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==Analysis== | ==Analysis== | ||
− | Termites are exclusive to [[breacher]] raids. Defending against termites, in terms of base design, is like defending against any other breacher. Make [[cover]] in multiple separate locations, so that you can be prepared to fight anywhere. Contain termites before they can disassemble your defenses | + | Termites are exclusive to [[breacher]] raids. Defending against termites, in terms of base design, is like defending against any other breacher. Make [[cover]] in multiple separate locations, so that you can be prepared to fight anywhere. Contain termites before they can disassemble your defenses, which will allow more deadly [[mechanoid]]s to go through. Unlike with regular raids, faster mechs, such as [[lancer]]s, will remain behind breachers and wait for them to catch up. If the termites are killed, it does not necessarily mean that the other mechs will stop breaching, but it does mean less damage to your walls. |
When compared to other mechs, the thump cannon is not especially deadly. However, it can injure multiple pawns clumped together. Spread out. You can use weapons with high range, such as [[assault rifle]]s and [[bolt action rifle]]s, to outrange the termite completely. Alternatively, you can use melee and/or [[EMP]] to prevent the termite from firing at all. | When compared to other mechs, the thump cannon is not especially deadly. However, it can injure multiple pawns clumped together. Spread out. You can use weapons with high range, such as [[assault rifle]]s and [[bolt action rifle]]s, to outrange the termite completely. Alternatively, you can use melee and/or [[EMP]] to prevent the termite from firing at all. |