Editing Uranium slug turret
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+ | {{rewrite|reason=Format standardisation}} | ||
{{infobox main|security| | {{infobox main|security| | ||
− | | name = Uranium slug turret | + | |name = Uranium slug turret |
− | | image = UraniumSlugTurret.png|Uranium slug turret | + | |image = UraniumSlugTurret.png|Uranium slug turret |
− | | description = An armor-piercing turret. Its ultra-dense uranium shells can punch through heavy armor, but it requires new uranium slugs to be loaded after use. It's more accurate at longer ranges, and can't fire at all close up. May explode when damaged. | + | |description = An armor-piercing turret. Its ultra-dense uranium shells can punch through heavy armor, but it requires new uranium slugs to be loaded after use. It's more accurate at longer ranges, and can't fire at all close up. May explode when damaged. |
− | | type = Building | + | |type = Building |
− | | type2 = Security | + | |type2 = Security |
− | | placeable = true | + | |placeable = true |
− | | path cost = 50 | + | |path cost = 50 |
− | | passability = pass through only | + | |passability = pass through only |
− | | cover = 0.5 | + | |cover = 0.5 |
− | | minifiable = false | + | |minifiable = false |
− | | size = 2 ˣ 2 | + | |size = 2 ˣ 2 |
− | | flammability = 0.7 | + | |flammability = 0.7 |
− | | hp = 380 | + | |hp = 380 |
− | | beauty = -20 | + | |beauty = -20 |
− | | power = -150 | + | |power = -150 |
− | | terrain affordance = heavy | + | |terrain affordance = heavy |
− | | research = uranium slug turret | + | |research = uranium slug turret |
− | | skill 1 = Construction | + | |skill 1 = Construction |
− | | skill 1 level = 6 | + | |skill 1 level = 6 |
− | | work to make = 15000 | + | |work to make = 15000 |
− | | resource 1 = Steel | + | |resource 1 = Steel |
− | | resource 1 amount = 300 | + | |resource 1 amount = 300 |
− | | resource 2 = Plasteel | + | |resource 2 = Plasteel |
− | | resource 2 amount = 30 | + | |resource 2 amount = 30 |
− | | resource 3 = Uranium | + | |resource 3 = Uranium |
− | | resource 3 amount = 60 | + | |resource 3 amount = 60 |
− | | resource 4 = Component | + | |resource 4 = Component |
− | | resource 4 amount = 6 | + | |resource 4 amount = 6 |
− | | damage = | + | |damage = 50 |
− | | armorPenetration = | + | |armorPenetration = 75 |
− | | range = 45.9 | + | |range = 45.9 |
− | | minrange = 11.9 | + | |minrange = 11.9 |
− | | accuracyTouch = | + | |accuracyTouch = 20 |
− | | accuracyShort = | + | |accuracyShort = 30 |
− | | accuracyMedium = | + | |accuracyMedium = 40 |
− | | accuracyLong = 95 | + | |accuracyLong = 95 |
− | | accuracyAvg = | + | |accuracyAvg = 46.25 |
− | | mode = Single-Shot | + | |mode = Single-Shot |
− | | burst = 1 | + | |burst = 1 |
− | | cooldown = 240 | + | |cooldown = 240 |
− | | warmup = 0 | + | |warmup = 0 |
− | | velocity = 120 | + | |velocity = 120 |
− | | stoppingPower = 0.5 | + | |stoppingPower = 0.5 |
− | | DPS = DPS | + | |DPS = DPS |
}} | }} | ||
− | The '''uranium slug turret''' is a defensive turret | + | The '''uranium slug turret''' is a defensive turret. It has a long range of 45.9 tiles and is very accurate at range (98% accuracy per tile vs 96% for all others), but can't hit anything within 11.9 tiles. It is more accurate at long ranges than at close ranges. Like the [[autocannon turret]] though, the uranium slug turret's stopping power is almost non-existent despite its extremely high per-shot damage, not even being able to stagger [[human]]s. It can destroy arms and heads in a single shot. Useful against [[Centipede]]s and other tanky units (such as ones wearing [[power armor]]) because of its high Armor Penetration. |
− | + | Since uranium slug turrets are large 2x2 structures, ranged attacks are twice as accurate against them. | |
− | |||
− | + | It is built with {{Required Resources}} in {{Ticks|{{P|Work To Make}}}}. | |
− | {{ | ||
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− | After firing 30 slugs | + | After firing 30 slugs it needs to be reloaded by a hauler, costing: |
+ | *60 uranium in Peaceful and Base Builder difficulty | ||
+ | *90 uranium in Medium difficulty | ||
+ | *120 uranium in Rough difficulty and above | ||
− | + | Its high armor penetration negates much of the armor points from any enemy. | |
− | + | Uranium slug turrets have a chance to explode when they drop below 20% health, dealing damage to everything in a large radius. | |
− | + | [[File:Radius big.png|thumb|center|Radius of uranium slug turret explosion. Note the slight offset from the 'true' center of the turret.]] | |
− | + | == Usage == | |
− | + | In the current version, it is too cost-inefficient to be practical against the majority of enemies- uranium is hard to come by, and the damage, while high compared to other weapons, is not enough to compensate for the cost. | |
− | + | Interestingly, it is more accurate at long ranges than short ranges; for best effects, pair it up with the other turrets to provide short-range firepower. | |
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− | [[ | + | It works well to intercept heavily armored enemies, such as [[centipede]]s or raiders with [[marine armor]] as its extremely high armor penetration will negate much armor. However, due to its low accuracy at short distances it is unsuited for [[killbox]] use without a specially designed killbox. |
− | + | Unlike the [[mini-turret]], this one can not be moved after it is built. | |
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− | + | [[File:Turret_range_comparison.png|900px|thumb|center|Visualization of effective turret range of all three turrets, from uranium slug turret (top), to autocannon turret (middle), to mini-turret (bottom). <br> | |
− | + | Green is '''80 - 100% of peak accuracy''', blue is '''50 - 80% of peak accuracy''', red is '''below 50% of peak accuracy''' and grey is '''outside range'''. Gold tiles are spaced every 5 tiles. Values from 1.0.]] | |
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+ | ==Cover bug== | ||
+ | As of [[Version/1.3.3117|version 1.3.3117]], despite displaying in the mouse-over box as benefiting from cover, empirical testing demonstrates that this is false and uranium slug turrets do not benefit from cover at all. | ||
== Graphs == | == Graphs == | ||
{| class="wikitable" | {| class="wikitable" | ||
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== Version history == | == Version history == | ||
* [[Version/0.19.2009|0.19.2009]] - Added. | * [[Version/0.19.2009|0.19.2009]] - Added. | ||
− | * [[Version/1.1.0|1.1.0]] - | + | * [[Version/1.1.0|1.1.0]] - received a massive nerf to damage (75 -> 30), nerf to armor penetration (112.5% -> 70%), reduced range (49.9 -> 39.9), increased reload cost (60 -> 80 baseline) and nerf to shooting accuracy (98.8% -> 98%). |
− | * [[Version/1.1.2618|1.1.2618]] - | + | * [[Version/1.1.2618|1.1.2618]] - received a buff to damage (30 -> 45), increased range (39.9 -> 45.9), increased reload cost (80 -> 120) and reduced magazine capacity (40 -> 30). |
− | * [[Version/1.1.2624|1.1.2624]] - | + | * [[Version/1.1.2624|1.1.2624]] - received a buff to damage (45 -> 50), buff to armor penetration (70% -> 75%), and reduced reload cost (120 -> 90). |
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{{nav|security|wide}} | {{nav|security|wide}} | ||
− | [[Category:Security | + | [[Category:Security]] |