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| image = Tesseron east.png
 
| image = Tesseron east.png
 
| description = A medium-range combat mechanoid. While it is fairly vulnerable to attacks, the tesseron's sweeping beam graser attack is so deadly that few opponents can get shots off against it.
 
| description = A medium-range combat mechanoid. While it is fairly vulnerable to attacks, the tesseron's sweeping beam graser attack is so deadly that few opponents can get shots off against it.
| combatPower = 150
 
 
| type = Mechanoid
 
| type = Mechanoid
 
| movespeed = 4.7
 
| movespeed = 4.7
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{{stub|section=1|reason=Shield interaction with beam graser}}
 
{{stub|section=1|reason=Shield interaction with beam graser}}
 
{{Mechanoid Summary}}
 
{{Mechanoid Summary}}
 
Dead tesserons may be shredded at the [[machining table]] or [[crafting spot]] for {{Icon Small|Steel||15}} [[steel]]. However, these values are affected by [[Mechanoid Shredding Efficiency|mechanoid shredding efficiency]], as well as missing parts on the tesseron.
 
  
 
===As an enemy===
 
===As an enemy===
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Their weapon, the [[beam graser]], fires a sweeping laser that damages pawns in a line, with a 50% chance on hit to set on [[fire]]. The main target of the tesseron is the only one that is immune to the sweeping laser; they are checked for hits separately and can be hit even if they move out of the physical path of the beam. The beam graser has a minimum range of {{Q|Beam graser|Minimum Range}} tiles, meaning that it cannot engage targets closer to them than this. The Tesseron will attempt to back up past the minimum distance if a colonist gets within this range.
 
Their weapon, the [[beam graser]], fires a sweeping laser that damages pawns in a line, with a 50% chance on hit to set on [[fire]]. The main target of the tesseron is the only one that is immune to the sweeping laser; they are checked for hits separately and can be hit even if they move out of the physical path of the beam. The beam graser has a minimum range of {{Q|Beam graser|Minimum Range}} tiles, meaning that it cannot engage targets closer to them than this. The Tesseron will attempt to back up past the minimum distance if a colonist gets within this range.
  
=== As an ally ===
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===As an ally===
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Tesserons are medium mechanoids, and require [[Research#Ultra Mechtech|Ultra Mechtech]] to be researched.
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They are created from a [[large mech gestator]] with {{Required Resources}}, taking up 3 [[bandwidth]] from a [[mechanitor]]. They take 1800 [[ticks]] to initially craft, and then it must gestate for 2(?) cycles. Mechanoids can be fully repaired at the cost of power and nothing else. A dead tesseron can be resurrected for 50 [[steel]] and 1 gestation cycle so long as the corpse is extant.
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Mechs under player control require power: tesserons use 10% of their power per day while active.  If set to dormant self-charging, they instead recharge for 1% power / day, without pollution. They recharge in a [[mech recharger]] (200W), for 50% power/day, creating 15 [[wastepack]]s whenever the recharger's waste is filled up.
 
Mechs under player control require power: tesserons use 10% of their power per day while active.  If set to dormant self-charging, they instead recharge for 1% power / day, without pollution. They recharge in a [[mech recharger]] (200W), for 50% power/day, creating 15 [[wastepack]]s whenever the recharger's waste is filled up.
  
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== Health ==
 
== Health ==
===Body Parts (Summary)===
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Specify body type when known.
{{Animal Health Table|Lancer}}
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{{Animal Health Table}}
  
 
== Gallery ==
 
== Gallery ==

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