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{{Royalty}} | {{Royalty}} | ||
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'''Titles''' are a mechanic introduced in the [[Royalty]] DLC, representing power and prestige from the [[Empire]]. | '''Titles''' are a mechanic introduced in the [[Royalty]] DLC, representing power and prestige from the [[Empire]]. | ||
{{TOCright}} | {{TOCright}} | ||
== Summary == | == Summary == | ||
− | Titles are obtained | + | Titles are obtained from gaining '''Honor''', the currency of the Royalty system. Honor is offered as a [[quest]] reward, or can be purchased from Royal Tribute Collector caravans in exchange for either [[gold]] or [[prisoners]]. |
Titles come with demands. From the title of Acolyte onwards, the title holder will start to demand certain apparel, a proper throne room, and more prestigious bedrooms. There are also limits on [[recreation]]. Empire guests and colonists with certain [[traits]] will be ''conceited'' and have more demands. In exchange, the empire will grant increasing levels of [[Psycasts|Psylink]], and give you access to [[#Permits|Permits]]. | Titles come with demands. From the title of Acolyte onwards, the title holder will start to demand certain apparel, a proper throne room, and more prestigious bedrooms. There are also limits on [[recreation]]. Empire guests and colonists with certain [[traits]] will be ''conceited'' and have more demands. In exchange, the empire will grant increasing levels of [[Psycasts|Psylink]], and give you access to [[#Permits|Permits]]. | ||
− | Titles are retained if you become [[goodwill|hostile]] to the [[empire|empire faction]], though | + | Titles are retained if you become [[goodwill|hostile]] to the [[empire|empire faction]], though permits are lost until relations are restored. Titles can be renounced at the pawn's Bio screen. |
'''Special Traits:''' | '''Special Traits:''' | ||
− | *[[Ascetic]]s do not have royal demands, overriding the clothing and bedroom needs entirely. They'll need a throne in an enclosed room, but do not care if throne requirements are unmet. However, their throne room's Impressiveness will affect their mood, positively or negatively. Note that Ascetics will need to meet throne requirements to get their title, and that the [[Psycasts#Dignified| | + | *[[Traits#Ascetic|Ascetic]]s do not have royal demands, overriding the clothing and bedroom needs entirely. They'll need a throne in an enclosed room, but do not care if throne requirements are unmet. However, their throne room's Impressiveness will affect their mood, positively or negatively. Note that Ascetics will need to meet throne requirements to get their title, and that the [[Psycasts#Dignified|mediation effectiveness]] of the throne remains improved by meeting the title requirements. |
− | * | + | *[[Traits#Nudist|Nudist]] and [[Traits#Cannibal|Cannibal]] pawns prefer being nude or eating human meat over their title requirements. |
− | *[[Slaves]]{{IdeologyIcon}} can be given Honor, and will rank up as usual, with the same clothing and room requirements. However, they are unable to use permits, and slavery overrides | + | *[[Slaves]]{{IdeologyIcon}} can be given Honor, and will rank up as usual, with the same clothing and room requirements. However, they are unable to use permits, and slavery overrides concieted pawns' inability to work. There is a bug where slaves in a [[caravan]] can use their permits.{{Check Tag|Check for 1.4}} |
− | === Conceited pawns === | + | ===Conceited pawns=== |
− | + | Guests from the empire faction, and colonists with the [[Traits#Greedy|Greedy]], [[Traits#Jealous|Jealous]], or [[Traits#Abrasive|Abrasive]] traits, are Conceited, and will have greater royal demands. They will refuse to do work of certain types, and will only eat certain types of food. Barons or Counts (and higher) will replace their regular [[Mood#Expectation moodlets|expectation moodlets]] with a -6 and -12 penalty, respectively. | |
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− | Barons or Counts (and higher) will replace their regular [[Mood#Expectation moodlets|expectation moodlets]] with a | ||
The game will show a popup warning if you attempt to give a conceited pawn royal honor. | The game will show a popup warning if you attempt to give a conceited pawn royal honor. | ||
===Honor=== | ===Honor=== | ||
− | Honor is a direct reward for empire [[quest]]s that gives access to the empire's titles. Selling gold | + | Honor is a direct reward for empire [[quest]]s that gives access to the empire's titles. Selling gold or prisoners (but not when actually [[slaves|enslaved]]{{IdeologyIcon}}) to a Royal Tribute Collector also gives Honor. The pawn that does the selling gets the honor. [[Skills#Social|Social]] skill or other social factors do not affect honor gain. |
− | [[Skills#Social|Social]] skill or other social factors do not affect honor gain | ||
− | *Selling [[prisoner]]s | + | *Selling [[prisoner]]s gives 3 honor per pawn. They must be able to walk while being sold, but no other qualities matter. This gives the regular penalties for selling humans. |
− | **It is possible to use the [[Psycasts#Pain block|pain block]] psycast to | + | **It is possible to use the [[Psycasts#Pain block|pain block]] psycast to temporarialy make a pawn motile, then rescue the now-Empire pawn for a [[goodwill]] boost. |
*[[Gold]] gives 0.015 point of Honor per gold item, rounded down. Therefore, the amount of gold per honor: | *[[Gold]] gives 0.015 point of Honor per gold item, rounded down. Therefore, the amount of gold per honor: | ||
{| class="wikitable" | {| class="wikitable" | ||
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|} | |} | ||
− | == Bestowing | + | == Bestowing Ceremony == |
{{see also|Quests#.3CPAWN_NAME.3E.27s_.3CNEW_TITLE.3E_Ceremony{{!}}Quests}} | {{see also|Quests#.3CPAWN_NAME.3E.27s_.3CNEW_TITLE.3E_Ceremony{{!}}Quests}} | ||
− | + | A colonist with enough honor for a new title can accept the received quest to invoke the [[Empire#Bestower|bestower]], a ceremonial priest-like figure who arrives by [[shuttle]] with a retinue of guards. He goes to the colonist's throne room, confirming that it satisfies the title requirements, and does the bestowing ceremony there. The ceremony itself gives the psylink upgrade and title. The bestower carries 2 [[psylink neuroformer]]s; if you wish, you may arrest or kill the bestower to steal them. | |
− | + | If you receive enough honor to qualify for a higher title, then the lower title's bestowing ceremony will be skipped entirely. | |
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− | If you receive enough honor to qualify for a higher title, then the lower title's bestowing ceremony will be skipped entirely | ||
The ceremony is considered a [[ritual]] and its outcome affects colonist mood. It can also grant extra honor based on ritual quality, up to a maximum of 3 honor at >90% quality. Quality is determined by participant count and room impressiveness. This is independent from the actual outcome. | The ceremony is considered a [[ritual]] and its outcome affects colonist mood. It can also grant extra honor based on ritual quality, up to a maximum of 3 honor at >90% quality. Quality is determined by participant count and room impressiveness. This is independent from the actual outcome. | ||
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===Unobtainable=== | ===Unobtainable=== | ||
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*'''Duke/Duchess:''' The Imperial title of duke is the highest of the middle nobility. In the Empire, dukes control provinces, mega-cities, or moons. At war, a duke can field a division-level force, or a fleet with capital ships and dozens of support craft. | *'''Duke/Duchess:''' The Imperial title of duke is the highest of the middle nobility. In the Empire, dukes control provinces, mega-cities, or moons. At war, a duke can field a division-level force, or a fleet with capital ships and dozens of support craft. | ||
− | *'''Consul:''' The Imperial title of consul is a lower level of high nobility. In the Empire, consuls control planets. At war, a consul can usually field an army-sized force of multiple divisions, supported by several fleets. Some command from a super-capital ship or control space-based megastructures. | + | *'''Consul:''' The Imperial title of consul is a lower level of high nobility. In the Empire, consuls control planets. At war, a consul can usually field an army-sized force of multiple divisions, supported by several fleets. Some command from a super-capital ship or control space-based megastructures. |
*'''Stellarch:''' The Imperial title of stellarch represents dominion over an entire star system. In the Empire, since interstellar travel times are years long, stellarchs rule their systems with a great degree of independence. They each swear fealty to the Emperor, but since the Emperor may be many light-years away, a stellarch may go years or decades without interacting with him. | *'''Stellarch:''' The Imperial title of stellarch represents dominion over an entire star system. In the Empire, since interstellar travel times are years long, stellarchs rule their systems with a great degree of independence. They each swear fealty to the Emperor, but since the Emperor may be many light-years away, a stellarch may go years or decades without interacting with him. | ||
*'''Emperor/Empress:''' The Imperial title of emperor indicates sovereign dominion over the entire Empire, all its peoples, planets, and fleets. All other lords swear fealty to a high lord, while the Emperor swears fealty to no one. However, even the Emperor depends on the support of lower nobles to remain in power. The emperor is never seen in the normal game. | *'''Emperor/Empress:''' The Imperial title of emperor indicates sovereign dominion over the entire Empire, all its peoples, planets, and fleets. All other lords swear fealty to a high lord, while the Emperor swears fealty to no one. However, even the Emperor depends on the support of lower nobles to remain in power. The emperor is never seen in the normal game. | ||
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For the purposes of the throne room requirement, they cannot have beds, workstations, ritual buildings from [[Ideology]]{{IdeologyIcon}}, or any building under the [[Biotech]] {{BiotechIcon}} tab. However, they can function as Impressive recreation and dining rooms, giving your entire colony a mood buff. The [[meditation throne]] itself also functions as a chair, but the [[grand meditation throne]] can only be used for meditation and [[television]] watching. | For the purposes of the throne room requirement, they cannot have beds, workstations, ritual buildings from [[Ideology]]{{IdeologyIcon}}, or any building under the [[Biotech]] {{BiotechIcon}} tab. However, they can function as Impressive recreation and dining rooms, giving your entire colony a mood buff. The [[meditation throne]] itself also functions as a chair, but the [[grand meditation throne]] can only be used for meditation and [[television]] watching. | ||
− | [[Ascetic]] pawns do not have to meet bedroom requirements at all. They won't care if their throne doesn't meet requirements. However, they must have a suitable throne room to actually receive their title, and they will have reduced [[psyfocus]] from a throne if requirements aren't met. | + | [[Traits#Ascetic|Ascetic]] pawns do not have to meet bedroom requirements at all. They won't care if their throne doesn't meet requirements. However, they must have a suitable throne room to actually receive their title, and they will have reduced [[psyfocus]] from a throne if requirements aren't met. |
=== Clothing requirements === | === Clothing requirements === | ||
Nobles of a rank that desire clothing will experience a {{--|4}} "''Want <TITLE>-specific apparel''" [[thought]] to their mood if any of their requirements are not met. For ranks that require a specific [[quality]], a separate stacking a {{--|4}} "''Want <TITLE>-quality apparel''" thought is applied if the items worn are not of the required quality. | Nobles of a rank that desire clothing will experience a {{--|4}} "''Want <TITLE>-specific apparel''" [[thought]] to their mood if any of their requirements are not met. For ranks that require a specific [[quality]], a separate stacking a {{--|4}} "''Want <TITLE>-quality apparel''" thought is applied if the items worn are not of the required quality. | ||
− | + | The [[Traits#Nudist|Nudist]] trait overrides the clothing requirement, and Ascetic pawns ignore it. | |
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− | The [[Nudist]] trait | ||
===Food requirements=== | ===Food requirements=== | ||
− | Conceited nobles will refuse to eat certain foods, with fewer items being acceptable as the ranks increase. In general, all conceited nobles can eat [[lavish meal]]s, [[milk]], and other delicacies like [[insect jelly]] and [[chocolate]]. Ranks lower than Baron can eat [[fine meal]]s normally | + | Conceited nobles will refuse to eat certain foods, with fewer items being acceptable as the ranks increase. In general, all conceited nobles can eat [[lavish meal]]s, [[milk]], and other delicacies like [[insect jelly]] and [[chocolate]]. Ranks lower than Baron can eat [[fine meal]]s normally. Non-conceited nobles have no such restrictions. |
− | Conceited [[Cannibal | + | Conceited [[Traits#Cannibal|cannibal]] nobles can eat [[human meat]] without penalty, and gain the normal positive moodlets from doing so. It is currently unknown if Simple Meals with Human Meat are allowed. [[Sanguophages]] {{BiotechIcon}} and other Hemogenic nobles can Blood feed, but can't consume [[hemogen pack]]s. |
===Work restrictions=== | ===Work restrictions=== | ||
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The bestower will implant a [[psylink neuroformer]] during the noble's bestowing ceremony, but they come with two. It is possible to arrest the bestower for an extra level, but this makes the empire faction hostile to you. If they are [[downed]] for other reasons (like [[heatstroke]]), you will still lose [[goodwill]]. | The bestower will implant a [[psylink neuroformer]] during the noble's bestowing ceremony, but they come with two. It is possible to arrest the bestower for an extra level, but this makes the empire faction hostile to you. If they are [[downed]] for other reasons (like [[heatstroke]]), you will still lose [[goodwill]]. | ||
− | === Permits === | + | ===Permits=== |
Nobles that have reached Acolyte or higher will gain access to '''Permits'''. One permit is awarded for every title from Acolyte onwards, for a maximum of five permits for Counts/Countesses. Higher titles will give access to stronger permits. These can include item drops, immediate support, or even direct bombardments. Permits have a cooldown; if used during it, there is an Honor cost. A pawn can't demote themselves to use a permit again. | Nobles that have reached Acolyte or higher will gain access to '''Permits'''. One permit is awarded for every title from Acolyte onwards, for a maximum of five permits for Counts/Countesses. Higher titles will give access to stronger permits. These can include item drops, immediate support, or even direct bombardments. Permits have a cooldown; if used during it, there is an Honor cost. A pawn can't demote themselves to use a permit again. | ||
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You can't use permits if the [[empire]] faction is hostile from you. [[Slave|Enslaved]]{{IdeologyIcon}} nobles and guests from the [[Empire]] are also unable to use permits. If an NPC noble is captured, they will come with randomly assigned permits. | You can't use permits if the [[empire]] faction is hostile from you. [[Slave|Enslaved]]{{IdeologyIcon}} nobles and guests from the [[Empire]] are also unable to use permits. If an NPC noble is captured, they will come with randomly assigned permits. | ||
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{| class="wikitable sortable" | {| class="wikitable sortable" | ||
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|'''Call transport shuttle''' || data-sort-value=3|Knight/Dame || 40 || 8 || Call a one-way [[shuttle]] for your own use, which will transport colonists, items, and animals up to 70 tiles away.<br>The shuttle can hold a total of 1000kg on a loaded map, but as of 1.2.2900 it ignored this weight limit for [[caravan]]s. || ''N/A'' | |'''Call transport shuttle''' || data-sort-value=3|Knight/Dame || 40 || 8 || Call a one-way [[shuttle]] for your own use, which will transport colonists, items, and animals up to 70 tiles away.<br>The shuttle can hold a total of 1000kg on a loaded map, but as of 1.2.2900 it ignored this weight limit for [[caravan]]s. || ''N/A'' | ||
|- id="Call laborer team" | |- id="Call laborer team" | ||
− | |'''Call laborer team''' || data-sort-value=2|Acolyte || 60 || 4 || Call a group of 4 [[Empire#Laborer|laborers]] to assist you for 4 days. They are | + | |'''Call laborer team''' || data-sort-value=2|Acolyte || 60 || 4 || Call a group of 4 [[Empire#Laborer|laborers]] to assist you for 4 days. They are controllable, but you are required to keep them safe. || ''N/A'' |
|- id="Call laborer gang" | |- id="Call laborer gang" | ||
− | |'''Call laborer gang''' || data-sort-value=6|Count<br>[[#Call laborer team|Laborer Team]]|| 60 || 8 || | + | |'''Call laborer gang''' || data-sort-value=6|Count<br>[[#Call laborer team|Laborer Team]]|| 60 || 8 || Call a group of 8 [[Empire#Laborer|laborers]] to assist you for 4 days. They are controllable, but you are required to keep them safe.|| ''N/A'' |
|- id="Call aerodrone strike" | |- id="Call aerodrone strike" | ||
|'''Call aerodrone strike''' || data-sort-value=3|Knight/Dame || 45 || 6 || Call a single-impact aerodrone strike at a target position. 45 tile range, 3 tile miss radius, 8 tile explosion radius, 50 [[Damage types#Bomb|Bomb damage]], {{ticks|120}} warmup time. || {{icon Small|silver||{{Q|Doomsday rocket launcher|Market Value Base}}}}{{ref label|Equiv|*}} | |'''Call aerodrone strike''' || data-sort-value=3|Knight/Dame || 45 || 6 || Call a single-impact aerodrone strike at a target position. 45 tile range, 3 tile miss radius, 8 tile explosion radius, 50 [[Damage types#Bomb|Bomb damage]], {{ticks|120}} warmup time. || {{icon Small|silver||{{Q|Doomsday rocket launcher|Market Value Base}}}}{{ref label|Equiv|*}} | ||
|- id="Call aerodrone salvo" | |- id="Call aerodrone salvo" | ||
− | |'''Call aerodrone salvo''' || data-sort-value=4|Praetor <br> [[#Call aerodrone strike|Aerodrone Strike]]|| 60 || 8 || Call an extended salvo of aerodrone strikes around a target position. 45 tile range, 8 tile miss radius, 6 tile explosion radius, 50 [[Damage types#Bomb|Bomb damage]], {{ticks|120}} warmup time. 6 rounds with {{ticks|60}} between them. | + | |'''Call aerodrone salvo''' || data-sort-value=4|Praetor <br> [[#Call aerodrone strike|Aerodrone Strike]]|| 60 || 8 || Call an extended salvo of aerodrone strikes around a target position. 45 tile range, 8 tile miss radius, 6 tile explosion radius, 50 [[Damage types#Bomb|Bomb damage]], {{ticks|120}} warmup time. 6 rounds with {{ticks|60}} between them. || {{icon Small|silver||{{Q|Orbital bombardment targeter|Market Value Base}}}}{{ref label|Equiv2|*}} |
|- id="Call trooper squad" | |- id="Call trooper squad" | ||
|'''Call trooper squad''' || data-sort-value=2|Acolyte || 40 || 4 || Call a group of 4 light [[Empire#Trooper|troopers]] to aid you in battle, who can't be controlled. They will refuse to attack pawns that are not enemies to the Empire.|| ''N/A'' | |'''Call trooper squad''' || data-sort-value=2|Acolyte || 40 || 4 || Call a group of 4 light [[Empire#Trooper|troopers]] to aid you in battle, who can't be controlled. They will refuse to attack pawns that are not enemies to the Empire.|| ''N/A'' | ||
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|'''Call janissary squad''' || data-sort-value=4|Praetor || 50 || 6 || Call a group of 4 professional [[Empire#Janissary|janissaries]] to aid you in battle. As troopers otherwise.|| ''N/A'' | |'''Call janissary squad''' || data-sort-value=4|Praetor || 50 || 6 || Call a group of 4 professional [[Empire#Janissary|janissaries]] to aid you in battle. As troopers otherwise.|| ''N/A'' | ||
|- id="Call cataphract squad" | |- id="Call cataphract squad" | ||
− | |'''Call cataphract squad''' || data-sort-value=6|Count/Countess<br> [[#Call Janissary Squad|Janissaries]] || 60 || 8 || Call a group of 4 heavy [[Empire#Cataphract|cataphracts]] to aid you in battle. As troopers otherwise | + | |'''Call cataphract squad''' || data-sort-value=6|Count/Countess<br> [[#Call Janissary Squad|Janissaries]] || 60 || 8 || Call a group of 4 heavy [[Empire#Cataphract|cataphracts]] to aid you in battle. As troopers otherwise. || ''N/A'' |
|- id="Steel drop" | |- id="Steel drop" | ||
|'''Steel drop''' || data-sort-value=2|Acolyte || 45 || 4 || Call for a drop of 250 [[steel]]. || {{icon Small|silver||{{#expr:{{Q|steel|Market Value Base}}*250}}}} | |'''Steel drop''' || data-sort-value=2|Acolyte || 45 || 4 || Call for a drop of 250 [[steel]]. || {{icon Small|silver||{{#expr:{{Q|steel|Market Value Base}}*250}}}} | ||
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=== Decrees === | === Decrees === | ||
− | {{stub|section=1 | + | {{stub|section=1}} |
{{Main|Decree}} | {{Main|Decree}} | ||
Nobles will sometimes issue quests with no reward except for a positive moodlet of +6 to the noble when fulfilled under ?? conditions. The noble that issued the decree will experience an increasingly negative moodlet if the quest remains unfulfilled, starting at -?? and increasing by ?? after ??. Conversely, they will experience a positive moodlet of +6 if fulfilled. Decrees demand things such as producing, harvesting, or killing a certain amount of things. | Nobles will sometimes issue quests with no reward except for a positive moodlet of +6 to the noble when fulfilled under ?? conditions. The noble that issued the decree will experience an increasingly negative moodlet if the quest remains unfulfilled, starting at -?? and increasing by ?? after ??. Conversely, they will experience a positive moodlet of +6 if fulfilled. Decrees demand things such as producing, harvesting, or killing a certain amount of things. | ||
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==Table of Requirements== | ==Table of Requirements== | ||
− | {| | + | {| class="wikitable" |
|- | |- | ||
! Obtainable Titles !! Royal Honor Required (total) !! Psylink Level !! Incapable of<br><sub>Only if Noble is [[Titles#Conceited_vs_Non_Conceited|Conceited]]</sub><br><sub>(New this tier in Bold)</sub> !! Capable of <br><sub>non-exclusive</sub><br> !! Throne Room Requirements<br><sub>(New this tier in Bold)</sub> !! Bedroom Requirement<br><sub>(New this tier in Bold)</sub> !! Food Requirements<br><sub>Only if Noble is [[Titles#Conceited_vs_Non_Conceited|Conceited]]</sub><br><sub>(Lost next tier in ''italic'')<sub> !! Clothing Requirement<br><sub>(New this tier in Bold)</sub><br><sub>(Lost next tier in ''italic'')<sub> !! New Abilities with this Rank | ! Obtainable Titles !! Royal Honor Required (total) !! Psylink Level !! Incapable of<br><sub>Only if Noble is [[Titles#Conceited_vs_Non_Conceited|Conceited]]</sub><br><sub>(New this tier in Bold)</sub> !! Capable of <br><sub>non-exclusive</sub><br> !! Throne Room Requirements<br><sub>(New this tier in Bold)</sub> !! Bedroom Requirement<br><sub>(New this tier in Bold)</sub> !! Food Requirements<br><sub>Only if Noble is [[Titles#Conceited_vs_Non_Conceited|Conceited]]</sub><br><sub>(Lost next tier in ''italic'')<sub> !! Clothing Requirement<br><sub>(New this tier in Bold)</sub><br><sub>(Lost next tier in ''italic'')<sub> !! New Abilities with this Rank | ||
|- id="Freeholder" | |- id="Freeholder" | ||
− | + | | Freeholder || 1 || 0 || ''None'' || '' Any '' || ''None'' || ''None'' || ''Any'' || ''Any'' || ''None'' | |
− | | 1 || 0 || ''None'' || '' Any '' || ''None'' || ''None'' || ''Any'' || ''Any'' || ''None'' | ||
|- id="Yeoman" | |- id="Yeoman" | ||
− | + | | Yeoman || 6 (7) || 1 || ''None'' || '' Any '' || ''None'' || ''None'' || ''Any'' || ''Any'' || ''None'' | |
− | | 6 (7) || 1 || ''None'' || '' Any '' || ''None'' || ''None'' || ''Any'' || ''Any'' || ''None'' | ||
|- id="Acolyte" | |- id="Acolyte" | ||
− | + | | Acolyte || 6 (13) || 2 || '''Cleaning''' || '' -- '' || '''Area 24, Throne, all floored, Brazier x2'''<br><sub>All braziers must be lit, Room must be [[roof]]ed</sub> | |
− | | 6 (13) || 2 || '''Cleaning''' || '' -- '' || '''Area 24, Throne, all floored, Brazier x2'''<br><sub>All braziers must be lit, Room must be [[roof]]ed</sub> | ||
|| '''Area 16, all floored, Double bed''' || [[Fine meal]], ''[[Packaged survival meal]]'', ''[[Simple meal]]'', ''[[Pemmican]]'', [[Lavish meal]], [[insect jelly]], [[milk]], [[berries]], [[ambrosia]], [[chocolate]], [[beer]] || One of: '''[[Top hat]]/[[Ladies hat]], [[Eltex helmet]], [[Eltex skullcap]], [[Prestige armor|Prestige helmet]], [[Mechlord helmet]]'''; AND<br>One of: '''[[Formal shirt]], [[Cape]], [[Eltex shirt]], [[Eltex vest]], [[Eltex robe]], [[Prestige armor]], [[Mechlord suit]]''' || 1 Permit Point | || '''Area 16, all floored, Double bed''' || [[Fine meal]], ''[[Packaged survival meal]]'', ''[[Simple meal]]'', ''[[Pemmican]]'', [[Lavish meal]], [[insect jelly]], [[milk]], [[berries]], [[ambrosia]], [[chocolate]], [[beer]] || One of: '''[[Top hat]]/[[Ladies hat]], [[Eltex helmet]], [[Eltex skullcap]], [[Prestige armor|Prestige helmet]], [[Mechlord helmet]]'''; AND<br>One of: '''[[Formal shirt]], [[Cape]], [[Eltex shirt]], [[Eltex vest]], [[Eltex robe]], [[Prestige armor]], [[Mechlord suit]]''' || 1 Permit Point | ||
− | |- id="Knight" | + | |- id="Knight" id="Dame" |
− | + | | Knight/Dame || 8 (21) || 3 || Cleaning, '''Haul''' || '' -- '' || '''Area 30''', '''Impressiveness 60''', Throne, all floored, Brazier x2, '''Column x2''', '''Harp''' <br><sub>Harpsichord or Piano suffice, All braziers must be lit, Room must be [[roof]]ed</sub> | |
− | | 8 (21) || 3 || Cleaning, '''Haul''' || '' -- '' || '''Area 30''', '''Impressiveness 60''', Throne, all floored, Brazier x2, '''Column x2''', '''Harp''' <br><sub>Harpsichord or Piano suffice, All braziers must be lit, Room must be [[roof]]ed</sub> | ||
|| '''Area 24''', '''Impressiveness 40''', all floored, Double bed, '''End table, Dresser''' || [[Fine meal]], [[Lavish meal]], [[insect jelly]], [[milk]], [[berries]], [[ambrosia]], [[chocolate]], [[beer]] || One of: [[Top hat]]/[[Ladies hat]], [[Eltex helmet]], [[Eltex skullcap]], [[Prestige armor|Prestige helmet]], [[Mechlord helmet]]; AND<br>One of: [[Formal shirt]], [[Cape]], [[Eltex shirt]], [[Eltex vest]], [[Eltex robe]], [[Prestige armor]], [[Mechlord suit]] || 1 Permit Point <Br> Trade with Empire Caravan/Settlements | || '''Area 24''', '''Impressiveness 40''', all floored, Double bed, '''End table, Dresser''' || [[Fine meal]], [[Lavish meal]], [[insect jelly]], [[milk]], [[berries]], [[ambrosia]], [[chocolate]], [[beer]] || One of: [[Top hat]]/[[Ladies hat]], [[Eltex helmet]], [[Eltex skullcap]], [[Prestige armor|Prestige helmet]], [[Mechlord helmet]]; AND<br>One of: [[Formal shirt]], [[Cape]], [[Eltex shirt]], [[Eltex vest]], [[Eltex robe]], [[Prestige armor]], [[Mechlord suit]] || 1 Permit Point <Br> Trade with Empire Caravan/Settlements | ||
|- id="Praetor" | |- id="Praetor" | ||
− | + | | Praetor || 10 (31) || 4 || Cleaning, Haul, '''Plant cut''', '''Grow''', '''Mining''' || '' Cook, Construct, Smith, Handle, Tailor, Craft, Doctor, Warden, Hunt, Art, Research '' || '''Area 40''', '''Impressiveness 90''', Throne, all floored, Brazier x2, '''Column x4''', Harp <br><sub>Harpsichord or Piano suffice, All braziers must be lit, Room must be [[roof]]ed</sub> | |
− | | 10 (31) || 4 || Cleaning, Haul, '''Plant cut''', '''Grow''', '''Mining''' || '' Cook, Construct, Smith, Handle, Tailor, Craft, Doctor, Warden, Hunt, Art, Research '' || '''Area 40''', '''Impressiveness 90''', Throne, all floored, Brazier x2, '''Column x4''', Harp <br><sub>Harpsichord or Piano suffice, All braziers must be lit, Room must be [[roof]]ed</sub> | ||
|| Area 24, '''Impressiveness 50''', all floored, Double bed, End table, Dresser || ''[[Fine meal]]'', [[Lavish meal]], [[insect jelly]], [[milk]], [[berries]], [[ambrosia]], [[chocolate]], [[beer]] || One of: ''[[Top hat]]/[[Ladies hat]]'', [[Eltex helmet]], [[Eltex skullcap]], [[Prestige armor|Prestige helmet]], [[Mechlord helmet]]; AND<br>One of: [[Formal shirt]], [[Cape]], [[Eltex shirt]], [[Eltex vest]], [[Eltex robe]], [[Prestige armor]], [[Mechlord suit]]<br><sub>'''(All apparel must be at least Normal [[quality]])'''</sub>|| 1 Permit Point <Br> Give speech once per 20 days | || Area 24, '''Impressiveness 50''', all floored, Double bed, End table, Dresser || ''[[Fine meal]]'', [[Lavish meal]], [[insect jelly]], [[milk]], [[berries]], [[ambrosia]], [[chocolate]], [[beer]] || One of: ''[[Top hat]]/[[Ladies hat]]'', [[Eltex helmet]], [[Eltex skullcap]], [[Prestige armor|Prestige helmet]], [[Mechlord helmet]]; AND<br>One of: [[Formal shirt]], [[Cape]], [[Eltex shirt]], [[Eltex vest]], [[Eltex robe]], [[Prestige armor]], [[Mechlord suit]]<br><sub>'''(All apparel must be at least Normal [[quality]])'''</sub>|| 1 Permit Point <Br> Give speech once per 20 days | ||
− | |- id="Baron" | + | |- id="Baron" id="Baroness" |
− | + | | Baron/Baroness || 14 (45) || 5 || Cleaning, Haul, Plant cut, Grow, Mining, '''Cook''', '''Construct''', '''Smith''', '''Handle''', '''Tailor''', '''Craft''' || '' Doctor, Warden, Hunt, Art, Research '' || '''Area 60''', '''Impressiveness 120''', '''Grand Throne''', '''all [[fine floor|''fine'' floored]]''', Brazier x2, Column x4, '''Drape x2''', '''Harpsichord''' <br><sub>Piano suffices, All braziers must be lit, Room must be [[roof]]ed</sub> | |
− | | 14 (45) || 5 || Cleaning, Haul, Plant cut, Grow, Mining, '''Cook''', '''Construct''', '''Smith''', '''Handle''', '''Tailor''', '''Craft''' || '' Doctor, Warden, Hunt, Art, Research '' || '''Area 60''', '''Impressiveness 120''', '''Grand Throne''', '''all [[fine floor|''fine'' floored]]''', Brazier x2, Column x4, '''Drape x2''', '''Harpsichord''' <br><sub>Piano suffices, All braziers must be lit, Room must be [[roof]]ed</sub> | ||
|| '''Area 30''', '''Impressiveness 70''', all floored, '''Royal bed''', End table, Dresser, '''Drape''' || [[Lavish meal]], [[insect jelly]], [[milk]], [[berries]], [[ambrosia]], [[chocolate]], [[beer]] ||One of: '''[[Coronet]]''', [[Eltex helmet]], [[Eltex skullcap]], [[Prestige armor|Prestige helmet]], [[Mechlord helmet]]; AND EITHER<br>Two of: [[Formal shirt]], '''[[Formal vest]]/[[Corset]]'''; OR<br>One of: [[Cape]], [[Eltex shirt]], [[Eltex vest]], [[Eltex robe]], [[Prestige armor]], [[Mechlord suit]].<br><sub>(All apparel must be at least Normal [[quality]])</sub>|| 1 Permit Point <Br> Trade with Imperial orbital traders <Br> Speech cooldown reduced to 15 days <Br> Expectations replaced with Noble Expectations if Conceited | || '''Area 30''', '''Impressiveness 70''', all floored, '''Royal bed''', End table, Dresser, '''Drape''' || [[Lavish meal]], [[insect jelly]], [[milk]], [[berries]], [[ambrosia]], [[chocolate]], [[beer]] ||One of: '''[[Coronet]]''', [[Eltex helmet]], [[Eltex skullcap]], [[Prestige armor|Prestige helmet]], [[Mechlord helmet]]; AND EITHER<br>Two of: [[Formal shirt]], '''[[Formal vest]]/[[Corset]]'''; OR<br>One of: [[Cape]], [[Eltex shirt]], [[Eltex vest]], [[Eltex robe]], [[Prestige armor]], [[Mechlord suit]].<br><sub>(All apparel must be at least Normal [[quality]])</sub>|| 1 Permit Point <Br> Trade with Imperial orbital traders <Br> Speech cooldown reduced to 15 days <Br> Expectations replaced with Noble Expectations if Conceited | ||
− | |- id="Count" | + | |- id="Count" id="Countess" |
− | + | | Count/Countess || 20 (65) || 6 || Cleaning, Haul, Plant cut, Grow, Mining, Cook, Construct, Smith, Handle, Tailor, Craft || '' Doctor, Warden, Hunt, Art, Research '' || '''Room area 80''', '''Room impressiveness 160''', Grand throne, all [[fine floor]]ed, Brazier x2, '''Column x6''', Drape x2, '''Piano'''<br><sub>All braziers must be lit, Room must be [[roof]]ed</sub> | |
− | | 20 (65) || 6 || Cleaning, Haul, Plant cut, Grow, Mining, Cook, Construct, Smith, Handle, Tailor, Craft || '' Doctor, Warden, Hunt, Art, Research '' || '''Room area 80''', '''Room impressiveness 160''', Grand throne, all [[fine floor]]ed, Brazier x2, '''Column x6''', Drape x2, '''Piano'''<br><sub>All braziers must be lit, Room must be [[roof]]ed</sub> | ||
|| Area 30, '''Impressiveness 80''', '''All [[fine floor|''fine'' floored]]''', Royal bed, End table, Dresser, Drape || [[Lavish meal]], [[insect jelly]], [[milk]], [[berries]], [[ambrosia]], [[chocolate]], [[beer]] ||One of: ''[[Coronet]]'', [[Eltex helmet]], [[Eltex skullcap]], [[Prestige armor|Prestige helmet]], [[Mechlord helmet]]; AND EITHER<br> All of: [[Formal shirt]], [[Formal vest]]/[[Corset]], '''[[Prestige robe]]'''; OR<br>One of: ''[[Cape]]'', [[Eltex shirt]], [[Eltex vest]], [[Eltex robe]], [[Prestige armor]], [[Mechlord suit]].<br><sub>(All apparel must be at least Normal [[quality]])</sub>|| 1 Permit Point <Br> Speech cooldown reduced to 10 days<Br> Expectations replaced with Royal Expectations if Conceited | || Area 30, '''Impressiveness 80''', '''All [[fine floor|''fine'' floored]]''', Royal bed, End table, Dresser, Drape || [[Lavish meal]], [[insect jelly]], [[milk]], [[berries]], [[ambrosia]], [[chocolate]], [[beer]] ||One of: ''[[Coronet]]'', [[Eltex helmet]], [[Eltex skullcap]], [[Prestige armor|Prestige helmet]], [[Mechlord helmet]]; AND EITHER<br> All of: [[Formal shirt]], [[Formal vest]]/[[Corset]], '''[[Prestige robe]]'''; OR<br>One of: ''[[Cape]]'', [[Eltex shirt]], [[Eltex vest]], [[Eltex robe]], [[Prestige armor]], [[Mechlord suit]].<br><sub>(All apparel must be at least Normal [[quality]])</sub>|| 1 Permit Point <Br> Speech cooldown reduced to 10 days<Br> Expectations replaced with Royal Expectations if Conceited | ||
|- | |- | ||
|} | |} | ||
− | {| | + | {| class="wikitable" |
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! NPC Titles !! Psylink Level !! Incapable of !! Throne Room Requirements !! Bedroom Requirements !! Food Requirements !! Clothing Requirement | ! NPC Titles !! Psylink Level !! Incapable of !! Throne Room Requirements !! Bedroom Requirements !! Food Requirements !! Clothing Requirement | ||
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+ | | Duke/Duchess<br>Consul<br>Stellarch<br>Emperor/Empress|| 6 || Cleaning, Haul, Plant cut, Grow, Mining, Cook, Construct, Smith, Handle, Tailor, Craft, Art, Research, Basic, Doctor, Firefight || Area 80, Impressiveness 160, Grand throne, all [[fine floor]]ed, Brazier x2, Column x6, Piano<br><sub>All braziers must be lit</sub><br><sub>Room must be [[roof]]ed</sub> | ||
+ | || Area 30, Impressiveness 80, all [[fine floor]]ed, Royal bed, End table, Dresser, Drape || [[Lavish meal]], [[insect jelly]], [[milk]], [[berries]], [[ambrosia]], [[chocolate]], [[beer]] || | ||
+ | One of: '''[[Stellic crown]]''', [[Eltex helmet]], [[Eltex skullcap]], [[Prestige armor|Prestige helmet]]; AND EITHER<br> All of: [[Formal shirt]], [[Formal vest]]/[[Corset]], '''[[Prestige robe]]'''; OR<br>One of: [[Eltex shirt]], [[Eltex vest]], [[Eltex robe]], [[Prestige armor]].<br><sub>(All apparel must be at least Normal [[quality]])</sub> | ||
|} | |} | ||
==Trivia== | ==Trivia== | ||
The royal favor icon is reminiscent of the head of the [[eltex staff]] carried by the [[Empire#Pawns|Bestower]]. This is fitting, since the bestower grants the received titles to the pawn. | The royal favor icon is reminiscent of the head of the [[eltex staff]] carried by the [[Empire#Pawns|Bestower]]. This is fitting, since the bestower grants the received titles to the pawn. | ||
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== Gallery == | == Gallery == | ||
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== Version history == | == Version history == | ||
* [[Royalty DLC]] Release - Added. | * [[Royalty DLC]] Release - Added. | ||
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* [[Version/1.1.2571|1.1.2571]] - Baron can now do Animals, Count can now do commoner work and instead is now only unable to do same as Baron, plus Animals. | * [[Version/1.1.2571|1.1.2571]] - Baron can now do Animals, Count can now do commoner work and instead is now only unable to do same as Baron, plus Animals. | ||
− | * [[Version/1.1.2575|1.1.2575]] - | + | * [[Version/1.1.2575|1.1.2575]] - added the ability to renounce the title from the bio tab. |
− | * [[Version/1.1.2579|1.1.2579]] - | + | * [[Version/1.1.2579|1.1.2579]] - mechanics were changed from all Nobles having hard restrictions, to only some. Dying, being kidnapped, or renouncing a title now ends decrees. |
− | * [[Version/1.1.2654|1.1.2654]] - | + | * [[Version/1.1.2654|1.1.2654]] - rename esquire to acolyte. Adjust some title descriptions. |
− | * [[Version/1.2.2719|1.2.2719]] - | + | * [[Version/1.2.2719|1.2.2719]] - added permits system, previous ally summon abilities subsumed into it with new abilities added. Speech duration: 5hrs -> 4hrs. Inspiring Speeches have 5% chance to inspire each attendee. Titles no longer gained instantly nor neuroformers drop podded in - both replaced with Bestower and Bestowal Ceremony. Renamed royal favor to honor. |
− | * [[Version/1.2.2753|1.2.2753]] - | + | * [[Version/1.2.2753|1.2.2753]] - Added new permits: Steel drop, Glitterworld medicine drop, Silver drop, Food drop. Renamed Orbital Strike and Orbital Salvo permits to Aerodrone Strike and Aerodrone Salvo (for fiction coherence reasons). Increased warmup time for aerodrone permits by 1 second. Titles no longer instantly transferred to heirs upon death of noble - now triggers bestower quest for the heir. Added new noble compatible clothing: Beret, Cape, Eltex Skullcap, and Stellic Crown. Stellarch and other non-rewardable title holding pawns now get any permits. NPC nobles now purchase random permits on generation. |
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* Prior to 1.4 - Higher tier instruments can now be used in place of lower tier instruments to meet the requirements of lower rank nobles. E.g. a piano can be used to fulfil the need a praetor's need for a harp. Previously, the exact instrument had to be used. | * Prior to 1.4 - Higher tier instruments can now be used in place of lower tier instruments to meet the requirements of lower rank nobles. E.g. a piano can be used to fulfil the need a praetor's need for a harp. Previously, the exact instrument had to be used. | ||
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[[Category: Game mechanics]] | [[Category: Game mechanics]] | ||
[[Category:Royalty]] | [[Category:Royalty]] |