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− | {{infobox main|none| | + | {{Rewrite|reason=Cleanup and format standardization}}{{Stub}}{{infobox main|none| |
− | | page verified for version = 1.3.3066 | + | |page verified for version = 1.3.3066 |
− | | name = Termite | + | |name = Termite |
− | | image = Termite.png|Termite | + | |image = Termite.png|Termite |
− | | description = A medium-sized mechanoid. Termites specialize in burrowing, digging, and breaking through defensive structures. Defenders need to decide whether to try to eliminate the termite before it can dig through their defenses, or take it where it emerges. | + | |description = A medium-sized mechanoid. Termites specialize in burrowing, digging, and breaking through defensive structures. Defenders need to decide whether to try to eliminate the termite before it can dig through their defenses, or take it where it emerges. |
− | + | |type = Mechanoid | |
− | | type = Mechanoid | + | |movespeed = 2.1 |
− | | movespeed = 2.1 | + | |basemeatamount = 0 |
− | | basemeatamount = 0 | + | |baseleatheramount = 0 |
− | | baseleatheramount = 0 | + | |armorblunt = 22 |
− | | armorblunt = 22 | + | |armorsharp = 56 |
− | | armorsharp = 56 | + | |armorheat = 200 |
− | | armorheat = 200 | + | |min comfortable temperature = -100 |
− | | min comfortable temperature = -100 | + | |max comfortable temperature = 250 |
− | | max comfortable temperature = 250 | + | |bodysize = 1.6 |
− | | bodysize = 1.6 | + | |healthscale = 2.16 |
− | | healthscale = 2.16 | + | |lifespan = 2500 |
− | | lifespan = 2500 | + | |attack1dmg = 17 |
− | | attack1dmg = 17 | + | |attack1type = Blunt |
− | | attack1type = Blunt | + | |attack1cool = 2.6 |
− | | attack1cool = 2.6 | + | |attack1part = head |
− | | attack1part = head | ||
}} | }} | ||
− | '''Termites''' are [[mechanoid]]s | + | '''Termites''' are [[mechanoid]]s which do not eat, cannot be tamed or trained, and are always hostile to the [[Colonists|colony]]. They can be found sealed in [[ancient shrine]]s, participating in [[raids]] against the colony, or found in [[Crashed Ship Part#Poison Ship|poison ships]] and [[Crashed Ship Part#Psychic Ship|psychic ships]]. The specialty of the termite is breaching walls and will target doors, walls, base production tables and furniture. |
− | + | They come as part of the [[Raid#Breachers|breach raid]] type. | |
− | |||
− | Dead termites may be shredded at the [[machining table]] or [[crafting spot]] for | + | Dead termites may be shredded at the [[machining table]] or [[crafting spot]] for 30 [[steel]] and 10 [[plasteel]] though these values are affected by [[Mechanoid Shredding Efficiency|mechanoid shredding efficiency]] as well as missing parts on the termite. |
− | + | Termites have a [[shooting accuracy]] of 96%, equivalent to a pawn with a [[Shooting]] skill of 8. However as their only weapon has a forced miss radius that their shots will always land within, their accuracy has no bearing on their lethality. They have a [[melee hit chance]] of 62%, equivalent to a pawn with a [[Melee]] skill of 4. | |
− | === | + | == Combat & Strategy == |
− | Termites | + | ===Combat=== |
+ | Termites wield the [[thump cannon]], which while only moderately damaging to living targets do significant damage to buildings and [[walls]]. A single shot deals {{#expr: {{Q|Thump cannon|Damage Base}}*30}} to walls in a 3-tile wide stretch, enough to destroy [[wood|wooden]] walls in one shot, [[stone block]] walls in two, [[uranium]] in three, and [[plasteel]] in four. | ||
+ | |||
+ | Thus, containing Termites before they can disassemble your defenses and allow the accompanying [[Lancer]]s, [[Scyther]]s, [[Pikeman|Pikemen]] and [[Centipede]]s to kill your pawns is paramount. Additionally, the long term cost of repairing their damage is significant. Using melee pawns to prevent firing is recommended, and if available, combining the melee with the use of the [[Psycast#Skip|Skip]] psycast {{RoyaltyIcon}} is ideal. Use of the [[Low-shield pack]]s {{RoyaltyIcon}} or the [[Psycast#Skipshield|Skipshield]] psycast {{RoyaltyIcon}} can also prevent their shots from hitting its target but can also be costly. | ||
+ | |||
+ | The thump cannon can down unarmored pawns in five hits on average, and most often kill from brain damage. | ||
− | |||
− | |||
<div><li style="display: inline-table;"> | <div><li style="display: inline-table;"> | ||
{| {{STDT| c_06 text-center}} | {| {{STDT| c_06 text-center}} | ||
! Melee Attacks !! Damage Amount !! Cooldown | ! Melee Attacks !! Damage Amount !! Cooldown | ||
|- | |- | ||
− | ! [[Injury#Blunt|Blunt]] | + | ![[Injury#Blunt|Blunt]] |
| 11.7 | | 11.7 | ||
| 2.6 sec | | 2.6 sec | ||
Line 46: | Line 47: | ||
</li><div> | </li><div> | ||
− | |||
− | |||
− | |||
− | === Armor === | + | ===Armor=== |
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
Line 58: | Line 56: | ||
|} | |} | ||
− | == | + | == Health == |
− | + | ===Biology=== | |
+ | |||
− | + | ===Diet=== | |
+ | Termites are machines, and machines don't need to eat - but they do need some source of power. | ||
− | + | Currently, it is unknown what power source or other source of energy the Termite or any other [[mechanoid]] uses. | |
− | |||
===Body Parts (Summary)=== | ===Body Parts (Summary)=== | ||
− | {{ | + | |
+ | *Note: Termites have a health scale of '''2.0''' - meaning their parts have twice the health of body parts listed in the files. | ||
+ | |||
+ | <div><li style="display: inline-table;"> | ||
+ | {| {{STDT| sortable c_08 text-center}} | ||
+ | ! Body Part Name !! Health (× Health Scale) !! Base Health !! Quantity !! Coverage (per part)<ref name="coverage">Coverage determines the chance to hit this body part. It is dependent on which group the body part is part of, so, for example, you can't shoot someone in the toe and hit them in the brain.</ref> !! Group !! Function / Required for following System !! Effect if Destroyed/Removed | ||
+ | |- | ||
+ | ! [[#Body Rings|First Body Ring]] | ||
+ | | 200 || | 100 || | 1 || | ? || | Core Part || | Functioning in general || | Machine Failure | ||
+ | |- | ||
+ | ! [[#Mechanical Head|Mechanical Head]] | ||
+ | | 60 || | 30 || | 1 || | 15% || | Head || | Houses Artificial Brain, Sensors || | Machine Failure | ||
+ | |- | ||
+ | ! [[#Artificial Brain|Artificial Brain]] | ||
+ | | 60 || | 30 || | 1 || | 5% || | Inside Head || | Data processing || | Machine Failure | ||
+ | |- | ||
+ | ! [[#Sensors|Sight Sensor]] | ||
+ | | 20 || | 10 || | 2 || | 8% || | Head || | Sight || | Loss of sight/Blindness | ||
+ | |- | ||
+ | ! [[#Sensors|Hearing Sensor]] | ||
+ | | 20 || | 10 || | 2 || | 8% || | Head || | Hearing || | Loss of hearing/Deafness | ||
+ | |- | ||
+ | ! [[#Sensors|Smell Sensor]] | ||
+ | | 20 || | 10 || | 1 || | 8% || | Head || | - || | - | ||
+ | |- | ||
+ | ! [[#Body Rings|Second Body Ring]] | ||
+ | | 170 || | 85 || | 1 || | 71% || | Inside first ring || | Moving, Manipulation || | Loss of moving/manipulation ability | ||
+ | |- | ||
+ | ! [[#Reactor|Reactor]] | ||
+ | | 40 || | 20 || | 1 || | 5% || | Inside second ring || | Blood pumping || | Machine Failure | ||
+ | |- | ||
+ | ! [[#Body Rings|Third Body Ring]] | ||
+ | | 170 || | 85 || | 1 || | 80% || | Inside second ring || | Moving, Manipulation || | Loss of moving/manipulation ability | ||
+ | |- | ||
+ | ! [[#Fluid Reprocessors|Fluid Reprocessor]] | ||
+ | | 30 || | 15 || | 1 || | 5% || | Inside third ring || | Blood filtration || | Machine Failure | ||
+ | |- | ||
+ | |} | ||
+ | </li><div> | ||
+ | <references/> | ||
== Version history == | == Version history == | ||
* [[Version/1.3.3066|1.3.3066]] - Added | * [[Version/1.3.3066|1.3.3066]] - Added | ||
− | * [[Version/1.3.3200|1.3.3200]] - [[Damage types#Thump| | + | * [[Version/1.3.3200|1.3.3200]] - [[Damage types#Thump|thump damage]] multiplier versus [[wall]]s reduced from 4x to 2x, reducing termite effectivenes. |
− | {{nav|mechanoid | + | {{nav|mechanoid}} |
[[Category:Mechanoids]] | [[Category:Mechanoids]] |