Editing Template:Weapon Stats Table/Melee
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− | <includeonly><!-- | + | <includeonly><div><li style="display: inline-table;"><!-- |
--><!-- VARIABLES --><!-- | --><!-- VARIABLES --><!-- | ||
-->{{#vardefine:name | {{{1|{{PAGENAME}} }}} }}<!-- Name of the weapon | -->{{#vardefine:name | {{{1|{{PAGENAME}} }}} }}<!-- Name of the weapon | ||
+ | -->{{#vardefine:defaultM | {{{2|Steel}}} }}<!-- Default material. Default = 100, since it's weapon modifiers are all 1. | ||
-->{{#vardefine:stufftags | {{lc: {{Q|{{#var:name}}|Stuff Tags}} }} }}<!-- The weapons stuff tags. Empty if weapon isn't stuffable | -->{{#vardefine:stufftags | {{lc: {{Q|{{#var:name}}|Stuff Tags}} }} }}<!-- The weapons stuff tags. Empty if weapon isn't stuffable | ||
-->{{#vardefine:HP | {{formatnum: {{Q|{{#var:name}}|Max Hit Points Base|100}} | R}} }}<!-- The weapons hit points. Default = 100 | -->{{#vardefine:HP | {{formatnum: {{Q|{{#var:name}}|Max Hit Points Base|100}} | R}} }}<!-- The weapons hit points. Default = 100 | ||
− | -->{{#vardefine:hasQuality | {{# | + | -->{{#vardefine:hasQuality | {{#switch: {{#var:name}} | Beer | Club | Elephant tusk | Thrumbo horn | Wood = | #default = true}} }}<!-- True if the weapon has quality |
--> | --> | ||
<!-- CONTROL PANEL --> | <!-- CONTROL PANEL --> | ||
− | {| | + | {| class="wikitable" |
+ | |+ <!--Select which features you'd like to compare--> | ||
+ | |- | ||
! Feature !! Toggle | ! Feature !! Toggle | ||
|- | |- | ||
− | {{Control Panel| | + | {{Control Panel|Attacks}} |
− | {{#if:{{#var:hasQuality}}|{{#if:{{#var:stufftags}}| {{Control Panel|Quality{{ | + | {{#if:{{#var:hasQuality}}|{{#if:{{#var:stufftags}}|{{Control Panel|Quality}}|{{Control Panel|Quality|invert=yes}} }} }} |
<!--{{#if:{{#var:stufftags}} | | <!--{{#if:{{#var:stufftags}} | | ||
{{#ask: {{#ifeq: | {{#pos:{{#var:stufftags}}|leathery|}} || [[Stuff Category::Leathery]] OR}} | {{#ask: {{#ifeq: | {{#pos:{{#var:stufftags}}|leathery|}} || [[Stuff Category::Leathery]] OR}} | ||
Line 25: | Line 28: | ||
|} | |} | ||
<!-- MAIN TABLE --> | <!-- MAIN TABLE --> | ||
− | |||
{| {{STDT|sortable c_03 text-center}} | {| {{STDT|sortable c_03 text-center}} | ||
− | ! | + | ! {{#if:{{#var:stufftags}}|{{#if:{{#var:hasQuality}}|colspan="4"|colspan="3"}}|{{#if:{{#var:hasQuality}}|colspan="3"|colspan="2"}}}} style="vertical-align: middle; text-align: left;" | {{Icon Small|{{#var:name}}|32}} {{#var:name}} |
− | <th {{#vardefineecho:collapseA|class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseAttacks | + | <th {{#vardefineecho:collapseA|class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseAttacks"}} style="border-style: none;" colspan="5">{{ucfirst:{{Q|{{#var:name}}|Attack 1 Part}}}} ([[Damage types#{{Q|{{#var:name}}|Attack 1 Type}}|{{Q|{{#var:name}}|Attack 1 Type}}]])</th><!-- |
-->{{#if: {{Q|{{#var:name}}|Attack 2 Damage}} | | -->{{#if: {{Q|{{#var:name}}|Attack 2 Damage}} | | ||
− | <th {{#var:collapseA}} style="border-style: none;" colspan="5"> {{ucfirst:{{Q|{{#var:name}}|Attack 2 Part}} }} ([[Damage types#{{Q|{{#var:name}}|Attack 2 Type}}|{{Q|{{#var:name}}|Attack 2 Type}}]]) </th> | + | <th {{#var:collapseA}} style="border-style: none;" colspan="5">{{ucfirst:{{Q|{{#var:name}}|Attack 2 Part}}}} ([[Damage types#{{Q|{{#var:name}}|Attack 2 Type}}|{{Q|{{#var:name}}|Attack 2 Type}}]])</th> |
− | {{#if: {{Q|{{#var:name}}|Attack 3 Damage}} | | + | }}{{#if: {{Q|{{#var:name}}|Attack 3 Damage}} | |
− | <th {{#var:collapseA}} style="border-style: none;" colspan="5"> {{ucfirst:{{Q|{{#var:name}}|Attack 3 Part}} }} ([[Damage types#{{Q|{{#var:name}}|Attack 3 Type}}|{{Q|{{#var:name}}|Attack 3 Type}}]]) </th> | + | <th {{#var:collapseA}} style="border-style: none;" colspan="5">{{ucfirst:{{Q|{{#var:name}}|Attack 3 Part}}}} ([[Damage types#{{Q|{{#var:name}}|Attack 3 Type}}|{{Q|{{#var:name}}|Attack 3 Type}}]])</th> |
− | {{#if: {{Q|{{#var:name}}|Attack 4 Damage}} | | + | }}{{#if: {{Q|{{#var:name}}|Attack 4 Damage}} | |
− | <th {{#var:collapseA}} style="border-style: none;" colspan="5"> {{ucfirst:{{Q|{{#var:name}}|Attack 4 Part}} }} ([[Damage types#{{Q|{{#var:name}}|Attack 4 Type}}|{{Q|{{#var:name}}|Attack 4 Type}}]]) </th> | + | <th {{#var:collapseA}} style="border-style: none;" colspan="5"> {{ucfirst:{{Q|{{#var:name}}|Attack 4 Part}}}} ([[Damage types#{{Q|{{#var:name}}|Attack 4 Type}}|{{Q|{{#var:name}}|Attack 4 Type}}]])</th> |
− | + | }} | |
− | + | ! rowspan="2" style="vertical-align: middle;" data-sort-type="number" style="border:#a67d47 2px; border-style: none none solid none;" | {{HP}} | |
− | + | ! rowspan="2" style="vertical-align: middle;" data-sort-type="number" style="border:#a67d47 2px; border-style: none none solid none;" | Value | |
− | ! rowspan="2" style="vertical-align: middle;" data-sort-type="number" style="border:#a67d47 | + | |- |
− | ! rowspan="2" style="vertical-align: middle;" data-sort-type="number" style="border:#a67d47 | + | {{#if:{{#var:hasQuality}}|<th style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid solid;"> Quality<br/> </th>}}<!-- |
− | |||
− | {{#if:{{#var:hasQuality}}|<th style="background-color:#d09c59; border:#a67d47 | ||
-->{{#if: {{#var:stufftags}} | | -->{{#if: {{#var:stufftags}} | | ||
− | <th style="background-color:#d09c59; border:#a67d47 | + | <th style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid {{#if:{{#var:hasQuality}}|none|solid}};"> Material </th> }} |
− | <th data-sort-type="number" style="background-color:#d09c59; border:#a67d47 | + | <th data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid {{#if:{{#var:stufftags}}{{#var:hasQuality}}|none|solid}};"> DPS<ref name="Actual">Note: This is the actual base average derived from the [[Weapons#Listed DPS on pawns|melee verb system]] updated in [[Version/1.1.2610|1.1.2610]], it may sometimes disagree with the listed value in the in-game infobox.<br/>It may also change depending on the stats and the melee verbs available to the wielder</ref> </th> |
− | <th data-sort-type="number" style="background-color:#d09c59; border:#a67d47 | + | <th data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> AP<ref name="Actual"/> </th> |
− | + | <th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> Dam. </th> | |
− | <th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 | + | <th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> Cool. </th> |
− | <th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 | + | <th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> AP </th> |
− | <th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 | + | <th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> DPS </th> |
− | <th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 | + | <th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> Chance<ref name="Chance">Chance for attack to be selected, assuming only the weapon's attack verbs are considered. It may change depending on the melee verbs available to the wielder</ref> </th><!-- |
− | -->{{#if: {{Q|{{#var:name}}|Attack 2 Damage}} | {{#var: | + | -->{{#if: {{Q|{{#var:name}}|Attack 2 Damage}} | |
− | -->{{#if: {{Q|{{#var:name}}|Attack 3 Damage}} | {{#var: | + | <th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> Dam. </th> |
− | -->{{#if: {{Q|{{#var:name}}|Attack 4 Damage}} | {{#var: | + | <th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> Cool. </th> |
− | -->{{#var: | + | <th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> AP </th> |
+ | <th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> DPS </th> | ||
+ | <th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> Chance<ref name="Chance"/> </th> | ||
+ | }}{{#if: {{Q|{{#var:name}}|Attack 3 Damage}} | | ||
+ | <th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> Dam. </th> | ||
+ | <th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> Cool. </th> | ||
+ | <th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> AP </th> | ||
+ | <th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> DPS </th> | ||
+ | <th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> Chance<ref name="Chance"/> </th> | ||
+ | }}{{#if: {{Q|{{#var:name}}|Attack 4 Damage}} | | ||
+ | <th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> Dam. </th> | ||
+ | <th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> Cool. </th> | ||
+ | <th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> AP </th> | ||
+ | <th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> DPS </th> | ||
+ | <th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> Chance<ref name="Chance"/> </th> | ||
+ | }}<!-- | ||
+ | -->{{#if:{{#var:hasQuality}} | | ||
+ | <tr {{#if: {{#var:stufftags}} | {{#vardefineecho:collapseQ|class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseQuality"}} | {{#vardefineecho:collapseQ|class="mw-collapsible" id="mw-customcollapsible-collapseQuality"}} }}> | ||
+ | {{#if:{{#var:hasQuality}}|<th style="text-align:left;" data-sort-value="{{#vardefineecho:qualitySort|0}}"> {{#vardefineecho:quality|Awful}}</th>}}<!-- | ||
+ | -->{{#if: {{#var:stufftags}} | <th style="text-align:left;" data-sort-value="{{#var:defaultM}}"> {{Icon Small|{{#var:defaultM}}}} [[{{#var:defaultM}}]] </th> }} | ||
+ | <td> {{True Melee DPS Calculator|{{#var:name}}|{{#if:{{#var:stufftags}}|{{#var:defaultM}}}}|{{#var:quality}} }} </td> | ||
+ | <td> {{#var:trueAP}}% </td> | ||
+ | <td {{#var:collapseA}} style="border:#d09c59 2px; border-style: none none none solid;"> {{#var:attack1Damage}} </td> | ||
+ | <td {{#var:collapseA}}> {{#expr: {{#var:attack1Cooldown}} round 2}}s </td> | ||
+ | <td {{#var:collapseA}}> {{#expr: {{#var:attack1AP}} }}% </td> | ||
+ | <td {{#var:collapseA}}> {{#expr: {{#var:attack1Damage}}/{{#var:attack1Cooldown}} round 2}} </td> | ||
+ | <td {{#var:collapseA}} style="border:#d09c59 2px; border-style: none solid none none;"> {{%|{{#var:attack1SelectionChance}} round 2}} </td><!-- | ||
+ | -->{{#if: {{Q|{{#var:name}}|Attack 2 Damage}} | | ||
+ | <td {{#var:collapseA}}> {{#var:attack2Damage}} </td> | ||
+ | <td {{#var:collapseA}}> {{#expr: {{#var:attack2Cooldown}} round 2}}s </td> | ||
+ | <td {{#var:collapseA}}> {{#expr: {{#var:attack2AP}} }}% </td> | ||
+ | <td {{#var:collapseA}}> {{#expr: {{#var:attack2Damage}}/{{#var:attack2Cooldown}} round 2}} </td> | ||
+ | <td {{#var:collapseA}} style="border:#d09c59 2px; border-style: none solid none none;"> {{%|{{#var:attack2SelectionChance}} round 2}} </td> | ||
+ | }}{{#if: {{Q|{{#var:name}}|Attack 3 Damage}} | | ||
+ | <td {{#var:collapseA}}> {{#var:attack3Damage}} </td> | ||
+ | <td {{#var:collapseA}}> {{#expr: {{#var:attack3Cooldown}} round 2}}s </td> | ||
+ | <td {{#var:collapseA}}> {{#expr: {{#var:attack3AP}} }}% </td> | ||
+ | <td {{#var:collapseA}}> {{#expr: {{#var:attack3Damage}}/{{#var:attack3Cooldown}} round 2}} </td> | ||
+ | <td {{#var:collapseA}} style="border:#d09c59 2px; border-style: none solid none none;"> {{%|{{#var:attack3SelectionChance}} round 2}} </td> | ||
+ | }}{{#if: {{Q|{{#var:name}}|Attack 4 Damage}} | | ||
+ | <td {{#var:collapseA}}> {{#var:attack4Damage}} </td> | ||
+ | <td {{#var:collapseA}}> {{#expr: {{#var:attack4Cooldown}} round 2}}s </td> | ||
+ | <td {{#var:collapseA}}> {{#expr: {{#var:attack4AP}} }}% </td> | ||
+ | <td {{#var:collapseA}}> {{#expr: {{#var:attack4Damage}}/{{#var:attack4Cooldown}} round 2}} </td> | ||
+ | <td {{#var:collapseA}} style="border:#d09c59 2px; border-style: none solid none none;"> {{%|{{#var:attack4SelectionChance}} round 2}} </td>}} | ||
+ | <td> {{#expr:{{Q|{{#if:{{#var:stufftags}}|{{#var:defaultM}}}}|Max Hit Points Factor|1}}*{{#var:HP}} }} </td> | ||
+ | <td> {{Market Value Calculator|{{#var:name}}|{{#if:{{#var:stufftags}}|{{#var:defaultM}} }}|{{#var:quality}} }} {{Icon Small|silver}} </td> | ||
+ | {{#if:{{#var:stufftags}} | | ||
+ | {{#ask: {{#ifeq: | {{#pos:{{#var:stufftags}}|leathery|}} || [[Stuff Category::Leathery]] [[Name::!{{#var:defaultM}}]] OR}} | ||
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|fabric|}} || [[Stuff Category::Fabric]] [[Name::!{{#var:defaultM}}]] OR}} | ||
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|woody|}} || [[Stuff Category::Woody]] [[Name::!{{#var:defaultM}}]] OR}} | ||
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|stony|}} || [[Stuff Category::Stony]] [[Name::!{{#var:defaultM}}]] OR}} | ||
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|metallic|}} || [[Stuff Category::Metallic]] [[Name::!{{#var:defaultM}}]]}} | ||
+ | | format = template | ||
+ | | template = Weapon Quality Table/Melee/Row | ||
+ | | link = none | ||
+ | }} | ||
+ | }} | ||
</tr> | </tr> | ||
− | {{#if:{{#var:hasQuality}} | | + | <tr {{#var:collapseQ}}> |
− | + | {{#if:{{#var:hasQuality}}|<th style="text-align:left;" data-sort-value="{{#vardefineecho:qualitySort|1}}"> {{#vardefineecho:quality|Poor}} </th>}}<!-- | |
− | + | -->{{#if: {{#var:stufftags}} | <th style="text-align:left;" data-sort-value="{{#var:defaultM}}"> {{Icon Small|{{#var:defaultM}}}} [[{{#var:defaultM}}]] </th> }} | |
− | + | <td> {{True Melee DPS Calculator|{{#var:name}}|{{#if:{{#var:stufftags}}|{{#var:defaultM}}}}|{{#var:quality}} }} </td> | |
− | + | <td> {{#var:trueAP}}% </td> | |
− | + | <td {{#var:collapseA}} style="border:#d09c59 2px; border-style: none none none solid;"> {{#var:attack1Damage}} </td> | |
− | + | <td {{#var:collapseA}}> {{#expr: {{#var:attack1Cooldown}} round 2}}s </td> | |
− | + | <td {{#var:collapseA}}> {{#expr: {{#var:attack1AP}} }}% </td> | |
− | + | <td {{#var:collapseA}}> {{#expr: {{#var:attack1Damage}}/{{#var:attack1Cooldown}} round 2}} </td> | |
− | + | <td {{#var:collapseA}} style="border:#d09c59 2px; border-style: none solid none none;"> {{%|{{#var:attack1SelectionChance}} round 2}} </td><!-- | |
− | + | -->{{#if: {{Q|{{#var:name}}|Attack 2 Damage}} | | |
− | + | <td {{#var:collapseA}}> {{#var:attack2Damage}} </td> | |
− | + | <td {{#var:collapseA}}> {{#expr: {{#var:attack2Cooldown}} round 2}}s </td> | |
− | + | <td {{#var:collapseA}}> {{#expr: {{#var:attack2AP}} }}% </td> | |
− | + | <td {{#var:collapseA}}> {{#expr: {{#var:attack2Damage}}/{{#var:attack2Cooldown}} round 2}} </td> | |
− | + | <td {{#var:collapseA}} style="border:#d09c59 2px; border-style: none solid none none;"> {{%|{{#var:attack2SelectionChance}} round 2}} </td> | |
− | + | }}{{#if: {{Q|{{#var:name}}|Attack 3 Damage}} | | |
− | + | <td {{#var:collapseA}}> {{#var:attack3Damage}} </td> | |
− | + | <td {{#var:collapseA}}> {{#expr: {{#var:attack3Cooldown}} round 2}}s </td> | |
− | + | <td {{#var:collapseA}}> {{#expr: {{#var:attack3AP}} }}% </td> | |
− | + | <td {{#var:collapseA}}> {{#expr: {{#var:attack3Damage}}/{{#var:attack3Cooldown}} round 2}} </td> | |
− | + | <td {{#var:collapseA}} style="border:#d09c59 2px; border-style: none solid none none;"> {{%|{{#var:attack3SelectionChance}} round 2}} </td> | |
− | + | }}{{#if: {{Q|{{#var:name}}|Attack 4 Damage}} | | |
− | + | <td {{#var:collapseA}}> {{#var:attack4Damage}} </td> | |
− | + | <td {{#var:collapseA}}> {{#expr: {{#var:attack4Cooldown}} round 2}}s </td> | |
− | + | <td {{#var:collapseA}}> {{#expr: {{#var:attack4AP}} }}% </td> | |
+ | <td {{#var:collapseA}}> {{#expr: {{#var:attack4Damage}}/{{#var:attack4Cooldown}} round 2}} </td> | ||
+ | <td {{#var:collapseA}} style="border:#d09c59 2px; border-style: none solid none none;"> {{%|{{#var:attack4SelectionChance}} round 2}} </td>}} | ||
+ | <td> {{#expr:{{Q|{{#if:{{#var:stufftags}}|{{#var:defaultM}}}}|Max Hit Points Factor|1}}*{{#var:HP}} }} </td> | ||
+ | <td> {{Market Value Calculator|{{#var:name}}|{{#if:{{#var:stufftags}}|{{#var:defaultM}}}}|{{#var:quality}} }} {{Icon Small|silver}} </td> | ||
+ | {{#if:{{#var:stufftags}} | | ||
+ | {{#ask: {{#ifeq: | {{#pos:{{#var:stufftags}}|leathery|}} || [[Stuff Category::Leathery]] [[Name::!{{#var:defaultM}}]] OR}} | ||
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|fabric|}} || [[Stuff Category::Fabric]] [[Name::!{{#var:defaultM}}]] OR}} | ||
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|woody|}} || [[Stuff Category::Woody]] [[Name::!{{#var:defaultM}}]] OR}} | ||
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|stony|}} || [[Stuff Category::Stony]] [[Name::!{{#var:defaultM}}]] OR}} | ||
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|metallic|}} || [[Stuff Category::Metallic]] [[Name::!{{#var:defaultM}}]]}} | ||
+ | | format = template | ||
+ | | template = Weapon Quality Table/Melee/Row | ||
+ | | link = none | ||
}} | }} | ||
}} | }} | ||
− | {{# | + | </tr>}} |
− | {{#if:{{#var:stufftags}} | + | <tr> |
− | + | {{#if:{{#var:hasQuality}}|<th style="text-align:left;" data-sort-value="{{#vardefineecho:qualitySort|2}}"> {{#vardefineecho:quality|Normal}} </th>}}<!-- | |
− | + | -->{{#if: {{#var:stufftags}} | <th style="text-align:left;" data-sort-value="{{#var:defaultM}}"> {{Icon Small|{{#var:defaultM}}}} [[{{#var:defaultM}}]] </th> }} | |
− | + | <td> {{True Melee DPS Calculator|{{#var:name}}|{{#if:{{#var:stufftags}}|{{#var:defaultM}}}}|{{#var:quality}} }} </td> | |
− | + | <td> {{#var:trueAP}}% </td> | |
− | + | <td {{#var:collapseA}} style="border:#d09c59 2px; border-style: none none none solid;"> {{#var:attack1Damage}} </td> | |
− | + | <td {{#var:collapseA}}> {{#expr: {{#var:attack1Cooldown}} round 2}}s </td> | |
+ | <td {{#var:collapseA}}> {{#expr: {{#var:attack1AP}} }}% </td> | ||
+ | <td {{#var:collapseA}}> {{#expr: {{#var:attack1Damage}}/{{#var:attack1Cooldown}} round 2}} </td> | ||
+ | <td {{#var:collapseA}} style="border:#d09c59 2px; border-style: none solid none none;"> {{%|{{#var:attack1SelectionChance}} round 2}} </td><!-- | ||
+ | -->{{#if: {{Q|{{#var:name}}|Attack 2 Damage}} | | ||
+ | <td {{#var:collapseA}}> {{#var:attack2Damage}} </td> | ||
+ | <td {{#var:collapseA}}> {{#expr: {{#var:attack2Cooldown}} round 2}}s </td> | ||
+ | <td {{#var:collapseA}}> {{#expr: {{#var:attack2AP}} }}% </td> | ||
+ | <td {{#var:collapseA}}> {{#expr: {{#var:attack2Damage}}/{{#var:attack2Cooldown}} round 2}} </td> | ||
+ | <td {{#var:collapseA}} style="border:#d09c59 2px; border-style: none solid none none;"> {{%|{{#var:attack2SelectionChance}} round 2}} </td> | ||
+ | }}{{#if: {{Q|{{#var:name}}|Attack 3 Damage}} | | ||
+ | <td {{#var:collapseA}}> {{#var:attack3Damage}} </td> | ||
+ | <td {{#var:collapseA}}> {{#expr: {{#var:attack3Cooldown}} round 2}}s </td> | ||
+ | <td {{#var:collapseA}}> {{#expr: {{#var:attack3AP}} }}% </td> | ||
+ | <td {{#var:collapseA}}> {{#expr: {{#var:attack3Damage}}/{{#var:attack3Cooldown}} round 2}} </td> | ||
+ | <td {{#var:collapseA}} style="border:#d09c59 2px; border-style: none solid none none;"> {{%|{{#var:attack3SelectionChance}} round 2}} </td> | ||
+ | }}{{#if: {{Q|{{#var:name}}|Attack 4 Damage}} | | ||
+ | <td {{#var:collapseA}}> {{#var:attack4Damage}} </td> | ||
+ | <td {{#var:collapseA}}> {{#expr: {{#var:attack4Cooldown}} round 2}}s </td> | ||
+ | <td {{#var:collapseA}}> {{#expr: {{#var:attack4AP}} }}% </td> | ||
+ | <td {{#var:collapseA}}> {{#expr: {{#var:attack4Damage}}/{{#var:attack4Cooldown}} round 2}} </td> | ||
+ | <td {{#var:collapseA}} style="border:#d09c59 2px; border-style: none solid none none;"> {{%|{{#var:attack4SelectionChance}} round 2}} </td>}} | ||
+ | <td> {{#expr:{{Q|{{#if:{{#var:stufftags}}|{{#var:defaultM}}}}|Max Hit Points Factor|1}}*{{#var:HP}} }} </td> | ||
+ | <td> {{Market Value Calculator|{{#var:name}}|{{#if:{{#var:stufftags}}|{{#var:defaultM}}}}|{{#var:quality}} }} {{Icon Small|silver}} </td> | ||
+ | {{#if:{{#var:stufftags}} | | ||
+ | {{#ask: {{#ifeq: | {{#pos:{{#var:stufftags}}|leathery|}} || [[Stuff Category::Leathery]] [[Name::!{{#var:defaultM}}]] OR}} | ||
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|fabric|}} || [[Stuff Category::Fabric]] [[Name::!{{#var:defaultM}}]] OR}} | ||
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|woody|}} || [[Stuff Category::Woody]] [[Name::!{{#var:defaultM}}]] OR}} | ||
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|stony|}} || [[Stuff Category::Stony]] [[Name::!{{#var:defaultM}}]] OR}} | ||
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|metallic|}} || [[Stuff Category::Metallic]] [[Name::!{{#var:defaultM}}]]}} | ||
| format = template | | format = template | ||
− | | template = Weapon | + | | template = Weapon Quality Table/Melee/Row |
| link = none | | link = none | ||
}} | }} | ||
− | + | }} | |
− | + | </tr><!-- | |
-->{{#if:{{#var:hasQuality}} | | -->{{#if:{{#var:hasQuality}} | | ||
− | + | <tr {{#var:collapseQ}}> | |
− | + | {{#if:{{#var:hasQuality}}|<th style="text-align:left;" data-sort-value="{{#vardefineecho:qualitySort|3}}"> {{#vardefineecho:quality|Good}} </th>}}<!-- | |
− | + | -->{{#if: {{#var:stufftags}} | <th style="text-align:left;" data-sort-value="{{#var:defaultM}}"> {{Icon Small|{{#var:defaultM}}}} [[{{#var:defaultM}}]] </th> }} | |
− | + | <td> {{True Melee DPS Calculator|{{#var:name}}|{{#if:{{#var:stufftags}}|{{#var:defaultM}}}}|{{#var:quality}} }} </td> | |
− | + | <td> {{#var:trueAP}}% </td> | |
− | + | <td {{#var:collapseA}} style="border:#d09c59 2px; border-style: none none none solid;"> {{#var:attack1Damage}} </td> | |
− | + | <td {{#var:collapseA}}> {{#expr: {{#var:attack1Cooldown}} round 2}}s </td> | |
− | + | <td {{#var:collapseA}}> {{#expr: {{#var:attack1AP}} }}% </td> | |
− | + | <td {{#var:collapseA}}> {{#expr: {{#var:attack1Damage}}/{{#var:attack1Cooldown}} round 2}} </td> | |
− | + | <td {{#var:collapseA}} style="border:#d09c59 2px; border-style: none solid none none;"> {{%|{{#var:attack1SelectionChance}} round 2}} </td><!-- | |
− | + | -->{{#if: {{Q|{{#var:name}}|Attack 2 Damage}} | | |
− | + | <td {{#var:collapseA}}> {{#var:attack2Damage}} </td> | |
+ | <td {{#var:collapseA}}> {{#expr: {{#var:attack2Cooldown}} round 2}}s </td> | ||
+ | <td {{#var:collapseA}}> {{#expr: {{#var:attack2AP}} }}% </td> | ||
+ | <td {{#var:collapseA}}> {{#expr: {{#var:attack2Damage}}/{{#var:attack2Cooldown}} round 2}} </td> | ||
+ | <td {{#var:collapseA}} style="border:#d09c59 2px; border-style: none solid none none;"> {{%|{{#var:attack2SelectionChance}} round 2}} </td> | ||
+ | }}{{#if: {{Q|{{#var:name}}|Attack 3 Damage}} | | ||
+ | <td {{#var:collapseA}}> {{#var:attack3Damage}} </td> | ||
+ | <td {{#var:collapseA}}> {{#expr: {{#var:attack3Cooldown}} round 2}}s </td> | ||
+ | <td {{#var:collapseA}}> {{#expr: {{#var:attack3AP}} }}% </td> | ||
+ | <td {{#var:collapseA}}> {{#expr: {{#var:attack3Damage}}/{{#var:attack3Cooldown}} round 2}} </td> | ||
+ | <td {{#var:collapseA}} style="border:#d09c59 2px; border-style: none solid none none;"> {{%|{{#var:attack3SelectionChance}} round 2}} </td> | ||
+ | }}{{#if: {{Q|{{#var:name}}|Attack 4 Damage}} | | ||
+ | <td {{#var:collapseA}}> {{#var:attack4Damage}} </td> | ||
+ | <td {{#var:collapseA}}> {{#expr: {{#var:attack4Cooldown}} round 2}}s </td> | ||
+ | <td {{#var:collapseA}}> {{#expr: {{#var:attack4AP}} }}% </td> | ||
+ | <td {{#var:collapseA}}> {{#expr: {{#var:attack4Damage}}/{{#var:attack4Cooldown}} round 2}} </td> | ||
+ | <td {{#var:collapseA}} style="border:#d09c59 2px; border-style: none solid none none;"> {{%|{{#var:attack4SelectionChance}} round 2}} </td>}} | ||
+ | <td> {{#expr:{{Q|{{#if:{{#var:stufftags}}|{{#var:defaultM}}}}|Max Hit Points Factor|1}}*{{#var:HP}} }} </td> | ||
+ | <td> {{Market Value Calculator|{{#var:name}}|{{#if:{{#var:stufftags}}|{{#var:defaultM}}}}|{{#var:quality}} }} {{Icon Small|silver}} </td> | ||
+ | {{#if:{{#var:stufftags}} | | ||
+ | {{#ask: {{#ifeq: | {{#pos:{{#var:stufftags}}|leathery|}} || [[Stuff Category::Leathery]] [[Name::!{{#var:defaultM}}]] OR}} | ||
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|fabric|}} || [[Stuff Category::Fabric]] [[Name::!{{#var:defaultM}}]] OR}} | ||
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|woody|}} || [[Stuff Category::Woody]] [[Name::!{{#var:defaultM}}]] OR}} | ||
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|stony|}} || [[Stuff Category::Stony]] [[Name::!{{#var:defaultM}}]] OR}} | ||
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|metallic|}} || [[Stuff Category::Metallic]] [[Name::!{{#var:defaultM}}]]}} | ||
+ | | format = template | ||
+ | | template = Weapon Quality Table/Melee/Row | ||
+ | | link = none | ||
}} | }} | ||
− | + | }} | |
− | + | </tr> | |
− | + | <tr {{#var:collapseQ}}> | |
− | + | {{#if:{{#var:hasQuality}}|<th style="text-align:left;" data-sort-value="{{#vardefineecho:qualitySort|4}}"> {{#vardefineecho:quality|Excellent}} </th>}}<!-- | |
− | + | -->{{#if: {{#var:stufftags}} | <th style="text-align:left;" data-sort-value="{{#var:defaultM}}"> {{Icon Small|{{#var:defaultM}}}} [[{{#var:defaultM}}]] </th> }} | |
− | + | <td> {{True Melee DPS Calculator|{{#var:name}}|{{#if:{{#var:stufftags}}|{{#var:defaultM}}}}|{{#var:quality}} }} </td> | |
− | + | <td> {{#var:trueAP}}% </td> | |
− | + | <td {{#var:collapseA}} style="border:#d09c59 2px; border-style: none none none solid;"> {{#var:attack1Damage}} </td> | |
− | + | <td {{#var:collapseA}}> {{#expr: {{#var:attack1Cooldown}} round 2}}s </td> | |
− | + | <td {{#var:collapseA}}> {{#expr: {{#var:attack1AP}} }}% </td> | |
− | + | <td {{#var:collapseA}}> {{#expr: {{#var:attack1Damage}}/{{#var:attack1Cooldown}} round 2}} </td> | |
− | + | <td {{#var:collapseA}} style="border:#d09c59 2px; border-style: none solid none none;"> {{%|{{#var:attack1SelectionChance}} round 2}} </td><!-- | |
+ | -->{{#if: {{Q|{{#var:name}}|Attack 2 Damage}} | | ||
+ | <td {{#var:collapseA}}> {{#var:attack2Damage}} </td> | ||
+ | <td {{#var:collapseA}}> {{#expr: {{#var:attack2Cooldown}} round 2}}s </td> | ||
+ | <td {{#var:collapseA}}> {{#expr: {{#var:attack2AP}} }}% </td> | ||
+ | <td {{#var:collapseA}}> {{#expr: {{#var:attack2Damage}}/{{#var:attack2Cooldown}} round 2}} </td> | ||
+ | <td {{#var:collapseA}} style="border:#d09c59 2px; border-style: none solid none none;"> {{%|{{#var:attack2SelectionChance}} round 2}} </td> | ||
+ | }}{{#if: {{Q|{{#var:name}}|Attack 3 Damage}} | | ||
+ | <td {{#var:collapseA}}> {{#var:attack3Damage}} </td> | ||
+ | <td {{#var:collapseA}}> {{#expr: {{#var:attack3Cooldown}} round 2}}s </td> | ||
+ | <td {{#var:collapseA}}> {{#expr: {{#var:attack3AP}} }}% </td> | ||
+ | <td {{#var:collapseA}}> {{#expr: {{#var:attack3Damage}}/{{#var:attack3Cooldown}} round 2}} </td> | ||
+ | <td {{#var:collapseA}} style="border:#d09c59 2px; border-style: none solid none none;"> {{%|{{#var:attack3SelectionChance}} round 2}} </td> | ||
+ | }}{{#if: {{Q|{{#var:name}}|Attack 4 Damage}} | | ||
+ | <td {{#var:collapseA}}> {{#var:attack4Damage}} </td> | ||
+ | <td {{#var:collapseA}}> {{#expr: {{#var:attack4Cooldown}} round 2}}s </td> | ||
+ | <td {{#var:collapseA}}> {{#expr: {{#var:attack4AP}} }}% </td> | ||
+ | <td {{#var:collapseA}}> {{#expr: {{#var:attack4Damage}}/{{#var:attack4Cooldown}} round 2}} </td> | ||
+ | <td {{#var:collapseA}} style="border:#d09c59 2px; border-style: none solid none none;"> {{%|{{#var:attack4SelectionChance}} round 2}} </td>}} | ||
+ | <td> {{#expr:{{Q|{{#if:{{#var:stufftags}}|{{#var:defaultM}}}}|Max Hit Points Factor|1}}*{{#var:HP}} }} </td> | ||
+ | <td> {{Market Value Calculator|{{#var:name}}|{{#if:{{#var:stufftags}}|{{#var:defaultM}}}}|{{#var:quality}} }} {{Icon Small|silver}} </td> | ||
+ | {{#if:{{#var:stufftags}} | | ||
+ | {{#ask: {{#ifeq: | {{#pos:{{#var:stufftags}}|leathery|}} || [[Stuff Category::Leathery]] [[Name::!{{#var:defaultM}}]] OR}} | ||
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|fabric|}} || [[Stuff Category::Fabric]] [[Name::!{{#var:defaultM}}]] OR}} | ||
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|woody|}} || [[Stuff Category::Woody]] [[Name::!{{#var:defaultM}}]] OR}} | ||
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|stony|}} || [[Stuff Category::Stony]] [[Name::!{{#var:defaultM}}]] OR}} | ||
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|metallic|}} || [[Stuff Category::Metallic]] [[Name::!{{#var:defaultM}}]]}} | ||
+ | | format = template | ||
+ | | template = Weapon Quality Table/Melee/Row | ||
+ | | link = none | ||
}} | }} | ||
− | + | }} | |
− | + | </tr> | |
− | + | <tr {{#var:collapseQ}}> | |
− | + | {{#if:{{#var:hasQuality}}|<th style="text-align:left;" data-sort-value="{{#vardefineecho:qualitySort|5}}"> {{#vardefineecho:quality|Masterwork}} </th>}}<!-- | |
− | + | -->{{#if: {{#var:stufftags}} | <th style="text-align:left;" data-sort-value="{{#var:defaultM}}"> {{Icon Small|{{#var:defaultM}}}} [[{{#var:defaultM}}]] </th> }} | |
− | + | <td> {{True Melee DPS Calculator|{{#var:name}}|{{#if:{{#var:stufftags}}|{{#var:defaultM}}}}|{{#var:quality}} }} </td> | |
− | + | <td> {{#var:trueAP}}% </td> | |
− | + | <td {{#var:collapseA}} style="border:#d09c59 2px; border-style: none none none solid;"> {{#var:attack1Damage}} </td> | |
− | + | <td {{#var:collapseA}}> {{#expr: {{#var:attack1Cooldown}} round 2}}s </td> | |
− | + | <td {{#var:collapseA}}> {{#expr: {{#var:attack1AP}} }}% </td> | |
− | + | <td {{#var:collapseA}}> {{#expr: {{#var:attack1Damage}}/{{#var:attack1Cooldown}} round 2}} </td> | |
− | + | <td {{#var:collapseA}} style="border:#d09c59 2px; border-style: none solid none none;"> {{%|{{#var:attack1SelectionChance}} round 2}} </td><!-- | |
+ | -->{{#if: {{Q|{{#var:name}}|Attack 2 Damage}} | | ||
+ | <td {{#var:collapseA}}> {{#var:attack2Damage}} </td> | ||
+ | <td {{#var:collapseA}}> {{#expr: {{#var:attack2Cooldown}} round 2}}s </td> | ||
+ | <td {{#var:collapseA}}> {{#expr: {{#var:attack2AP}} }}% </td> | ||
+ | <td {{#var:collapseA}}> {{#expr: {{#var:attack2Damage}}/{{#var:attack2Cooldown}} round 2}} </td> | ||
+ | <td {{#var:collapseA}} style="border:#d09c59 2px; border-style: none solid none none;"> {{%|{{#var:attack2SelectionChance}} round 2}} </td> | ||
+ | }}{{#if: {{Q|{{#var:name}}|Attack 3 Damage}} | | ||
+ | <td {{#var:collapseA}}> {{#var:attack3Damage}} </td> | ||
+ | <td {{#var:collapseA}}> {{#expr: {{#var:attack3Cooldown}} round 2}}s </td> | ||
+ | <td {{#var:collapseA}}> {{#expr: {{#var:attack3AP}} }}% </td> | ||
+ | <td {{#var:collapseA}}> {{#expr: {{#var:attack3Damage}}/{{#var:attack3Cooldown}} round 2}} </td> | ||
+ | <td {{#var:collapseA}} style="border:#d09c59 2px; border-style: none solid none none;"> {{%|{{#var:attack3SelectionChance}} round 2}} </td> | ||
+ | }}{{#if: {{Q|{{#var:name}}|Attack 4 Damage}} | | ||
+ | <td {{#var:collapseA}}> {{#var:attack4Damage}} </td> | ||
+ | <td {{#var:collapseA}}> {{#expr: {{#var:attack4Cooldown}} round 2}}s </td> | ||
+ | <td {{#var:collapseA}}> {{#expr: {{#var:attack4AP}} }}% </td> | ||
+ | <td {{#var:collapseA}}> {{#expr: {{#var:attack4Damage}}/{{#var:attack4Cooldown}} round 2}} </td> | ||
+ | <td {{#var:collapseA}} style="border:#d09c59 2px; border-style: none solid none none;"> {{%|{{#var:attack4SelectionChance}} round 2}} </td>}} | ||
+ | <td> {{#expr:{{Q|{{#if:{{#var:stufftags}}|{{#var:defaultM}}}}|Max Hit Points Factor|1}}*{{#var:HP}} }} </td> | ||
+ | <td> {{Market Value Calculator|{{#var:name}}|{{#if:{{#var:stufftags}}|{{#var:defaultM}}}}|{{#var:quality}} }} {{Icon Small|silver}} </td> | ||
+ | {{#if:{{#var:stufftags}} | | ||
+ | {{#ask: {{#ifeq: | {{#pos:{{#var:stufftags}}|leathery|}} || [[Stuff Category::Leathery]] [[Name::!{{#var:defaultM}}]] OR}} | ||
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|fabric|}} || [[Stuff Category::Fabric]] [[Name::!{{#var:defaultM}}]] OR}} | ||
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|woody|}} || [[Stuff Category::Woody]] [[Name::!{{#var:defaultM}}]] OR}} | ||
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|stony|}} || [[Stuff Category::Stony]] [[Name::!{{#var:defaultM}}]] OR}} | ||
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|metallic|}} || [[Stuff Category::Metallic]] [[Name::!{{#var:defaultM}}]]}} | ||
+ | | format = template | ||
+ | | template = Weapon Quality Table/Melee/Row | ||
+ | | link = none | ||
}} | }} | ||
− | + | }} | |
− | + | </tr> | |
− | + | <tr {{#var:collapseQ}}> | |
− | + | {{#if:{{#var:hasQuality}}|<th style="text-align:left;" data-sort-value="{{#vardefineecho:qualitySort|6}}"> {{#vardefineecho:quality|Legendary}} </th>}}<!-- | |
− | + | -->{{#if: {{#var:stufftags}} | <th style="text-align:left;" data-sort-value="{{#var:defaultM}}"> {{Icon Small|{{#var:defaultM}}}} [[{{#var:defaultM}}]] </th> }} | |
− | + | <td> {{True Melee DPS Calculator|{{#var:name}}|{{#if:{{#var:stufftags}}|{{#var:defaultM}}}}|{{#var:quality}} }} </td> | |
− | + | <td> {{#var:trueAP}}% </td> | |
− | + | <td {{#var:collapseA}} style="border:#d09c59 2px; border-style: none none none solid;"> {{#var:attack1Damage}} </td> | |
− | + | <td {{#var:collapseA}}> {{#expr: {{#var:attack1Cooldown}} round 2}}s </td> | |
− | + | <td {{#var:collapseA}}> {{#expr: {{#var:attack1AP}} }}% </td> | |
− | + | <td {{#var:collapseA}}> {{#expr: {{#var:attack1Damage}}/{{#var:attack1Cooldown}} round 2}} </td> | |
− | + | <td {{#var:collapseA}} style="border:#d09c59 2px; border-style: none solid none none;"> {{%|{{#var:attack1SelectionChance}} round 2}} </td><!-- | |
+ | -->{{#if: {{Q|{{#var:name}}|Attack 2 Damage}} | | ||
+ | <td {{#var:collapseA}}> {{#var:attack2Damage}} </td> | ||
+ | <td {{#var:collapseA}}> {{#expr: {{#var:attack2Cooldown}} round 2}}s </td> | ||
+ | <td {{#var:collapseA}}> {{#expr: {{#var:attack2AP}} }}% </td> | ||
+ | <td {{#var:collapseA}}> {{#expr: {{#var:attack2Damage}}/{{#var:attack2Cooldown}} round 2}} </td> | ||
+ | <td {{#var:collapseA}} style="border:#d09c59 2px; border-style: none solid none none;"> {{%|{{#var:attack2SelectionChance}} round 2}} </td> | ||
+ | }}{{#if: {{Q|{{#var:name}}|Attack 3 Damage}} | | ||
+ | <td {{#var:collapseA}}> {{#var:attack3Damage}} </td> | ||
+ | <td {{#var:collapseA}}> {{#expr: {{#var:attack3Cooldown}} round 2}}s </td> | ||
+ | <td {{#var:collapseA}}> {{#expr: {{#var:attack3AP}} }}% </td> | ||
+ | <td {{#var:collapseA}}> {{#expr: {{#var:attack3Damage}}/{{#var:attack3Cooldown}} round 2}} </td> | ||
+ | <td {{#var:collapseA}} style="border:#d09c59 2px; border-style: none solid none none;"> {{%|{{#var:attack3SelectionChance}} round 2}} </td> | ||
+ | }}{{#if: {{Q|{{#var:name}}|Attack 4 Damage}} | | ||
+ | <td {{#var:collapseA}}> {{#var:attack4Damage}} </td> | ||
+ | <td {{#var:collapseA}}> {{#expr: {{#var:attack4Cooldown}} round 2}}s </td> | ||
+ | <td {{#var:collapseA}}> {{#expr: {{#var:attack4AP}} }}% </td> | ||
+ | <td {{#var:collapseA}}> {{#expr: {{#var:attack4Damage}}/{{#var:attack4Cooldown}} round 2}} </td> | ||
+ | <td {{#var:collapseA}} style="border:#d09c59 2px; border-style: none solid none none;"> {{%|{{#var:attack4SelectionChance}} round 2}} </td>}} | ||
+ | <td> {{#expr:{{Q|{{#if:{{#var:stufftags}}|{{#var:defaultM}}}}|Max Hit Points Factor|1}}*{{#var:HP}} }} </td> | ||
+ | <td> {{Market Value Calculator|{{#var:name}}|{{#if:{{#var:stufftags}}|{{#var:defaultM}}}}|{{#var:quality}} }} {{Icon Small|silver}} </td> | ||
+ | {{#if:{{#var:stufftags}} | | ||
+ | {{#ask: {{#ifeq: | {{#pos:{{#var:stufftags}}|leathery|}} || [[Stuff Category::Leathery]] [[Name::!{{#var:defaultM}}]] OR}} | ||
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|fabric|}} || [[Stuff Category::Fabric]] [[Name::!{{#var:defaultM}}]] OR}} | ||
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|woody|}} || [[Stuff Category::Woody]] [[Name::!{{#var:defaultM}}]] OR}} | ||
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|stony|}} || [[Stuff Category::Stony]] [[Name::!{{#var:defaultM}}]] OR}} | ||
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|metallic|}} || [[Stuff Category::Metallic]] [[Name::!{{#var:defaultM}}]]}} | ||
+ | | format = template | ||
+ | | template = Weapon Quality Table/Melee/Row | ||
+ | | link = none | ||
}} | }} | ||
+ | }} | ||
+ | </tr> | ||
}} | }} | ||
|} | |} | ||
− | + | <sup>For the full effects of qualities, see [[Quality]].</sup> | |
</li></div><references/></includeonly><noinclude> | </li></div><references/></includeonly><noinclude> | ||
{{Documentation}} | {{Documentation}} | ||
</noinclude> | </noinclude> |