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{{Biotech}}
 
{{Biotech}}
{{Infobox main|weapon
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{{Stub}}
| name = Toxic needle gun
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{{infobox main|weapon|
| image = ToxicNeedleGun.png
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| name = toxic needle gun
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| image =  
 
| description = A mechanoid-built gun that fires toxin-infused metal needles. It can fire long distances and will poison the target in addition to doing physical damage.
 
| description = A mechanoid-built gun that fires toxin-infused metal needles. It can fire long distances and will poison the target in addition to doing physical damage.
 
| type = Equipment
 
| type = Equipment
 
| type2 = Weapons
 
| type2 = Weapons
| class = Mechanoid
 
 
| tech level = Spacer
 
| tech level = Spacer
 
| marketvalue = 1400
 
| marketvalue = 1400
| damage = 25
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| class = Spacer
| damage type = Toxic bullet
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| damage = 15
| armorPenetration = 35
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| damage type =  
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| armorPenetration = 0.35
 
| range = 44.9
 
| range = 44.9
 
| accuracyTouch = 60
 
| accuracyTouch = 60
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| accuracyMedium = 90
 
| accuracyMedium = 90
 
| accuracyLong = 85
 
| accuracyLong = 85
| accuracyAvg = 79
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| accuracyAvg =  
| mode = Single-Shot
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| mode =  
| warmup = 141
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| warmup = 2.35
| cooldown = 126
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| cooldown = 2.1
 
| burst =  
 
| burst =  
 
| burstTicks =  
 
| burstTicks =  
 
| velocity = 90
 
| velocity = 90
| DPS = DPS
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| DPS =  
 
| mass base = 2.6
 
| mass base = 2.6
 
| stoppingPower = 1.5
 
| stoppingPower = 1.5
| meleeattack1dmg = 9
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| meleeattack1dmg =  
| meleeattack1type = blunt
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| meleeattack1type =  
| meleeattack1part = Barrel
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| meleeattack1part =  
| meleeattack1cool = 2.6
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| meleeattack1cool =  
| meleeattack1ap = 13
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| meleeattack1ap =
| meleeattack2dmg = 9
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| MeleeWeaponAverageDPS =  
| meleeattack2type = poke
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| MeleeWeaponAverageAP =  
| meleeattack2part = Barrel
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| page verified for version =
| meleeattack2cool = 2.6
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| weaponTags =  
| meleeattack2ap = 13
 
| MeleeWeaponAverageDPS = 4.5
 
| MeleeWeaponAverageAP = 13
 
| has quality = False
 
| page verified for version = 1.4.3525
 
| weaponTags = MechanoidGunToxicNeedle
 
 
}}
 
}}
The '''toxic needle gun''' is an [[mechanoid]]-only ranged [[weapon]] added by the [[Biotech DLC]]. It is the main armament of the [[apocriton]].
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The '''{{PAGENAME}}''' is a ranged [[weapon]] added by the [[Biotech DLC]]
 
 
This weapon cannot be independently obtained in normal play. It is provided here for comparisons sake.
 
  
 
== Acquisition ==
 
== Acquisition ==
Toxic needle guns spawn on all [[apocriton]]s. However, it is not possible to obtain it directly in normal play. Pawns carrying it will not drop it on [[death]], [[downing]], or complete loss of [[manipulation]] like other weapons. It can be spawned in by the [[Development mode#Debug actions menu|Debug actions menu]] but, like all [[unobtainable items|unobtainable weapons]], will disappear after being dropped.
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{{PAGENAME}}s can be crafted at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
  
 
== Summary ==
 
== Summary ==
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== Analysis ==
 
== Analysis ==
The toxic needle gun has a range of 44.9 tiles, matching a [[sniper_rifle|sniper rifle]]. Compared to a sniper, the toxic needle gun is more dangerous: it deals the same damage per shot, has 3% less [[Apparel#Calculation|armor penetration]], and fires faster.
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?
 
 
The toxic needle gun is highly likely to deal  full damage through mid-tier armor such as [[Flak_jacket|flak jackets]], [[Flak_helmet|flak helmets]], normal quality [[duster]]s, and neolithic options such as the [[war_mask|war mask]]. [[Flak vest]]s offer decent protection - a normal [[quality]] vest offers a 32.5% chance of negating its damage.
 
 
 
With each [[Apparel#Calculation|unmitigated]] shot increasing severity by up to {{#expr:{{P|Damage Base}}* 0.65}}%, the accumulation of [[Toxic_buildup|Toxic Buildup]] is not as immediate of a threat as the damage itself. However, care should be taken to avoid pawns reaching moderate or worse levels of Toxic Buildup. Vomiting is a potentially deadly side effect, and the [[Consciousness]] loss can directly kill a pawn before they would die from thieir wounds.
 
 
 
{{Weapon Stats Table}}
 
  
 
== Version history ==
 
== Version history ==
 
* [[Biotech DLC]] Release - Added.
 
* [[Biotech DLC]] Release - Added.
* [[Version/1.4.3555|1.4.3555]] - Damage increased from 15 to 25.
 
  
{{Nav|weapon|wide}}
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[[Kind::Weapons| ]]
[[Category:Weapons]] [[Category:Mechanoid Weapons]]
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{{nav|weapon|wide}}
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[[Category:Weapons]]
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[[Category:Equipment]]

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