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https://www.mediawiki.org/wiki/Manual:Purge | https://www.mediawiki.org/wiki/Manual:Purge | ||
− | + | == Animal infobox builder test == | |
+ | {{#invoke:DefInfo|query|Races|Hare|description}} | ||
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− | + | Questions for Dr Strangelove: | |
− | + | *How would I go about getting the AnimalAdult number from lifeStageAges | |
− | + | *How do I get all the different attacks when they're not numbered? Both how do I test for their existiance and then how do I get the data from it. | |
− | * | + | *How do I get litter size? |
− | * | + | *tradeTags returns as table? |
− | + | Questions for me: | |
− | + | *How do I convert diet into wiki legible - just use a switch? | |
− | + | *Even if I get litter size, how do I convert it to wiki readable? Take the largest value, check if its equal to the round 0 version of itself, and then if it isn't +1? | |
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− | + | {{#vardefine: animalName | Rhinoceros}} | |
− | + | <nowiki>{{infobox main|animal|</nowiki> | |
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− | {{#vardefine: | ||
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− | = | + | |name = {{#var: animalName}} |
− | {{# | ||
− | = | + | |image = Rhinoceros.png |
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− | + | |description = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|description}} | |
− | {{# | ||
− | + | |type = Animals | |
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− | + | |type2 = Wild | |
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− | + | |bodysize = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|baseBodySize}} | |
− | {{# | ||
− | = | + | |healthscale = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|baseHealthScale}} |
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− | = | + | |movespeed = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|MoveSpeed}} |
− | { | ||
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+ | |attack1dmg = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|baseBodySize}} | ||
− | + | |attack1type = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|baseBodySize}} | |
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+ | |attack1part = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|baseBodySize}} | ||
− | + | |attack1cool = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|baseBodySize}} | |
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+ | |attack2dmg = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|baseBodySize}} | ||
− | + | |attack2type = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|baseBodySize}} | |
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− | + | |attack2part = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|baseBodySize}} | |
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+ | |attack2cool = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|baseBodySize}} | ||
− | + | |leathername = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|leatherDef}} | |
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+ | |leatheryield = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|LeatherAmount}} | ||
− | + | |manhunter = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|manhunterOnDamageChance}} | |
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− | + | |manhuntertame = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|manhunterOnTameFailChance}} | |
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+ | |hungerrate = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|baseHungerRate}} | ||
− | + | |diet = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|foodType}} | |
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+ | |trainable = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|trainability}} | ||
− | + | |wildness = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|wildness}} | |
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+ | |gestation = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|gestationPeriodDays}} | ||
− | + | |offspring = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|litterSizeCurve}} | |
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+ | |maturityage = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|lifeStageAges}} | ||
− | + | |marketvalue = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|MarketValue}} | |
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+ | |lifespan = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|lifeExpectancy}} | ||
− | + | |massadult = {{#expr: {{#invoke:DefInfo|query|Races|{{#var: animalName}}|baseBodySize}}*60}} | |
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+ | |min comfortable temperature = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|ComfyTemperatureMin}} | ||
− | + | |max comfortable temperature = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|ComfyTemperatureMax}} | |
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+ | |tradeTags = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|tradeTags}} | ||
− | + | |page verified for version = {{Current Version}} | |
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− | + | }} | |
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==Loop== | ==Loop== | ||
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== remove linkng== | == remove linkng== | ||
− | {{#vardefine:linkingtest | [[ | + | {{#vardefine:linkingtest | [[100]] }} |
{{#var:linkingtest}} | {{#var:linkingtest}} | ||
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{{#replace:{{#explode:{{#var:linkingtest}}|{{!}}|1}}|]|}} | {{#replace:{{#explode:{{#var:linkingtest}}|{{!}}|1}}|]|}} | ||
− | {{#replace:{{#explode: [[ | + | {{#replace:{{#explode: [[100]] |{{!}}|1}}|]|}} |
==MBOX== | ==MBOX== | ||
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*[[Persona plasmasword|{{#ifexist:Persona plasmasword|<span style="color:FFEE1D;">This page exists.</span>|This page does not exist.}}]] | *[[Persona plasmasword|{{#ifexist:Persona plasmasword|<span style="color:FFEE1D;">This page exists.</span>|This page does not exist.}}]] | ||
− | *[[ | + | *[[Persona fishstick|{{#ifexist:Persona fishstick|<span style="color:FFEE1D;">This page exists.</span>|This page does not exist.}}]] |
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==Weapon Table== | ==Weapon Table== | ||
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| {{Q|{{#var:currentweapon|}}|Market Value Base}} | | {{Q|{{#var:currentweapon|}}|Market Value Base}} | ||
|- | |- | ||
− | + | }} | |
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{{#var:armorlayers|}} | {{#var:armorlayers|}} | ||
{{#pos:{{#var:armorlayers|}}|Middle}} | {{#pos:{{#var:armorlayers|}}|Middle}} | ||
+ | |||
+ | |||
+ | {| {{STDT|sortable c_08 text-center}} | ||
+ | ! Name !! Sharp !! Blunt !! Heat !! HP !! Effects !! Coverage !! data-sort-type="number"| Value {{icon|silver|}}{{ref label|Assumption|A|A}} | ||
+ | |- | ||
+ | ! style='text-align: left !important;'| {{Icon Small|Simple helmet|}} Gold [[Simple helmet]] | ||
+ | | {{ #expr: 0.72*0.5*100}}% | ||
+ | | {{ #expr: 0.36*0.5*100}}% | ||
+ | | {{ #expr: 0.36*0.5*100}}% | ||
+ | | {{ #expr: 0.6*80}} | ||
+ | | ''None'' | ||
+ | | Head, Left Ear, Right Ear | ||
+ | | {{icon|silver|{{ #expr: 10*146}}}} | ||
+ | |- | ||
+ | |} | ||
+ | :{{note label|Hat|A|A}} Hat includes [[Bowler hat]]s, [[Cowboy hat]], [[Tribal headdress]]es, [[Tuque]]s and [[War veil]]s" | ||
==Example way to display outdated data page== | ==Example way to display outdated data page== | ||
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==Asks== | ==Asks== | ||
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{| {{STDT|sortable c_03 text-center}} | {| {{STDT|sortable c_03 text-center}} | ||
! Name !! Stuff amount !! Work To Make !! Value/Textile | ! Name !! Stuff amount !! Work To Make !! Value/Textile | ||
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|- | |- | ||
|} | |} | ||
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<div style='-webkit-column-count: {{{columns|1}}}; -moz-column-count: {{{columns|1}}}; column-count: {{{columns|1}}}'> | <div style='-webkit-column-count: {{{columns|1}}}; -moz-column-count: {{{columns|1}}}; column-count: {{{columns|1}}}'> | ||
{{#ask: | {{#ask: | ||
− | [[Name::~*econ*]] OR [[Name::~*ataphract*]] | + | [[Name::~*econ*]] OR [[Name::~*ataphract*]] or [[Name::~*arine*]] |
− | + | {{{query|}}} | |
| ?# = Name | | ?# = Name | ||
| ?Image | | ?Image | ||
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| sort = Production Facility 1 | | sort = Production Facility 1 | ||
| columns = 3 | | columns = 3 | ||
− | | limit = | + | | limit = 300 |
}} | }} | ||
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}} | }} | ||
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{{#ask: [[Category:Clothing]] [[Resource 1::+]] | {{#ask: [[Category:Clothing]] [[Resource 1::+]] | ||
}} | }} | ||
+ | |||
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{{#ask: [[Resource 1::Stuff]] | {{#ask: [[Resource 1::Stuff]] | ||
+ | | ?Market Value Base | ||
+ | | limit = 499 | ||
}} | }} | ||
+ | |||
+ | {{#ask: [[Category:Weapons]] | ||
+ | | ?Mode | ||
+ | | ?Damage Base | ||
+ | | ?ArmorPenetration | ||
+ | | ?Resources To Make | ||
+ | | limit = 500 | ||
+ | }} | ||
+ | |||
{{#ask: [[Category:Animals]] [[Leather Name::{{lc:{{PAGENAME}}}}]] | {{#ask: [[Category:Animals]] [[Leather Name::{{lc:{{PAGENAME}}}}]] | ||
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| limit = 100 | | limit = 100 | ||
}} | }} | ||
+ | |||
+ | {{#ask:[[Resource 1::>]] | ||
+ | | ?Work To Make | ||
+ | | limit = 1 | ||
+ | }} | ||
+ | |||
| format = ul | | format = ul | ||
Line 1,064: | Line 603: | ||
*'''All items of Masterwork or Legendary Quality:''' Marine armor is significant superior to a devilstrand, hyperweave and thrumbofur duster and flak pairings for all weapons in the game. | *'''All items of Masterwork or Legendary Quality:''' Marine armor is significant superior to a devilstrand, hyperweave and thrumbofur duster and flak pairings for all weapons in the game. | ||
+ | =1.3 UPdates= | ||
+ | ==1.3.3066== | ||
+ | * Added debug setting: Never force normal speed. | ||
+ | * Added a Thing category for wool. | ||
+ | * Balanced distant fight points adjustment and pawn combat points. | ||
+ | |||
+ | == Improvements and adjustments: Royalty == | ||
+ | * High-shields also stop orbital strikes and aerodrone strikes, the same way they stop mortars. | ||
+ | * The bestowing ceremony is now a gathering that everyone can attend. | ||
+ | * Throne speeches have been re-tooled into rituals. | ||
+ | * Neuroquake rebalance: | ||
+ | ** Neuroquake lists its duration explicitly in the casting warning message. | ||
+ | ** Unconsciousness from casting does not scale with psychic sensitivity. | ||
+ | ** Unconsciousness from casting lasts 5 days instead of 3. | ||
+ | ** The negative moodlet to friendly bystanders applies whether they are conscious or not and is increased from -10 to -12. | ||
+ | ** Casting warmup changed to 12 seconds. | ||
+ | ** Neuroquake only drives pawns berserk within a radius of 60, instead of the entire map. | ||
+ | * Updated imperial grenadier to use plain marine armor instead of grenadier armor. | ||
+ | * NPC shuttle pads now always use concrete or paved tiles as flooring. | ||
+ | * Shuttles leave uranium instead of steel when killed. | ||
+ | * Pawns lent to another faction have their wounds tended more competently. | ||
+ | * Refactored shuttles into generic Transport ships. These ships follow a series of jobs which can be controlled by quest logic, UI, and Lords. Transport ships are tracked while flying, loading, unloading, etc. | ||
+ | * Adjusted royal apparel colors. Empire pawns spawn with apparel materials that scale to their social rank. | ||
+ | * Anima tree inspect pane no longer lists duplicates affecting building labels. | ||
+ | |||
+ | ==Technical== | ||
+ | * Save games in the load menu are populated asynchronously. | ||
+ | * Most motes have been changed from a Thing to use its own threaded system for increased performance. These are called “Flecks”. | ||
− | + | ==Bugfixes== | |
+ | |||
+ | * Fix: Smoke doesn’t persist on the map on save load. | ||
+ | * Fix: Error “Key binding conflict: Dev_ChangeSelectedDebugAction and MainTab_Architect are both bound to Tab”. | ||
+ | * Fix: Wimpy noble quest sometimes spawns with 2 manhunting animals. | ||
+ | * Fix: Betraying temporary colonists doesn’t display a timer. | ||
+ | * Fix: Food binging pawns try to eat recreational drugs. | ||
+ | * Fix: Caravan auto-food selector chooses psychoid leaves as plant matter for animals. | ||
+ | * Fix: Trade Caravans will approach the colony Anima tree and shrines as a gathering point for trade, rather than the colony itself if they enter the colony map closer to anima tree. | ||
+ | * Fix: Monument quests aren’t failed after the map is removed. | ||
+ | * Fix: If an animal hauls a corpse to a sarcophagus, it becomes the author of the inscribed artwork. | ||
+ | * Fix: “Build copy” shrine commands sometimes appear white. | ||
+ | * Fix: Alignment issues on some body artwork. | ||
+ | * Fix: Calling a shuttle is blocked when an item blocks its interaction spot. | ||
+ | * Fix: Glow pods cause screen shake when they expire. | ||
+ | * Fix: Setting prisoners’ food restriction to "Nothing" will make colonists feed them ambrosia and beer. | ||
+ | * Fix: Using the “change material” button on weapon info cards does not update stat readout. | ||
+ | * Fix: Projectiles not visible on the first cell of flight. | ||
+ | * Fix: Meals can stack with incompatible ingredients. | ||
+ | * Fix: In peaceful mode, ancient dangers can be generated with hostile mechs. | ||
+ | * Fix: In peaceful mode, refugee quests can have the refugees betray and attack you. | ||
+ | * Fix: Brawler guards can still arrive with ranged weapons. | ||
+ | * Fix: Incorrect relations gain info in prisoner tab during mental break. | ||
+ | * Fix: If a pawn has no weapon, the hotkey for a melee attack is H. When the pawn is given a melee weapon, the hotkey changes to B. | ||
+ | * Fix: During food binges, sometimes pawns will use recreational drugs. | ||
+ | * Fix: Forbidden items loaded onto the shuttle are automatically unforbidden on unload. | ||
+ | * Fix: Incorrect neuroquake cast time. | ||
+ | * Fix: Animals can try to cheer a patient up unsuccessfully, causing an error. | ||
+ | * Fix: Psychoid leaves, ambrosia, smokeleaf leaves and raw hops can be selected as food for caravans. | ||
+ | * Fix: Stun psycast does not interrupt minigun salvo. | ||
+ | * Fix: Double period in quest text. | ||
+ | * Fix: Typos in backstories. | ||
+ | * Fix: Requested aid would not join in fights (or it would take a long time for them to join) if there were no awake hostiles when the aid spawned. | ||
+ | * Fix: Animals that are assigned to follow during field work wait until the end of their current job to do so. | ||
+ | * Fix: Hospitality refugee quest can fail if the player attempts to arrest a refugee in an aggro mental state. | ||
+ | * Fix: Trade caravans will approach the colony anima tree and shrines as a gathering point for trade, rather than the colony proper if they enter the colony map closer to an anima tree. | ||
+ | * Fix: Anima trees can display negative meditation values. | ||
+ | * Fix: Bestowing quest doesn’t give the correct information if the pawn doesn’t have an assigned throne. | ||
+ | * Fix: Word of Joy counts as a hostile act. | ||
+ | * Fix: Pawn having a mental break on entering a hostile map is drafted. | ||
+ | * Fix: The alphabeaver event will still happen even if the outdoor temperature is below their minimum comfortable temperature. | ||
+ | * Fix: Firefoam IED radius is larger than drawn. | ||
+ | * Fix: Ambush letter doesn’t have all ambush pawns as look targets. | ||
+ | * Fix: Some monument buildings have enclosed floored areas. | ||
+ | * Fix: Changing temperature display mode (C to F) doesn’t update temperature readout immediately. | ||
+ | * Fix: Non-hauler asked to deliver resources gives the wrong message. | ||
+ | * Fix: Lent pawns tended to horribly by the host faction. | ||
+ | * Fix: Anima trees can display negative meditation values. | ||
+ | * Fix: Haul icon remains when stockpile is expanded to include items. | ||
+ | * Fix: Too much honor for Yeoman ceremony : ceremony failed - impossible to gain the yeoman psylevel. | ||
+ | * Fix: Bestower can social fight and die while waiting for ceremony. Don't make the bestower faction hostile if he was guilty. | ||
+ | * Fix: Pawn having a mental break on caravan is drafted upon entering a map. | ||
+ | * Fix: Television viewing area throws NRE if selected near map edge. | ||
+ | * Fix: Bleed rate total does not accurately represent bleed rates on pawns with health scales other than 1. | ||
+ | * Fix: No feedback on anima tree right click if pawn cannot use natural focus or already is max level. | ||
+ | * Fix: Rescue shuttle lands on crashed shuttle and wipes it. | ||
+ | * Fix: Removing a zone with "Shrink zone" designator while the zone is selected leaves the zone's UI open. | ||
+ | * Fix: Typo in tool cabinet description. | ||
+ | * Fix: After disabling a work type, pawns can pick up the same job right after. | ||
− | == | + | ==Version/1.3.3072== |
− | + | * Having 1 or 2 colonists of a player's original [[ideoligion]] boosts conversion chance for that ideoligion and reduces it for conversions against that ideoligion. This is configurable in difficulty settings. This makes it easier to expand an ideoligion starting from just one person. | |
+ | * When a pawn is connected to multiple [[gauranlen tree]]s, they prioritize pruning the tree with the biggest difference between desired connection strength and current. | ||
+ | * Tune [[slave]] rebellion chances a bit lower, and reduce the effects of some factors. Slave weapon noticing distance reduced from 10 to 6.9. | ||
+ | * [[Burka]] now covers neck and shoulders. | ||
+ | * [[Gauranlen pod]] sprouts can happen even when no tree connector pawns are present. They will occur roughly every 60 days. Roughly every 30 days for tree connectors. Gauranlen pod sprouts can occur on desert or extreme desert [[biome]]s, but not ice sheet or sea ice. | ||
+ | * Auto-slaughter config allows you to control bonded animal slaughter specifically. | ||
+ | * [[Gauranlen tree]]s heal slowly over time. | ||
+ | * Suspend [[dryads]] currently in cocoons. | ||
+ | * You can no longer change the color of lodgers' apparel if they refuse to change their apparel at all. | ||
+ | * Improvements to [[styling station]] dialog based on feedback. | ||
+ | * Added darker black hair color option. Moved hard-coded hair colors to ColorDefs. | ||
+ | * Fix: Women constantly using the styling station to get a beard that they are not allowed to have. | ||
+ | * Fix: Dryads prioritize rest over drafted follow. | ||
+ | * Fix: Potential NRE when ritual participants target a bed. | ||
+ | * Fix: Pawns can extract [[skull]]s from corpses that have lost their head since designation. | ||
+ | * Fix: Royal titles wanting personal bedrooms don't like love clusters. Bed room owners are now calculated by love cluster rather than pawn relationship pair. | ||
+ | * Fix: Checking all beds instead of just humanlike ones for room owner. | ||
+ | * Fix: Members of a love cluster that have a single bed get "slept alone" thoughts. | ||
+ | * Fix: Couples made of a slave/colonist pair want to sleep together, despite not being able to share a bed. | ||
+ | * Fix: Tattoos add transparency to pawn skin background. | ||
− | + | ==Version/1.3.3074== | |
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− | + | * Desired apparel now uses the same faction restrictions as role apparel does. Tribal-Only: War mask, Tribal Headdress. Non-tribal only: Slicecap, Beret. Removed visage mask restriction to non-tribal only. | |
− | + | * Slaves no longer slight or insult non-slaves | |
− | + | * Slaves never start social fights with non-slaves if insulted. | |
− | + | * Allowed saving all ideos and allowed saving ideos in-game. | |
− | + | * Allow non-ideo members to participate in leader speech. | |
− | + | * Melee-ing a slave now increases suppression. | |
− | + | * Rebellion chance per slave now relates inversely to the number of slaves on the map, so overall rebellion chance shouldn't climb so aggressively with higher slave counts. | |
− | + | * Adjust slave rebellion base MTB 50 days back to 45 days. | |
− | + | * Change animal products and processed food to not generate negative thoughts related to meat-eating precepts. Vegetarians and carnivores alike can now eat these without being bothered. | |
− | + | * Beggars can now be given items when they are traveling to their wait destination. | |
− | + | * Prevent thrumbos from eating Gauranlen trees in addition to anima trees. | |
− | + | * Ideo UI Role apparel requirements float menu now lists the incompatibility reason. | |
− | + | * Added confirmation dialogs in ideo config UI when precepts will change. | |
− | + | * Dryads of not the correct caste will return to the tree first when connection strength drops enough to be unable to support the current number of dryads. | |
− | + | * Integrate art for rough living issue and set it to medium importance. | |
− | + | * Gauranlen pod sprouts now happen much earlier for tree connector ideoligions. | |
− | + | * We are now more selective about which weapons increase rebellion chance (exclude wood, emp, smoke...) | |
− | + | * Allow black color to be selected for apparel coloring. | |
− | + | * Integrated new mod source and warning graphics for the mod menu. | |
− | + | * Integrated new meal graphics. | |
− | + | * Improvements to ideoligion save/load UI. | |
+ | * Ensure Tunneler meme always has the MiningYield_High precept. | ||
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− | + | === Fixes: === | |
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− | + | * Fix: ProblemCauser quest can fire with mech cluster even if mechanoids disabled. | |
− | + | * Fix: Incorrect requireOne usage for PainIsVirtue. | |
− | + | * Fix: Some bad requireOne usages. | |
− | + | * Fix: Diversity of thought calculates the percentage of pawns with another ideo by dividing against all spawned pawns of the faction including animals, slaves and prisoners. | |
− | + | * Fix 5218: Some ancient doodads are rotated when they shouldn't be. | |
− | + | * Fix: Lovers/Spouses sharing a bed in barracks get "sleeping alone" thought. | |
− | + | * Fix: Initial player ideo can be set multiple times on different ideos if the user revisits the configure ideo page before starting a game. | |
− | + | * Fix: Pawns under 18 can use age reversal. | |
− | + | * Fix: Starting leader speech from a ritual focus bypasses some checks, like being able to speak. | |
− | + | * Fix: Funerals are expected to be held for slaves if they have same ideo as colonists. | |
+ | * Fix: Farskip with Relic gives debuff from losing the relic. | ||
+ | * Fix: Hermetic crate missing opening completed sound. Applied the same sound as security crate. | ||
+ | * Fix: Slaves and prisoners will not be carried to slave medical beds after a duel ended in which they got wounded. | ||
+ | * Fix: Ancient complex world objects remain on world map after archonexus cycles making it potentially hard to generate a new site as a ritual reward. | ||
+ | * Fix 5232: Wimpy Noble quest generated with generic tags rather than text. | ||
+ | * Fix 5234: Pawns can build turrets when prohibited by precepts. | ||
+ | * Fix: Ideo creation warning about incompatibility between apparel requirement and desired apparel even if both apparel are the same. | ||
+ | * Fix: Collapsed rocks have 'attack to destroy' inspect pane and disabled deconstruct message. | ||
+ | * Fix: Bestower pawns can engage in social fighting, breaking the ceremony. | ||
− | + | ==Version/1.3.3076== | |
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− | + | === Improvements === | |
− | + | * Added temperature tough issue and precept. This makes some believers mind extreme temperatures less. | |
− | + | * Added Alert for likely slave rebellion. | |
− | - | + | * Clarified in description that the medical specialist won't do violence. |
− | + | * Clarified spacedrone self-destruct delay info in quest description. | |
− | + | * Gauranlen tree pruning is dictated by a new stat, affected slightly by plants skill. | |
− | + | * Increase berrymaker dryad production from 32 to 40 berries per batch. Increase medicinemaker dryad production from 3 to 4 herbal meds per batch. | |
− | + | * Archonexus quest now warns players beforehand that research will reset | |
− | + | * Tuned down apostate memory thoughts and adjusted labels. | |
− | + | * Rebalance tree connector thoughts. | |
− | + | === Fixes === | |
− | + | * Fix: Dryads are affected by disease incidents. | |
− | + | * Fix: Gauranlen pod seed yield is affected by difficulty. | |
− | + | * Fix: In desert areas, Gaumaker dryads never form a gaumaker pod. | |
− | + | * Fix: Gauranlen seeds can be assigned to plant under a roof. | |
− | + | * Fix: Fungus darktorch description says it is refueled with wood. It is actually refueled with raw fungus. | |
− | + | * Fix: TreeDensityReduced thought stages are incorrectly calculated. | |
− | + | * Fix: Prisoners lost during farskip. | |
− | + | * Fix: Doctors administring drugs to a pawn that has just died of an OD throws exception. | |
+ | * Fix: Tree connection meme doesn't require Gauranlen connection: Strong. | ||
+ | * Fix: Gauranlen moss can spawn over anima grass and Gauranlen pods. | ||
+ | * Fix: High life meme ideos generate with a warning about conflicting apparel. | ||
+ | * Fix: Cancelling a biosculpter cycle before a pawn has started it will still consume nutrition. | ||
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− | < | + | <noinclude>[[Category: Harakoni page]]</noinclude> |