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− | {{Biotech}} | + | {{Biotech}}{{stub}}{{infobox main|building| |
− | {{ | + | |name = Toxifier generator |
− | | name = Toxifier generator | + | |image = |
− | | image = | + | |description = |
− | | description = | + | |type = Building |
− | | type = Building | + | |type2 = Power |
− | | type2 = Power | + | |placeable = |
− | | placeable = | + | |path cost = |
− | | path cost = | + | |passability = |
− | | passability = | + | |blockswind = |
− | | blockswind = | + | |cover = |
− | | cover = | + | |minifiable = |
− | | minifiable = | + | |size = |
− | | size = | + | |flammability = |
− | | flammability = | + | |hp = |
− | | hp = | + | |beauty = |
− | | beauty = | + | |power = 1400 |
− | | power = 1400 | + | |glowradius = |
− | | terrain affordance = | + | |glowcolor = |
− | | research = | + | |heatpersecond = |
− | | skill 1 = | + | |terrain affordance = |
− | | skill 1 level = | + | |research = |
− | | work to make = | + | |skill 1 = |
− | | resource 1 = | + | |skill 1 level = |
− | | resource 1 amount = | + | |work to make = |
− | | resource 2 = | + | |resource 1 = |
− | | resource 2 amount = | + | |resource 1 amount = |
+ | |resource 2 = | ||
+ | |resource 2 amount = | ||
}} | }} | ||
− | {{ | + | {{info|The '''toxifier generator''' is a [[power]] generator added by the [[Biotech DLC]].}} |
== Acquisition == | == Acquisition == | ||
Toxifier generators can be constructed once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}. | Toxifier generators can be constructed once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}. | ||
− | Once constructed, a | + | Once constructed, a toxifier generator cannot be moved, it can only be deconstructed. |
− | == Summary == | + | ==Summary== |
− | + | Each generator produces {{P|Power}}W and [[Pollution|pollutes]] 6 tiles every 3 days, for an average of 2 tiles a day. | |
− | Each generator produces {{P|Power | ||
− | + | ==Analysis== | |
− | == | + | === Clean energy === |
− | + | The toxifier generator's key drawback is its pollution, however, with sufficient infrastructure it can provide net positive power without polluting the map. | |
− | + | Each generator produces, on average, 2 tiles of pollution per day, while a [[pollution pumpp]] consuming {{Q|Pollution pump|Power}}W clears 1 tile of pollution every 6 hours, or 4 tiles per day. Therefore, each pump, can support two generators while producing a net power of {{#expr:{{P|Power}}*2+{{Q|Pollution pump|Power}}}} | |
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− | + | I'm too lazy to add to the wiki but each tox generator pollutes 6 tiles every 3 days 2 tiles a day, while a pump clears 1 tile every 6 hours. This means there are 4 tile clearings a day so you want 2 generators (1400w output each) per pump (200W). The waste pack atomiser cost another 800w, so for one pump, two generators and one atomiser you pay 1000 energy, gain 2800, for a net total of 1800 power hopefully, have 4 chips but have yet to finish the atomiser research, will report back | |
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== Version history == | == Version history == | ||
* [[Biotech DLC]] Release - Added. | * [[Biotech DLC]] Release - Added. | ||
− | {{ | + | {{nav|power|wide}} |
[[Category:Power]] | [[Category:Power]] |