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+ | {{rewrite|reason=Format standardisation}} | ||
{{infobox main|security| | {{infobox main|security| | ||
− | | name = Uranium slug turret | + | |name = Uranium slug turret |
− | | image = UraniumSlugTurret.png|Uranium slug turret | + | |image = UraniumSlugTurret.png|Uranium slug turret |
− | | description = An armor-piercing turret. Its ultra-dense uranium shells can punch through heavy armor, but it requires new uranium slugs to be loaded after use. It's more accurate at longer ranges, and can't fire at all close up. May explode when damaged. | + | |description = An armor-piercing turret. Its ultra-dense uranium shells can punch through heavy armor, but it requires new uranium slugs to be loaded after use. It's more accurate at longer ranges, and can't fire at all close up. May explode when damaged. |
− | | type = Building | + | |type = Building |
− | | type2 = Security | + | |type2 = Security |
− | | placeable = true | + | |placeable = true |
− | | path cost = 50 | + | |path cost = 50 |
− | | passability = pass through only | + | |passability = pass through only |
− | | cover = 0.5 | + | |cover = 0.5 |
− | | minifiable = false | + | |minifiable = false |
− | | size = 2 ˣ 2 | + | |size = 2 ˣ 2 |
− | | flammability = 0.7 | + | |flammability = 0.7 |
− | | hp = 380 | + | |hp = 380 |
− | | beauty = -20 | + | |beauty = -20 |
− | | power = -150 | + | |power = -150 |
− | | terrain affordance = heavy | + | |terrain affordance = heavy |
− | | research = uranium slug turret | + | |research = uranium slug turret |
− | | skill 1 = Construction | + | |skill 1 = Construction |
− | | skill 1 level = 6 | + | |skill 1 level = 6 |
− | | work to make = 15000 | + | |work to make = 15000 |
− | | resource 1 = Steel | + | |resource 1 = Steel |
− | | resource 1 amount = 300 | + | |resource 1 amount = 300 |
− | | resource 2 = Plasteel | + | |resource 2 = Plasteel |
− | | resource 2 amount = 30 | + | |resource 2 amount = 30 |
− | | resource 3 = Uranium | + | |resource 3 = Uranium |
− | | resource 3 amount = 60 | + | |resource 3 amount = 60 |
− | | resource 4 = Component | + | |resource 4 = Component |
− | | resource 4 amount = 6 | + | |resource 4 amount = 6 |
− | | damage = 55 | + | |damage = 55 |
− | | armorPenetration = 82 | + | |armorPenetration = 82 |
− | | range = 45.9 | + | |range = 45.9 |
− | | minrange = 11.9 | + | |minrange = 11.9 |
| accuracyTouch = 22 | | accuracyTouch = 22 | ||
| accuracyShort = 33 | | accuracyShort = 33 | ||
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| accuracyLong = 95 | | accuracyLong = 95 | ||
| accuracyAvg = 48.5 | | accuracyAvg = 48.5 | ||
− | | mode = Single-Shot | + | |mode = Single-Shot |
− | | burst = 1 | + | |burst = 1 |
− | | cooldown = 240 | + | |cooldown = 240 |
− | | warmup = 0 | + | |warmup = 0 |
− | | velocity = 120 | + | |velocity = 120 |
− | | stoppingPower = 0.5 | + | |stoppingPower = 0.5 |
− | | DPS = DPS | + | |DPS = DPS |
}} | }} | ||
The '''uranium slug turret''' is a defensive turret with very long range and shot damage, but with a wide blind zone. | The '''uranium slug turret''' is a defensive turret with very long range and shot damage, but with a wide blind zone. | ||
− | == Acquisition == | + | ==Acquisition== |
− | Uranium slug turrets can be constructed once | + | Uranium slug turrets can be constructed once [[Research#Uranium slug turret|Uranium slug turret]] research has completed. They require {{Required Resources}} and take {{Ticks|{{P|Work To Make}}}} to make. |
− | == Summary == | + | ==Summary== |
− | + | Uranium slug turrets use [[uranium slug cannon]]s. The shot is very powerful, over twice that of a [[sniper rifle]]. Armor penetration is also excellent, able to completely ignore the armor of a [[centipede]]. However, their stopping power is almost non-existent, unable to stagger [[human]]s. The uranium slug turret has a very long range of 45.9 tiles, and is quite accurate - 98% accuracy per tile, vs. 96% for other bullet-firing turrets, but they can not shoot targets within 11.9 tiles. Interestingly, it is more accurate at long ranges than short ranges. Raw DPS is weaker than the [[autocannon turret]]s, but this is before considering armor pentration, range, or the uranium slug's higher damage per shot, which is more likely to destroy organs. | |
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− | After firing 30 slugs, it needs to be reloaded | + | Despite the game displaying (as of [[Version/1.3.3117|version 1.3.3117]]) that turrets benefit from cover, empirical testing demonstrates that this is false, and that uranium slug turrets do not benefit from cover at all. |
+ | |||
+ | After firing 30 slugs, it needs to be reloaded by a hauler, costing a [[difficulty]]-dependent amount of [[uranium]]: | ||
+ | *{{Icon small|Uranium||60}} uranium in Peaceful and Base Builder difficulty | ||
+ | *{{Icon small|Uranium||90}} uranium in Adventure Story difficulty | ||
+ | *{{Icon small|Uranium||120}} uranium in Strive to Survive difficulty and above | ||
− | + | As uranium slug turrets are large 2x2 structures, ranged attacks are twice as accurate against them. Like all turrets, they are disabled by sources of [[EMP]]. They have a chance to explode when they drop below 20% health, dealing damage to everything in a large radius. | |
− | + | === Graphs === | |
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{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
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| {{Weapon Iterated DPS Chart|Uranium slug cannon|Normal|0.98}} | | {{Weapon Iterated DPS Chart|Uranium slug cannon|Normal|0.98}} | ||
|} | |} | ||
+ | |||
+ | == Ananlysis == | ||
+ | Uranium slug turrets are expensive, from research time to build costs to ammo costs. Uranium is difficult to come by and expensive to buy, limiting colonies that can even use one at all. The damage, while high, is overkill against most raiders, making it impractical against most enemies. It works well against [[centipede]]s or radiers with [[power armor]]. | ||
+ | |||
+ | Unlike the [[mini-turret]], uranium slug turrets can not be moved after it is built. | ||
+ | |||
+ | ==Images== | ||
+ | [[File:Radius big.png|thumb|center|Radius of uranium slug turret explosion. Note the slight offset from the 'true' center of the turret.]] | ||
+ | [[File:Turret_range_comparison.png|900px|thumb|center|Visualization of effective turret range of all three turrets, from uranium slug turret (top), to autocannon turret (middle), to mini-turret (bottom). <br> | ||
+ | Green is '''80 - 100% of peak accuracy''', blue is '''50 - 80% of peak accuracy''', red is '''below 50% of peak accuracy''' and grey is '''outside range'''. Gold tiles are spaced every 5 tiles. Values from 1.0.]] | ||
== Version history == | == Version history == | ||
* [[Version/0.19.2009|0.19.2009]] - Added. | * [[Version/0.19.2009|0.19.2009]] - Added. | ||
− | * [[Version/1.1.0|1.1.0]] - | + | * [[Version/1.1.0|1.1.0]] - received a massive nerf to damage (75 -> 30), nerf to armor penetration (112.5% -> 70%), reduced range (49.9 -> 39.9), increased reload cost (60 -> 80 baseline) and nerf to shooting accuracy (98.8% -> 98%). |
− | * [[Version/1.1.2618|1.1.2618]] - | + | * [[Version/1.1.2618|1.1.2618]] - received a buff to damage (30 -> 45), increased range (39.9 -> 45.9), increased reload cost (80 -> 120) and reduced magazine capacity (40 -> 30). |
− | * [[Version/1.1.2624|1.1.2624]] - | + | * [[Version/1.1.2624|1.1.2624]] - received a buff to damage (45 -> 50), buff to armor penetration (70% -> 75%), and reduced reload cost (120 -> 90). |
− | * [[Version/1.3.3200|1.3.3200]] - Damage increased from 50 to 55. Accuracy increased: touch 0.2 -> 0.22, short 0.3 -> 0.33, medium 0.4 -> 0.44 | + | * [[Version/1.3.3200|1.3.3200]] - Damage increased from 50 to 55. Accuracy increased: touch 0.2 -> 0.22, short 0.3 -> 0.33, medium 0.4 -> 0.44. |
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{{nav|security|wide}} | {{nav|security|wide}} | ||
[[Category:Security]] [[Category:Turret]] | [[Category:Security]] [[Category:Turret]] |