 
| rowspan=2 | {{Cross}}
 
| rowspan=2 | {{Cross}}
 
| rowspan=2 | {{Cross}}
 
| rowspan=2 | [[File:Naked Thin south.png|32px|frameless]]
 
|-
 
! Mad scientist <br/> (Scientist)
 
| | Stripped of [PAWN_possessive] life’s work and exiled after [PAWN_possessive] unethical experiments on the survivors of the Callos IX incident were published, [PAWN_nameDef] learned the skills necessary to survive in the outer rim.
 
 
 
Continuing [PAWN_possessive] research with nothing left to lose, [PAWN_pronoun] made minions to carry out the tasks that bored him.  
 
|
 
* [[Intellectual]]: {{+|5}}
 
* [[Shooting]]: {{+|5}}
 
* [[Medicine]]: {{+|4}}
 
* [[Crafting]]: {{+|2}}
 
|
 
* {{--|Hauling}}
 
* {{--|Mining}}
 
| -
 
|- id="Yiyang Jiang"
 
! rowspan=2 | Yiyang 'Mitsuya' Jiang<br>[[File:Male.png|frameless|32px]]/[[File:Female.png|frameless|32px]]
 
! Transfer student <br/> (Student)
 
| A midworld child, [PAWN_nameDef]'s wealthy parents sent [PAWN_objective] to a nearby glitterworld to receive a better education.
 
 
 
[PAWN_nameDef] was a talented student. However, due to [PAWN_possessive] family's wealth, [PAWN_pronoun] never had to do dumb labor.
 
|
 
* [[Intellectual]]: {{+|3}}
 
* [[Social]]: {{+|2}}
 
|
 
* {{--|Dumb labor}}
 
| -
 
| rowspan=2 | {{Cross}}
 
| rowspan=2 | {{Cross}}
 
| rowspan=2 | {{Check}}
 
| rowspan=2 | {{Check}}
 
| rowspan=2 | {{Cross}}
 
| rowspan=2 | {{Cross}}
 
| rowspan=2 | {{Cross}}
 
| rowspan=2 | {{Cross}}
 
| rowspan=2 | [[File:Naked Male south.png|32px|frameless]]/[[File:Naked Female south.png|32px|frameless]]
 
|-
 
! Politician <br/> (Politician)
 
| [PAWN_nameDef] was an activist in a powerful political faction. There [PAWN_pronoun] learned the art of persuasion and speech.
 
 
 
[PAWN_pronoun] had many enemies, so [PAWN_pronoun] took secret courses in shooting and hand-to-hand combat.
 
|
 
* [[Shooting]]: {{+|2}}
 
* [[Melee]]: {{+|2}}
 
* [[Social]]: {{+|5}}
 
|
 
* {{--|Plants}}
 
* {{--|Mining}}
 
| -
 
|-
 
|}
 
  
== Weapon DPS comparator ==
+
{{#vardefine: animalName | Rhinoceros}}
{{#vardefine: y1weapon|Heavy SMG}}
+
<nowiki>{{infobox main|animal|</nowiki>
{{#vardefine: y2weapon|Assault rifle}}
 
{{#vardefine: y3weapon|Chain shotgun}}
 
{{#vardefine: y4weapon|Minigun}}
 
{{#vardefine: y1quality|Normal}}
 
{{#vardefine: y2quality|Normal}}
 
{{#vardefine: y3quality|Normal}}
 
{{#vardefine: y4quality|Normal}}
 
{{#vardefine: string | {{Weapon DPS Iterator|{{#var: y1weapon}}|{{lc:{{#var: y1quality}}}}|0.98167}} }}
 
{{#vardefine: y | {{#explode: {{#var: string }} | && |1 }} }}
 
{{#vardefine: string | {{Weapon DPS Iterator|{{#var: y2weapon}}|{{lc:{{#var: y2quality}}}}|0.98167}} }}
 
{{#vardefine: x | {{#explode: {{#var: string }} | && |0 }} }}
 
{{#vardefine: y2 | {{#explode: {{#var: string }} | && |1 }} }}
 
{{#vardefine: string | {{Weapon DPS Iterator|{{#var: y3weapon}}|{{lc:{{#var: y3quality}}}}|0.98167}} }}
 
{{#vardefine: y3 | {{#explode: {{#var: string }} | && |1 }} }}
 
{{#vardefine: string | {{Weapon DPS Iterator|{{#var: y4weapon}}|{{lc:{{#var: y4quality}}}}|0.98167}} }}
 
{{#vardefine: y4 | {{#explode: {{#var: string }} | && |1 }} }}
 
{{GraphChart|width=400
 
|height=200
 
|type=line
 
|xGrid=
 
|yGrid=
 
|xAxisTitle=Range (Cells)
 
|xAxisMin = 0
 
|xAxisMax = 38
 
|yAxisMin = 1
 
|yAxisMax = {{#ifeq: {{Q|{{{1|}}}|Maximum DPS}}|100|100|30}}
 
|yAxisTitle= DPS
 
|x= {{#var: x}}
 
|y1= {{#var: y}}
 
|y2= {{#var: y2}}
 
|y3= {{#var: y3}}
 
|y4= {{#var: y4}}
 
|y1Title = 1. {{#var: y1quality}} {{#var: y1weapon}}
 
|y2Title = 2. {{#var: y2quality}} {{#var: y2weapon}}
 
|y3Title = 3. {{#var: y3quality}} {{#var: y3weapon}}
 
|y4Title = 4. {{#var: y4quality}} {{#var: y4weapon}}
 
|legend=Legend
 
}}
 
  
== Tradeable items ==
+
|name = {{#var: animalName}}
{{#ask: [[Market Value Base::>15]] [[Type::!Animal]] [[Type2::!Armor]] [[Type2::!Clothing]] [[Type2::!Medicine]] [[Type2::!Weapons]] [[Type::!Drug]] | ?Market Value Base | ?Type |?Type2 | limit =500 | sort = Type, Type2}}
 
  
==Nutrition math sanity check==
+
|image = Rhinoceros.png
Assuming an arbitrarily large number of females all serviced by one male, nutritional efficiency per offspring assuming they're slaughtered as an adult can be summarized as:
 
<pre>
 
Food produced/Food consumed
 
where:
 
Food consumed = Food consumed to raise 1 animal to adulthood = Food eaten as baby + food eaten as juvenile + food eaten by mother during gestation - food created by mother during gestation
 
Food produced = Food produced by slaughtering that animal = adult meat yield * 0.05
 
</pre>
 
  
Cow:
+
|description = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|description}}
{{#expr: (60*{{Q|Cow|Juvenile Age}}*0.4*{{Q|Cow|Base Hunger Rate}}*1.6) + (60*({{Q|Cow|Maturity Age}}-{{Q|Cow|Juvenile Age}})*0.75*{{Q|Cow|Base Hunger Rate}}*1.6) + ({{Q|Cow|Gestation Period Days}}*{{Q|Cow|Base Hunger Rate}}*1.6) - ({{Q|Cow|Gestation Period Days}}*{{Q|Milk|Nutrition}}*{{Q|Cow|Milk Amount}}/{{Q|Cow|Milking Interval Days}})}}
 
  
for
+
|type = Animals
{{#expr: {{Q|Cow|Meat Yield}}*0.05}}
 
  
Horse
+
|type2 = Wild
{{#expr: (60*{{Q|Horse|Juvenile Age}}*0.4*{{Q|Horse|Base Hunger Rate}}*1.6) + (60*({{Q|Horse|Maturity Age}}-{{Q|Horse|Juvenile Age}})*0.75*{{Q|Horse|Base Hunger Rate}}*1.6) + ({{Q|Horse|Gestation Period Days}}*{{Q|Horse|Base Hunger Rate}}*1.6)}}
 
  
for
+
|bodysize = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|baseBodySize}}
{{#expr: {{Q|Horse|Meat Yield}}*0.05}}
 
  
== Banner consistency ==
+
|healthscale = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|baseHealthScale}}
<!--
 
{{Spoiler}}
 
{{Humour}}
 
{{Royalty}}
 
{{Ideology}}
 
{{Biotech}}
 
{{Console}}
 
{{Impressive}}
 
{{Pp-template}}
 
{{Page Under Construction}}
 
{{Obsolete}}
 
{{Delete}}
 
{{Image wanted}}
 
{{Merge}}
 
{{Move}}
 
{{Split}}
 
{{Recode}}
 
{{Rewrite}}
 
{{Stub}}
 
{{Documentation wanted}}
 
{{Safe to delete}}
 
{{Improvement}}
 
-->
 
  
== Operations ==
+
|movespeed = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|MoveSpeed}}
{| {{STDT| c_10}}
 
! Operation !! Description !! Operation Success Rate Multiplier (%) !!  Violation !! Anesthetize !! XP Factor !!  Work !! Medicine required !! Skill required
 
|-
 
! Administer ''[[Drugs|Drug]]''
 
| In-game description
 
----
 
Mechanical desc
 
| ''Can't fail'' ||  Violation || Anesthetize || XP Factor || {{Ticks|9999999999}} || Medicine required || Skill required
 
|-
 
  
 +
|attack1dmg = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|baseBodySize}}
  
! [[Anesthetic|Anesthetize]]
+
|attack1type = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|baseBodySize}}
| ''Render a creature unconscious by administering general anesthetic.''
 
----
 
Mechanical desc
 
| 200 ||  Violation || {{Check}} || 16x || {{Ticks|0}} || {{Icon Small|Herbal medicine||1}} || -
 
|-
 
  
 +
|attack1part = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|baseBodySize}}
  
! Euthanize by cut
+
|attack1cool = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|baseBodySize}}
| ''Euthanize a creature by cutting.''
 
----
 
Mechanical desc
 
| 500 || {{Check}} || Anesthetize || 16 || {{Ticks|500}} || {{Icon Small|Herbal medicine||1}} || Skill required
 
|-
 
  
 +
|attack2dmg = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|baseBodySize}}
  
! Remove (''[[Artificial body part]]'')
+
|attack2type = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|baseBodySize}}
| In-game description
 
----
 
Mechanical desc
 
| 120 ||  {{Check}} || Anesthetize || 16 || {{Ticks|2500}} || {{Icon Small|Herbal medicine||1}} || [[Medical]] 5
 
|-
 
  
! Install (''[[Body Parts|body part]]'')
+
|attack2part = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|baseBodySize}}
| In-game description
 
----
 
Mechanical desc
 
| 120 ||  Violation || Anesthetize || XP Factor || {{Ticks|2500}} || {{Icon Small|Herbal medicine||2}} || [[Medical]] 5
 
|-
 
  
 +
|attack2cool = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|baseBodySize}}
  
! Harvest (''[[Body Parts|body part]]'')
+
|leathername = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|leatherDef}}
| ''Remove a body part.''
 
----
 
Mechanical desc
 
| 120 ||  Violation || Anesthetize || 16 ||  {{Ticks|2000}} || {{Icon Small|Herbal medicine||1}} || -
 
|-
 
  
 +
|leatheryield = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|LeatherAmount}}
  
! Terminate [[pregnancy]] {{BiotechIcon}}
+
|manhunter = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|manhunterOnDamageChance}}
| Terminate the pregnancy of an animal or human.
 
----
 
Mechanical desc
 
  
2% death on fail chance
+
|manhuntertame = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|manhunterOnTameFailChance}}
| 200 ||  {{Check}} || Anesthetize || XP Factor || {{Ticks|1500}} || {{Icon Small|Herbal medicine||2}} || Skill required
 
|-
 
  
 +
|hungerrate = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|baseHungerRate}}
  
! Extract [[ovum]] for IVF {{BiotechIcon}}
+
|diet = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|foodType}}
| ''Extract an ovum into a storage capsule. It can then be fertilized by a man, and finally implanted into a mother to start a pregnancy.''
 
----
 
Mechanical desc
 
Requires Fertility proceedures researched
 
must be 15+
 
Mst be fertile
 
must be female
 
| 500 ||  {{Check}} || Anesthetize || XP Factor || {{Ticks|500}} || {{Icon Small|Herbal medicine||1}} || Skill required
 
|-
 
  
 +
|trainable = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|trainability}}
  
! Implant [[embryo]] {{BiotechIcon}}
+
|wildness = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|wildness}}
| In-game description
 
----
 
Mechanical desc
 
| 500 ||  {{Check}} || Anesthetize || XP Factor || {{Ticks|500}} || {{Icon Small|Herbal medicine||1}} || Skill required
 
|-
 
  
 +
|gestation = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|gestationPeriodDays}}
  
! Extract hemogen pack
+
|offspring = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|litterSizeCurve}}
| ''Extract a hemogen pack from the target. The operation will fail to produce a hemogen pack if the target does not have enough blood. <br> Hemogen packs can be administered to others to reduce blood loss or to satiate those who feed on blood.''
 
----
 
* Creates {{Icon Small|Hemogen pack||1}} [[hemogen pack]]
 
* Increases target [[blood loss]] by {{++|45%}}
 
| Chance ||  {{Check}} || {{Cross}} || 2x || {{Ticks|500}} || - || -
 
|-
 
  
 +
|maturityage = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|lifeStageAges}}
  
! Implant xenogerm
+
|marketvalue = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|MarketValue}}
| ''Implant a xenogerm into a patient. This replaces any previous xenogerm they may have had.''
 
----
 
Mechanical desc
 
| Chance ||  {{Check}} || Anesthetize || XP Factor || {{Ticks|2000}} || {{Icon Small|Herbal medicine||4}} || -
 
|-
 
  
 +
|lifespan = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|lifeExpectancy}}
  
! Perform tubal ligation
+
|massadult = {{#expr: {{#invoke:DefInfo|query|Races|{{#var: animalName}}|baseBodySize}}*60}}
| In-game description
 
----
 
Mechanical desc
 
| Chance || Violation || Anesthetize || XP Factor || {{Ticks|9999999999}} || Medicine required || Skill required
 
|-
 
  
 +
|min comfortable temperature = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|ComfyTemperatureMin}}
  
! Perform vasectomy
+
|max comfortable temperature = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|ComfyTemperatureMax}}
| In-game description
 
----
 
Mechanical desc
 
| Chance ||  Violation || Anesthetize || XP Factor || {{Ticks|9999999999}} || Medicine required || Skill required
 
|-
 
  
 +
|tradeTags = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|tradeTags}}
  
! Reverse vasectomy
+
|page verified for version = {{Current Version}}
| In-game description
 
----
 
Mechanical desc
 
| Chance ||  Violation || Anesthetize || XP Factor || {{Ticks|9999999999}} || Medicine required || Skill required
 
|-
 
  
 
+
}}
! Implant IUD
 
| In-game description
 
----
 
Mechanical desc
 
| Chance ||  Violation || Anesthetize || XP Factor || {{Ticks|9999999999}} || Medicine required || Skill required
 
|-
 
 
 
 
 
! Remove IUD
 
| In-game description
 
----
 
Mechanical desc
 
| Chance ||  Violation || Anesthetize || XP Factor || {{Ticks|9999999999}} || Medicine required || Skill required
 
|-
 
 
 
 
 
! Blood transfusion
 
| In-game description
 
----
 
Mechanical desc
 
| Chance ||  Violation || Anesthetize || XP Factor || {{Ticks|9999999999}} || Medicine required || Skill required
 
|-
 
 
 
 
 
! Excise carcinoma
 
| In-game description
 
----
 
Mechanical desc
 
| Chance ||  Violation || Anesthetize || XP Factor || {{Ticks|9999999999}} || Medicine required || Skill required
 
|-
 
 
 
 
 
! Cure [[scaria]]
 
| This special medical operation cures scaria.
 
----
 
Mechanical desc
 
| Chance ||  Violation || Anesthetize || 16 || {{Ticks|4500}} || {{Icon Small|Medicine||3}} || [[Medical]] 8
 
|-
 
 
 
 
 
! Sterilize
 
| ''Sterilize a creature so it can no longer reproduce.''
 
----
 
Mechanical desc
 
 
 
surgeryIgnoreEnvironment true
 
 
 
| Chance ||  {{Check}} || Anesthetize || 16 || {{Ticks|500}} || Medicine required || [[Medical]] 3
 
|-
 
 
 
 
 
! Cure [[blood rot]]{{RoyaltyIcon}}
 
| ''This special medical operation cures blood rot by a massive infusion of bacteriophage mechanites.''
 
----
 
Mechanical desc
 
| Chance ||  {{Cross}} || Anesthetize || 16 || {{Ticks|2000}} || {{Icon Small|Glitterworld medicine||10}} || [[Medical]] 5
 
|-
 
 
 
 
 
! Anti-[[abasia]] mechanite infusion{{RoyaltyIcon}}
 
| ''This special medical operation uses a massive dose of mechanites to saturate brain tissue and execute a coordinated restructure of neural activity without damaging the brain. It permanently cures a patient's abasia-induced paralysis, but consumes a large amount of glitterworld medicine.''
 
----
 
Mechanical desc
 
| Chance ||  {{Cross}} || Anesthetize || XP Factor || {{Ticks|2000}} || {{Icon Small|Glitterworld medicine||10}} || [[Medical]] 5
 
|-
 
|-
 
|}
 
  
 
==Loop==
 
==Loop==
Line 370: Line 96:
  
 
== remove linkng==
 
== remove linkng==
{{#vardefine:linkingtest | [[Knife]] }}
+
{{#vardefine:linkingtest | [[100]] }}
  
 
{{#var:linkingtest}}
 
{{#var:linkingtest}}
Line 378: Line 104:
 
{{#replace:{{#explode:{{#var:linkingtest}}|{{!}}|1}}|]|}}
 
{{#replace:{{#explode:{{#var:linkingtest}}|{{!}}|1}}|]|}}
  
{{#replace:{{#explode: [[Knife]] |{{!}}|1}}|]|}}
+
{{#replace:{{#explode: [[100]] |{{!}}|1}}|]|}}
  
 
==MBOX==
 
==MBOX==
Line 426: Line 152:
  
 
*[[Persona plasmasword|{{#ifexist:Persona plasmasword|<span style="color:FFEE1D;">This page exists.</span>|This page does not exist.}}]]
 
*[[Persona plasmasword|{{#ifexist:Persona plasmasword|<span style="color:FFEE1D;">This page exists.</span>|This page does not exist.}}]]
*[[Test Broken Link|{{#ifexist:Test Broken Link|<span style="color:FFEE1D;">This page exists.</span>|This page does not exist.}}]]
+
*[[Persona fishstick|{{#ifexist:Persona fishstick|<span style="color:FFEE1D;">This page exists.</span>|This page does not exist.}}]]
 
 
== Animal nutrition table ==
 
<div><li style="display: inline-table;"> {{#vardefine: pagename|Cow}}
 
{| {{STDT| c_08 text-center}}
 
! rowspan="2"|Products !! colspan="3"| [[Nutrition]]/[[Time|Day]] when eaten as:
 
|-
 
! Raw !! [[Simple meal]] !! [[Nutrient paste meal]]
 
|-
 
|{{#if:{{Q|{{#var: pagename}}|Egg Laying Interval}}|{{#expr:{{Q|{{#var: pagename}}|Eggs Per Clutch Average}}/{{Q|{{#var: pagename}}|Egg Laying Interval}}}}x{{icon small|{{Q|{{#var: pagename}}|Name}} egg (unfert.)}}/[[Time|Day]]}}<!--
 
-->{{#if:{{Q|{{#var: pagename}}|Daily Milk Average}}|{{Q|{{#var: pagename}}|Daily Milk Average}}x{{icon small|Milk}}/[[Time|Day]]}}
 
|{{#if:{{Q|{{#var: pagename}}|Egg Laying Interval}}|{{#expr:{{Q|{{#var: pagename}} egg (unfert.)|Nutrition}}*{{Q|{{#var: pagename}}|Eggs Per Clutch Average}}/{{Q|{{#var: pagename}}|Egg Laying Interval}} * 1.0}}}}{{#if:{{Q|{{#var: pagename}}|Daily Milk Average}}|{{#expr:{{Q|Milk|Nutrition}}*{{Q|{{#var: pagename}}|Daily Milk Average}} * 1.0}}}}
 
|{{#if:{{Q|{{#var: pagename}}|Egg Laying Interval}}|{{#expr:{{Q|{{#var: pagename}} egg (unfert.)|Nutrition}}*{{Q|{{#var: pagename}}|Eggs Per Clutch Average}}/{{Q|{{#var: pagename}}|Egg Laying Interval}} * 1.8}}}}{{#if:{{Q|{{#var: pagename}}|Daily Milk Average}}|{{#expr:{{Q|Milk|Nutrition}}*{{Q|{{#var: pagename}}|Daily Milk Average}} * 1.8}}}}
 
|{{#if:{{Q|{{#var: pagename}}|Egg Laying Interval}}|{{#expr:{{Q|{{#var: pagename}} egg (unfert.)|Nutrition}}*{{Q|{{#var: pagename}}|Eggs Per Clutch Average}}/{{Q|{{#var: pagename}}|Egg Laying Interval}} * 3.0}}}}{{#if:{{Q|{{#var: pagename}}|Daily Milk Average}}|{{#expr:{{Q|Milk|Nutrition}}*{{Q|{{#var: pagename}}|Daily Milk Average}} * 3.0}}}}
 
|}
 
</li><div>
 
 
 
===Market Value Calculated, not set ===
 
{{#ask:[[Calculated Market Value::true]]
 
| limit = 10
 
}}
 
 
 
==Animal DPS==
 
{| class="wikitable sortable"
 
|-
 
! Name !! DPS !! AP
 
|-
 
|Alpaca ||{{True Melee DPS Calculator|Alpaca}} || {{#var:trueAP}}
 
|-
 
|Bison ||{{True Melee DPS Calculator|Bison}} || {{#var:trueAP}}
 
|-
 
| Boomalope||{{True Melee DPS Calculator|Boomalope}} || {{#var:trueAP}}
 
|-
 
| Capybara||{{True Melee DPS Calculator|Capybara}} || {{#var:trueAP}}
 
|-
 
| Caribou||{{True Melee DPS Calculator|Caribou}} || {{#var:trueAP}}
 
|-
 
|Cassowary ||{{True Melee DPS Calculator|Cassowary}} || {{#var:trueAP}}
 
|-
 
|Chicken ||{{True Melee DPS Calculator|Chicken}} || {{#var:trueAP}}
 
|-
 
| Chinchilla||{{True Melee DPS Calculator|Chinchilla}} || {{#var:trueAP}}
 
|-
 
|Cow ||{{True Melee DPS Calculator|Cow}} || {{#var:trueAP}}
 
|-
 
| Deer||{{True Melee DPS Calculator|Deer}} || {{#var:trueAP}}
 
|-
 
| Donkey||{{True Melee DPS Calculator|Donkey}} || {{#var:trueAP}}
 
|-
 
| Dromedary||{{True Melee DPS Calculator|Dromedary}} || {{#var:trueAP}}
 
|-
 
| Duck||{{True Melee DPS Calculator|Duck}} || {{#var:trueAP}}
 
|-
 
| Elephant||{{True Melee DPS Calculator|Elephant}} || {{#var:trueAP}}
 
|-
 
| Elk||{{True Melee DPS Calculator|Elk}} || {{#var:trueAP}}
 
|-
 
|Emu||{{True Melee DPS Calculator|Emu}} || {{#var:trueAP}}
 
|-
 
|Gazelle ||{{True Melee DPS Calculator|Gazelle}} || {{#var:trueAP}}
 
|-
 
|Goat ||{{True Melee DPS Calculator|Goat}} || {{#var:trueAP}}
 
|-
 
|Goose ||{{True Melee DPS Calculator|Goose}} || {{#var:trueAP}}
 
|-
 
|Guinea pig ||{{True Melee DPS Calculator|Guinea pig}} || {{#var:trueAP}}
 
|-
 
|Hare||{{True Melee DPS Calculator|Hare}} || {{#var:trueAP}}
 
|-
 
| Horse||{{True Melee DPS Calculator|Horse}} || {{#var:trueAP}}
 
|-
 
| Ibex||{{True Melee DPS Calculator|Ibex}} || {{#var:trueAP}}
 
|-
 
| Megasloth||{{True Melee DPS Calculator|Megasloth}} || {{#var:trueAP}}
 
|-
 
| Muffalo||{{True Melee DPS Calculator|Muffalo}} || {{#var:trueAP}}
 
|-
 
| Ostrich||{{True Melee DPS Calculator|Ostrich}} || {{#var:trueAP}}
 
|-
 
| Rhinoceros||{{True Melee DPS Calculator|Rhinoceros}} || {{#var:trueAP}}
 
|-
 
| Sheep||{{True Melee DPS Calculator|Sheep}} || {{#var:trueAP}}
 
|-
 
| Snowhare||{{True Melee DPS Calculator|Snowhare}} || {{#var:trueAP}}
 
|-
 
| Squirrel||{{True Melee DPS Calculator|Squirrel}} || {{#var:trueAP}}
 
|-
 
| Turkey||{{True Melee DPS Calculator|Turkey}} || {{#var:trueAP}}
 
|-
 
| Yak||{{True Melee DPS Calculator|Yak}} || {{#var:trueAP}}
 
|-
 
| Alphabeaver||{{True Melee DPS Calculator|Alphabeaver}} || {{#var:trueAP}}
 
|-
 
| Thrumbo||{{True Melee DPS Calculator|Thrumbo}} || {{#var:trueAP}}
 
|-
 
| Boomrat||{{True Melee DPS Calculator|Boomrat}} || {{#var:trueAP}}
 
|-
 
| Grizzly bear||{{True Melee DPS Calculator|Grizzly bear}} || {{#var:trueAP}}
 
|-
 
| Human||{{True Melee DPS Calculator|Human}} || {{#var:trueAP}}
 
|-
 
| Husky||{{True Melee DPS Calculator|Husky}} || {{#var:trueAP}}
 
|-
 
| Iguana||{{True Melee DPS Calculator|Iguana}} || {{#var:trueAP}}
 
|-
 
| Labrador retriever||{{True Melee DPS Calculator|Labrador retriever}} || {{#var:trueAP}}
 
|-
 
| Megascarab||{{True Melee DPS Calculator|Megascarab}} || {{#var:trueAP}}
 
|-
 
| Megaspider||{{True Melee DPS Calculator|Megaspider}} || {{#var:trueAP}}
 
|-
 
| Monkey||{{True Melee DPS Calculator|Monkey}} || {{#var:trueAP}}
 
|-
 
| Pig||{{True Melee DPS Calculator|Pig}} || {{#var:trueAP}}
 
|-
 
| Polar bear||{{True Melee DPS Calculator|Polar bear}} || {{#var:trueAP}}
 
|-
 
| Spelopede||{{True Melee DPS Calculator|Spelopede}} || {{#var:trueAP}}
 
|-
 
| Raccoon||{{True Melee DPS Calculator|Raccoon}} || {{#var:trueAP}}
 
|-
 
| Rat||{{True Melee DPS Calculator|Rat}} || {{#var:trueAP}}
 
|-
 
| Tortoise||{{True Melee DPS Calculator|Tortoise}} || {{#var:trueAP}}
 
|-
 
| Wild boar||{{True Melee DPS Calculator|Wild boar}} || {{#var:trueAP}}
 
|-
 
|Yorkshire terrier ||{{True Melee DPS Calculator|Yorkshire terrier}} || {{#var:trueAP}}
 
|-
 
| Arctic fox||{{True Melee DPS Calculator|Arctic fox}} || {{#var:trueAP}}
 
|-
 
| Arctic wolf||{{True Melee DPS Calculator|Arctic wolf}} || {{#var:trueAP}}
 
|-
 
| Cat||{{True Melee DPS Calculator|Cat}} || {{#var:trueAP}}
 
|-
 
| Cobra||{{True Melee DPS Calculator|Cobra}} || {{#var:trueAP}}
 
|-
 
| Cougar||{{True Melee DPS Calculator|Cougar}} || {{#var:trueAP}}
 
|-
 
| Fennec fox||{{True Melee DPS Calculator|Fennec fox}} || {{#var:trueAP}}
 
|-
 
| Lynx||{{True Melee DPS Calculator|Lynx}} || {{#var:trueAP}}
 
|-
 
| Panther||{{True Melee DPS Calculator|Panther}} || {{#var:trueAP}}
 
|-
 
| Red fox||{{True Melee DPS Calculator|Red fox}} || {{#var:trueAP}}
 
|-
 
| Timber wolf||{{True Melee DPS Calculator|Timber wolf}} || {{#var:trueAP}}
 
|-
 
| Warg||{{True Melee DPS Calculator|Warg}} || {{#var:trueAP}}
 
|-
 
| Barkskin||{{True Melee DPS Calculator|Barkskin}} || {{#var:trueAP}}
 
|-
 
| Berrymaker||{{True Melee DPS Calculator|Berrymaker}} || {{#var:trueAP}}
 
|-
 
| Carrier||{{True Melee DPS Calculator|Carrier}} || {{#var:trueAP}}
 
|-
 
| Clawer||{{True Melee DPS Calculator|Clawer}} || {{#var:trueAP}}
 
|-
 
| Gaumaker||{{True Melee DPS Calculator|Gaumaker}} || {{#var:trueAP}}
 
|-
 
| Immature dryad||{{True Melee DPS Calculator|Immature dryad}} || {{#var:trueAP}}
 
|-
 
| Medicinemaker||{{True Melee DPS Calculator|Medicinemaker}} || {{#var:trueAP}}
 
|-
 
| Woodmaker||{{True Melee DPS Calculator|Woodmaker}} || {{#var:trueAP}}
 
|-
 
| Centipede||{{True Melee DPS Calculator|Centipede}} || {{#var:trueAP}}
 
|-
 
| Lancer||{{True Melee DPS Calculator|Lancer}} || {{#var:trueAP}}
 
|-
 
| Pikeman||{{True Melee DPS Calculator|Pikeman}} || {{#var:trueAP}}
 
|-
 
| Scyther||{{True Melee DPS Calculator|Scyther}} || {{#var:trueAP}}
 
|-
 
| Termite||{{True Melee DPS Calculator|Termite}} || {{#var:trueAP}}
 
|-
 
 
 
|}
 
  
 
==Weapon Table==
 
==Weapon Table==
Line 834: Line 382:
 
| {{Q|{{#var:currentweapon|}}|Market Value Base}}
 
| {{Q|{{#var:currentweapon|}}|Market Value Base}}
 
|-
 
|-
|}
+
}}
  
  
Line 859: Line 407:
 
{{#var:armorlayers|}}
 
{{#var:armorlayers|}}
 
{{#pos:{{#var:armorlayers|}}|Middle}}
 
{{#pos:{{#var:armorlayers|}}|Middle}}
 +
 +
 +
{| {{STDT|sortable c_08 text-center}}
 +
! Name !!  Sharp !! Blunt !! Heat !! HP !! Effects !! Coverage !! data-sort-type="number"| Value {{icon|silver|}}{{ref label|Assumption|A|A}}
 +
|-
 +
! style='text-align: left !important;'| {{Icon Small|Simple helmet|}} Gold [[Simple helmet]]
 +
| {{ #expr: 0.72*0.5*100}}%
 +
| {{ #expr: 0.36*0.5*100}}%
 +
| {{ #expr: 0.36*0.5*100}}%
 +
| {{ #expr: 0.6*80}}
 +
| ''None''
 +
| Head, Left Ear, Right Ear
 +
| {{icon|silver|{{ #expr: 10*146}}}}
 +
|-
 +
|}
 +
:{{note label|Hat|A|A}} Hat includes [[Bowler hat]]s, [[Cowboy hat]], [[Tribal headdress]]es, [[Tuque]]s and [[War veil]]s"
  
 
==Example way to display outdated data page==
 
==Example way to display outdated data page==
Line 871: Line 435:
  
 
==Asks==
 
==Asks==
{{#ask: [[Name::!~*spot]] [[Name::!~*meat]] [[Type::!Plant]] [[Type::!Animal]] [[Type2::!Egg]]
 
| limit = 2
 
| sort = Type, Type2, Name
 
}}
 
 
{{#ask: [[~*rifle]] [[Modification date::+]]}}
 
 
{{#ask: [[Name::Fine carpet||Gold tile||Silver tile||Fine stone tile||Hex tile||Spikecore plates||Totemic boards||Morbid stone tile||Spikecore stone tile||Totemic stone tile||Morbid carpet||Hex carpet||Mindbend carpet]]}}
 
 
{{#ask: [[Category:Fine floor]]}}
 
 
{{#ask: [[Type::Buildings]]}}
 
 
{{#ask: [[sowTags::~*Decorative*]] [[sowTags::!~*DecorativeTree*]]}}
 
 
{{#ask:[[Category:Stone Blocks]]
 
|mainlabel=Material
 
|?Description
 
|?Max Hit Points Factor=HP Factor
 
|?Beauty Offset
 
|?Beauty Factor
 
|?Work To Build Factor
 
|?Work To Make Factor
 
|?Market Value Base=Market Value
 
|class=sortable c_01 text-center table
 
}}
 
 
{{#ask: [[Resource 1::+]] [[:+]]
 
| ?Required Research
 
| ?Type
 
| ?Type2
 
| sort = Required Research, Type, Type2
 
| limit = 500
 
}}
 
 
{{#ask: [[Type2::Ruins]]
 
| ?Image#32px
 
| ? = Building
 
| limit=5
 
}}
 
 
{{#if: {{#pos: {{Q|Corset|Category}} | Royalty}}| {{Check}} | {{Cross}} }}
 
{{#if: {{#pos: {{Q|Warg|Category}} | Royalty}}| {{Check}} | {{Cross}} }}
 
 
 
{| {{STDT|sortable c_03 text-center}}
 
{| {{STDT|sortable c_03 text-center}}
 
! Name !! Stuff amount !! Work To Make !!  Value/Textile
 
! Name !! Stuff amount !! Work To Make !!  Value/Textile
Line 929: Line 449:
 
|-
 
|-
 
|}
 
|}
 +
 +
 +
  
 
<div style='-webkit-column-count: {{{columns|1}}}; -moz-column-count: {{{columns|1}}}; column-count: {{{columns|1}}}'>
 
<div style='-webkit-column-count: {{{columns|1}}}; -moz-column-count: {{{columns|1}}}; column-count: {{{columns|1}}}'>
 
{{#ask:
 
{{#ask:
   [[Name::~*econ*]] OR [[Name::~*ataphract*]] OR [[Name::~*arine*]]
+
   [[Name::~*econ*]] OR [[Name::~*ataphract*]] or [[Name::~*arine*]]
<!--{{{query|}}}-->
+
 {{{query|}}}
 
| ?# = Name
 
| ?# = Name
 
| ?Image
 
| ?Image
Line 961: Line 484:
 
| sort = Production Facility 1
 
| sort = Production Facility 1
 
| columns = 3
 
| columns = 3
| limit = 5
+
| limit = 300
 
}}  
 
}}  
  
Line 976: Line 499:
 
}}
 
}}
  
 
 
 
{{#ask: [[Category:Clothing]] [[Resource 1::+]]
 
{{#ask: [[Category:Clothing]] [[Resource 1::+]]
 
}}
 
}}
 +
  
  
Line 987: Line 509:
  
 
{{#ask: [[Resource 1::Stuff]]
 
{{#ask: [[Resource 1::Stuff]]
 +
| ?Market Value Base
 +
| limit = 499
 
}}
 
}}
 +
 +
{{#ask: [[Category:Weapons]]
 +
| ?Mode
 +
| ?Damage Base
 +
| ?ArmorPenetration
 +
| ?Resources To Make
 +
| limit = 500
 +
}}
 +
  
 
{{#ask: [[Category:Animals]] [[Leather Name::{{lc:{{PAGENAME}}}}]]
 
{{#ask: [[Category:Animals]] [[Leather Name::{{lc:{{PAGENAME}}}}]]
Line 1,005: Line 538:
 
| limit = 100
 
| limit = 100
 
}}
 
}}
 +
 +
{{#ask:[[Resource 1::>]]
 +
| ?Work To Make
 +
| limit = 1
 +
}}
 +
  
 
| format = ul
 
| format = ul
Line 1,064: Line 603:
 
*'''All items of Masterwork or Legendary Quality:''' Marine armor is significant superior to a devilstrand, hyperweave and thrumbofur duster and flak pairings for all weapons in the game.
 
*'''All items of Masterwork or Legendary Quality:''' Marine armor is significant superior to a devilstrand, hyperweave and thrumbofur duster and flak pairings for all weapons in the game.
  
 +
=1.3 UPdates=
 +
==1.3.3066==
 +
* Added debug setting: Never force normal speed.
 +
* Added a Thing category for wool.
 +
* Balanced distant fight points adjustment and pawn combat points.
 +
 +
== Improvements and adjustments: Royalty ==
 +
* High-shields also stop orbital strikes and aerodrone strikes, the same way they stop mortars.
 +
* The bestowing ceremony is now a gathering that everyone can attend.
 +
* Throne speeches have been re-tooled into rituals.
 +
* Neuroquake rebalance:
 +
** Neuroquake lists its duration explicitly in the casting warning message.
 +
** Unconsciousness from casting does not scale with psychic sensitivity.
 +
** Unconsciousness from casting lasts 5 days instead of 3.
 +
** The negative moodlet to friendly bystanders applies whether they are conscious or not and is increased from -10 to -12.
 +
** Casting warmup changed to 12 seconds.
 +
** Neuroquake only drives pawns berserk within a radius of 60, instead of the entire map.
 +
* Updated imperial grenadier to use plain marine armor instead of grenadier armor.
 +
* NPC shuttle pads now always use concrete or paved tiles as flooring.
 +
* Shuttles leave uranium instead of steel when killed.
 +
* Pawns lent to another faction have their wounds tended more competently.
 +
* Refactored shuttles into generic Transport ships. These ships follow a series of jobs which can be controlled by quest logic, UI, and Lords. Transport ships are tracked while flying, loading, unloading, etc.
 +
* Adjusted royal apparel colors. Empire pawns spawn with apparel materials that scale to their social rank.
 +
* Anima tree inspect pane no longer lists duplicates affecting building labels.
 +
 +
==Technical==
 +
* Save games in the load menu are populated asynchronously.
 +
* Most motes have been changed from a Thing to use its own threaded system for increased performance. These are called “Flecks”.
  
<noinclude>[[Category: Harakoni page]]</noinclude>
+
==Bugfixes==
 +
 
 +
* Fix: Smoke doesn’t persist on the map on save load.
 +
* Fix: Error “Key binding conflict: Dev_ChangeSelectedDebugAction and MainTab_Architect are both bound to Tab”.
 +
* Fix: Wimpy noble quest sometimes spawns with 2 manhunting animals.
 +
* Fix: Betraying temporary colonists doesn’t display a timer.
 +
* Fix: Food binging pawns try to eat recreational drugs.
 +
* Fix: Caravan auto-food selector chooses psychoid leaves as plant matter for animals.
 +
* Fix: Trade Caravans will approach the colony Anima tree and shrines as a gathering point for trade, rather than the colony itself if they enter the colony map closer to anima tree.
 +
* Fix: Monument quests aren’t failed after the map is removed.
 +
* Fix: If an animal hauls a corpse to a sarcophagus, it becomes the author of the inscribed artwork.
 +
* Fix: “Build copy” shrine commands sometimes appear white.
 +
* Fix: Alignment issues on some body artwork.
 +
* Fix: Calling a shuttle is blocked when an item blocks its interaction spot.
 +
* Fix: Glow pods cause screen shake when they expire.
 +
* Fix: Setting prisoners’ food restriction to "Nothing" will make colonists feed them ambrosia and beer.
 +
* Fix: Using the “change material” button on weapon info cards does not update stat readout.
 +
* Fix: Projectiles not visible on the first cell of flight.
 +
* Fix: Meals can stack with incompatible ingredients.
 +
* Fix: In peaceful mode, ancient dangers can be generated with hostile mechs.
 +
* Fix: In peaceful mode, refugee quests can have the refugees betray and attack you.
 +
* Fix: Brawler guards can still arrive with ranged weapons.
 +
* Fix: Incorrect relations gain info in prisoner tab during mental break.
 +
* Fix:  If a pawn has no weapon, the hotkey for a melee attack is H. When the pawn is given a melee weapon, the hotkey changes to B.
 +
* Fix: During food binges, sometimes pawns will use recreational drugs.
 +
* Fix: Forbidden items loaded onto the shuttle are automatically unforbidden on unload.
 +
* Fix: Incorrect neuroquake cast time.
 +
* Fix: Animals can try to cheer a patient up unsuccessfully, causing an error.
 +
* Fix: Psychoid leaves, ambrosia, smokeleaf leaves and raw hops can be selected as food for caravans.
 +
* Fix: Stun psycast does not interrupt minigun salvo.
 +
* Fix: Double period in quest text.
 +
* Fix: Typos in backstories.
 +
* Fix: Requested aid would not join in fights (or it would take a long time for them to join) if there were no awake hostiles when the aid spawned.
 +
* Fix: Animals that are assigned to follow during field work wait until the end of their current job to do so.
 +
* Fix: Hospitality refugee quest can fail if the player attempts to arrest a refugee in an aggro mental state.
 +
* Fix: Trade caravans will approach the colony anima tree and shrines as a gathering point for trade, rather than the colony proper if they enter the colony map closer to an anima tree.
 +
* Fix: Anima trees can display negative meditation values.
 +
* Fix: Bestowing quest doesn’t give the correct information if the pawn doesn’t have an assigned throne.
 +
* Fix: Word of Joy counts as a hostile act.
 +
* Fix: Pawn having a mental break on entering a hostile map is drafted.
 +
* Fix: The alphabeaver event will still happen even if the outdoor temperature is below their minimum comfortable temperature.
 +
* Fix: Firefoam IED radius is larger than drawn.
 +
* Fix: Ambush letter doesn’t have all ambush pawns as look targets.
 +
* Fix: Some monument buildings have enclosed floored areas.
 +
* Fix: Changing temperature display mode (C to F) doesn’t update temperature readout immediately.
 +
* Fix: Non-hauler asked to deliver resources gives the wrong message.
 +
* Fix: Lent pawns tended to horribly by the host faction.
 +
* Fix: Anima trees can display negative meditation values.
 +
* Fix: Haul icon remains when stockpile is expanded to include items.
 +
* Fix: Too much honor for Yeoman ceremony : ceremony failed - impossible to gain the yeoman psylevel.
 +
* Fix: Bestower can social fight and die while waiting for ceremony. Don't make the bestower faction hostile if he was guilty.
 +
* Fix: Pawn having a mental break on caravan is drafted upon entering a map.
 +
* Fix: Television viewing area throws NRE if selected near map edge.
 +
* Fix: Bleed rate total does not accurately represent bleed rates on pawns with health scales other than 1.
 +
* Fix: No feedback on anima tree right click if pawn cannot use natural focus or already is max level.
 +
* Fix: Rescue shuttle lands on crashed shuttle and wipes it.
 +
* Fix: Removing a zone with "Shrink zone" designator while the zone is selected leaves the zone's UI open.
 +
* Fix: Typo in tool cabinet description.
 +
* Fix: After disabling a work type, pawns can pick up the same job right after.
  
== Table test ==
+
==Version/1.3.3072==
  
<div class="usermessage mw-customtoggle-CustomNameIJustThoughtUp">Click here to toggle the table.</div>
+
* Having 1 or 2 colonists of a player's original [[ideoligion]] boosts conversion chance for that ideoligion and reduces it for conversions against that ideoligion. This is configurable in difficulty settings. This makes it easier to expand an ideoligion starting from just one person.
 +
* When a pawn is connected to multiple [[gauranlen tree]]s, they prioritize pruning the tree with the biggest difference between desired connection strength and current.
 +
* Tune [[slave]] rebellion chances a bit lower, and reduce the effects of some factors. Slave weapon noticing distance reduced from 10 to 6.9.
 +
* [[Burka]] now covers neck and shoulders.
 +
* [[Gauranlen pod]] sprouts can happen even when no tree connector pawns are present. They will occur roughly every 60 days. Roughly every 30 days for tree connectors. Gauranlen pod sprouts can occur on desert or extreme desert [[biome]]s, but not ice sheet or sea ice.
 +
* Auto-slaughter config allows you to control bonded animal slaughter specifically.
 +
* [[Gauranlen tree]]s heal slowly over time.
 +
* Suspend [[dryads]] currently in cocoons.
 +
* You can no longer change the color of lodgers' apparel if they refuse to change their apparel at all.
 +
* Improvements to [[styling station]] dialog based on feedback.
 +
* Added darker black hair color option. Moved hard-coded hair colors to ColorDefs.
 +
* Fix: Women constantly using the styling station to get a beard that they are not allowed to have.
 +
* Fix: Dryads prioritize rest over drafted follow.
 +
* Fix: Potential NRE when ritual participants target a bed.
 +
* Fix: Pawns can extract [[skull]]s from corpses that have lost their head since designation.
 +
* Fix: Royal titles wanting personal bedrooms don't like love clusters. Bed room owners are now calculated by love cluster rather than pawn relationship pair.
 +
* Fix: Checking all beds instead of just humanlike ones for room owner.
 +
* Fix: Members of a love cluster that have a single bed get "slept alone" thoughts.
 +
* Fix: Couples made of a slave/colonist pair want to sleep together, despite not being able to share a bed.
 +
* Fix: Tattoos add transparency to pawn skin background.
  
{| class="wikitable sortable"
+
==Version/1.3.3074==
|-
 
! Header text !! Header text <th class="mw-collapsible mw-collapsed" id="mw-customcollapsible-CustomNameIJustThoughtUp">I'm the mw-collapsible cell content!</th>
 
|-
 
| Example || Example <td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-CustomNameIJustThoughtUp">I'm the mw-collapsible cell content!</td>
 
|-
 
| Example || Example <td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-CustomNameIJustThoughtUp">I'm the mw-collapsible cell content!</td>
 
|-
 
| Example || Example <td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-CustomNameIJustThoughtUp">I'm the mw-collapsible cell content!</td>
 
|}
 
  
<div class="usermessage mw-customtoggle-myTable">Click here to toggle the table.</div>
 
  
{| class="wikitable sortable mw-collapsible" id="mw-customcollapsible-myTable"
+
* Desired apparel now uses the same faction restrictions as role apparel does. Tribal-Only: War mask, Tribal Headdress. Non-tribal only: Slicecap, Beret. Removed visage mask restriction to non-tribal only.
! Hello
+
* Slaves no longer slight or insult non-slaves
! World
+
* Slaves never start social fights with non-slaves if insulted.
|-
+
* Allowed saving all ideos and allowed saving ideos in-game.
| Content
+
* Allow non-ideo members to participate in leader speech.
| Goes
+
* Melee-ing a slave now increases suppression.
|-
+
* Rebellion chance per slave now relates inversely to the number of slaves on the map, so overall rebellion chance shouldn't climb so aggressively with higher slave counts.
| In
+
* Adjust slave rebellion base MTB 50 days back to 45 days.
| Here
+
* Change animal products and processed food to not generate negative thoughts related to meat-eating precepts. Vegetarians and carnivores alike can now eat these without being bothered.
|}
+
* Beggars can now be given items when they are traveling to their wait destination.
{| class="wikitable sortable mw-collapsible mw-collapsed" id="mw-customcollapsible-myTable"
+
* Prevent thrumbos from eating Gauranlen trees in addition to anima trees.
! Hello
+
* Ideo UI Role apparel requirements float menu now lists the incompatibility reason.
! World
+
* Added confirmation dialogs in ideo config UI when precepts will change.
|-
+
* Dryads of not the correct caste will return to the tree first when connection strength drops enough to be unable to support the current number of dryads.
| Content
+
* Integrate art for rough living issue and set it to medium importance.
| Goes
+
* Gauranlen pod sprouts now happen much earlier for tree connector ideoligions.
|-
+
* We are now more selective about which weapons increase rebellion chance (exclude wood, emp, smoke...)
| In
+
* Allow black color to be selected for apparel coloring.
| Here
+
* Integrated new mod source and warning graphics for the mod menu.
|}
+
* Integrated new meal graphics.
<div style="clear:both"></div>
+
* Improvements to ideoligion save/load UI.
 +
* Ensure Tunneler meme always has the MiningYield_High precept.
  
== Research ==
 
{| {{STDT| sortable c_07 text-center}}
 
! Name
 
! Description
 
! Base cost
 
! Industrial start cost
 
! Tribal start cost
 
! Required Research
 
! Required Research Bench & Addon
 
  
|- id="Complex clothing"
+
=== Fixes: ===
! Complex clothing
 
| ''Tailor complicated [[Clothing|garments]] like [[pants]], [[duster]]s, and [[cowboy hat]]s.''
 
----
 
{| class="mw-collapsible mw-collapsed wikitable"
 
|+ style=white-space:nowrap | The following are unlocked by this research:
 
|-
 
! {{#ask: [[Required Research::Complex clothing]] [[:+]] | ?Image}}
 
|}
 
| 600
 
| 600 {{ref label|Classic Start|B}}
 
| 900
 
| None
 
| Simple
 
  
|- id="Complex clothing"
+
* Fix: ProblemCauser quest can fire with mech cluster even if mechanoids disabled.
! Complex clothing
+
* Fix: Incorrect requireOne usage for PainIsVirtue.
| ''Tailor complicated [[Clothing|garments]] like [[pants]], [[duster]]s, and [[cowboy hat]]s.''
+
* Fix: Some bad requireOne usages.
----
+
* Fix: Diversity of thought calculates the percentage of pawns with another ideo by dividing against all spawned pawns of the faction including animals, slaves and prisoners.
The following are unlocked by this research: <span class="mw-collapsible mw-collapsed">{{#ask: [[Required Research::Complex clothing]] [[:+]]}}</span>
+
* Fix 5218: Some ancient doodads are rotated when they shouldn't be.
| 600
+
* Fix: Lovers/Spouses sharing a bed in barracks get "sleeping alone" thought.
| 600 {{ref label|Classic Start|B}}
+
* Fix: Initial player ideo can be set multiple times on different ideos if the user revisits the configure ideo page before starting a game.
| 900
+
* Fix: Pawns under 18 can use age reversal.
| None
+
* Fix: Starting leader speech from a ritual focus bypasses some checks, like being able to speak.
| Simple
+
* Fix: Funerals are expected to be held for slaves if they have same ideo as colonists.
 +
* Fix: Farskip with Relic gives debuff from losing the relic.
 +
* Fix: Hermetic crate missing opening completed sound. Applied the same sound as security crate.
 +
* Fix: Slaves and prisoners will not be carried to slave medical beds after a duel ended in which they got wounded.
 +
* Fix: Ancient complex world objects remain on world map after archonexus cycles making it potentially hard to generate a new site as a ritual reward.
 +
* Fix 5232: Wimpy Noble quest generated with generic tags rather than text.
 +
* Fix 5234: Pawns can build turrets when prohibited by precepts.
 +
* Fix: Ideo creation warning about incompatibility between apparel requirement and desired apparel even if both apparel are the same.
 +
* Fix: Collapsed rocks have 'attack to destroy' inspect pane and disabled deconstruct message.
 +
* Fix: Bestower pawns can engage in social fighting, breaking the ceremony.
  
|- id="Complex clothing"
+
==Version/1.3.3076==
! Complex clothing
 
| ''Tailor complicated [[Clothing|garments]] like [[pants]], [[duster]]s, and [[cowboy hat]]s.''
 
----
 
The following are unlocked by this research: {{#ask: [[Required Research::Complex clothing]] [[:+]]}}
 
| 600
 
| 600 {{ref label|Classic Start|B}}
 
| 900
 
| None
 
| Simple
 
  
|- id="Complex clothing"
+
=== Improvements ===
! Complex clothing
+
* Added temperature tough issue and precept. This makes some believers mind extreme temperatures less.
| ''Tailor complicated [[Clothing|garments]] like [[pants]], [[duster]]s, and [[cowboy hat]]s.''
+
* Added Alert for likely slave rebellion.
----
+
* Clarified in description that the medical specialist won't do violence.
For a full list of what is unlocked by this research see {{#ask: [[Required Research::IEDs]] | ?Type | ?Type2 | sort = From DLC, Type, Type2, Name | limit = 0| searchlabel = here}}.
+
* Clarified spacedrone self-destruct delay info in quest description.
| 600
+
* Gauranlen tree pruning is dictated by a new stat, affected slightly by plants skill.  
| 600 {{ref label|Classic Start|B}}
+
* Increase berrymaker dryad production from 32 to 40 berries per batch. Increase medicinemaker dryad production from 3 to 4 herbal meds per batch.
| 900
+
* Archonexus quest now warns players beforehand that research will reset
| None
+
* Tuned down apostate memory thoughts and adjusted labels.
| Simple
+
* Rebalance tree connector thoughts.
  
|- id="Complex clothing"
+
=== Fixes ===
! Complex clothing
+
* Fix: Dryads are affected by disease incidents.
| ''Tailor complicated [[Clothing|garments]] like [[pants]], [[duster]]s, and [[cowboy hat]]s.''
+
* Fix: Gauranlen pod seed yield is affected by difficulty.
| 600
+
* Fix: In desert areas, Gaumaker dryads never form a gaumaker pod.
| 600 {{ref label|Classic Start|B}}
+
* Fix: Gauranlen seeds can be assigned to plant under a roof.
| 900
+
* Fix: Fungus darktorch description says it is refueled with wood. It is actually refueled with raw fungus.
| None
+
* Fix: TreeDensityReduced thought stages are incorrectly calculated.
| Simple
+
* Fix: Prisoners lost during farskip.
|}
+
* Fix: Doctors administring drugs to a pawn that has just died of an OD throws exception.
 +
* Fix: Tree connection meme doesn't require Gauranlen connection: Strong.
 +
* Fix: Gauranlen moss can spawn over anima grass and Gauranlen pods.
 +
* Fix: High life meme ideos generate with a warning about conflicting apparel.
 +
* Fix: Cancelling a biosculpter cycle before a pawn has started it will still consume nutrition.
  
== Reminder ==
 
<span title="This is the hover text" style="border-bottom:1px dotted">This is the inline text</span>
 
  
<abbr title="abbreviation" tabindex="0">abbr</abbr> in it.
+
<noinclude>[[Category: Harakoni page]]</noinclude>

Please note that all contributions to RimWorld Wiki are considered to be released under the CC BY-SA 3.0 (see RimWorld Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 1 hidden category: