Editing Template talk:Nav/weapons

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There should be a seperate navbox for the unobtainables - there are a lot of them as of biotech, and they clutter the template up. Even if ''something'' player controlled can use them, weapons (main) seems like a better place for things colonists can hold. [[User:Hordes|Hordes]] ([[User talk:Hordes|talk]]) 17:14, 30 December 2022 (UTC)
 
There should be a seperate navbox for the unobtainables - there are a lot of them as of biotech, and they clutter the template up. Even if ''something'' player controlled can use them, weapons (main) seems like a better place for things colonists can hold. [[User:Hordes|Hordes]] ([[User talk:Hordes|talk]]) 17:14, 30 December 2022 (UTC)
 
: All the unobtainable weapons are in their own sections of the nav box (under mechanoids and structures), separate from the rest of the weapons, but they are still weapons mechanically and are relevant for comparisons to the other weapons (e.g. comparing the weapon stats of a centipede gunner or lancer to other mechanoids or even to human pawns). There is no need to make yet another template for them, especially when it makes navigating more complicated, all for a miniscule space saving at the very end of weapon pages. [[User:Harakoni|Harakoni (Wiki Moderator)]] ([[User talk:Harakoni|talk]]) 03:33, 31 December 2022 (UTC)
 

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