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On these page you'll find almost every variant of [[Weapon]], [[Clothing]] and [[Armor]]) that can be found in the game. With a few exceptions listed below, every combination of [[Material]], [[Quality]] and type is represented here, with relevant data to use to compare with similar items.
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On this page you'll find almost every variant of [[weapon]] (and soon<small><sub>ish</sub></small> [[Clothing]] and [[Armor]]) that can be found in the game. With a few exceptions listed below, every combination of [[Material]], [[Quality]] and type is represented here, with relevant data to use to compare with similar weapons.
  
Want to know if an awful silver longsword does more damage than excellent eltex staff? You can check. <small><sup>No but it's embarassingly close</sup></small>
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Want to know if a wooden club does more damage than excellent eltex staff? You can check.  
  
 
{{TOCright}}
 
{{TOCright}}
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The [[Jade knife]], [[Wood]], Fist and [[Beer]]  are not listed due to limitations with the current wiki variables.
 
The [[Jade knife]], [[Wood]], Fist and [[Beer]]  are not listed due to limitations with the current wiki variables.
 
Weapons such as [[Frag grenades]], Launchers and Rockets which don't directly compare to normal ranged weapons are not listed to avoid table bloat. They may get their own table at a later date   
 
Weapons such as [[Frag grenades]], Launchers and Rockets which don't directly compare to normal ranged weapons are not listed to avoid table bloat. They may get their own table at a later date   
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Also note that stuffable items (things that can be made of different materials) are not perfectly representative of their in game stats - for example, [[plasteel]] gives a ×1.1 modifier to sharp damage, and a ×0.9 to blunt -  a [[longsword]] that is nominally Sharp actually has 2 sharp attacks and one blunt attack, so multiplying the DPS by 1.1 is representative of the actual effect on DPS. However unfortunately the variable resolution on the wiki is not currently sufficient to allow this, and the exact way DPS is calculated is currently unclear, so there's little that can be done to fix it at the moment.
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Note that this only applies to weapons that 1) have attacks with different damage types and have materials and 2) can be made with different materials. I.e. Non-ultra sharp melee weapons like the Longsword and Knife.
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The market values for the stuffable weapons are also incorrect. This will get fixed eventually. There are probably some issues with exactly what weapons can be made with what materials. This will get fixed eventually as well.
  
 
Assuming the item and material pages stay updated, these tables should be automatically updated. However if entirely new weapons are added, they will need to be manually added.
 
Assuming the item and material pages stay updated, these tables should be automatically updated. However if entirely new weapons are added, they will need to be manually added.
  
==Tables==  
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== All Ranged Weapons ==
Due to wiki limitiations, only a certain number of templates can be displayed at one time. Therefore the tables had to be split into pages.
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[[User:Harakoni/Comparison Tables/Ranged]]
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== All Melee Weapons ==  
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[[User:Harakoni/Comparison Tables/Melee]]
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[[User:Harakoni/Comparison_Tables#Exceptions|Back to top]]
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{| {{STDT|sortable c_03 text-center}}
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!
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!Quality
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!Avg Damage
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!Avg AP
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!Damage Type
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! data-sort-type=number | Market Value
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|-
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{{User:Harakoni/MeleeQuality|Eltex staff}}
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{{User:Harakoni/MeleeQuality|Monosword}}
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{{User:Harakoni/MeleeQuality|Plasmasword}}
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{{User:Harakoni/MeleeQuality|Zeushammer}}
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{{User:Harakoni/MeleeQuality|Persona monosword}}
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{{User:Harakoni/MeleeQuality|Persona plasmasword}}
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{{User:Harakoni/MeleeQuality|Persona zeushammer}}
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{{User:Harakoni/MeleeQualityStuffable|Ikwa}}
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{{User:Harakoni/MeleeQualityStuffable|Knife}}
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{{User:Harakoni/MeleeQualityStuffable|Spear}}
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{{User:Harakoni/MeleeQualityStuffable|Gladius}}
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{{User:Harakoni/MeleeQualityStuffable|Longsword}}
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{{User:Harakoni/MeleeQualityStuffable|Mace}}
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{{User:Harakoni/MeleeQualityStuffable|Axe}}
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{{User:Harakoni/MeleeQualityStuffable|Warhammer}}
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{{User:Harakoni/MeleeStuffable|Club|Gold}}
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{{User:Harakoni/MeleeStuffable|Club|Granite Blocks}}
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{{User:Harakoni/MeleeStuffable|Club|Jade}}
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{{User:Harakoni/MeleeStuffable|Club|Limestone Blocks}}
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{{User:Harakoni/MeleeStuffable|Club|Marble Blocks}}
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{{User:Harakoni/MeleeStuffable|Club|Plasteel}}
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{{User:Harakoni/MeleeStuffable|Club|Sandstone Blocks}}
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{{User:Harakoni/MeleeStuffable|Club|Silver}}
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{{User:Harakoni/MeleeStuffable|Club|Slate Blocks}}
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{{User:Harakoni/MeleeStuffable|Club|Steel}}
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{{User:Harakoni/MeleeStuffable|Club|Uranium}}
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{{User:Harakoni/MeleeStuffable|Club|Wood}}
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{{User:Harakoni/MeleeStuffable|Elephant tusk}}
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{{User:Harakoni/MeleeStuffable|Thrumbo horn}}
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{{User:Harakoni/MeleeStuffable|Archotech arm}}
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{{User:Harakoni/MeleeStuffable|Bionic arm}}
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{{User:Harakoni/MeleeStuffable|Power claw}}
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{{User:Harakoni/MeleeStuffable|Drill arm}}
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{{User:Harakoni/MeleeStuffable|Elbow blade}}
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{{User:Harakoni/MeleeStuffable|Field hand}}
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{{User:Harakoni/MeleeStuffable|Hand talon}}
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{{User:Harakoni/MeleeStuffable|Venom talon}}
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{{User:Harakoni/MeleeStuffable|Venom fangs}}
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{{User:Harakoni/MeleeStuffable|Knee spike}}
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|}
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[[User:Harakoni/Comparison_Tables#Exceptions|Back to top]]
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== All Apparel ==
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[[User:Harakoni/Comparison Tables/Apparel]]
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[[User:Harakoni/Comparison_Tables#Exceptions|Back to top]]
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{| {{STDT|sortable c_03 text-center}}
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!
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! Quality
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! data-sort-type=number | Armor<br/>Sharp
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! data-sort-type=number | Armor<br/>Blunt
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! data-sort-type=number | Armor<br/>Heat
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! data-sort-type=number | Insulation<br/>Heat
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! data-sort-type=number | Insulation<br/>Cold
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! data-sort-type=number | HP
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! Coverage
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! Occupies<br/>Skin
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! Occupies<br/>Middle
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! Occupies<br/>Shell
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! Occupies<br/>Head
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! data-sort-type=number | Market<br/>Value
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|-
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{{User:Harakoni/ArmorQuality|Flak vest}}
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{{User:Harakoni/ArmorQuality|Flak jacket}}
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{{User:Harakoni/ArmorQuality|Flak pants}}
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{{User:Harakoni/ArmorQuality|Eltex shirt}}
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{{User:Harakoni/ArmorQuality|Eltex vest}}
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{{User:Harakoni/ArmorQuality|Eltex robe}}
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{{User:Harakoni/ArmorQuality|Grenadier armor}}
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{{User:Harakoni/ArmorQuality|Locust armor}}
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{{User:Harakoni/ArmorQuality|Phoenix armor}}
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{{User:Harakoni/ArmorQuality|Recon armor}}
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{{User:Harakoni/ArmorQuality|Prestige recon armor}}
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{{User:Harakoni/ArmorQuality|Marine armor}}
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{{User:Harakoni/ArmorQuality|Prestige marine armor}}
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{{User:Harakoni/ArmorQuality|Cataphract armor}}
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{{User:Harakoni/ArmorQuality|Prestige cataphract armor}}
  
=== All Ranged Weapons ===
 
[[User:Harakoni/Comparison Tables/Ranged]]
 
  
[[User:Harakoni/Comparison Tables/Ranged Graphs]]
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{{User:Harakoni/ArmorQuality|War mask}}
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{{User:Harakoni/ArmorQuality|Eltex helmet}}
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{{User:Harakoni/ArmorQuality|Eltex skullcap}}
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{{User:Harakoni/ArmorQuality|Psychic foil helmet}}
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{{User:Harakoni/ArmorQuality|Gunlink}}
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{{User:Harakoni/ArmorQuality|Recon helmet}}
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{{User:Harakoni/ArmorQuality|Prestige recon helmet}}
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{{User:Harakoni/ArmorQuality|Marine helmet}}
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{{User:Harakoni/ArmorQuality|Prestige marine helmet}}
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{{User:Harakoni/ArmorQuality|Cataphract helmet}}
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{{User:Harakoni/ArmorQuality|Prestige cataphract helmet}}
  
[[User:Harakoni/Comparison Tables/Ranged Combat In Darkness Preferred]]
 
  
[[User:Harakoni/Comparison Tables/Ranged Combat 1% Aiming Time]]
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{{#vardefine:name| Toughskin gland}}
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{{#vardefine:armSharp|  {{formatnum:{{Q|{{#var:name}}|Armor - Sharp}}|R}}}}
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{{#vardefine:armBlunt|  {{formatnum:{{Q|{{#var:name}}|Armor - Blunt}}|R}}}}
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{{#vardefine:armHeat|  {{formatnum:{{Q|{{#var:name}}|Armor - Heat}}|R}}}}
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{{#vardefine:value|    {{formatnum:{{Q|{{#var:name}}|Market Value Base}}|R}}}}
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! {{Icon Small|{{#var:name}}|32}}
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!style="text-align:right;" |'''Normal [[{{#var:name}}]]'''
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|  {{ #expr: 1.0*{{#var:armSharp|}} round 2}}
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|  {{ #expr: 1.0*{{#var:armBlunt|}} round 2}}
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|  {{ #expr: 1.0*{{#var:armHeat|}}  round 2}}
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|  +0&deg;C
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|  +0&deg;C
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| {{Q|{{#var:name}}|Max Hit Points Base}}
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| {{Q|{{#var:name|}}|Coverage}}
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|{{#if:{{#pos:{{Q|{{#var:name|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
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|{{#if:{{#pos:{{Q|{{#var:name|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
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|{{#if:{{#pos:{{Q|{{#var:name|}}|Layer}}|Shell}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
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|{{#if:{{#pos:{{Q|{{#var:name|}}|Layer}}|Overhead}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
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| {{Market Value | {{ #expr: 1.00*{{#var:value|}}}}}}{{icon|silver|}}
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|-
  
=== All Melee Weapons ===
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{{#vardefine:name| Armorskin gland}}
[[User:Harakoni/Comparison Tables/Melee]]
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{{#vardefine:armSharp|  {{formatnum:{{Q|{{#var:name}}|Armor - Sharp}}|R}}}}
[[User:Harakoni/Comparison Tables/Strong Melee]]
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{{#vardefine:armBlunt|  {{formatnum:{{Q|{{#var:name}}|Armor - Blunt}}|R}}}}
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{{#vardefine:armHeat|  {{formatnum:{{Q|{{#var:name}}|Armor - Heat}}|R}}}}
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{{#vardefine:value|    {{formatnum:{{Q|{{#var:name}}|Market Value Base}}|R}}}}
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! {{Icon Small|{{#var:name}}|32}}
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!style="text-align:right;" |'''Normal [[{{#var:name}}]]'''
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|  {{ #expr: 1.0*{{#var:armSharp|}} round 2}}
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|  {{ #expr: 1.0*{{#var:armBlunt|}} round 2}}
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|  {{ #expr: 1.0*{{#var:armHeat|}}  round 2}}
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|  +0&deg;C
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|  +0&deg;C
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| {{Q|{{#var:name}}|Max Hit Points Base}}
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| {{Q|{{#var:name|}}|Coverage}}
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|{{#if:{{#pos:{{Q|{{#var:name|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
 +
|{{#if:{{#pos:{{Q|{{#var:name|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
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|{{#if:{{#pos:{{Q|{{#var:name|}}|Layer}}|Shell}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
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|{{#if:{{#pos:{{Q|{{#var:name|}}|Layer}}|Overhead}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
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| {{Market Value | {{ #expr: 1.00*{{#var:value|}}}}}}{{icon|silver|}}
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|-
  
===All Skin Apparel ===
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{{#vardefine:name| Stoneskin gland}}
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{{#vardefine:armSharp|  {{formatnum:{{Q|{{#var:name}}|Armor - Sharp}}|R}}}}
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{{#vardefine:armBlunt|  {{formatnum:{{Q|{{#var:name}}|Armor - Blunt}}|R}}}}
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{{#vardefine:armHeat|  {{formatnum:{{Q|{{#var:name}}|Armor - Heat}}|R}}}}
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{{#vardefine:value|    {{formatnum:{{Q|{{#var:name}}|Market Value Base}}|R}}}}
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! {{Icon Small|{{#var:name}}|32}}
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!style="text-align:right;" |'''Normal [[{{#var:name}}]]'''
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|  {{ #expr: 1.0*{{#var:armSharp|}} round 2}}
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|  {{ #expr: 1.0*{{#var:armBlunt|}} round 2}}
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|  {{ #expr: 1.0*{{#var:armHeat|}}  round 2}}
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|  +0&deg;C
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|  +0&deg;C
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| {{Q|{{#var:name}}|Max Hit Points Base}}
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| {{Q|{{#var:name|}}|Coverage}}
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|{{#if:{{#pos:{{Q|{{#var:name|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
 +
|{{#if:{{#pos:{{Q|{{#var:name|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
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|{{#if:{{#pos:{{Q|{{#var:name|}}|Layer}}|Shell}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
 +
|{{#if:{{#pos:{{Q|{{#var:name|}}|Layer}}|Overhead}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
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| {{Market Value | {{ #expr: 1.00*{{#var:value|}}}}}}{{icon|silver|}}
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|-
  
[[User:Harakoni/Comparison Tables/Skin Apparel]]
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{{User:Harakoni/ArmorQualityStuffable|Bowler hat|cloth}}
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{{User:Harakoni/ArmorQualityStuffable|Button-down shirt|cloth}}
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{{User:Harakoni/ArmorQualityStuffable|Cowboy hat|cloth}}
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{{User:Harakoni/ArmorQualityStuffable|Duster|cloth}}
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{{User:Harakoni/ArmorQualityStuffable|Jacket|cloth}}
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{{User:Harakoni/ArmorQualityStuffable|Pants|cloth}}
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{{User:Harakoni/ArmorQualityStuffable|Parka|cloth}}
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{{User:Harakoni/ArmorQualityStuffable|T-shirt|cloth}}
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{{User:Harakoni/ArmorQualityStuffable|Tuque|cloth}}
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{{User:Harakoni/ArmorQualityStuffable|Tribal headdress|cloth}}
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{{User:Harakoni/ArmorQualityStuffable|Tribalwear|cloth}}
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{{User:Harakoni/ArmorQualityStuffable|War veil|cloth}}
  
===Almost All Headwear ===
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{{User:Harakoni/ArmorQualityStuffable|Beret|cloth}}
Due to the aforementioned limitiations and the sheer number of items and material combos, some had to be cut from the list to allow it to be displayed. These are all items with made of [[Textiles]] except Cloth, Devilstrand, Hyperweave, Bearskin, Heavy fur, Rhinoceros leather, Thrumbofur. I.e. it will only display items made of 6 most protective cloth types and cloth, as there were deemed most important for comparisons. If you have issues with this, leave a post on the discussion page making your point.
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{{User:Harakoni/ArmorQualityStuffable|Cape|cloth}}
All other items are included in this list. 
 
  
[[User:Harakoni/Comparison Tables/Headwear]]
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{{User:Harakoni/ArmorQualityStuffable|Corset|cloth}}
  
===Almost All Other Apparel ===
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{{User:Harakoni/ArmorQualityStuffable|Hood|cloth}}
Due to the aforementioned limitiations and the sheer number of items and material combos, some had to be cut from the list to allow it to be displayed. These are all items with made of [[Textiles]] except Cloth, Devilstrand, Hyperweave, Bearskin, Heavy fur, Rhinoceros leather, Thrumbofur. I.e. it will only display items made of 6 most protective cloth types and cloth, as there were deemed most important for comparisons. If you have issues with this, leave a post on the discussion page making your point.
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{{User:Harakoni/ArmorQualityStuffable|Ladies hat|cloth}}
All other items are included in this list. 
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{{User:Harakoni/ArmorQualityStuffable|Formal vest|cloth}}
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{{User:Harakoni/ArmorQualityStuffable|Prestige robe|cloth}}
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{{User:Harakoni/ArmorQualityStuffable|Formal shirt|cloth}}
  
[[User:Harakoni/Comparison Tables/Apparel]]
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{{User:Harakoni/ArmorQualityStuffable|Top hat|cloth}}
  
=== All Beds ===
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{{User:Harakoni/ArmorQualityStuffable|Flak helmet|metal}}
'''***Coming Soon<sub><small>ish</small></sub>***'''
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{{User:Harakoni/ArmorQualityStuffable|Simple helmet|metal}}
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{{User:Harakoni/ArmorQualityStuffable|Plate armor|metalwood}}
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{{User:Harakoni/ArmorQualityStuffable|Stellic crown|metal}}
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{{User:Harakoni/ArmorQualityStuffable|Crown|metal}}
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{{User:Harakoni/ArmorQualityStuffable|Coronet|metal}}
  
== Graphs ==
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|}
[[User:Harakoni/Comparison Tables/Operation Success]]
 
  
[[Category: Harakoni page]]
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[[User:Harakoni/Comparison_Tables#Exceptions|Back to top]]

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