Editing Template:Weapon Stats Table/Melee

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<includeonly><!--
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<includeonly><div><li style="display: inline-table;">{{#vardefine:HP|{{formatnum:{{Q|{{#var:name}}|Max Hit Points Base|100}}|R}}}}
--><!-- VARIABLES --><!--
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{| {{STDT|sortable c_03 text-center}}
-->{{#vardefine:name       | {{{1|{{PAGENAME}} }}} }}<!-- Name of the weapon
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! {{#if: {{#vardefineecho:stufftags|{{lc:{{Q|{{#vardefineecho:name | {{{ 1 | {{PAGENAME}} }}} }}|Stuff Tags}} }} }}|colspan="2"}} style="vertical-align: middle;" | {{Icon Small|{{#var:name}}|32}} {{#var:name}}
-->{{#vardefine:stufftags  | {{lc: {{Q|{{#var:name}}|Stuff Tags}} }} }}<!-- The weapons stuff tags. Empty if weapon isn't stuffable
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! colspan="2" style="vertical-align: middle;" | [<span style="color:#0645ad;" class="mw-collapsible mw-customtoggle-collapseMeleeTable" id="mw-customcollapsible-collapseMeleeTable">Expand attacks</span><span style="color:#0645ad;" class="mw-collapsible mw-collapsed mw-customtoggle-collapseMeleeTable" id="mw-customcollapsible-collapseMeleeTable">Collapse attacks</span>]
-->{{#vardefine:HP        | {{formatnum: {{Q|{{#var:name}}|Max Hit Points Base|100}} | R}} }}<!-- The weapons hit points. Default = 100
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<th {{#vardefineecho:collapseA|class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"}} style="border-style: none;" colspan="5">{{ucfirst:{{Q|{{#var:name}}|Attack 1 Part}}}} ([[Damage types#{{Q|{{#var:name}}|Attack 1 Type}}|{{Q|{{#var:name}}|Attack 1 Type}}]])</th><!--
-->{{#vardefine:hasQuality | {{#ifeq: {{Q|{{#var:name}}|Has Quality}} | true | true}} }}<!-- True if the weapon has quality
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-->{{#if: {{Q|{{#var:name}}|Attack 2 Damage}} |
-->
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<th {{#var:collapseA}} style="border-style: none;" colspan="5">{{ucfirst:{{Q|{{#var:name}}|Attack 2 Part}}}} ([[Damage types#{{Q|{{#var:name}}|Attack 2 Type}}|{{Q|{{#var:name}}|Attack 2 Type}}]])</th>
<!-- CONTROL PANEL -->
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}}{{#if: {{Q|{{#var:name}}|Attack 3 Damage}} |
{| {{STDT|any}}
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<th {{#var:collapseA}} style="border-style: none;" colspan="5">{{ucfirst:{{Q|{{#var:name}}|Attack 3 Part}}}} ([[Damage types#{{Q|{{#var:name}}|Attack 3 Type}}|{{Q|{{#var:name}}|Attack 3 Type}}]])</th>
! Feature !! Toggle
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}}{{#if: {{Q|{{#var:name}}|Attack 4 Damage}} |
 +
<th {{#var:collapseA}} style="border-style: none;" colspan="5"> {{ucfirst:{{Q|{{#var:name}}|Attack 4 Part}}}} ([[Damage types#{{Q|{{#var:name}}|Attack 4 Type}}|{{Q|{{#var:name}}|Attack 4 Type}}]])</th>
 +
}}
 +
! rowspan="2" style="vertical-align: middle;" data-sort-type="number" | {{HP}}
 +
! rowspan="2" style="vertical-align: middle;" data-sort-type="number" | Value
 
|-
 
|-
{{Control Panel|Attacks{{#replace:{{#var:name}}|<nowiki> </nowiki>}}|label = Attacks}}
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<th data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> Quality<br/>[<span style="color:#0645ad;" class="mw-collapsible mw-collapsed mw-customtoggle-collapseMeleeTableQuality" id="mw-customcollapsible-collapseMeleeTableQuality">Expand quality</span><span style="color:#0645ad;" class="mw-collapsible mw-customtoggle-collapseMeleeTableQuality" id="mw-customcollapsible-collapseMeleeTableQuality">Collapse quality</span>] </th><!--
{{#if:{{#var:hasQuality}}|{{#if:{{#var:stufftags}}| {{Control Panel|Quality{{#replace:{{#var:name}}|<nowiki> </nowiki>}}|label = Quality}} }} }}
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-->{{#if: {{#var:stufftags}} |
<!--{{#if:{{#var:stufftags}} |
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<th data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> Material </th> }}
   {{#ask: {{#ifeq: | {{#pos:{{#var:stufftags}}|leathery|}} || [[Stuff Category::Leathery]] OR}}
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<th data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> DPS<ref name="Actual">Note: This is the actual base average derived from the [[Weapons#Listed DPS on pawns|melee verb system]] updated in [[Version/1.1.2610|1.1.2610]], it may sometimes disagree with the listed value in the in-game infobox.<br/>It may also change depending on the stats and the melee verbs available to the wielder</ref> </th>
           {{#ifeq: | {{#pos:{{#var:stufftags}}|fabric|}}  || [[Stuff Category::Fabric]]  OR}}
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<th data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> AP<ref name="Actual"/> </th>
           {{#ifeq: | {{#pos:{{#var:stufftags}}|woody|}}    || [[Stuff Category::Woody]]    OR}}
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<th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> Dam.</th>
           {{#ifeq: | {{#pos:{{#var:stufftags}}|stony|}}    || [[Stuff Category::Stony]]    OR}}
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<th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> Cool.</th>
           {{#ifeq: | {{#pos:{{#var:stufftags}}|metallic|}} || [[Stuff Category::Metallic]]}}
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<th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> AP</th>
 +
<th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> DPS</th>
 +
<th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> Chance<ref name="Chance">Chance for attack to be selected, assuming only the weapon's attack verbs are considered. It may change depending on the melee verbs available to the wielder</ref></th><!--
 +
-->{{#if: {{Q|{{#var:name}}|Attack 2 Damage}} |
 +
<th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> Dam.</th>
 +
<th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> Cool.</th>
 +
<th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> AP</th>
 +
<th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> DPS</th>
 +
<th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> Chance<ref name="Chance"/></th>
 +
}}{{#if: {{Q|{{#var:name}}|Attack 3 Damage}} |
 +
<th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> Dam.</th>
 +
<th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> Cool.</th>
 +
<th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> AP</th>
 +
<th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> DPS</th>
 +
<th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> Chance<ref name="Chance"/></th>
 +
}}{{#if: {{Q|{{#var:name}}|Attack 4 Damage}} |
 +
<th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> Dam.</th>
 +
<th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> Cool.</th>
 +
<th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> AP</th>
 +
<th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> DPS</th>
 +
<th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> Chance<ref name="Chance"/></th>
 +
}}
 +
|- {{#vardefineecho:collapseQ|class="mw-collapsible" id="mw-customcollapsible-collapseMeleeTableQuality"}}
 +
! style="text-align:left;" | {{#vardefineecho:quality|Awful}} {{#if:{{#var:stufftags}}|[<span style="color:#0645ad;" class="mw-collapsible mw-customtoggle-collapseMeleeTableAwful" {{#vardefineecho:collapseID|id="mw-customcollapsible-collapseMeleeTableAwful"}}>Expand material</span><span style="color:#0645ad;" class="mw-collapsible mw-collapsed mw-customtoggle-collapseMeleeTableAwful" {{#var:collapseID}}>Collapse material</span>]}}<!--
 +
-->{{#if: {{#var:stufftags}} | {{!!}} style="text-align:left;" {{!}} {{Icon Small|{{#vardefineecho:defaultM|{{{2|Steel}}} }} }} [[{{#var:defaultM}}]] }}
 +
| {{True Melee DPS Calculator|{{#var:name}}|{{#if:{{#var:stufftags}}|{{#var:defaultM}}}}|Awful}}
 +
| {{#var:trueAP}}%
 +
<td {{#var:collapseA}} style="border:#d09c59 2px; border-style: none none none solid;"> {{#var:attack1Damage}} </td>
 +
<td {{#var:collapseA}}> {{#vardefineecho:attack1Cooldown | {{Q|{{#var:name}}|Attack 1 Cooldown}} }}s </td>
 +
<td {{#var:collapseA}}> {{#expr: {{#var:attack1AP}} }}% </td>
 +
<td {{#var:collapseA}}> {{#expr: {{#var:attack1Damage}}/{{#var:attack1Cooldown}} round 2}} </td>
 +
<td {{#var:collapseA}} style="border:#d09c59 2px; border-style: none solid none none;"> {{%|{{#var:attack1SelectionChance}} round 2}} </td><!--
 +
-->{{#if: {{Q|{{#var:name}}|Attack 2 Damage}} |
 +
<td {{#var:collapseA}}> {{#var:attack2Damage}} </td>
 +
<td {{#var:collapseA}}> {{#vardefineecho:attack2Cooldown | {{Q|{{#var:name}}|Attack 2 Cooldown}} }}s </td>
 +
<td {{#var:collapseA}}> {{#expr: {{#var:attack2AP}} }}% </td>
 +
<td {{#var:collapseA}}> {{#expr: {{#var:attack2Damage}}/{{#var:attack2Cooldown}} round 2}} </td>
 +
<td {{#var:collapseA}} style="border:#d09c59 2px; border-style: none solid none none;"> {{%|{{#var:attack2SelectionChance}} round 2}} </td>
 +
}}{{#if: {{Q|{{#var:name}}|Attack 3 Damage}} |
 +
<td {{#var:collapseA}}> {{#var:attack3Damage}} </td>
 +
<td {{#var:collapseA}}> {{#vardefineecho:attack3Cooldown | {{Q|{{#var:name}}|Attack 3 Cooldown}} }}s </td>
 +
<td {{#var:collapseA}}> {{#expr: {{#var:attack3AP}} }}% </td>
 +
<td {{#var:collapseA}}> {{#expr: {{#var:attack3Damage}}/{{#var:attack3Cooldown}} round 2}} </td>
 +
<td {{#var:collapseA}} style="border:#d09c59 2px; border-style: none solid none none;"> {{%|{{#var:attack3SelectionChance}} round 2}} </td>
 +
}}{{#if: {{Q|{{#var:name}}|Attack 4 Damage}} |
 +
<td {{#var:collapseA}}> {{#var:attack4Damage}} </td>
 +
<td {{#var:collapseA}}> {{#vardefineecho:attack4Cooldown | {{Q|{{#var:name}}|Attack 4 Cooldown}} }}s </td>
 +
<td {{#var:collapseA}}> {{#expr: {{#var:attack4AP}} }}% </td>
 +
<td {{#var:collapseA}}> {{#expr: {{#var:attack4Damage}}/{{#var:attack4Cooldown}} round 2}} </td>
 +
<td {{#var:collapseA}} style="border:#d09c59 2px; border-style: none solid none none;"> {{%|{{#var:attack4SelectionChance}} round 2}} </td>}}
 +
| {{#expr:{{Q|{{#if:{{#var:stufftags}}|{{#var:defaultM}} }}|Max Hit Points Factor|1}}*{{#var:HP}} }}
 +
| {{Market Value Calculator|{{#var:name}}|{{#if:{{#var:stufftags}}|{{#var:defaultM}}}}|Awful}} {{Icon Small|silver}}
 +
{{#if:{{#var:stufftags}} |
 +
   {{#ask: {{#ifeq: | {{#pos:{{#var:stufftags}}|leathery|}} || [[Stuff Category::Leathery]] [[Name::!{{#var:defaultM}}]] OR}}
 +
           {{#ifeq: | {{#pos:{{#var:stufftags}}|fabric|}}  || [[Stuff Category::Fabric]]  [[Name::!{{#var:defaultM}}]] OR}}
 +
           {{#ifeq: | {{#pos:{{#var:stufftags}}|woody|}}    || [[Stuff Category::Woody]]    [[Name::!{{#var:defaultM}}]] OR}}
 +
           {{#ifeq: | {{#pos:{{#var:stufftags}}|stony|}}    || [[Stuff Category::Stony]]    [[Name::!{{#var:defaultM}}]] OR}}
 +
           {{#ifeq: | {{#pos:{{#var:stufftags}}|metallic|}} || [[Stuff Category::Metallic]] [[Name::!{{#var:defaultM}}]]}}
 
     | format = template
 
     | format = template
     | template = Control Panel
+
     | template = Weapon Quality Table/Melee/Row
 
     | link = none
 
     | link = none
 
   }}
 
   }}
}} -->
+
}}
|}
+
|- {{#var:collapseQ}}
<!-- MAIN TABLE -->
+
! style="text-align:left;" | {{#vardefineecho:quality|Poor}} {{#if:{{#var:stufftags}}|[<span style="color:#0645ad;" class="mw-collapsible mw-customtoggle-collapseMeleeTablePoor" {{#vardefineecho:collapseID|id="mw-customcollapsible-collapseMeleeTablePoor"}}>Expand material</span><span style="color:#0645ad;" class="mw-collapsible mw-collapsed mw-customtoggle-collapseMeleeTablePoor" {{#var:collapseID}}>Collapse material</span>]}}<!--
<div><li style="display: inline-table;">
+
-->{{#if: {{#var:stufftags}} | {{!!}} style="text-align:left;" {{!}} {{Icon Small|{{#var:defaultM}}}} [[{{#var:defaultM}}]] }}
{| {{STDT|sortable c_03 text-center}}
+
| {{True Melee DPS Calculator|{{#var:name}}|{{#if:{{#var:stufftags}}|{{#var:defaultM}}}}|Poor}}
! colspan="{{#expr: 2 {{#if:{{#var:stufftags}}|+1}} {{#if:{{#var:hasQuality}}|+1}} }}" style="vertical-align: middle; text-align: left;" | {{Icon Small|{{#var:name}}|32}} {{#var:name}}
+
| {{#var:trueAP}}%
<th {{#vardefineecho:collapseA|class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseAttacks{{#replace:{{#var:name}}|<nowiki> </nowiki>}}"}} style="border-style: none;" colspan="5">{{ucfirst:{{Q|{{#var:name}}|Attack 1 Part}} }} ([[Damage types#{{Q|{{#var:name}}|Attack 1 Type}}|{{Q|{{#var:name}}|Attack 1 Type}}]])</th><!--
+
<td {{#var:collapseA}} style="border:#d09c59 2px; border-style: none none none solid;"> {{#var:attack1Damage}} </td>
 +
<td {{#var:collapseA}}> {{#var:attack1Cooldown}}s </td>
 +
<td {{#var:collapseA}}> {{#expr: {{#var:attack1AP}} }}% </td>
 +
<td {{#var:collapseA}}> {{#expr: {{#var:attack1Damage}}/{{#var:attack1Cooldown}} round 2}} </td>
 +
<td {{#var:collapseA}} style="border:#d09c59 2px; border-style: none solid none none;"> {{%|{{#var:attack1SelectionChance}} round 2}} </td><!--
 
-->{{#if: {{Q|{{#var:name}}|Attack 2 Damage}} |
 
-->{{#if: {{Q|{{#var:name}}|Attack 2 Damage}} |
<th {{#var:collapseA}} style="border-style: none;" colspan="5"> {{ucfirst:{{Q|{{#var:name}}|Attack 2 Part}} }} ([[Damage types#{{Q|{{#var:name}}|Attack 2 Type}}|{{Q|{{#var:name}}|Attack 2 Type}}]]) </th>
+
<td {{#var:collapseA}}> {{#var:attack2Damage}} </td>
{{#if: {{Q|{{#var:name}}|Attack 3 Damage}} |
+
<td {{#var:collapseA}}> {{#var:attack2Cooldown}}s </td>
<th {{#var:collapseA}} style="border-style: none;" colspan="5"> {{ucfirst:{{Q|{{#var:name}}|Attack 3 Part}} }} ([[Damage types#{{Q|{{#var:name}}|Attack 3 Type}}|{{Q|{{#var:name}}|Attack 3 Type}}]]) </th>
+
<td {{#var:collapseA}}> {{#expr: {{#var:attack2AP}} }}% </td>
{{#if: {{Q|{{#var:name}}|Attack 4 Damage}} |
+
<td {{#var:collapseA}}> {{#expr: {{#var:attack2Damage}}/{{#var:attack2Cooldown}} round 2}} </td>
<th {{#var:collapseA}} style="border-style: none;" colspan="5"> {{ucfirst:{{Q|{{#var:name}}|Attack 4 Part}} }} ([[Damage types#{{Q|{{#var:name}}|Attack 4 Type}}|{{Q|{{#var:name}}|Attack 4 Type}}]]) </th>
+
<td {{#var:collapseA}} style="border:#d09c59 2px; border-style: none solid none none;"> {{%|{{#var:attack2SelectionChance}} round 2}} </td>
}} }} }}
+
}}{{#if: {{Q|{{#var:name}}|Attack 3 Damage}} |
! {{#var:collapseA}} style="border-style: none;" colspan="5" | [[Human]]: Left & rigth fist ([[Damage types#{{Q|Human|Attack 1 Type}}|{{Q|Human|Attack 1 Type}}]])
+
<td {{#var:collapseA}}> {{#var:attack3Damage}} </td>
<!-- Human left & right fist attack merged sind for a baseline human they are identical. The human head and teeth attacks are irrelevant in all cases -->
+
<td {{#var:collapseA}}> {{#var:attack3Cooldown}}s </td>
! rowspan="2" style="vertical-align: middle;" data-sort-type="number" style="border:#a67d47 1px; border-style: none none solid none;" | {{HP}}
+
<td {{#var:collapseA}}> {{#expr: {{#var:attack3AP}} }}% </td>
! rowspan="2" style="vertical-align: middle;" data-sort-type="number" style="border:#a67d47 1px; border-style: none solid solid none;" | Value
+
<td {{#var:collapseA}}> {{#expr: {{#var:attack3Damage}}/{{#var:attack3Cooldown}} round 2}} </td>
<tr>
+
<td {{#var:collapseA}} style="border:#d09c59 2px; border-style: none solid none none;"> {{%|{{#var:attack3SelectionChance}} round 2}} </td>
{{#if:{{#var:hasQuality}}|<th style="background-color:#d09c59; border:#a67d47 1px; border-style: none none solid solid;"> Quality<br/> </th>}}<!--
+
}}{{#if: {{Q|{{#var:name}}|Attack 4 Damage}} |
-->{{#if: {{#var:stufftags}} |
+
<td {{#var:collapseA}}> {{#var:attack4Damage}} </td>
<th style="background-color:#d09c59; border:#a67d47 1px; border-style: none none solid {{#if:{{#var:hasQuality}}|none|solid}};"> Material </th> }}
+
<td {{#var:collapseA}}> {{#var:attack4Cooldown}}s </td>
<th data-sort-type="number" style="background-color:#d09c59; border:#a67d47 1px; border-style: none none solid {{#if:{{#var:stufftags}}{{#var:hasQuality}}|none|solid}};"> DPS<ref name="Actual">Note: This is the actual base average derived from the [[Weapons#Listed DPS on pawns|melee verb system]] updated in [[Version/1.1.2610|1.1.2610]], it may sometimes disagree with the listed value in the in-game infobox.<br/>It may also change depending on the stats and the melee verbs available to the wielder if the weapon is wielded by some other than a baseline [[human]].</ref> </th>
+
<td {{#var:collapseA}}> {{#expr: {{#var:attack4AP}} }}% </td>
<th data-sort-type="number" style="background-color:#d09c59; border:#a67d47 1px; border-style: none none solid none;"> AP<ref name="Actual"/> </th>
+
<td {{#var:collapseA}}> {{#expr: {{#var:attack4Damage}}/{{#var:attack4Cooldown}} round 2}} </td>
{{#vardefineecho:attackHeaders|<th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 1px; border-style: none none solid none;"> Dam. </th>
+
<td {{#var:collapseA}} style="border:#d09c59 2px; border-style: none solid none none;"> {{%|{{#var:attack4SelectionChance}} round 2}} </td>}}
<th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 1px; border-style: none none solid none;"> Cool. </th>
+
| {{#expr:{{Q|{{#if:{{#var:stufftags}}|{{#var:defaultM}} }}|Max Hit Points Factor|1}}*{{#var:HP}} }}
<th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 1px; border-style: none none solid none;"> AP </th>
+
| {{Market Value Calculator|{{#var:name}}|{{#if:{{#var:stufftags}}|{{#var:defaultM}}}}|Poor}} {{Icon Small|silver}}
<th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 1px; border-style: none none solid none;"> DPS </th>
+
{{#if:{{#var:stufftags}} |
<th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 1px; border-style: none none solid none;"> Chance<ref name="Chance">Chance for attack to be selected, assuming the weapon is wielded by a baseline [[human]]. It may change depending on the melee verbs available to the wielder</ref> </th>}}<!--
+
  {{#ask: {{#ifeq: | {{#pos:{{#var:stufftags}}|leathery|}} || [[Stuff Category::Leathery]] [[Name::!{{#var:defaultM}}]] OR}}
-->{{#if: {{Q|{{#var:name}}|Attack 2 Damage}} | {{#var:attackHeaders}} }}<!--
+
          {{#ifeq: | {{#pos:{{#var:stufftags}}|fabric|}}   || [[Stuff Category::Fabric]]   [[Name::!{{#var:defaultM}}]] OR}}
-->{{#if: {{Q|{{#var:name}}|Attack 3 Damage}} | {{#var:attackHeaders}} }}<!--
+
          {{#ifeq: | {{#pos:{{#var:stufftags}}|woody|}}   || [[Stuff Category::Woody]]   [[Name::!{{#var:defaultM}}]] OR}}
-->{{#if: {{Q|{{#var:name}}|Attack 4 Damage}} | {{#var:attackHeaders}} }}<!--
+
          {{#ifeq: | {{#pos:{{#var:stufftags}}|stony|}}   || [[Stuff Category::Stony]]   [[Name::!{{#var:defaultM}}]] OR}}
-->{{#var:attackHeaders}}
+
          {{#ifeq: | {{#pos:{{#var:stufftags}}|metallic|}} || [[Stuff Category::Metallic]] [[Name::!{{#var:defaultM}}]]}}
</tr>
+
    | format = template
{{#if:{{#var:hasQuality}} |
+
    | template = Weapon Quality Table/Melee/Row
  {{#vardefine:qualitySort|0}}{{#vardefine:quality|Awful}}
+
    | link = none
  {{#if: {{#var:stufftags}}
 
    | {{#ask: {{#ifeq: | {{#pos:{{#var:stufftags}}|leathery}}   || [[Stuff Category::Leathery]]   OR}}
 
              {{#ifeq: | {{#pos:{{#var:stufftags}}|fabric}}     || [[Stuff Category::Fabric]]     OR}}
 
              {{#ifeq: | {{#pos:{{#var:stufftags}}|woody}}     || [[Stuff Category::Woody]]     OR}}
 
              {{#ifeq: | {{#pos:{{#var:stufftags}}|stony}}     || [[Stuff Category::Stony]]     OR}}
 
              {{#ifeq: | {{#pos:{{#var:stufftags}}|metallic}}  || [[Stuff Category::Metallic]]   OR}}
 
              {{#ifeq: | {{#pos:{{#var:stufftags}}|bioferrite}} || [[Stuff Category::Bioferrite]] OR}}[[Stuff Category::PLACEHOLDER]]
 
      | format = template
 
      | template = Weapon Stats Table/Melee/Row
 
      | link = none}}
 
    | {{Weapon Stats Table/Melee/Row}}
 
 
   }}
 
   }}
  {{#vardefine:qualitySort|1}}{{#vardefine:quality|Poor}}
+
}}
  {{#if: {{#var:stufftags}}
+
|-
    | {{#ask: {{#ifeq: | {{#pos:{{#var:stufftags}}|leathery}}   || [[Stuff Category::Leathery]]  OR}}
+
! style="text-align:left;" | {{#vardefineecho:quality|Normal}} {{#if:{{#var:stufftags}}|[<span style="color:#0645ad;" class="mw-collapsible mw-customtoggle-collapseMeleeTableNormal" {{#vardefineecho:collapseID|id="mw-customcollapsible-collapseMeleeTableNormal"}}>Expand material</span><span style="color:#0645ad;" class="mw-collapsible mw-collapsed mw-customtoggle-collapseMeleeTableNormal" {{#var:collapseID}}>Collapse material</span>]}}<!--
              {{#ifeq: | {{#pos:{{#var:stufftags}}|fabric}}     || [[Stuff Category::Fabric]]     OR}}
+
-->{{#if: {{#var:stufftags}} | {{!!}} style="text-align:left;" {{!}} {{Icon Small|{{#var:defaultM}}}} [[{{#var:defaultM}}]] }}
              {{#ifeq: | {{#pos:{{#var:stufftags}}|woody}}     || [[Stuff Category::Woody]]     OR}}
+
| {{True Melee DPS Calculator|{{#var:name}}|{{#if:{{#var:stufftags}}|{{#var:defaultM}}}}|Normal}}
              {{#ifeq: | {{#pos:{{#var:stufftags}}|stony}}     || [[Stuff Category::Stony]]     OR}}
+
| {{#var:trueAP}}%
              {{#ifeq: | {{#pos:{{#var:stufftags}}|metallic}}   || [[Stuff Category::Metallic]]   OR}}
+
<td {{#var:collapseA}} style="border:#d09c59 2px; border-style: none none none solid;"> {{#var:attack1Damage}} </td>
              {{#ifeq: | {{#pos:{{#var:stufftags}}|bioferrite}} || [[Stuff Category::Bioferrite]] OR}}[[Stuff Category::PLACEHOLDER]]
+
<td {{#var:collapseA}}> {{#var:attack1Cooldown}}s </td>
      | format = template
+
<td {{#var:collapseA}}> {{#expr: {{#var:attack1AP}} }}% </td>
      | template = Weapon Stats Table/Melee/Row
+
<td {{#var:collapseA}}> {{#expr: {{#var:attack1Damage}}/{{#var:attack1Cooldown}} round 2}} </td>
      | link = none}}
+
<td {{#var:collapseA}} style="border:#d09c59 2px; border-style: none solid none none;"> {{%|{{#var:attack1SelectionChance}} round 2}} </td><!--
    | {{Weapon Stats Table/Melee/Row}}
+
-->{{#if: {{Q|{{#var:name}}|Attack 2 Damage}} |
 +
<td {{#var:collapseA}}> {{#var:attack2Damage}} </td>
 +
<td {{#var:collapseA}}> {{#var:attack2Cooldown}}s </td>
 +
<td {{#var:collapseA}}> {{#expr: {{#var:attack2AP}} }}% </td>
 +
<td {{#var:collapseA}}> {{#expr: {{#var:attack2Damage}}/{{#var:attack2Cooldown}} round 2}} </td>
 +
<td {{#var:collapseA}} style="border:#d09c59 2px; border-style: none solid none none;"> {{%|{{#var:attack2SelectionChance}} round 2}} </td>
 +
}}{{#if: {{Q|{{#var:name}}|Attack 3 Damage}} |
 +
<td {{#var:collapseA}}> {{#var:attack3Damage}} </td>
 +
<td {{#var:collapseA}}> {{#var:attack3Cooldown}}s </td>
 +
<td {{#var:collapseA}}> {{#expr: {{#var:attack3AP}} }}% </td>
 +
<td {{#var:collapseA}}> {{#expr: {{#var:attack3Damage}}/{{#var:attack3Cooldown}} round 2}} </td>
 +
<td {{#var:collapseA}} style="border:#d09c59 2px; border-style: none solid none none;"> {{%|{{#var:attack3SelectionChance}} round 2}} </td>
 +
}}{{#if: {{Q|{{#var:name}}|Attack 4 Damage}} |
 +
<td {{#var:collapseA}}> {{#var:attack4Damage}} </td>
 +
<td {{#var:collapseA}}> {{#var:attack4Cooldown}}s </td>
 +
<td {{#var:collapseA}}> {{#expr: {{#var:attack4AP}} }}% </td>
 +
<td {{#var:collapseA}}> {{#expr: {{#var:attack4Damage}}/{{#var:attack4Cooldown}} round 2}} </td>
 +
<td {{#var:collapseA}} style="border:#d09c59 2px; border-style: none solid none none;"> {{%|{{#var:attack4SelectionChance}} round 2}} </td>}}
 +
| {{#expr:{{Q|{{#if:{{#var:stufftags}}|{{#var:defaultM}} }}|Max Hit Points Factor|1}}*{{#var:HP}} }}
 +
| {{Market Value Calculator|{{#var:name}}|{{#if:{{#var:stufftags}}|{{#var:defaultM}}}}|Normal}} {{Icon Small|silver}}
 +
{{#if:{{#var:stufftags}} |
 +
  {{#ask: {{#ifeq: | {{#pos:{{#var:stufftags}}|leathery|}} || [[Stuff Category::Leathery]] [[Name::!{{#var:defaultM}}]] OR}}
 +
          {{#ifeq: | {{#pos:{{#var:stufftags}}|fabric|}}   || [[Stuff Category::Fabric]]  [[Name::!{{#var:defaultM}}]] OR}}
 +
          {{#ifeq: | {{#pos:{{#var:stufftags}}|woody|}}   || [[Stuff Category::Woody]]    [[Name::!{{#var:defaultM}}]] OR}}
 +
          {{#ifeq: | {{#pos:{{#var:stufftags}}|stony|}}   || [[Stuff Category::Stony]]    [[Name::!{{#var:defaultM}}]] OR}}
 +
          {{#ifeq: | {{#pos:{{#var:stufftags}}|metallic|}} || [[Stuff Category::Metallic]] [[Name::!{{#var:defaultM}}]]}}
 +
    | format = template
 +
    | template = Weapon Quality Table/Melee/Row
 +
    | link = none
 
   }}
 
   }}
 
}}
 
}}
{{#vardefine:qualitySort|2}}{{#vardefine:quality|Normal}}
+
|- {{#var:collapseQ}}
{{#if:{{#var:stufftags}}
+
! style="text-align:left;" | {{#vardefineecho:quality|Good}} {{#if:{{#var:stufftags}}|[<span style="color:#0645ad;" class="mw-collapsible mw-customtoggle-collapseMeleeTableGood" {{#vardefineecho:collapseID|id="mw-customcollapsible-collapseMeleeTableGood"}}>Expand material</span><span style="color:#0645ad;" class="mw-collapsible mw-collapsed mw-customtoggle-collapseMeleeTableGood" {{#var:collapseID}}>Collapse material</span>]}}<!--
  | {{#ask: {{#ifeq: | {{#pos:{{#var:stufftags}}|leathery}}   || [[Stuff Category::Leathery]]  OR}}
+
-->{{#if: {{#var:stufftags}} | {{!!}} style="text-align:left;" {{!}} {{Icon Small|{{#var:defaultM}}}} [[{{#var:defaultM}}]] }}
            {{#ifeq: | {{#pos:{{#var:stufftags}}|fabric}}     || [[Stuff Category::Fabric]]     OR}}
+
| {{True Melee DPS Calculator|{{#var:name}}|{{#if:{{#var:stufftags}}|{{#var:defaultM}}}}|Good}}
            {{#ifeq: | {{#pos:{{#var:stufftags}}|woody}}     || [[Stuff Category::Woody]]     OR}}
+
| {{#var:trueAP}}%
            {{#ifeq: | {{#pos:{{#var:stufftags}}|stony}}     || [[Stuff Category::Stony]]     OR}}
+
<td {{#var:collapseA}} style="border:#d09c59 2px; border-style: none none none solid;"> {{#var:attack1Damage}} </td>
            {{#ifeq: | {{#pos:{{#var:stufftags}}|metallic}}   || [[Stuff Category::Metallic]]   OR}}
+
<td {{#var:collapseA}}> {{#var:attack1Cooldown}}s </td>
            {{#ifeq: | {{#pos:{{#var:stufftags}}|bioferrite}} || [[Stuff Category::Bioferrite]] OR}}[[Stuff Category::PLACEHOLDER]]
+
<td {{#var:collapseA}}> {{#expr: {{#var:attack1AP}} }}% </td>
 +
<td {{#var:collapseA}}> {{#expr: {{#var:attack1Damage}}/{{#var:attack1Cooldown}} round 2}} </td>
 +
<td {{#var:collapseA}} style="border:#d09c59 2px; border-style: none solid none none;"> {{%|{{#var:attack1SelectionChance}} round 2}} </td><!--
 +
-->{{#if: {{Q|{{#var:name}}|Attack 2 Damage}} |
 +
<td {{#var:collapseA}}> {{#var:attack2Damage}} </td>
 +
<td {{#var:collapseA}}> {{#var:attack2Cooldown}}s </td>
 +
<td {{#var:collapseA}}> {{#expr: {{#var:attack2AP}} }}% </td>
 +
<td {{#var:collapseA}}> {{#expr: {{#var:attack2Damage}}/{{#var:attack2Cooldown}} round 2}} </td>
 +
<td {{#var:collapseA}} style="border:#d09c59 2px; border-style: none solid none none;"> {{%|{{#var:attack2SelectionChance}} round 2}} </td>
 +
}}{{#if: {{Q|{{#var:name}}|Attack 3 Damage}} |
 +
<td {{#var:collapseA}}> {{#var:attack3Damage}} </td>
 +
<td {{#var:collapseA}}> {{#var:attack3Cooldown}}s </td>
 +
<td {{#var:collapseA}}> {{#expr: {{#var:attack3AP}} }}% </td>
 +
<td {{#var:collapseA}}> {{#expr: {{#var:attack3Damage}}/{{#var:attack3Cooldown}} round 2}} </td>
 +
<td {{#var:collapseA}} style="border:#d09c59 2px; border-style: none solid none none;"> {{%|{{#var:attack3SelectionChance}} round 2}} </td>
 +
}}{{#if: {{Q|{{#var:name}}|Attack 4 Damage}} |
 +
<td {{#var:collapseA}}> {{#var:attack4Damage}} </td>
 +
<td {{#var:collapseA}}> {{#var:attack4Cooldown}}s </td>
 +
<td {{#var:collapseA}}> {{#expr: {{#var:attack4AP}} }}% </td>
 +
<td {{#var:collapseA}}> {{#expr: {{#var:attack4Damage}}/{{#var:attack4Cooldown}} round 2}} </td>
 +
<td {{#var:collapseA}} style="border:#d09c59 2px; border-style: none solid none none;"> {{%|{{#var:attack4SelectionChance}} round 2}} </td>}}
 +
| {{#expr:{{Q|{{#if:{{#var:stufftags}}|{{#var:defaultM}} }}|Max Hit Points Factor|1}}*{{#var:HP}} }}
 +
| {{Market Value Calculator|{{#var:name}}|{{#if:{{#var:stufftags}}|{{#var:defaultM}}}}|Good}} {{Icon Small|silver }}
 +
{{#if:{{#var:stufftags}} |
 +
  {{#ask: {{#ifeq: | {{#pos:{{#var:stufftags}}|leathery|}} || [[Stuff Category::Leathery]] [[Name::!{{#var:defaultM}}]] OR}}
 +
          {{#ifeq: | {{#pos:{{#var:stufftags}}|fabric|}}   || [[Stuff Category::Fabric]]  [[Name::!{{#var:defaultM}}]] OR}}
 +
          {{#ifeq: | {{#pos:{{#var:stufftags}}|woody|}}   || [[Stuff Category::Woody]]    [[Name::!{{#var:defaultM}}]] OR}}
 +
          {{#ifeq: | {{#pos:{{#var:stufftags}}|stony|}}   || [[Stuff Category::Stony]]    [[Name::!{{#var:defaultM}}]] OR}}
 +
          {{#ifeq: | {{#pos:{{#var:stufftags}}|metallic|}} || [[Stuff Category::Metallic]] [[Name::!{{#var:defaultM}}]]}}
 
     | format = template
 
     | format = template
     | template = Weapon Stats Table/Melee/Row
+
     | template = Weapon Quality Table/Melee/Row
 
     | link = none
 
     | link = none
 
   }}
 
   }}
  | {{Weapon Stats Table/Melee/Row}}
+
}}
}}<!--
+
|- {{#var:collapseQ}}
-->{{#if:{{#var:hasQuality}} |
+
! style="text-align:left;" | {{#vardefineecho:quality|Excellent}} {{#if:{{#var:stufftags}}|[<span style="color:#0645ad;" class="mw-collapsible mw-customtoggle-collapseMeleeTableExcellent" {{#vardefineecho:collapseID|id="mw-customcollapsible-collapseMeleeTableExcellent"}}>Expand material</span><span style="color:#0645ad;" class="mw-collapsible mw-collapsed mw-customtoggle-collapseMeleeTableExcellent" {{#var:collapseID}}>Collapse material</span>]}}<!--
  {{#vardefine:qualitySort|3}}{{#vardefine:quality|Good}}
+
-->{{#if: {{#var:stufftags}} | {{!!}} style="text-align:left;" {{!}} {{Icon Small|{{#var:defaultM}}}} [[{{#var:defaultM}}]] }}
  {{#if: {{#var:stufftags}}
+
| {{True Melee DPS Calculator|{{#var:name}}|{{#if:{{#var:stufftags}}|{{#var:defaultM}}}}|Excellent}}
    | {{#ask: {{#ifeq: | {{#pos:{{#var:stufftags}}|leathery}}   || [[Stuff Category::Leathery]]  OR}}
+
| {{#var:trueAP}}%
              {{#ifeq: | {{#pos:{{#var:stufftags}}|fabric}}     || [[Stuff Category::Fabric]]     OR}}
+
<td {{#var:collapseA}} style="border:#d09c59 2px; border-style: none none none solid;"> {{#var:attack1Damage}} </td>
              {{#ifeq: | {{#pos:{{#var:stufftags}}|woody}}     || [[Stuff Category::Woody]]     OR}}
+
<td {{#var:collapseA}}> {{#var:attack1Cooldown}}s </td>
              {{#ifeq: | {{#pos:{{#var:stufftags}}|stony}}     || [[Stuff Category::Stony]]     OR}}
+
<td {{#var:collapseA}}> {{#expr: {{#var:attack1AP}} }}% </td>
              {{#ifeq: | {{#pos:{{#var:stufftags}}|metallic}}   || [[Stuff Category::Metallic]]   OR}}
+
<td {{#var:collapseA}}> {{#expr: {{#var:attack1Damage}}/{{#var:attack1Cooldown}} round 2}} </td>
              {{#ifeq: | {{#pos:{{#var:stufftags}}|bioferrite}} || [[Stuff Category::Bioferrite]] OR}}[[Stuff Category::PLACEHOLDER]]
+
<td {{#var:collapseA}} style="border:#d09c59 2px; border-style: none solid none none;"> {{%|{{#var:attack1SelectionChance}} round 2}} </td><!--
      | format = template
+
-->{{#if: {{Q|{{#var:name}}|Attack 2 Damage}} |
      | template = Weapon Stats Table/Melee/Row
+
<td {{#var:collapseA}}> {{#var:attack2Damage}} </td>
      | link = none}}
+
<td {{#var:collapseA}}> {{#var:attack2Cooldown}}s </td>
    | {{Weapon Stats Table/Melee/Row}}
+
<td {{#var:collapseA}}> {{#expr: {{#var:attack2AP}} }}% </td>
 +
<td {{#var:collapseA}}> {{#expr: {{#var:attack2Damage}}/{{#var:attack2Cooldown}} round 2}} </td>
 +
<td {{#var:collapseA}} style="border:#d09c59 2px; border-style: none solid none none;"> {{%|{{#var:attack2SelectionChance}} round 2}} </td>
 +
}}{{#if: {{Q|{{#var:name}}|Attack 3 Damage}} |
 +
<td {{#var:collapseA}}> {{#var:attack3Damage}} </td>
 +
<td {{#var:collapseA}}> {{#var:attack3Cooldown}}s </td>
 +
<td {{#var:collapseA}}> {{#expr: {{#var:attack3AP}} }}% </td>
 +
<td {{#var:collapseA}}> {{#expr: {{#var:attack3Damage}}/{{#var:attack3Cooldown}} round 2}} </td>
 +
<td {{#var:collapseA}} style="border:#d09c59 2px; border-style: none solid none none;"> {{%|{{#var:attack3SelectionChance}} round 2}} </td>
 +
}}{{#if: {{Q|{{#var:name}}|Attack 4 Damage}} |
 +
<td {{#var:collapseA}}> {{#var:attack4Damage}} </td>
 +
<td {{#var:collapseA}}> {{#var:attack4Cooldown}}s </td>
 +
<td {{#var:collapseA}}> {{#expr: {{#var:attack4AP}} }}% </td>
 +
<td {{#var:collapseA}}> {{#expr: {{#var:attack4Damage}}/{{#var:attack4Cooldown}} round 2}} </td>
 +
<td {{#var:collapseA}} style="border:#d09c59 2px; border-style: none solid none none;"> {{%|{{#var:attack4SelectionChance}} round 2}} </td>}}
 +
| {{#expr:{{Q|{{#if:{{#var:stufftags}}|{{#var:defaultM}} }}|Max Hit Points Factor|1}}*{{#var:HP}} }}
 +
| {{Market Value Calculator|{{#var:name}}|{{#if:{{#var:stufftags}}|{{#var:defaultM}}}}|Excellent}} {{Icon Small|silver}}
 +
{{#if:{{#var:stufftags}} |
 +
  {{#ask: {{#ifeq: | {{#pos:{{#var:stufftags}}|leathery|}} || [[Stuff Category::Leathery]] [[Name::!{{#var:defaultM}}]] OR}}
 +
          {{#ifeq: | {{#pos:{{#var:stufftags}}|fabric|}}   || [[Stuff Category::Fabric]]  [[Name::!{{#var:defaultM}}]] OR}}
 +
          {{#ifeq: | {{#pos:{{#var:stufftags}}|woody|}}   || [[Stuff Category::Woody]]    [[Name::!{{#var:defaultM}}]] OR}}
 +
          {{#ifeq: | {{#pos:{{#var:stufftags}}|stony|}}   || [[Stuff Category::Stony]]    [[Name::!{{#var:defaultM}}]] OR}}
 +
          {{#ifeq: | {{#pos:{{#var:stufftags}}|metallic|}} || [[Stuff Category::Metallic]] [[Name::!{{#var:defaultM}}]]}}
 +
    | format = template
 +
    | template = Weapon Quality Table/Melee/Row
 +
    | link = none
 
   }}
 
   }}
  {{#vardefine:qualitySort|4}}{{#vardefine:quality|Excellent}}
+
}}
  {{#if: {{#var:stufftags}}
+
|- {{#var:collapseQ}}
    | {{#ask: {{#ifeq: | {{#pos:{{#var:stufftags}}|leathery}}   || [[Stuff Category::Leathery]]  OR}}
+
! style="text-align:left;" | {{#vardefineecho:quality|Masterwork}} {{#if:{{#var:stufftags}}|[<span style="color:#0645ad;" class="mw-collapsible mw-customtoggle-collapseMeleeTableMasterwork" {{#vardefineecho:collapseID|id="mw-customcollapsible-collapseMeleeTableMasterwork"}}>Expand material</span><span style="color:#0645ad;" class="mw-collapsible mw-collapsed mw-customtoggle-collapseMeleeTableMasterwork" {{#var:collapseID}}>Collapse material</span>]}}<!--
              {{#ifeq: | {{#pos:{{#var:stufftags}}|fabric}}     || [[Stuff Category::Fabric]]     OR}}
+
-->{{#if: {{#var:stufftags}} | {{!!}} style="text-align:left;" {{!}} {{Icon Small|{{#var:defaultM}}}} [[{{#var:defaultM}}]] }}
              {{#ifeq: | {{#pos:{{#var:stufftags}}|woody}}     || [[Stuff Category::Woody]]     OR}}
+
| {{True Melee DPS Calculator|{{#var:name}}|{{#if:{{#var:stufftags}}|{{#var:defaultM}}}}|Masterwork}}
              {{#ifeq: | {{#pos:{{#var:stufftags}}|stony}}     || [[Stuff Category::Stony]]     OR}}
+
| {{#var:trueAP}}%
              {{#ifeq: | {{#pos:{{#var:stufftags}}|metallic}}   || [[Stuff Category::Metallic]]   OR}}
+
<td {{#var:collapseA}} style="border:#d09c59 2px; border-style: none none none solid;"> {{#var:attack1Damage}} </td>
              {{#ifeq: | {{#pos:{{#var:stufftags}}|bioferrite}} || [[Stuff Category::Bioferrite]] OR}}[[Stuff Category::PLACEHOLDER]]
+
<td {{#var:collapseA}}> {{#var:attack1Cooldown}}s </td>
      | format = template
+
<td {{#var:collapseA}}> {{#expr: {{#var:attack1AP}} }}% </td>
      | template = Weapon Stats Table/Melee/Row
+
<td {{#var:collapseA}}> {{#expr: {{#var:attack1Damage}}/{{#var:attack1Cooldown}} round 2}} </td>
      | link = none}}
+
<td {{#var:collapseA}} style="border:#d09c59 2px; border-style: none solid none none;"> {{%|{{#var:attack1SelectionChance}} round 2}} </td><!--
    | {{Weapon Stats Table/Melee/Row}}
+
-->{{#if: {{Q|{{#var:name}}|Attack 2 Damage}} |
 +
<td {{#var:collapseA}}> {{#var:attack2Damage}} </td>
 +
<td {{#var:collapseA}}> {{#var:attack2Cooldown}}s </td>
 +
<td {{#var:collapseA}}> {{#expr: {{#var:attack2AP}} }}% </td>
 +
<td {{#var:collapseA}}> {{#expr: {{#var:attack2Damage}}/{{#var:attack2Cooldown}} round 2}} </td>
 +
<td {{#var:collapseA}} style="border:#d09c59 2px; border-style: none solid none none;"> {{%|{{#var:attack2SelectionChance}} round 2}} </td>
 +
}}{{#if: {{Q|{{#var:name}}|Attack 3 Damage}} |
 +
<td {{#var:collapseA}}> {{#var:attack3Damage}} </td>
 +
<td {{#var:collapseA}}> {{#var:attack3Cooldown}}s </td>
 +
<td {{#var:collapseA}}> {{#expr: {{#var:attack3AP}} }}% </td>
 +
<td {{#var:collapseA}}> {{#expr: {{#var:attack3Damage}}/{{#var:attack3Cooldown}} round 2}} </td>
 +
<td {{#var:collapseA}} style="border:#d09c59 2px; border-style: none solid none none;"> {{%|{{#var:attack3SelectionChance}} round 2}} </td>
 +
}}{{#if: {{Q|{{#var:name}}|Attack 4 Damage}} |
 +
<td {{#var:collapseA}}> {{#var:attack4Damage}} </td>
 +
<td {{#var:collapseA}}> {{#var:attack4Cooldown}}s </td>
 +
<td {{#var:collapseA}}> {{#expr: {{#var:attack4AP}} }}% </td>
 +
<td {{#var:collapseA}}> {{#expr: {{#var:attack4Damage}}/{{#var:attack4Cooldown}} round 2}} </td>
 +
<td {{#var:collapseA}} style="border:#d09c59 2px; border-style: none solid none none;"> {{%|{{#var:attack4SelectionChance}} round 2}} </td>}}
 +
| {{#expr:{{Q|{{#if:{{#var:stufftags}}|{{#var:defaultM}} }}|Max Hit Points Factor|1}}*{{#var:HP}} }}
 +
| {{Market Value Calculator|{{#var:name}}|{{#if:{{#var:stufftags}}|{{#var:defaultM}}}}|Masterwork}} {{Icon Small|silver}}
 +
{{#if:{{#var:stufftags}} |
 +
  {{#ask: {{#ifeq: | {{#pos:{{#var:stufftags}}|leathery|}} || [[Stuff Category::Leathery]] [[Name::!{{#var:defaultM}}]] OR}}
 +
          {{#ifeq: | {{#pos:{{#var:stufftags}}|fabric|}}   || [[Stuff Category::Fabric]]  [[Name::!{{#var:defaultM}}]] OR}}
 +
          {{#ifeq: | {{#pos:{{#var:stufftags}}|woody|}}   || [[Stuff Category::Woody]]    [[Name::!{{#var:defaultM}}]] OR}}
 +
          {{#ifeq: | {{#pos:{{#var:stufftags}}|stony|}}   || [[Stuff Category::Stony]]    [[Name::!{{#var:defaultM}}]] OR}}
 +
          {{#ifeq: | {{#pos:{{#var:stufftags}}|metallic|}} || [[Stuff Category::Metallic]] [[Name::!{{#var:defaultM}}]]}}
 +
    | format = template
 +
    | template = Weapon Quality Table/Melee/Row
 +
    | link = none
 
   }}
 
   }}
  {{#vardefine:qualitySort|5}}{{#vardefine:quality|Masterwork}}
+
}}
  {{#if: {{#var:stufftags}}
+
|- {{#var:collapseQ}}
    | {{#ask: {{#ifeq: | {{#pos:{{#var:stufftags}}|leathery}}   || [[Stuff Category::Leathery]]   OR}}
+
! style="text-align:left;" | {{#vardefineecho:quality|Legendary}} {{#if:{{#var:stufftags}}|[<span style="color:#0645ad;" class="mw-collapsible mw-customtoggle-collapseMeleeTableLegendary" {{#vardefineecho:collapseID|id="mw-customcollapsible-collapseMeleeTableLegendary"}}>Expand material</span><span style="color:#0645ad;" class="mw-collapsible mw-collapsed mw-customtoggle-collapseMeleeTableLegendary" {{#var:collapseID}}>Collapse material</span>]}}<!--
              {{#ifeq: | {{#pos:{{#var:stufftags}}|fabric}}     || [[Stuff Category::Fabric]]    OR}}
+
-->{{#if: {{#var:stufftags}} | {{!!}} style="text-align:left;" {{!}} {{Icon Small|{{#var:defaultM}}}} [[{{#var:defaultM}}]] }}
              {{#ifeq: | {{#pos:{{#var:stufftags}}|woody}}     || [[Stuff Category::Woody]]      OR}}
+
| {{True Melee DPS Calculator|{{#var:name}}|{{#if:{{#var:stufftags}}|{{#var:defaultM}}}}|Legendary}}
              {{#ifeq: | {{#pos:{{#var:stufftags}}|stony}}     || [[Stuff Category::Stony]]      OR}}
+
| {{#var:trueAP}}%
              {{#ifeq: | {{#pos:{{#var:stufftags}}|metallic}}   || [[Stuff Category::Metallic]]  OR}}
+
<td {{#var:collapseA}} style="border:#d09c59 2px; border-style: none none none solid;"> {{#var:attack1Damage}} </td>
              {{#ifeq: | {{#pos:{{#var:stufftags}}|bioferrite}} || [[Stuff Category::Bioferrite]] OR}}[[Stuff Category::PLACEHOLDER]]
+
<td {{#var:collapseA}}> {{#var:attack1Cooldown}}s </td>
      | format = template
+
<td {{#var:collapseA}}> {{#expr: {{#var:attack1AP}} }}% </td>
      | template = Weapon Stats Table/Melee/Row
+
<td {{#var:collapseA}}> {{#expr: {{#var:attack1Damage}}/{{#var:attack1Cooldown}} round 2}} </td>
      | link = none}}
+
<td {{#var:collapseA}} style="border:#d09c59 2px; border-style: none solid none none;"> {{%|{{#var:attack1SelectionChance}} round 2}} </td><!--
    | {{Weapon Stats Table/Melee/Row}}
+
-->{{#if: {{Q|{{#var:name}}|Attack 2 Damage}} |
  }}
+
<td {{#var:collapseA}}> {{#var:attack2Damage}} </td>
  {{#vardefine:qualitySort|6}}{{#vardefine:quality|Legendary}}
+
<td {{#var:collapseA}}> {{#var:attack2Cooldown}}s </td>
  {{#if: {{#var:stufftags}}
+
<td {{#var:collapseA}}> {{#expr: {{#var:attack2AP}} }}% </td>
    | {{#ask: {{#ifeq: | {{#pos:{{#var:stufftags}}|leathery}}   || [[Stuff Category::Leathery]]  OR}}
+
<td {{#var:collapseA}}> {{#expr: {{#var:attack2Damage}}/{{#var:attack2Cooldown}} round 2}} </td>
              {{#ifeq: | {{#pos:{{#var:stufftags}}|fabric}}     || [[Stuff Category::Fabric]]     OR}}
+
<td {{#var:collapseA}} style="border:#d09c59 2px; border-style: none solid none none;"> {{%|{{#var:attack2SelectionChance}} round 2}} </td>
              {{#ifeq: | {{#pos:{{#var:stufftags}}|woody}}     || [[Stuff Category::Woody]]     OR}}
+
}}{{#if: {{Q|{{#var:name}}|Attack 3 Damage}} |
              {{#ifeq: | {{#pos:{{#var:stufftags}}|stony}}     || [[Stuff Category::Stony]]     OR}}
+
<td {{#var:collapseA}}> {{#var:attack3Damage}} </td>
              {{#ifeq: | {{#pos:{{#var:stufftags}}|metallic}}   || [[Stuff Category::Metallic]]   OR}}
+
<td {{#var:collapseA}}> {{#var:attack3Cooldown}}s </td>
              {{#ifeq: | {{#pos:{{#var:stufftags}}|bioferrite}} || [[Stuff Category::Bioferrite]] OR}}[[Stuff Category::PLACEHOLDER]]
+
<td {{#var:collapseA}}> {{#expr: {{#var:attack3AP}} }}% </td>
      | format = template
+
<td {{#var:collapseA}}> {{#expr: {{#var:attack3Damage}}/{{#var:attack3Cooldown}} round 2}} </td>
      | template = Weapon Stats Table/Melee/Row
+
<td {{#var:collapseA}} style="border:#d09c59 2px; border-style: none solid none none;"> {{%|{{#var:attack3SelectionChance}} round 2}} </td>
      | link = none}}
+
}}{{#if: {{Q|{{#var:name}}|Attack 4 Damage}} |
    | {{Weapon Stats Table/Melee/Row}}
+
<td {{#var:collapseA}}> {{#var:attack4Damage}} </td>
 +
<td {{#var:collapseA}}> {{#var:attack4Cooldown}}s </td>
 +
<td {{#var:collapseA}}> {{#expr: {{#var:attack4AP}} }}% </td>
 +
<td {{#var:collapseA}}> {{#expr: {{#var:attack4Damage}}/{{#var:attack4Cooldown}} round 2}} </td>
 +
<td {{#var:collapseA}} style="border:#d09c59 2px; border-style: none solid none none;"> {{%|{{#var:attack4SelectionChance}} round 2}} </td>}}
 +
| {{#expr:{{Q|{{#if:{{#var:stufftags}}|{{#var:defaultM}}}}|Max Hit Points Factor|1}}*{{#var:HP}} }}
 +
| {{Market Value Calculator|{{#var:name}}|{{#if:{{#var:stufftags}}|{{#var:defaultM}}}}|Legendary}} {{Icon Small|silver}}
 +
{{#if:{{#var:stufftags}} |
 +
  {{#ask: {{#ifeq: | {{#pos:{{#var:stufftags}}|leathery|}} || [[Stuff Category::Leathery]] [[Name::!{{#var:defaultM}}]] OR}}
 +
          {{#ifeq: | {{#pos:{{#var:stufftags}}|fabric|}}   || [[Stuff Category::Fabric]]  [[Name::!{{#var:defaultM}}]] OR}}
 +
          {{#ifeq: | {{#pos:{{#var:stufftags}}|woody|}}   || [[Stuff Category::Woody]]    [[Name::!{{#var:defaultM}}]] OR}}
 +
          {{#ifeq: | {{#pos:{{#var:stufftags}}|stony|}}   || [[Stuff Category::Stony]]    [[Name::!{{#var:defaultM}}]] OR}}
 +
          {{#ifeq: | {{#pos:{{#var:stufftags}}|metallic|}} || [[Stuff Category::Metallic]] [[Name::!{{#var:defaultM}}]]}}
 +
    | format = template
 +
    | template = Weapon Quality Table/Melee/Row
 +
    | link = none
 
   }}
 
   }}
 
}}
 
}}
 
|}
 
|}
{{#if: {{#var:hasQuality}} | <sup>For the full effects of qualities, see [[Quality]].</sup>}}
+
<sup>For the full effects of qualities, see [[Quality]].</sup>
 
</li></div><references/></includeonly><noinclude>
 
</li></div><references/></includeonly><noinclude>
 
{{Documentation}}
 
{{Documentation}}
 
</noinclude>
 
</noinclude>

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