Editing User:Harakoni/RangedQuality
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Latest revision | Your text | ||
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{{#vardefine:name| {{{ 1 | Charge rifle }}} }} | {{#vardefine:name| {{{ 1 | Charge rifle }}} }} | ||
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{{#vardefine:damage| {{formatnum:{{Q|{{#var:name}}|Damage Base}}|R}}}} | {{#vardefine:damage| {{formatnum:{{Q|{{#var:name}}|Damage Base}}|R}}}} | ||
{{#vardefine:range| {{formatnum:{{Q|{{#var:name}}|Range}}|R}}}} | {{#vardefine:range| {{formatnum:{{Q|{{#var:name}}|Range}}|R}}}} | ||
+ | {{#vardefine:avgDPS | {{formatnum:{{Q|{{#var:name}}|Maximum DPS}}|R}}}} | ||
{{#vardefine:avgAP| {{formatnum:{{Q|{{#var:name}}|ArmorPenetration}}|R}}}} | {{#vardefine:avgAP| {{formatnum:{{Q|{{#var:name}}|ArmorPenetration}}|R}}}} | ||
{{#vardefine:accTouch| {{formatnum:{{Q|{{#var:name}}|Accuracy (Touch) Base}}|R}}}} | {{#vardefine:accTouch| {{formatnum:{{Q|{{#var:name}}|Accuracy (Touch) Base}}|R}}}} | ||
Line 9: | Line 9: | ||
{{#vardefine:accLong| {{formatnum:{{Q|{{#var:name}}|Accuracy (Long) Base}}|R}}}} | {{#vardefine:accLong| {{formatnum:{{Q|{{#var:name}}|Accuracy (Long) Base}}|R}}}} | ||
{{#vardefine:value| {{formatnum:{{Q|{{#var:name}}|Market Value Base}}|R}}}} | {{#vardefine:value| {{formatnum:{{Q|{{#var:name}}|Market Value Base}}|R}}}} | ||
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<noinclude> | <noinclude> | ||
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{| {{STDT|sortable c_03 text-center}} | {| {{STDT|sortable c_03 text-center}} | ||
− | + | ! Quality | |
− | !Quality | ||
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!Damage | !Damage | ||
!AP | !AP | ||
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!Accuracy<br/>(Touch) | !Accuracy<br/>(Touch) | ||
!Accuracy<br/>(Short) | !Accuracy<br/>(Short) | ||
Line 33: | Line 23: | ||
!{{H:title|link=no|DPS x Accuracy at Medium Range (25 tiles) assuming perfect shooter accuracy|DPS<br/>(Medium)}} | !{{H:title|link=no|DPS x Accuracy at Medium Range (25 tiles) assuming perfect shooter accuracy|DPS<br/>(Medium)}} | ||
!{{H:title|link=no|DPS x Accuracy at Long Range (40 tiles) assuming perfect shooter accuracy|DPS<br/>(Long)}} | !{{H:title|link=no|DPS x Accuracy at Long Range (40 tiles) assuming perfect shooter accuracy|DPS<br/>(Long)}} | ||
− | ! | + | ! Market Value |
|- | |- | ||
</noinclude> | </noinclude> | ||
+ | !style="text-align:right;" |'''Awful {{#var:name}}''' | ||
+ | | {{ #expr: 1.0*{{#var:damage|}} round 2}} | ||
+ | | {{ #expr: 1.0*{{#var:avgAP|}} round 2}}% | ||
+ | | {{#ifexpr: {{ #expr: 0.8*{{#var:accTouch|}} round 2}} > 100 | 100 | {{ #expr: 0.8*{{#var:accTouch|}} round 0}}}}% | ||
+ | | {{#ifexpr: {{ #expr: 0.8*{{#var:accShort|}} round 2}} > 100 | 100 | {{ #expr: 0.8*{{#var:accShort|}} round 0}}}}% | ||
+ | | {{#ifexpr: {{ #expr: 0.8*{{#var:accMedium|}} round 2}} > 100 | 100 | {{ #expr: 0.8*{{#var:accMedium|}} round 0}}}}% | ||
+ | | {{#ifexpr: {{ #expr: 0.8*{{#var:accLong|}} round 2}} > 100 | 100 | {{ #expr: 0.8*{{#var:accLong|}} round 0}}}}% | ||
+ | | {{ #expr: {{#var:avgDPS|}} round 2}} | ||
+ | {{#if:{{Q| {{#var:name}} | Accuracy (Touch) Base}}| | ||
+ | {{!}} {{#ifexpr: {{#var:range|}} < 3 | - |{{#expr: {{#ifexpr: {{ #expr: 0.8*{{#var:accTouch|}} round 2}} > 100 | 100 | {{ #expr: 0.8*{{#var:accTouch|}} round 0}}}}/100*{{#var:avgDPS }} round 2}} }} | ||
+ | {{!}} {{#ifexpr: {{#var:range|}} < 12 | - |{{#expr: {{#ifexpr: {{ #expr: 0.8*{{#var:accShort|}} round 2}} > 100 | 100 | {{ #expr: 0.8*{{#var:accShort|}} round 0}}}}/100*{{#var:avgDPS }} round 2}} }} | ||
+ | {{!}} {{#ifexpr: {{#var:range|}} < 25 | - |{{#expr: {{#ifexpr: {{ #expr: 0.8*{{#var:accMedium|}} round 2}} > 100 | 100 | {{ #expr: 0.8*{{#var:accMedium|}} round 0}}}}/100*{{#var:avgDPS }} round 2}} }} | ||
+ | {{!}} {{#ifexpr: {{#var:range|}} < 40 | - |{{#expr: {{#ifexpr: {{ #expr: 0.8*{{#var:accLong|}} round 2}} > 100 | 100 | {{ #expr: 0.8*{{#var:accLong|}} round 0}}}}/100*{{#var:avgDPS }} round 2}} }}| | ||
+ | {{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} - | ||
+ | }} | ||
+ | | {{icon|silver|{{Market Value | {{ #expr: 0.5*{{#var:value|}}}}}}}} | ||
+ | |- | ||
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− | + | !style="text-align:right;"|'''Poor {{#var:name}}''' | |
− | + | | {{ #expr: 1.0*{{#var:damage|}} round 2}} | |
− | + | | {{ #expr: 1.0*{{#var:avgAP|}} round 2}}% | |
− | + | | {{#ifexpr: {{ #expr: 0.9*{{#var:accTouch|}} round 2}} > 100 | 100 | {{ #expr: 0.9*{{#var:accTouch|}} round 0}}}}% | |
− | + | | {{#ifexpr: {{ #expr: 0.9*{{#var:accShort|}} round 2}} > 100 | 100 | {{ #expr: 0.9*{{#var:accShort|}} round 0}}}}% | |
− | + | | {{#ifexpr: {{ #expr: 0.9*{{#var:accMedium|}} round 2}} > 100 | 100 | {{ #expr: 0.9*{{#var:accMedium|}} round 0}}}}% | |
− | + | | {{#ifexpr: {{ #expr: 0.9*{{#var:accLong|}} round 2}} > 100 | 100 | {{ #expr: 0.9*{{#var:accLong|}} round 0}}}}% | |
− | + | | {{ #expr: {{#var:avgDPS|}} round 2}} | |
− | + | {{#if:{{Q| {{#var:name}} | Accuracy (Touch) Base}}| | |
− | + | {{!}} {{#ifexpr: {{#var:range|}} < 3 | - |{{#expr: {{#ifexpr: {{ #expr: 0.9*{{#var:accTouch|}} round 2}} > 100 | 100 | {{ #expr: 0.9*{{#var:accTouch|}} round 0}}}}/100*{{#var:avgDPS }} round 2}} }} | |
− | + | {{!}} {{#ifexpr: {{#var:range|}} < 12 | - |{{#expr: {{#ifexpr: {{ #expr: 0.9*{{#var:accShort|}} round 2}} > 100 | 100 | {{ #expr: 0.9*{{#var:accShort|}} round 0}}}}/100*{{#var:avgDPS }} round 2}} }} | |
− | + | {{!}} {{#ifexpr: {{#var:range|}} < 25 | - |{{#expr: {{#ifexpr: {{ #expr: 0.9*{{#var:accMedium|}} round 2}} > 100 | 100 | {{ #expr: 0.9*{{#var:accMedium|}} round 0}}}}/100*{{#var:avgDPS }} round 2}} }} | |
− | + | {{!}} {{#ifexpr: {{#var:range|}} < 40 | - |{{#expr: {{#ifexpr: {{ #expr: 0.9*{{#var:accLong|}} round 2}} > 100 | 100 | {{ #expr: 0.9*{{#var:accLong|}} round 0}}}}/100*{{#var:avgDPS }} round 2}} }} | | |
− | + | {{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} - | |
− | + | }} | |
− | + | | {{icon|silver|{{Market Value | {{ #expr: 0.75*{{#var:value|}}}}}}}} | |
− | + | |- | |
− | |||
+ | ! style="text-align:right;" |'''Normal {{#var:name}}''' | ||
+ | | {{ #expr: 1.0*{{#var:damage|}} round 2}} | ||
+ | | {{ #expr: 1.0*{{#var:avgAP|}} round 2}}% | ||
+ | | {{#ifexpr: {{ #expr: 1.0*{{#var:accTouch|}} round 2}} > 100 | 100 | {{ #expr: 1.0*{{#var:accTouch|}} round 0}}}}% | ||
+ | | {{#ifexpr: {{ #expr: 1.0*{{#var:accShort|}} round 2}} > 100 | 100 | {{ #expr: 1.0*{{#var:accShort|}} round 0}}}}% | ||
+ | | {{#ifexpr: {{ #expr: 1.0*{{#var:accMedium|}} round 2}} > 100 | 100 | {{ #expr: 1.0*{{#var:accMedium|}} round 0}}}}% | ||
+ | | {{#ifexpr: {{ #expr: 1.0*{{#var:accLong|}} round 2}} > 100 | 100 | {{ #expr: 1.0*{{#var:accLong|}} round 0}}}}% | ||
+ | | {{ #expr: {{#var:avgDPS|}} round 2}} | ||
+ | {{#if:{{Q| {{#var:name}} | Accuracy (Touch) Base}}| | ||
+ | {{!}} {{#ifexpr: {{#var:range|}} < 3 | - |{{#expr: {{#ifexpr: {{ #expr: 1.0*{{#var:accTouch|}} round 2}} > 100 | 100 | {{ #expr: 1.0*{{#var:accTouch|}} round 0}}}}/100*{{#var:avgDPS }} round 2}} }} | ||
+ | {{!}} {{#ifexpr: {{#var:range|}} < 12 | - |{{#expr: {{#ifexpr: {{ #expr: 1.0*{{#var:accShort|}} round 2}} > 100 | 100 | {{ #expr: 1.0*{{#var:accShort|}} round 0}}}}/100*{{#var:avgDPS }} round 2}} }} | ||
+ | {{!}} {{#ifexpr: {{#var:range|}} < 25 | - |{{#expr: {{#ifexpr: {{ #expr: 1.0*{{#var:accMedium|}} round 2}} > 100 | 100 | {{ #expr: 1.0*{{#var:accMedium|}} round 0}}}}/100*{{#var:avgDPS }} round 2}} }} | ||
+ | {{!}} {{#ifexpr: {{#var:range|}} < 40 | - |{{#expr: {{#ifexpr: {{ #expr: 1.0*{{#var:accLong|}} round 2}} > 100 | 100 | {{ #expr: 1.0*{{#var:accLong|}} round 0}}}}/100*{{#var:avgDPS }} round 2}} }} | | ||
+ | {{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} - | ||
+ | }} | ||
+ | | {{icon|silver|{{Market Value | {{ #expr: 1.0*{{#var:value|}}}}}}}} | ||
+ | |- | ||
+ | ! style="text-align:right;" |'''Good {{#var:name}}''' | ||
+ | | {{ #expr: 1.0*{{#var:damage|}} round 2}} | ||
+ | | {{ #expr: 1.0*{{#var:avgAP|}} round 2}}% | ||
+ | | {{#ifexpr: {{ #expr: 1.1*{{#var:accTouch|}} round 2}} > 100 | 100 | {{ #expr: 1.1*{{#var:accTouch|}} round 0}}}}% | ||
+ | | {{#ifexpr: {{ #expr: 1.1*{{#var:accShort|}} round 2}} > 100 | 100 | {{ #expr: 1.1*{{#var:accShort|}} round 0}}}}% | ||
+ | | {{#ifexpr: {{ #expr: 1.1*{{#var:accMedium|}} round 2}} > 100 | 100 | {{ #expr: 1.1*{{#var:accMedium|}} round 0}}}}% | ||
+ | | {{#ifexpr: {{ #expr: 1.1*{{#var:accLong|}} round 2}} > 100 | 100 | {{ #expr: 1.1*{{#var:accLong|}} round 0}}}}% | ||
+ | | {{ #expr: {{#var:avgDPS|}} round 2}} | ||
+ | {{#if:{{Q| {{#var:name}} | Accuracy (Touch) Base}}| | ||
+ | {{!}} {{#ifexpr: {{#var:range|}} < 3 | - |{{#expr: {{#ifexpr: {{ #expr: 1.1*{{#var:accTouch|}} round 2}} > 100 | 100 | {{ #expr: 1.1*{{#var:accTouch|}} round 0}}}}/100*{{#var:avgDPS }} round 2}} }} | ||
+ | {{!}} {{#ifexpr: {{#var:range|}} < 12 | - |{{#expr: {{#ifexpr: {{ #expr: 1.1*{{#var:accShort|}} round 2}} > 100 | 100 | {{ #expr: 1.1*{{#var:accShort|}} round 0}}}}/100*{{#var:avgDPS }} round 2}} }} | ||
+ | {{!}} {{#ifexpr: {{#var:range|}} < 25 | - |{{#expr: {{#ifexpr: {{ #expr: 1.1*{{#var:accMedium|}} round 2}} > 100 | 100 | {{ #expr: 1.1*{{#var:accMedium|}} round 0}}}}/100*{{#var:avgDPS }} round 2}} }} | ||
+ | {{!}} {{#ifexpr: {{#var:range|}} < 40 | - |{{#expr: {{#ifexpr: {{ #expr: 1.1*{{#var:accLong|}} round 2}} > 100 | 100 | {{ #expr: 1.1*{{#var:accLong|}} round 0}}}}/100*{{#var:avgDPS }} round 2}} }} | | ||
+ | {{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} - | ||
+ | }} | ||
+ | | {{icon|silver| {{Market Value | {{#ifexpr: {{ #expr: 1.25*{{#var:value|}}}} < {{ #expr: 500+{{#var:value|}}}} | {{ #expr: 1.25*{{#var:value|}}}} | {{ #expr: 500+{{#var:value|}}}}}} }}}} | ||
+ | |- | ||
− | + | ! style="text-align:right;" |'''Excellent {{#var:name}}''' | |
− | + | | {{ #expr: 1.0*{{#var:damage|}} round 2}} | |
− | + | | {{ #expr: 1.0*{{#var:avgAP|}} round 2}}% | |
− | + | | {{#ifexpr: {{ #expr: 1.2*{{#var:accTouch|}} round 2}} > 100 | 100 | {{ #expr: 1.2*{{#var:accTouch|}} round 0}}}}% | |
− | + | | {{#ifexpr: {{ #expr: 1.2*{{#var:accShort|}} round 2}} > 100 | 100 | {{ #expr: 1.2*{{#var:accShort|}} round 0}}}}% | |
− | + | | {{#ifexpr: {{ #expr: 1.2*{{#var:accMedium|}} round 2}} > 100 | 100 | {{ #expr: 1.2*{{#var:accMedium|}} round 0}}}}% | |
− | + | | {{#ifexpr: {{ #expr: 1.2*{{#var:accLong|}} round 2}} > 100 | 100 | {{ #expr: 1.2*{{#var:accLong|}} round 0}}}}% | |
− | + | | {{ #expr: {{#var:avgDPS|}} round 2}} | |
− | + | {{#if:{{Q| {{#var:name}} | Accuracy (Touch) Base}}| | |
− | + | {{!}} {{#ifexpr: {{#var:range|}} < 3 | - |{{#expr: {{#ifexpr: {{ #expr: 1.2*{{#var:accTouch|}} round 2}} > 100 | 100 | {{ #expr: 1.2*{{#var:accTouch|}} round 0}}}}/100*{{#var:avgDPS }} round 2}} }} | |
− | + | {{!}} {{#ifexpr: {{#var:range|}} < 12 | - |{{#expr: {{#ifexpr: {{ #expr: 1.2*{{#var:accShort|}} round 2}} > 100 | 100 | {{ #expr: 1.2*{{#var:accShort|}} round 0}}}}/100*{{#var:avgDPS }} round 2}} }} | |
− | + | {{!}} {{#ifexpr: {{#var:range|}} < 25 | - |{{#expr: {{#ifexpr: {{ #expr: 1.2*{{#var:accMedium|}} round 2}} > 100 | 100 | {{ #expr: 1.2*{{#var:accMedium|}} round 0}}}}/100*{{#var:avgDPS }} round 2}} }} | |
− | + | {{!}} {{#ifexpr: {{#var:range|}} < 50 | - |{{#expr: {{#ifexpr: {{ #expr: 1.2*{{#var:accLong|}} round 2}} > 100 | 100 | {{ #expr: 1.2*{{#var:accLong|}} round 0}}}}/100*{{#var:avgDPS }} round 2}} }} | | |
− | + | {{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} - | |
− | + | }} | |
− | + | | {{icon|silver| {{Market Value | {{#ifexpr: {{ #expr: 1.5*{{#var:value|}}}} < {{ #expr: 1000+{{#var:value|}}}} | {{ #expr: 1.5*{{#var:value|}}}} | {{ #expr: 1000+{{#var:value|}}}}}} }}}} | |
− | + | |- | |
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+ | ! style="text-align:right;" |'''Masterwork {{#var:name}}''' | ||
+ | | {{ #expr: 1.25*{{#var:damage|}} round 2}} | ||
+ | | {{ #expr: 1.25*{{#var:avgAP|}} round 2}}% | ||
+ | | {{#ifexpr: {{ #expr: 1.35*{{#var:accTouch|}} round 2}} > 100 | 100 | {{ #expr: 1.35*{{#var:accTouch|}} round 0}}}}% | ||
+ | | {{#ifexpr: {{ #expr: 1.35*{{#var:accShort|}} round 2}} > 100 | 100 | {{ #expr: 1.35*{{#var:accShort|}} round 0}}}}% | ||
+ | | {{#ifexpr: {{ #expr: 1.35*{{#var:accMedium|}} round 2}} > 100 | 100 | {{ #expr: 1.35*{{#var:accMedium|}} round 0}}}}% | ||
+ | | {{#ifexpr: {{ #expr: 1.35*{{#var:accLong|}} round 2}} > 100 | 100 | {{ #expr: 1.35*{{#var:accLong|}} round 0}}}}% | ||
+ | | {{ #expr: 1.25*{{#var:avgDPS|}} round 2}} | ||
+ | {{#if:{{Q| {{#var:name}} | Accuracy (Touch) Base}}| | ||
+ | {{!}} {{#ifexpr: {{#var:range|}} < 3 | - |{{#expr: 1.25*{{#ifexpr: {{ #expr: 1.35*{{#var:accTouch|}} round 2}} > 100 | 100 | {{ #expr: 1.35*{{#var:accTouch|}} round 0}}}}/100*{{#var:avgDPS }} round 2}} }} | ||
+ | {{!}} {{#ifexpr: {{#var:range|}} < 12 | - |{{#expr: 1.25*{{#ifexpr: {{ #expr: 1.35*{{#var:accShort|}} round 2}} > 100 | 100 | {{ #expr: 1.35*{{#var:accShort|}} round 0}}}}/100*{{#var:avgDPS }} round 2}} }} | ||
+ | {{!}} {{#ifexpr: {{#var:range|}} < 25 | - |{{#expr: 1.25*{{#ifexpr: {{ #expr: 1.35*{{#var:accMedium|}} round 2}} > 100 | 100 | {{ #expr: 1.35*{{#var:accMedium|}} round 0}}}}/100*{{#var:avgDPS }} round 2}} }} | ||
+ | {{!}} {{#ifexpr: {{#var:range|}} < 40 | - |{{#expr: 1.25*{{#ifexpr: {{ #expr: 1.35*{{#var:accLong|}} round 2}} > 100 | 100 | {{ #expr: 1.35*{{#var:accLong|}} round 0}}}}/100*{{#var:avgDPS }} round 2}} }} | | ||
+ | {{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} - | ||
+ | }} | ||
+ | | {{icon|silver| {{Market Value | {{#ifexpr: {{ #expr: 2.5*{{#var:value|}}}} < {{ #expr: 2000+{{#var:value|}}}} | {{ #expr: 2.5*{{#var:value|}}}} | {{ #expr: 2000+{{#var:value|}}}}}} }}}} | ||
+ | |- | ||
− | + | ! style="text-align:right;" |'''Legendary {{#var:name}}''' | |
− | + | | {{ #expr: 1.5*{{#var:damage|}} round 2}} | |
− | + | | {{ #expr: 1.5*{{#var:avgAP|}} round 2}}% | |
− | + | | {{#ifexpr: {{ #expr: 1.5*{{#var:accTouch|}} round 2}} > 100 | 100 | {{ #expr: 1.5*{{#var:accTouch|}} round 0}}}}% | |
− | + | | {{#ifexpr: {{ #expr: 1.5*{{#var:accShort|}} round 2}} > 100 | 100 | {{ #expr: 1.5*{{#var:accShort|}} round 0}}}}% | |
− | + | | {{#ifexpr: {{ #expr: 1.5*{{#var:accMedium|}} round 2}} > 100 | 100 | {{ #expr: 1.5*{{#var:accMedium|}} round 0}}}}% | |
− | + | | {{#ifexpr: {{ #expr: 1.5*{{#var:accLong|}} round 2}} > 100 | 100 | {{ #expr: 1.5*{{#var:accLong|}} round 0}}}}% | |
− | + | | {{ #expr: 1.5*{{#var:avgDPS|}} round 2}} | |
− | + | {{#if:{{Q| {{#var:name}} | Accuracy (Touch) Base}}| | |
− | + | {{!}} {{#ifexpr: {{#var:range|}} < 3 | - |{{#expr: 1.5*{{#ifexpr: {{ #expr: 1.5*{{#var:accTouch|}} round 2}} > 100 | 100 | {{ #expr: 1.5*{{#var:accTouch|}} round 0}}}}/100*{{#var:avgDPS }} round 2}} }} | |
− | + | {{!}} {{#ifexpr: {{#var:range|}} < 12 | - |{{#expr: 1.5*{{#ifexpr: {{ #expr: 1.5*{{#var:accShort|}} round 2}} > 100 | 100 | {{ #expr: 1.5*{{#var:accShort|}} round 0}}}}/100*{{#var:avgDPS }} round 2}} }} | |
− | + | {{!}} {{#ifexpr: {{#var:range|}} < 25 | - |{{#expr: 1.5*{{#ifexpr: {{ #expr: 1.5*{{#var:accMedium|}} round 2}} > 100 | 100 | {{ #expr: 1.5*{{#var:accMedium|}} round 0}}}}/100*{{#var:avgDPS }} round 2}} }} | |
− | + | {{!}} {{#ifexpr: {{#var:range|}} < 40 | - |{{#expr: 1.5*{{#ifexpr: {{ #expr: 1.5*{{#var:accLong|}} round 2}} > 100 | 100 | {{ #expr: 1.5*{{#var:accLong|}} round 0}}}}/100*{{#var:avgDPS }} round 2}} }} | | |
− | + | {{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} - | |
− | + | }} | |
− | + | | {{icon|silver| {{Market Value | {{#ifexpr: {{ #expr: 5*{{#var:value|}}}} < {{ #expr: 3000+{{#var:value|}}}} | {{ #expr: 5*{{#var:value|}}}} | {{ #expr: 3000+{{#var:value|}}}}}} }}}} | |
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