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{{Royalty}} | {{Royalty}} | ||
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'''Titles''' are a mechanic introduced in the [[Royalty]] DLC, representing power and prestige from the [[Empire]]. | '''Titles''' are a mechanic introduced in the [[Royalty]] DLC, representing power and prestige from the [[Empire]]. | ||
{{TOCright}} | {{TOCright}} | ||
== Summary == | == Summary == | ||
− | Titles are obtained | + | Titles are obtained from gaining '''Honor''', the currency of the Royalty system. Honor is offered as a [[quest]] reward, or can be purchased from Royal Tribute Collector caravans in exchange for either [[gold]] or [[prisoners]]. |
− | Titles come with demands. From the title of Acolyte onwards, the title holder will start to demand certain apparel, a proper throne room, and more prestigious bedrooms. There are also limits on [[recreation]]. Empire guests and colonists with certain [[traits]] will be ''conceited'' and have more demands. In exchange, the empire will grant increasing levels of [[Psycasts|Psylink]], and give you access to [[#Permits|Permits]]. | + | Titles come with demands. From the title of Acolyte onwards, the title holder will start to demand certain apparel, a proper throne room, and more prestigious bedrooms. There are also limits on [[recreation]]. Empire guests and colonists with certain [[traits]] will be ''conceited'' and have more demands. In exchange, the empire will grant increasing levels of [[Psycasts|Psylink]], and give you access to greater amounts of[[#Permits|Permits]]. |
− | Titles are retained if you become [[goodwill|hostile]] to the [[empire|empire faction]], though | + | Titles are retained if you become [[goodwill|hostile]] to the [[empire|empire faction]], though permits are lost until relations are restored. Titles can be renounced at a [[comms console]]. |
− | + | ===Conceited pawns=== | |
− | + | Guests from the empire faction, and colonists with the [[Traits#Greedy|Greedy]], [[Traits#Jealous|Jealous]], or [[Traits#Abrasive|Abrasive]] traits, are Conceited, and will have greater royal demands. They will refuse to do work of certain types, will only eat certain types of food. Barons or Counts will have replace their [[Mood#Expectation moodlets|Expectation moodlets]] with a -6 and -12 penalty, respectively. | |
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− | + | The game will show a popup warning if you attempt to give a conceited pawn royal honor. | |
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− | + | '''Other Traits:''' | |
+ | [[Traits#Ascetic|Ascetic]]s do not have royal demands, overriding the clothing and bedroom needs entirely. They still must have a throne, and its Impressiveness affects mood, but there are no actual requirements. Note that [[Psycasts#Dignified|mediation effectiveness]] of the throne remainsimproved by meeting the title requirements. | ||
− | + | [[Slaves]]{{IdeologyIcon}} can be given Honor, and will rank up as usual, with the same clothing and room requirements. However, they are unable to use permits, and slavery overrides concieted pawns' inability to work. There is a bug where slaves in a [[caravan]] can use their permits.{{Check Tag|Check for 1.4}} | |
===Honor=== | ===Honor=== | ||
− | Honor is a direct reward for empire [[quest]]s | + | Honor is a direct reward for empire [[quest]]s, but selling gold or prisoners (but not when actually [[slaves|enslaved]]{{IdeologyIcon}}) to a Royal Tribute Collector also gives Honor. The pawn that does the selling gets the honor. [[Skills#Social|Social]] skill or other social factors do not affect honor gain. |
− | [[Skills#Social|Social]] skill or other social factors do not affect honor gain | ||
− | *Selling | + | *Selling prisoners gives 3 honor. They must be able to walk while being sold, but no other qualities matter. |
− | **It is possible to use the [[Psycasts#Pain block|pain block]] psycast to | + | **It is possible to use the [[Psycasts#Pain block|pain block]] psycast to temporarialy make a pawn motile, then rescue the now-Empire pawn for a [[goodwill]] boost. |
− | * | + | *Gold gives 0.015 point of Honor per gold item, rounded down. Therefore, the amount of gold per honor: |
{| class="wikitable" | {| class="wikitable" | ||
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− | == Bestowing | + | == Bestowing Ceremony == |
+ | {{stub|section=1|reason=Does not reflect new mechanics after bestowing ceremony was changed into Ritual in 1.3}} | ||
{{see also|Quests#.3CPAWN_NAME.3E.27s_.3CNEW_TITLE.3E_Ceremony{{!}}Quests}} | {{see also|Quests#.3CPAWN_NAME.3E.27s_.3CNEW_TITLE.3E_Ceremony{{!}}Quests}} | ||
− | + | A colonist with enough honor for a new title can accept the received quest to invoke the [[Empire#Bestower|bestower]], a ceremonial priest-like figure who arrives by [[shuttle]] with a retinue of guards. He goes to the colonist's throne room, confirming that it satisfies the title requirements, and does the bestowing ceremony there. The ceremony itself gives the psylink upgrade and title. You can also betray the bestower to steal psylink neuroformers if you wish. | |
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− | A colonist with enough honor for a new title can accept the received quest to invoke the [[Empire#Bestower|bestower]], a ceremonial priest-like figure who arrives by [[shuttle]] with a retinue of guards. | ||
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<gallery> | <gallery> | ||
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=== Inheritance === | === Inheritance === | ||
− | Titles from | + | Titles from Acoylte onwards are able to be inherited. Heirs are automatically assigned, with additional weight towards spouses. They can be changed from a [[comms console]]; in order for heirs to actually change, you must complete a monument [[quest]]. Failure to complete the quest in time gives a [[goodwill]] penalty and causes no change. |
When a noble dies, the heir will automatically gain the Freeholder title, if they didn't already have honor. They must begin a bestowing ceremony to obtain their proper rank. Should the noble be [[Resurrector mech serum|resurrected]], the title is lost, even if the bestowing ceremony hasn't begun yet. | When a noble dies, the heir will automatically gain the Freeholder title, if they didn't already have honor. They must begin a bestowing ceremony to obtain their proper rank. Should the noble be [[Resurrector mech serum|resurrected]], the title is lost, even if the bestowing ceremony hasn't begun yet. | ||
==Titles== | ==Titles== | ||
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*'''Freeholder (1 honor):''' The Imperial title of freeholder is used by the Empire to signifies a fully-respected individual. Most Imperial citizens earn it while young through volunteer work or military service. The title is also offered to outsiders who act with honor in the eyes of the Empire. | *'''Freeholder (1 honor):''' The Imperial title of freeholder is used by the Empire to signifies a fully-respected individual. Most Imperial citizens earn it while young through volunteer work or military service. The title is also offered to outsiders who act with honor in the eyes of the Empire. | ||
*'''Yeoman (7 honor):''' The Imperial title of yeoman is held by those who serve a noble lord in an important, specific way. While it is not a noble title, it does give the holder the right to use low-level psychic abilities. This title is often held by senior soldiers, warskiff pilots, spies, advisors, diplomats, intrusion operatives, and other key individuals. Many important people spend their entire lives as yeomen, seeking success outside the strictures of nobility. | *'''Yeoman (7 honor):''' The Imperial title of yeoman is held by those who serve a noble lord in an important, specific way. While it is not a noble title, it does give the holder the right to use low-level psychic abilities. This title is often held by senior soldiers, warskiff pilots, spies, advisors, diplomats, intrusion operatives, and other key individuals. Many important people spend their entire lives as yeomen, seeking success outside the strictures of nobility. | ||
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*'''Praetor (31 honor):''' The title of praetor is a bridge between the service-oriented lower titles below and the power-holding nobility above. During peacetime, a praetor will usually manage a city district, asteroid sector, or agricultural region. During war, they take authority over the smallest combat units that fight independently - terrestrial troop cohorts, or space-borne destroyers or combat groups. | *'''Praetor (31 honor):''' The title of praetor is a bridge between the service-oriented lower titles below and the power-holding nobility above. During peacetime, a praetor will usually manage a city district, asteroid sector, or agricultural region. During war, they take authority over the smallest combat units that fight independently - terrestrial troop cohorts, or space-borne destroyers or combat groups. | ||
*'''Baron/Baroness (45 honor):''' The title of baron is the lowest of the middle nobility. While lower titles focus on personal service at war or commerce under a lord, barons hold title as semi-independent rulers. Each baron is subordinate to his liege lord, but his obligations are mostly in supplying wealth and troops, and not in personal service. In the Empire, a baron will typically own a city sector, mining colony, or similar outfit. At wartime, a baron may captain a capital ship in name, or control a regiment of troops. | *'''Baron/Baroness (45 honor):''' The title of baron is the lowest of the middle nobility. While lower titles focus on personal service at war or commerce under a lord, barons hold title as semi-independent rulers. Each baron is subordinate to his liege lord, but his obligations are mostly in supplying wealth and troops, and not in personal service. In the Empire, a baron will typically own a city sector, mining colony, or similar outfit. At wartime, a baron may captain a capital ship in name, or control a regiment of troops. | ||
− | *'''Count/Countess ( | + | *'''Count/Countess (61 honor):''' The title of count is the middle rank of middle nobility. In peacetime, counts hold title to a city or colony, and might have a small personal fleet, possibly including capital ships. |
===Unobtainable=== | ===Unobtainable=== | ||
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*'''Duke/Duchess:''' The Imperial title of duke is the highest of the middle nobility. In the Empire, dukes control provinces, mega-cities, or moons. At war, a duke can field a division-level force, or a fleet with capital ships and dozens of support craft. | *'''Duke/Duchess:''' The Imperial title of duke is the highest of the middle nobility. In the Empire, dukes control provinces, mega-cities, or moons. At war, a duke can field a division-level force, or a fleet with capital ships and dozens of support craft. | ||
− | *'''Consul:''' The Imperial title of consul is a lower level of high nobility. In the Empire, consuls control planets. At war, a consul can usually field an army-sized force of multiple divisions, supported by several fleets. Some command from a super-capital ship or control space-based megastructures. | + | *'''Consul:''' The Imperial title of consul is a lower level of high nobility. In the Empire, consuls control planets. At war, a consul can usually field an army-sized force of multiple divisions, supported by several fleets. Some command from a super-capital ship or control space-based megastructures. |
*'''Stellarch:''' The Imperial title of stellarch represents dominion over an entire star system. In the Empire, since interstellar travel times are years long, stellarchs rule their systems with a great degree of independence. They each swear fealty to the Emperor, but since the Emperor may be many light-years away, a stellarch may go years or decades without interacting with him. | *'''Stellarch:''' The Imperial title of stellarch represents dominion over an entire star system. In the Empire, since interstellar travel times are years long, stellarchs rule their systems with a great degree of independence. They each swear fealty to the Emperor, but since the Emperor may be many light-years away, a stellarch may go years or decades without interacting with him. | ||
− | *'''Emperor/Empress:''' The Imperial title of emperor indicates sovereign dominion over the entire Empire, all its peoples, planets, and fleets. All other lords swear fealty to a high lord, while the Emperor swears fealty to no one. However, even the Emperor depends on the support of lower nobles to remain in power | + | *'''Emperor/Empress:''' The Imperial title of emperor indicates sovereign dominion over the entire Empire, all its peoples, planets, and fleets. All other lords swear fealty to a high lord, while the Emperor swears fealty to no one. However, even the Emperor depends on the support of lower nobles to remain in power. |
==Requirements== | ==Requirements== | ||
− | For a full list of requirements | + | For a full list of requirements, see [[#Table of Requirements]]. |
=== Thrones and Bedrooms === | === Thrones and Bedrooms === | ||
− | Titles of Acolyte and above require a throne room and | + | Titles of Acolyte and above require a throne room and seperate bedrooms. Both rooms must be fully floored, and higher levels require all fine floors. Couples can share a bedroom, regardless of nobility. Any number of nobles can share a throne room, though they need individual thrones. A [[Circadian half-cycler]] does not negate the desire for a bedroom, though pawns won't sleep in it. |
− | As the titles increase in honor, so does the minimum requirement. Greater titles have an increasing minimum # of floor tiles, Impressiveness, and require specific | + | As the titles increase in honor, so does the minimum requirement. Greater titles have an increasing minimum # of floor tiles, Impressiveness, and require specific furnature. |
− | + | Throne rooms cannot have workstations, ritual items from [[Ideology]]{{IdeologyIcon}}, or any item from [[Biotech]]{{BiotechIcon}}. However, they can function as Impressive recreation and dining rooms, giving your entire colony a mood buff. The [[meditation throne]] itself also functions as a chair, but the [[grand meditation throne]] can only be used for meditation and [[television]] watching. | |
− | [[Ascetic]] pawns do not have | + | [[Traits#Ascetic|Ascetic]] pawns do not have throne room/bedroom requirements, other than a throne existing at all. |
=== Clothing requirements === | === Clothing requirements === | ||
Nobles of a rank that desire clothing will experience a {{--|4}} "''Want <TITLE>-specific apparel''" [[thought]] to their mood if any of their requirements are not met. For ranks that require a specific [[quality]], a separate stacking a {{--|4}} "''Want <TITLE>-quality apparel''" thought is applied if the items worn are not of the required quality. | Nobles of a rank that desire clothing will experience a {{--|4}} "''Want <TITLE>-specific apparel''" [[thought]] to their mood if any of their requirements are not met. For ranks that require a specific [[quality]], a separate stacking a {{--|4}} "''Want <TITLE>-quality apparel''" thought is applied if the items worn are not of the required quality. | ||
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===Food requirements=== | ===Food requirements=== | ||
− | Conceited nobles will refuse to eat certain foods, with fewer items being acceptable as the ranks increase | + | Conceited nobles will refuse to eat certain foods, with fewer items being acceptable as the ranks increase. Non-conceited nobles have no such restrictions. |
− | Conceited [[Cannibal | + | Conceited [[Traits#Cannibal|cannibal]] nobles can eat [[human meat]] without penalty, and gain the normal positive moodlets from doing so. It is currently unknown if Simple Meals with Human Meat are allowed. [[Sanguophage]]s {{BiotechIcon}} and other Hemogenic nobles can Bloodfeed, but can't consume [[hemogen pack]]s. |
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==Perks== | ==Perks== | ||
===Psylink=== | ===Psylink=== | ||
{{Main|Psycasts}} | {{Main|Psycasts}} | ||
− | + | Yeoman, and every title upgrade from Knight, grants 1 [[Psycasts#Psylink]] level. If a pawn already matches their title's respective psylink level (from [[psylink neuroformer]]s or [[anima tree]] linking), then no new levels will be given. | |
− | The bestower will implant a [[psylink neuroformer]] during the noble's bestowing ceremony, but they come with two. It is possible to arrest the bestower for an extra level, but this makes the empire faction hostile to you | + | The bestower will implant a [[psylink neuroformer]] during the noble's bestowing ceremony, but they come with two. It is possible to arrest/[[downed|down]] the bestower for an extra level, but this makes the empire faction hostile to you. |
− | === Permits === | + | ===Permits=== |
− | Nobles | + | Nobles from Acoylte nowards will gain access to '''Permits'''. One permit is awarded for every title from Acolyte onwards, for a maximum of five permits for Counts/Countesses. Higher titles will give access to stronger permits. These can include item drops, immediate support, or even direct bombardments. Permits have a cooldown; if used during it, there is an Honor cost. A pawn can't demote themselves to use a permit again. |
Once picked, permits stay with your pawn, and can't be freely changed. You can return all permits and re-assign them again; this costs 8 honor ''and'' the costs of any permit currenlty in cooldown. New permits won't have a cooldown, as the cost has been paid. | Once picked, permits stay with your pawn, and can't be freely changed. You can return all permits and re-assign them again; this costs 8 honor ''and'' the costs of any permit currenlty in cooldown. New permits won't have a cooldown, as the cost has been paid. | ||
− | You can't use permits | + | You can't use permits from [[slave|enslaved]]{{IdeologyIcon}} nobles, or guests from the ppEmpire]]. If an NPC noble is captured, they will come with randomly assigned permits. |
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{| class="wikitable sortable" | {| class="wikitable sortable" | ||
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− | ! Permit Name !! Prerequisite !! Cooldown<br>(Days) !! Honor Cost<Br><small>( | + | ! Permit Name !! Prerequisite !! Cooldown<br>(Days) !! Honor Cost<Br><small>(if used during cooldown)</small> !! Description !! data-sort-type=number | Equiv. Value |
|- id="Call transport shuttle" | |- id="Call transport shuttle" | ||
− | |'''Call transport shuttle''' || data-sort-value=3|Knight/Dame || 40 || 8 || Call a | + | |'''Call transport shuttle''' || data-sort-value=3|Knight/Dame || 40 || 8 || Call a [[shuttle]] for your own use. It will transport colonists, items, and animals on a one-way trip to anywhere you like within 70 world tiles. The shuttle can hold a total of 1000kg when loaded on a colony map, but as of 1.2.2900 it ignored this weight limit when called for a caravan on the world map. || ''N/A'' |
|- id="Call laborer team" | |- id="Call laborer team" | ||
− | |'''Call laborer team''' || data-sort-value=2|Acolyte || 60 || 4 || Call a group of 4 [[Empire#Laborer|laborers]] to assist you for 4 days. | + | |'''Call laborer team''' || data-sort-value=2|Acolyte || 60 || 4 || Call a group of 4 [[Empire#Laborer|laborers]] to assist you for 4 days. These workers can only do general labor tasks. You can control them as though they were your own colonists. You are required to keep them safe. || ''N/A'' |
|- id="Call laborer gang" | |- id="Call laborer gang" | ||
− | |'''Call laborer gang''' || data-sort-value=6|Count<br>[[#Call laborer team|Laborer Team]]|| 60 || 8 || | + | |'''Call laborer gang''' || data-sort-value=6|Count <br> [[#Call laborer team|Laborer Team Permit]]|| 60 || 8 || Call a group of 8 [[Empire#Laborer|laborers]] to assist you for 4 days. These workers can only do general labor tasks. You can control them as though they were your own colonists. You are required to keep them safe. || ''N/A'' |
|- id="Call aerodrone strike" | |- id="Call aerodrone strike" | ||
|'''Call aerodrone strike''' || data-sort-value=3|Knight/Dame || 45 || 6 || Call a single-impact aerodrone strike at a target position. 45 tile range, 3 tile miss radius, 8 tile explosion radius, 50 [[Damage types#Bomb|Bomb damage]], {{ticks|120}} warmup time. || {{icon Small|silver||{{Q|Doomsday rocket launcher|Market Value Base}}}}{{ref label|Equiv|*}} | |'''Call aerodrone strike''' || data-sort-value=3|Knight/Dame || 45 || 6 || Call a single-impact aerodrone strike at a target position. 45 tile range, 3 tile miss radius, 8 tile explosion radius, 50 [[Damage types#Bomb|Bomb damage]], {{ticks|120}} warmup time. || {{icon Small|silver||{{Q|Doomsday rocket launcher|Market Value Base}}}}{{ref label|Equiv|*}} | ||
|- id="Call aerodrone salvo" | |- id="Call aerodrone salvo" | ||
− | |'''Call aerodrone salvo''' || data-sort-value=4|Praetor <br> [[#Call aerodrone strike|Aerodrone Strike]]|| 60 || 8 || Call an extended salvo of aerodrone strikes around a target position. 45 tile range, 8 tile miss radius, 6 tile explosion radius, 50 [[Damage types#Bomb|Bomb damage]], {{ticks|120}} warmup time. 6 rounds with {{ticks|60}} between them. | + | |'''Call aerodrone salvo''' || data-sort-value=4|Praetor <br> [[#Call aerodrone strike|Aerodrone Strike Permit]] || 60 || 8 || Call an extended salvo of aerodrone strikes around a target position. 45 tile range, 8 tile miss radius, 6 tile explosion radius, 50 [[Damage types#Bomb|Bomb damage]], {{ticks|120}} warmup time. 6 rounds with {{ticks|60}} between them. || {{icon Small|silver||{{Q|Orbital bombardment targeter|Market Value Base}}}}{{ref label|Equiv2|*}} |
|- id="Call trooper squad" | |- id="Call trooper squad" | ||
− | |'''Call trooper squad''' || data-sort-value=2|Acolyte || 40 || 4 || Call a group of 4 light [[Empire#Trooper|troopers]] to aid you in battle | + | |'''Call trooper squad''' || data-sort-value=2|Acolyte || 40 || 4 || Call a group of 4 light [[Empire#Trooper|troopers]] to aid you in battle.|| ''N/A'' |
|- id="Call janissary squad" | |- id="Call janissary squad" | ||
− | |'''Call janissary squad''' || data-sort-value=4|Praetor || 50 || 6 || Call a group of 4 professional [[Empire#Janissary|janissaries]] to aid you in battle | + | |'''Call janissary squad''' || data-sort-value=4|Praetor || 50 || 6 || Call a group of 4 professional [[Empire#Janissary|janissaries]] to aid you in battle.|| ''N/A'' |
|- id="Call cataphract squad" | |- id="Call cataphract squad" | ||
− | |'''Call cataphract squad''' || data-sort-value=6|Count/Countess<br> [[#Call Janissary | + | |'''Call cataphract squad''' || data-sort-value=6|Count/Countess <br> [[#Call janissary squad|Janissary Permit]] || 60 || 8 || Call a group of 4 heavy [[Empire#Cataphract|cataphracts]] to aid you in battle.|| ''N/A'' |
|- id="Steel drop" | |- id="Steel drop" | ||
|'''Steel drop''' || data-sort-value=2|Acolyte || 45 || 4 || Call for a drop of 250 [[steel]]. || {{icon Small|silver||{{#expr:{{Q|steel|Market Value Base}}*250}}}} | |'''Steel drop''' || data-sort-value=2|Acolyte || 45 || 4 || Call for a drop of 250 [[steel]]. || {{icon Small|silver||{{#expr:{{Q|steel|Market Value Base}}*250}}}} | ||
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* An "Inspirational Speech" grants a +8 to mood and a massive +40 opinion of the speaker. Each listener has a 5% chance of getting an [[inspiration]]. | * An "Inspirational Speech" grants a +8 to mood and a massive +40 opinion of the speaker. Each listener has a 5% chance of getting an [[inspiration]]. | ||
− | Both [[Skills#Social|Social skill]] and [[Social Impact]] can greatly improve success, but the exact relationship is unknown. | + | Both [[Skills#Social|Social skill]] and [[Social Impact]] can greatly improve success, but the exact relationship is unknown. Even though it isn't royal apparel, swapping to a [[top hat]] just the length of the speech is a good idea. |
The cooldown between uses of the speech ability varies by rank. At Praetor rank this cooldown is {{ticks|1200000}} or 20 in-game days. At Baron rank this cooldown is {{ticks|900000}} or 15 in-game days. At Count rank or higher, this cooldown is {{ticks|600000}} or 10 in-game days. | The cooldown between uses of the speech ability varies by rank. At Praetor rank this cooldown is {{ticks|1200000}} or 20 in-game days. At Baron rank this cooldown is {{ticks|900000}} or 15 in-game days. At Count rank or higher, this cooldown is {{ticks|600000}} or 10 in-game days. | ||
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=== Decrees === | === Decrees === | ||
− | {{stub|section=1 | + | {{stub|section=1}} |
{{Main|Decree}} | {{Main|Decree}} | ||
Nobles will sometimes issue quests with no reward except for a positive moodlet of +6 to the noble when fulfilled under ?? conditions. The noble that issued the decree will experience an increasingly negative moodlet if the quest remains unfulfilled, starting at -?? and increasing by ?? after ??. Conversely, they will experience a positive moodlet of +6 if fulfilled. Decrees demand things such as producing, harvesting, or killing a certain amount of things. | Nobles will sometimes issue quests with no reward except for a positive moodlet of +6 to the noble when fulfilled under ?? conditions. The noble that issued the decree will experience an increasingly negative moodlet if the quest remains unfulfilled, starting at -?? and increasing by ?? after ??. Conversely, they will experience a positive moodlet of +6 if fulfilled. Decrees demand things such as producing, harvesting, or killing a certain amount of things. | ||
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==Table of Requirements== | ==Table of Requirements== | ||
− | {| | + | {| class="wikitable" |
|- | |- | ||
! Obtainable Titles !! Royal Honor Required (total) !! Psylink Level !! Incapable of<br><sub>Only if Noble is [[Titles#Conceited_vs_Non_Conceited|Conceited]]</sub><br><sub>(New this tier in Bold)</sub> !! Capable of <br><sub>non-exclusive</sub><br> !! Throne Room Requirements<br><sub>(New this tier in Bold)</sub> !! Bedroom Requirement<br><sub>(New this tier in Bold)</sub> !! Food Requirements<br><sub>Only if Noble is [[Titles#Conceited_vs_Non_Conceited|Conceited]]</sub><br><sub>(Lost next tier in ''italic'')<sub> !! Clothing Requirement<br><sub>(New this tier in Bold)</sub><br><sub>(Lost next tier in ''italic'')<sub> !! New Abilities with this Rank | ! Obtainable Titles !! Royal Honor Required (total) !! Psylink Level !! Incapable of<br><sub>Only if Noble is [[Titles#Conceited_vs_Non_Conceited|Conceited]]</sub><br><sub>(New this tier in Bold)</sub> !! Capable of <br><sub>non-exclusive</sub><br> !! Throne Room Requirements<br><sub>(New this tier in Bold)</sub> !! Bedroom Requirement<br><sub>(New this tier in Bold)</sub> !! Food Requirements<br><sub>Only if Noble is [[Titles#Conceited_vs_Non_Conceited|Conceited]]</sub><br><sub>(Lost next tier in ''italic'')<sub> !! Clothing Requirement<br><sub>(New this tier in Bold)</sub><br><sub>(Lost next tier in ''italic'')<sub> !! New Abilities with this Rank | ||
|- id="Freeholder" | |- id="Freeholder" | ||
− | + | | Freeholder || 1 || 0 || ''None'' || '' Any '' || ''None'' || ''None'' || ''Any'' || ''Any'' || ''None'' | |
− | | 1 || 0 || ''None'' || '' Any '' || ''None'' || ''None'' || ''Any'' || ''Any'' || ''None'' | ||
|- id="Yeoman" | |- id="Yeoman" | ||
− | + | | Yeoman || 6 (7) || 1 || ''None'' || '' Any '' || ''None'' || ''None'' || ''Any'' || ''Any'' || ''None'' | |
− | | 6 (7) || 1 || ''None'' || '' Any '' || ''None'' || ''None'' || ''Any'' || ''Any'' || ''None'' | ||
|- id="Acolyte" | |- id="Acolyte" | ||
− | + | | Acolyte || 6 (13) || 2 || '''Cleaning''' || '' -- '' || '''Area 24, Throne, all floored, Brazier x2'''<br><sub>All braziers must be lit</sub><br><sub>Room must be [[roof]]ed</sub> | |
− | | 6 (13) || 2 || '''Cleaning''' || '' -- '' || '''Area 24, Throne, all floored, Brazier x2'''<br><sub>All braziers must be lit | + | || '''Area 16, all floored, Double bed''' || [[Fine meal]], ''[[Packaged survival meal]]'', ''[[Simple meal]]'', ''[[Pemmican]]'', [[Lavish meal]], [[insect jelly]], [[milk]], [[berries]], [[ambrosia]], [[chocolate]], [[beer]] || One of: '''[[Top hat]]/[[Ladies hat]], [[Eltex helmet]], [[Eltex skullcap]], [[Prestige armor|Prestige helmet]]'''; AND<br>One of: '''[[Formal shirt]], [[Cape]], [[Eltex shirt]], [[Eltex vest]], [[Eltex robe]], [[Prestige armor]]''' || 1 Permit Point |
− | || '''Area 16, all floored, Double bed''' || [[Fine meal]], ''[[Packaged survival meal]]'', ''[[Simple meal]]'', ''[[Pemmican]]'', [[Lavish meal]], [[insect jelly]], [[milk]], [[berries]], [[ambrosia]], [[chocolate]], [[beer]] || One of: '''[[Top hat]]/[[Ladies hat]], [[Eltex helmet]], [[Eltex skullcap]], [[Prestige armor|Prestige | + | |- id="Knight" id="Dame" |
− | |- id="Knight" | + | | Knight/Dame || 8 (21) || 3 || Cleaning, '''Haul''' || '' -- '' || '''Area 30''', '''Impressiveness 60''', Throne, all floored, Brazier x2, '''Column x2''', '''Harp'''<br><sub>All braziers must be lit</sub><br><sub>Room must be [[roof]]ed</sub> |
− | + | || '''Area 24''', '''Impressiveness 40''', all floored, Double bed, '''End table, Dresser''' || [[Fine meal]], [[Lavish meal]], [[insect jelly]], [[milk]], [[berries]], [[ambrosia]], [[chocolate]], [[beer]] || One of: [[Top hat]]/[[Ladies hat]], [[Eltex helmet]], [[Eltex skullcap]], [[Prestige armor|Prestige helmet]]; AND<br>One of: [[Formal shirt]], [[Cape]], [[Eltex shirt]], [[Eltex vest]], [[Eltex robe]], [[Prestige armor]] || 1 Permit Point <Br> Trade with Empire Caravan/Settlements | |
− | | 8 (21) || 3 || Cleaning, '''Haul''' || '' -- '' || '''Area 30''', '''Impressiveness 60''', Throne, all floored, Brazier x2, '''Column x2''', '''Harp''' <br><sub> | ||
− | || '''Area 24''', '''Impressiveness 40''', all floored, Double bed, '''End table, Dresser''' || [[Fine meal]], [[Lavish meal]], [[insect jelly]], [[milk]], [[berries]], [[ambrosia]], [[chocolate]], [[beer]] || One of: [[Top hat]]/[[Ladies hat]], [[Eltex helmet]], [[Eltex skullcap]], [[Prestige armor|Prestige | ||
|- id="Praetor" | |- id="Praetor" | ||
− | + | | Praetor || 10 (31) || 4 || Cleaning, Haul, '''Plant cut''', '''Grow''', '''Mining''' || '' Cook, Construct, Smith, Handle, Tailor, Craft, Doctor, Warden, Hunt, Art, Research '' || '''Area 40''', '''Impressiveness 90''', Throne, all floored, Brazier x2, '''Column x4''', Harp<br><sub>All braziers must be lit</sub><br><sub>Room must be [[roof]]ed</sub> | |
− | | 10 (31) || 4 || Cleaning, Haul, '''Plant cut''', '''Grow''', '''Mining''' || '' Cook, Construct, Smith, Handle, Tailor, Craft, Doctor, Warden, Hunt, Art, Research '' || '''Area 40''', '''Impressiveness 90''', Throne, all floored, Brazier x2, '''Column x4''', Harp <br><sub> | + | || Area 24, '''Impressiveness 50''', all floored, Double bed, End table, Dresser || ''[[Fine meal]]'', [[Lavish meal]], [[insect jelly]], [[milk]], [[berries]], [[ambrosia]], [[chocolate]], [[beer]] || One of: ''[[Top hat]]/[[Ladies hat]]'', [[Eltex helmet]], [[Eltex skullcap]], [[Prestige armor|Prestige helmet]]; AND<br>One of: [[Formal shirt]], [[Cape]], [[Eltex shirt]], [[Eltex vest]], [[Eltex robe]], [[Prestige armor]]<br><sub>'''(All apparel must be at least Normal [[quality]])'''</sub>|| 1 Permit Point <Br> Give speech once per 20 days |
− | || Area 24, '''Impressiveness 50''', all floored, Double bed, End table, Dresser || ''[[Fine meal]]'', [[Lavish meal]], [[insect jelly]], [[milk]], [[berries]], [[ambrosia]], [[chocolate]], [[beer]] || One of: ''[[Top hat]]/[[Ladies hat]]'', [[Eltex helmet]], [[Eltex skullcap]], [[Prestige armor|Prestige | + | |- id="Baron" id="Baroness" |
− | |- id="Baron" | + | | Baron/Baroness || 14 (45) || 5 || Cleaning, Haul, Plant cut, Grow, Mining, '''Cook''', '''Construct''', '''Smith''', '''Handle''', '''Tailor''', '''Craft''' || '' Doctor, Warden, Hunt, Art, Research '' || '''Area 60''', '''Impressiveness 120''', '''Grand Throne''', '''all [[fine floor|''fine'' floored]]''', Brazier x2, Column x4, '''Drape x2''', '''Harpsichord'''<br><sub>All braziers must be lit</sub><br><sub>Room must be [[roof]]ed</sub> |
− | + | || '''Area 30''', '''Impressiveness 70''', all floored, '''Royal bed''', End table, Dresser, '''Drape''' || [[Lavish meal]], [[insect jelly]], [[milk]], [[berries]], [[ambrosia]], [[chocolate]], [[beer]] ||One of: '''[[Coronet]]''', [[Eltex helmet]], [[Eltex skullcap]], [[Prestige armor|Prestige helmet]]; AND EITHER<br>Two of: [[Formal shirt]], '''[[Formal vest]]/[[Corset]]'''; OR<br>One of: [[Cape]], [[Eltex shirt]], [[Eltex vest]], [[Eltex robe]], [[Prestige armor]].<br><sub>(All apparel must be at least Normal [[quality]])</sub>|| 1 Permit Point <Br> Trade with Imperial orbital traders <Br> Speech cooldown reduced to 15 days <Br> Expectations replaced with Noble Expectations if Conceited | |
− | | 14 (45) || 5 || Cleaning, Haul, Plant cut, Grow, Mining, '''Cook''', '''Construct''', '''Smith''', '''Handle''', '''Tailor''', '''Craft''' || '' Doctor, Warden, Hunt, Art, Research '' || '''Area 60''', '''Impressiveness 120''', '''Grand Throne''', '''all [[fine floor|''fine'' floored]]''', Brazier x2, Column x4, '''Drape x2''', '''Harpsichord''' <br><sub> | + | |- id="Count" id="Countess" |
− | || '''Area 30''', '''Impressiveness 70''', all floored, '''Royal bed''', End table, Dresser, '''Drape''' || [[Lavish meal]], [[insect jelly]], [[milk]], [[berries]], [[ambrosia]], [[chocolate]], [[beer]] ||One of: '''[[Coronet]]''', [[Eltex helmet]], [[Eltex skullcap]], [[Prestige armor|Prestige | + | | Count/Countess || 20 (65) || 6 || Cleaning, Haul, Plant cut, Grow, Mining, Cook, Construct, Smith, Handle, Tailor, Craft || '' Doctor, Warden, Hunt, Art, Research '' || '''Room area 80''', '''Room impressiveness 160''', Grand throne, all [[fine floor]]ed, Brazier x2, '''Column x6''', Drape x2, '''Piano'''<br><sub>All braziers must be lit</sub><br><sub>Room must be [[roof]]ed</sub> |
− | |- id="Count" | + | || Area 30, '''Impressiveness 80''', '''All [[fine floor|''fine'' floored]]''', Royal bed, End table, Dresser, Drape || [[Lavish meal]], [[insect jelly]], [[milk]], [[berries]], [[ambrosia]], [[chocolate]], [[beer]] ||One of: ''[[Coronet]]'', [[Eltex helmet]], [[Eltex skullcap]], [[Prestige armor|Prestige helmet]]; AND EITHER<br> All of: [[Formal shirt]], [[Formal vest]]/[[Corset]], '''[[Prestige robe]]'''; OR<br>One of: ''[[Cape]]'', [[Eltex shirt]], [[Eltex vest]], [[Eltex robe]], [[Prestige armor]].<br><sub>(All apparel must be at least Normal [[quality]])</sub>|| 1 Permit Point <Br> Speech cooldown reduced to 10 days<Br> Expectations replaced with Royal Expectations if Conceited |
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− | | 20 (65) || 6 || Cleaning, Haul, Plant cut, Grow, Mining, Cook, Construct, Smith, Handle, Tailor, Craft || '' Doctor, Warden, Hunt, Art, Research '' || '''Room area 80''', '''Room impressiveness 160''', Grand throne, all [[fine floor]]ed, Brazier x2, '''Column x6''', Drape x2, '''Piano'''<br><sub>All braziers must be lit | ||
− | || Area 30, '''Impressiveness 80''', '''All [[fine floor|''fine'' floored]]''', Royal bed, End table, Dresser, Drape || [[Lavish meal]], [[insect jelly]], [[milk]], [[berries]], [[ambrosia]], [[chocolate]], [[beer]] ||One of: ''[[Coronet]]'', [[Eltex helmet]], [[Eltex skullcap]], [[Prestige armor|Prestige | ||
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|} | |} | ||
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+ | ! NPC Titles !! Psylink Level !! Incapable of !! Throne Room Requirements !! Bedroom Requirements !! Food Requirements !! Clothing Requirement !! Abilities New with this Rank | ||
+ | |- id="Duke" id="Duchess" | ||
+ | | Duke/Duchess || 6 || Cleaning, Haul, Plant cut, Grow, Mining, Cook, Construct, Smith, Handle, Tailor, Craft, Art, Research, Basic, Doctor, Firefight || Area 80, Impressiveness 160, Grand throne, all [[fine floor]]ed, Brazier x2, Column x6, Piano<br><sub>All braziers must be lit</sub><br><sub>Room must be [[roof]]ed</sub> | ||
+ | || Area 30, Impressiveness 80, all [[fine floor]]ed, Royal bed, End table, Dresser, Drape || [[Lavish meal]], [[insect jelly]], [[milk]], [[berries]], [[ambrosia]], [[chocolate]], [[beer]] || | ||
+ | One of: '''[[Stellic crown]]''', [[Eltex helmet]], [[Eltex skullcap]], [[Prestige armor|Prestige helmet]]; AND EITHER<br> All of: [[Formal shirt]], [[Formal vest]]/[[Corset]], '''[[Prestige robe]]'''; OR<br>One of: [[Eltex shirt]], [[Eltex vest]], [[Eltex robe]], [[Prestige armor]].<br><sub>(All apparel must be at least Normal [[quality]])</sub> || ''None'' | ||
+ | |- id="Consul" | ||
+ | | Consul || 6 || Cleaning, Haul, Plant cut, Grow, Mining, Cook, Construct, Smith, Handle, Tailor, Craft, Art, Research, Basic, Doctor, Firefight || Area 80, Impressiveness 160, Grand throne, all [[fine floor]]ed, Brazier x2, Column x6, Piano<br><sub>All braziers must be lit</sub><br><sub>Room must be [[roof]]ed</sub> | ||
+ | || Area 30, Impressiveness 80, all [[fine floor]]ed, Royal bed, End table, Dresser, Drape || [[Lavish meal]], [[insect jelly]], [[milk]], [[berries]], [[ambrosia]], [[chocolate]], [[beer]] || | ||
+ | One of: [[Stellic crown]], [[Eltex helmet]], [[Eltex skullcap]], [[Prestige armor|Prestige helmet]]; AND EITHER<br> All of: [[Formal shirt]], [[Formal vest]]/[[Corset]], [[Prestige robe]]; OR<br>One of: [[Eltex shirt]], [[Eltex vest]], [[Eltex robe]], [[Prestige armor]].<br><sub>(All apparel must be at least Normal [[quality]])</sub> || ''None'' | ||
+ | |- id="Stellarch" | ||
+ | | Stellarch || 6 || Cleaning, Haul, Plant cut, Grow, Mining, Cook, Construct, Smith, Handle, Tailor, Craft, Art, Research, Basic, Doctor, Firefight || Area 80, Impressiveness 160, Grand throne, all [[fine floor]]ed, Brazier x2, Column x6, Piano<br><sub>All braziers must be lit</sub><br><sub>Room must be [[roof]]ed</sub> | ||
+ | || Area 30, Impressiveness 80, all [[fine floor]]ed, Royal bed, End table, Dresser, Drape || [[Lavish meal]], [[insect jelly]], [[milk]], [[berries]], [[ambrosia]], [[chocolate]], [[beer]] || | ||
+ | One of: [[Stellic crown]], [[Eltex helmet]], [[Eltex skullcap]], [[Prestige armor|Prestige helmet]]; AND EITHER<br> All of: [[Formal shirt]], [[Formal vest]]/[[Corset]], [[Prestige robe]]; OR<br>One of: [[Eltex shirt]], [[Eltex vest]], [[Eltex robe]], [[Prestige armor]].<br><sub>(All apparel must be at least Normal [[quality]])</sub> || ''None'' | ||
+ | |- id="Emperor" id="Empress" | ||
+ | | Emperor/Empress || 6 || Cleaning, Haul, Plant cut, Grow, Mining, Cook, Construct, Smith, Handle, Tailor, Craft, Art, Research, Basic, Doctor, Firefight || Area 80, Impressiveness 160, Grand throne, all [[fine floor]]ed, Brazier x2, Column x6, Piano<br><sub>All braziers must be lit</sub><br><sub>Room must be [[roof]]ed</sub> | ||
+ | || Area 30, Impressiveness 80, all [[fine floor]]ed, Royal bed, End table, Dresser, Drape || [[Lavish meal]], [[insect jelly]], [[milk]], [[berries]], [[ambrosia]], [[chocolate]], [[beer]] || | ||
+ | One of: [[Stellic crown]], [[Eltex helmet]], [[Eltex skullcap]], [[Prestige armor|Prestige helmet]]; AND EITHER<br> All of: [[Formal shirt]], [[Formal vest]]/[[Corset]], [[Prestige robe]]; OR<br>One of: [[Eltex shirt]], [[Eltex vest]], [[Eltex robe]], [[Prestige armor]].<br><sub>(All apparel must be at least Normal [[quality]])</sub> || ''None'' | ||
|} | |} | ||
==Trivia== | ==Trivia== | ||
The royal favor icon is reminiscent of the head of the [[eltex staff]] carried by the [[Empire#Pawns|Bestower]]. This is fitting, since the bestower grants the received titles to the pawn. | The royal favor icon is reminiscent of the head of the [[eltex staff]] carried by the [[Empire#Pawns|Bestower]]. This is fitting, since the bestower grants the received titles to the pawn. | ||
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== Gallery == | == Gallery == | ||
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== Version history == | == Version history == | ||
* [[Royalty DLC]] Release - Added. | * [[Royalty DLC]] Release - Added. | ||
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* [[Version/1.1.2571|1.1.2571]] - Baron can now do Animals, Count can now do commoner work and instead is now only unable to do same as Baron, plus Animals. | * [[Version/1.1.2571|1.1.2571]] - Baron can now do Animals, Count can now do commoner work and instead is now only unable to do same as Baron, plus Animals. | ||
− | * [[Version/1.1.2575|1.1.2575]] - | + | * [[Version/1.1.2575|1.1.2575]] - added the ability to renounce the title from the bio tab. |
− | * [[Version/1.1.2579|1.1.2579]] - | + | * [[Version/1.1.2579|1.1.2579]] - mechanics were changed from all Nobles having hard restrictions, to only some. Dying, being kidnapped, or renouncing a title now ends decrees. |
− | * [[Version/1.1.2654|1.1.2654]] - | + | * [[Version/1.1.2654|1.1.2654]] - rename esquire to acolyte. Adjust some title descriptions. |
− | * [[Version/1.2.2719|1.2.2719]] - | + | * [[Version/1.2.2719|1.2.2719]] - added permits system, previous ally summon abilities subsumed into it with new abilities added. Speech duration: 5hrs -> 4hrs. Inspiring Speeches have 5% chance to inspire each attendee. Titles no longer gained instantly nor neuroformers drop podded in - both replaced with Bestower and Bestowal Ceremony. |
− | * [[Version/1.2.2753|1.2.2753]] - | + | * [[Version/1.2.2753|1.2.2753]] - Added new permits: Steel drop, Glitterworld medicine drop, Silver drop, Food drop. Renamed Orbital Strike and Orbital Salvo permits to Aerodrone Strike and Aerodrone Salvo (for fiction coherence reasons). Increased warmup time for aerodrone permits by 1 second. Titles no longer instantly transferred to heirs upon death of noble - now triggers bestower quest for the heir. Added new noble compatible clothing: Beret, Cape, Eltex Skullcap, and Stellic Crown. Stellarch and other non-rewardable title holding pawns now get any permits. NPC nobles now purchase random permits on generation. |
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[[Category: Game mechanics]] | [[Category: Game mechanics]] | ||
[[Category:Royalty]] | [[Category:Royalty]] |