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| image = Termite.png|Termite | | image = Termite.png|Termite | ||
| description = A medium-sized mechanoid. Termites specialize in burrowing, digging, and breaking through defensive structures. Defenders need to decide whether to try to eliminate the termite before it can dig through their defenses, or take it where it emerges. | | description = A medium-sized mechanoid. Termites specialize in burrowing, digging, and breaking through defensive structures. Defenders need to decide whether to try to eliminate the termite before it can dig through their defenses, or take it where it emerges. | ||
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| type = Mechanoid | | type = Mechanoid | ||
| movespeed = 2.1 | | movespeed = 2.1 | ||
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'''Termites''' are [[mechanoid]]s that specialize in destroying [[wall]]s and other impassible structures. | '''Termites''' are [[mechanoid]]s that specialize in destroying [[wall]]s and other impassible structures. | ||
− | == Summary == | + | ==Summary== |
− | {{ | + | As mechanoids, termites are immune to [[fire]], toxicity, and temperature extremes, despite having a Comfortable Temperature. They do not need to eat, rest, and have no mood. Enemy mechs do not require power, though may spawn dormant. They will be stunned by [[EMP]] attacks and will "adapt" for {{Ticks|2200}}, rendering them immune to further EMP strikes. |
− | + | Unlike every other vanilla mechanoid, friendly termites are unable to be [[mechanoid creation|created]] by your colony in the [[Biotech DLC]].{{BiotechIcon}} | |
− | + | ===As an enemy=== | |
+ | Termites are primarily found in [[Raid#Breachers|breach raid]]s, and don't typically appear outside of them. They aim to destroy nearby [[wall]]s, if no pawns are in range. | ||
− | + | Dead termites may be shredded at the [[machining table]] or [[crafting spot]] for 30 [[steel]] and 10 [[plasteel]]. However, these values are affected by [[Mechanoid Shredding Efficiency|mechanoid shredding efficiency]], as well as missing parts on the termite. | |
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− | === Combat === | + | ===Combat=== |
Termites wield the [[thump cannon]]. While it only deals moderate damage to living targets, it can easily destroy buildings and [[walls]]. A single shot deals {{#expr: {{Q|Thump cannon|Damage Base}}*30}} damage to walls in a 3-tile wide stretch, enough to destroy [[wood|wooden]] walls in one shot, [[stone block]] walls in two, [[uranium]] in three, and [[plasteel]] in four. In melee, they have a fairly weak attack with no special quirks: | Termites wield the [[thump cannon]]. While it only deals moderate damage to living targets, it can easily destroy buildings and [[walls]]. A single shot deals {{#expr: {{Q|Thump cannon|Damage Base}}*30}} damage to walls in a 3-tile wide stretch, enough to destroy [[wood|wooden]] walls in one shot, [[stone block]] walls in two, [[uranium]] in three, and [[plasteel]] in four. In melee, they have a fairly weak attack with no special quirks: | ||
<div><li style="display: inline-table;"> | <div><li style="display: inline-table;"> | ||
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! Melee Attacks !! Damage Amount !! Cooldown | ! Melee Attacks !! Damage Amount !! Cooldown | ||
|- | |- | ||
− | ! [[Injury#Blunt|Blunt]] | + | ![[Injury#Blunt|Blunt]] |
| 11.7 | | 11.7 | ||
| 2.6 sec | | 2.6 sec | ||
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Termites have a [[shooting accuracy]] of 96%, though this is entirely negated by the Forced Miss Radius of their only weapon, the thump cannon. They have a [[melee hit chance]] of 62%, equivalent to a pawn with a [[Melee]] skill of 4. | Termites have a [[shooting accuracy]] of 96%, though this is entirely negated by the Forced Miss Radius of their only weapon, the thump cannon. They have a [[melee hit chance]] of 62%, equivalent to a pawn with a [[Melee]] skill of 4. | ||
− | === Armor === | + | ===Armor=== |
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
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==Analysis== | ==Analysis== | ||
− | Termites | + | {{Stub|section=1}} |
+ | Containing Termites before they can disassemble your defenses and allow the accompanying [[Lancer]]s, [[Scyther]]s, [[Pikeman|Pikemen]] and [[Centipede]]s to kill your pawns is paramount. Additionally, the long term cost of repairing their damage is significant. | ||
− | + | Using melee pawns to prevent firing is recommended, and if available, combining the melee with the use of the [[Psycast#Skip|Skip]] psycast {{RoyaltyIcon}} is ideal. Use of the [[Low-shield pack]]s {{RoyaltyIcon}} or the [[Psycast#Skipshield|Skipshield]] psycast {{RoyaltyIcon}} can also prevent their shots from hitting its target, but can also be costly. | |
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== Health == | == Health == | ||
===Body Parts (Summary)=== | ===Body Parts (Summary)=== | ||
− | {{ | + | |
+ | *Note: Termites have a health scale of '''2.0''' - meaning their parts have twice the health of body parts listed in the files. | ||
+ | |||
+ | <div><li style="display: inline-table;"> | ||
+ | {| {{STDT| sortable c_08 text-center}} | ||
+ | ! Body Part Name !! Health (× Health Scale) !! Base Health !! Quantity !! Coverage (per part)<ref name="coverage">Coverage determines the chance to hit this body part. It is dependent on which group the body part is part of, so, for example, you can't shoot someone in the toe and hit them in the brain.</ref> !! Group !! Function / Required for following System !! Effect if Destroyed/Removed | ||
+ | |- | ||
+ | ! [[#Body Rings|First Body Ring]] | ||
+ | | 200 || | 100 || | 1 || | ? || | Core Part || | Functioning in general || | Machine Failure | ||
+ | |- | ||
+ | ! [[#Mechanical Head|Mechanical Head]] | ||
+ | | 60 || | 30 || | 1 || | 15% || | Head || | Houses Artificial Brain, Sensors || | Machine Failure | ||
+ | |- | ||
+ | ! [[#Artificial Brain|Artificial Brain]] | ||
+ | | 60 || | 30 || | 1 || | 5% || | Inside Head || | Data processing || | Machine Failure | ||
+ | |- | ||
+ | ! [[#Sensors|Sight Sensor]] | ||
+ | | 20 || | 10 || | 2 || | 8% || | Head || | Sight || | Loss of sight/Blindness | ||
+ | |- | ||
+ | ! [[#Sensors|Hearing Sensor]] | ||
+ | | 20 || | 10 || | 2 || | 8% || | Head || | Hearing || | Loss of hearing/Deafness | ||
+ | |- | ||
+ | ! [[#Sensors|Smell Sensor]] | ||
+ | | 20 || | 10 || | 1 || | 8% || | Head || | - || | - | ||
+ | |- | ||
+ | ! [[#Body Rings|Second Body Ring]] | ||
+ | | 170 || | 85 || | 1 || | 71% || | Inside first ring || | Moving, Manipulation || | Loss of moving/manipulation ability | ||
+ | |- | ||
+ | ! [[#Reactor|Reactor]] | ||
+ | | 40 || | 20 || | 1 || | 5% || | Inside second ring || | Blood pumping || | Machine Failure | ||
+ | |- | ||
+ | ! [[#Body Rings|Third Body Ring]] | ||
+ | | 170 || | 85 || | 1 || | 80% || | Inside second ring || | Moving, Manipulation || | Loss of moving/manipulation ability | ||
+ | |- | ||
+ | ! [[#Fluid Reprocessors|Fluid Reprocessor]] | ||
+ | | 30 || | 15 || | 1 || | 5% || | Inside third ring || | Blood filtration || | Machine Failure | ||
+ | |- | ||
+ | |} | ||
+ | </li><div> | ||
+ | <references/> | ||
== Version history == | == Version history == |