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! [[Mood#Justified execution| Justified execution]]
 
! [[Mood#Justified execution| Justified execution]]
| A guilty prisoner or guest was executed. It was justified, but still sad.<br /> ''Nullifying traits: [[Psychopath]], [[Bloodlust]] || Guilty prisoner or guest executed || -2 || 6 || 5 || 0.25
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| A guilty prisoner or guest was executed. It was justified, but still sad.<br /> ''Nullifying [[traits]]: Psychopath, Bloodlust || Guilty prisoner or guest executed || -2 || 6 || 5 || 0.25
 
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! [[Mood#Someone was euthanized| Someone was euthanized]]
 
! [[Mood#Someone was euthanized| Someone was euthanized]]
| A prisoner or guest was euthanized. It was humane, but still sad.<br /> ''Nullifying traits: [[Psychopath]], [[Bloodlust]] || Prisoner or guest euthanized || -3 || 6 || 5 || 0.25
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| A prisoner or guest was euthanized. It was humane, but still sad.<br /> ''Nullifying [[traits]]: Psychopath, Bloodlust || Prisoner or guest euthanized || -3 || 6 || 5 || 0.25
 
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! [[Mood#Someone was executed| Someone was executed]]
 
! [[Mood#Someone was executed| Someone was executed]]
| A prisoner or guest was killed in cold blood. It seemed a bit evil.<br /> ''Nullifying traits: [[Psychopath]], [[Bloodlust]] || Non-guilty prisoner or guest is executed || -5 || 6 || 5 || 0.25
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| A prisoner or guest was killed in cold blood. It seemed a bit evil.<br /> ''Nullifying [[traits]]: Psychopath, Bloodlust || Non-guilty prisoner or guest is executed || -5 || 6 || 5 || 0.25
 
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! [[Mood#Someone organ-harvested| Someone organ-harvested]]
 
! [[Mood#Someone organ-harvested| Someone organ-harvested]]
| The colony took body parts from a prisoner or guest. It's horrible, breaking people down for parts when they have no choice.<br /> ''Nullifying traits: [[Psychopath]], [[Bloodlust]] || Organ harvested from any pawn other than a colonist || -6 || 6 || 5 || 0.25
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| The colony took body parts from a prisoner or guest. It's horrible, breaking people down for parts when they have no choice.<br /> ''Nullifying [[traits]]: Psychopath, Bloodlust || Organ harvested from any pawn other than a colonist || -6 || 6 || 5 || 0.25
 
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! [[Mood#Justified execution of colonist| Justified execution of colonist]]
 
! [[Mood#Justified execution of colonist| Justified execution of colonist]]
| A guilty colonist was executed. It was justified, but still sad.<br /> ''Nullifying traits: [[Psychopath]] || Guilty imprisoned colonist executed || -2 || 6 || 5 || 0.25
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| A guilty colonist was executed. It was justified, but still sad.<br /> ''Nullifying [[traits]]: Psychopath || Guilty imprisoned colonist executed || -2 || 6 || 5 || 0.25
 
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! [[Mood#Colonist euthanized| Colonist euthanized]]
 
! [[Mood#Colonist euthanized| Colonist euthanized]]
| A colonist was euthanized. It was humane, but still sad.<br /> ''Nullifying traits: [[Psychopath]] || Colonist euthanized || -3 || 6 || 5 || 0.25
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| A colonist was euthanized. It was humane, but still sad.<br /> ''Nullifying [[traits]]: Psychopath || Colonist euthanized || -3 || 6 || 5 || 0.25
 
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! [[Mood#Colonist executed| Colonist executed]]
 
! [[Mood#Colonist executed| Colonist executed]]
| A colonist was killed in cold blood. It seemed a bit evil.<br /> ''Nullifying traits: [[Psychopath]] || Imprisoned colonist executed  || -5 || 6 || 5 || 0.25
+
| A colonist was killed in cold blood. It seemed a bit evil.<br /> ''Nullifying [[traits]]: Psychopath || Imprisoned colonist executed  || -5 || 6 || 5 || 0.25
 
|-
 
|-
 
! [[Mood#Colonist organ-harvested| Colonist organ-harvested]]
 
! [[Mood#Colonist organ-harvested| Colonist organ-harvested]]
| Someone took body parts from a colonist. It's horrible, breaking people down for parts when they have no choice.<br /> ''Nullifying traits: [[Psychopath]] || Organ harvested from a colonist || -6 || 6 || 5 || 0.25
+
| Someone took body parts from a colonist. It's horrible, breaking people down for parts when they have no choice.<br /> ''Nullifying [[traits]]: Psychopath || Organ harvested from a colonist || -6 || 6 || 5 || 0.25
 
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! [[Mood#Innocent prisoner died| Innocent prisoner died]]
 
! [[Mood#Innocent prisoner died| Innocent prisoner died]]
| One of our prisoners died despite being harmless. We should be able to take care of our prisoners. If we wanted them dead, we could have at least conducted an orderly execution rather than permit that barbarism.<br /> ''Nullifying traits: [[Psychopath]], [[Bloodlust]] || Non-guilty prisoner dies outside of execution or euthanasia || -5 || 6 || 5 || 0.25
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| One of our prisoners died despite being harmless. We should be able to take care of our prisoners. If we wanted them dead, we could have at least conducted an orderly execution rather than permit that barbarism.<br /> ''Nullifying [[traits]]: Psychopath, Bloodlust || Non-guilty prisoner dies outside of execution or euthanasia || -5 || 6 || 5 || 0.25
 
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! [[Mood#Colonist died| Colonist died]]
 
! [[Mood#Colonist died| Colonist died]]
| One of our people died. We should be able to take care of our people.<br /> ''Nullifying traits: [[Psychopath]], [[Bloodlust]] || Colonist dies outside of execution or euthanasia || -3 || 6 || 5 || 0.25
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| One of our people died. We should be able to take care of our people.<br /> ''Nullifying [[traits]]: Psychopath, Bloodlust || Colonist dies outside of execution or euthanasia || -3 || 6 || 5 || 0.25
 
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! [[Mood#Witnessed ally's death| Witnessed ally's death]]
 
! [[Mood#Witnessed ally's death| Witnessed ally's death]]
| I saw one of my people die. They were alive one moment, and dead the next.<br /> ''Nullifying traits: [[Psychopath]], [[Bloodlust]] || Ally of pawn dies within 12 tiles distance and line of sight || -5 || 1,5 || 5 || 0.4
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| I saw one of my people die. They were alive one moment, and dead the next.<br /> ''Nullifying [[traits]]: Psychopath, Bloodlust || Ally of pawn dies within 12 tiles distance and line of sight || -5 || 1,5 || 5 || 0.4
 
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! [[Mood#Witnessed outsider's death| Witnessed outsider's death]]
 
! [[Mood#Witnessed outsider's death| Witnessed outsider's death]]
| I saw someone die. They were alive one moment, and dead the next.<br /> ''Nullifying traits: [[Psychopath]], [[Bloodlust]] || Non-enemy outsider dies within 12 tiles distance and line of sight || -3 || 1 || 1 || N/A
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| I saw someone die. They were alive one moment, and dead the next.<br /> ''Nullifying [[traits]]: Psychopath, Bloodlust || Non-enemy outsider dies within 12 tiles distance and line of sight || -3 || 1 || 1 || N/A
 
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! [[Mood#Witnessed family member's death| Witnessed family member's death]]
 
! [[Mood#Witnessed family member's death| Witnessed family member's death]]
| I saw a member of my family die. My own flesh and blood...<br /> ''Nullifying traits: [[Psychopath]], [[Bloodlust]] || Family member of pawn dies within 12 tiles distance and line of sight || -7 || 1 || 1 || N/A
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| I saw a member of my family die. My own flesh and blood...<br /> ''Nullifying [[traits]]: Psychopath, Bloodlust || Family member of pawn dies within 12 tiles distance and line of sight || -7 || 1 || 1 || N/A
 
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! [[Mood#Defeated hostile leader <name>| Defeated hostile leader <name>]]
 
! [[Mood#Defeated hostile leader <name>| Defeated hostile leader <name>]]
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! [[Mood#Bonded animal <name> died| Bonded animal <name> died]]
 
! [[Mood#Bonded animal <name> died| Bonded animal <name> died]]
| Such a tender, unique animal. This universe is evil!<br> ''Nullifying traits: [[Psychopath]] || Bonded animal dies || -8 || 20 || 5 || 0.25
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| Such a tender, unique animal. This universe is evil!<br> ''Nullifying [[traits]]: Psychopath || Bonded animal dies || -8 || 20 || 5 || 0.25
 
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! [[Mood#My friend <name> died| My friend <name> died]]
 
! [[Mood#My friend <name> died| My friend <name> died]]
| Such a wonderful person. The universe gets darker every day.<br> ''Nullifying traits: [[Psychopath]]. <br> Note: Actual mood change depends on relations between the pawn and the dead pawn.'' || Another pawn with positive relations to the original pawn dies || -10 || 20 || 5 || 0.25
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| Such a wonderful person. The universe gets darker every day.<br> ''Nullifying [[traits]]: Psychopath. <br> Note: Actual mood change depends on relations between the pawn and the dead pawn.'' || Another pawn with positive relations to the original pawn dies || -10 || 20 || 5 || 0.25
 
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! [[Mood#My rival <name> died| My rival <name> died]]
 
! [[Mood#My rival <name> died| My rival <name> died]]

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