Editing Template:Weapon Stats Table/Melee

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<includeonly><!--
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<includeonly>{{#vardefine:name | {{{ 1 | {{PAGENAME}} }}} }}<!--
--><!-- VARIABLES --><!--
+
-->{{#vardefine: attack1Cooldown|{{Q|{{#var:name}}|Attack 1 Cooldown}}}}<!--
-->{{#vardefine:name      | {{{1|{{PAGENAME}} }}} }}<!-- Name of the weapon
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-->{{#if: {{Q|{{#var:name}}|Attack 2 Damage}}|<!--
-->{{#vardefine:stufftags  | {{lc: {{Q|{{#var:name}}|Stuff Tags}} }} }}<!-- The weapons stuff tags. Empty if weapon isn't stuffable
+
-->{{#vardefine: attack2Cooldown|{{Q|{{#var:name}}|Attack 2 Cooldown}}}}}}<!--
-->{{#vardefine:HP        | {{formatnum: {{Q|{{#var:name}}|Max Hit Points Base|100}} | R}} }}<!-- The weapons hit points. Default = 100
+
-->{{#if: {{Q|{{#var:name}}|Attack 3 Damage}}|<!--
-->{{#vardefine:hasQuality | {{#ifeq: {{Q|{{#var:name}}|Has Quality}} | true | true}} }}<!-- True if the weapon has quality
+
-->{{#vardefine: attack3Cooldown|{{Q|{{#var:name}}|Attack 3 Cooldown}}}}}}<!--
-->
+
-->{{#if: {{Q|{{#var:name}}|Attack 4 Damage}}|<!--
<!-- CONTROL PANEL -->
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-->{{#vardefine: attack4Cooldown|{{Q|{{#var:name}}|Attack 4 Cooldown}}}}}}<!--
{| {{STDT|any}}
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--><div><li style="display: inline-table;">
! Feature !! Toggle
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{| {{STDT|sortable c_03 text-center}}
 +
! rowspan="2" style="vertical-align: middle;" | Material
 +
! rowspan="2" style="vertical-align: middle;" | DPS<ref name="Actual">Note: This is the actual base average derived from the [[Weapons#Listed DPS on pawns|melee verb system]] updated in [[Version/1.1.2610|1.1.2610]], it may sometimes disagree with the listed value in the in-game infobox.<br/>It may also change depending on the stats and the melee verbs available to the wielder</ref>
 +
! rowspan="2" style="vertical-align: middle;" | AP<ref name="Actual"/>
 +
<th class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable" style="border-style: none;" colspan="5">{{ucfirst:{{Q|{{#var:name}}|Attack 1 Part}}}} ([[Damage types#{{Q|{{#var:name}}|Attack 1 Type}}|{{Q|{{#var:name}}|Attack 1 Type}}]])</th><!--
 +
-->{{#if: {{Q|{{#var:name}}|Attack 2 Damage}}|
 +
<th class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable" style="border-style: none;" colspan="5">{{ucfirst:{{Q|{{#var:name}}|Attack 2 Part}}}} ([[Damage types#{{Q|{{#var:name}}|Attack 2 Type}}|{{Q|{{#var:name}}|Attack 2 Type}}]])</th>
 +
}}{{#if: {{Q|{{#var:name}}|Attack 3 Damage}} |
 +
<th class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable" style="border-style: none;" colspan="5">{{ucfirst:{{Q|{{#var:name}}|Attack 3 Part}}}} ([[Damage types#{{Q|{{#var:name}}|Attack 3 Type}}|{{Q|{{#var:name}}|Attack 3 Type}}]])</th>
 +
}}{{#if: {{Q|{{#var:name}}|Attack 4 Damage}} |
 +
<th class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable" style="border-style: none;" colspan="5"> {{ucfirst:{{Q|{{#var:name}}|Attack 4 Part}}}} ([[Damage types#{{Q|{{#var:name}}|Attack 4 Type}}|{{Q|{{#var:name}}|Attack 4 Type}}]])</th>
 +
}}
 +
! rowspan="2" style="vertical-align: middle;" data-sort-type="number" | Value [<span style="color:#0645ad;" class="mw-collapsible mw-customtoggle-collapseMeleeTable" id="mw-customcollapsible-collapseMeleeTable">Expand</span><span style="color:#0645ad;" class="mw-collapsible mw-collapsed mw-customtoggle-collapseMeleeTable" id="mw-customcollapsible-collapseMeleeTable">Collapse</span>]
 
|-
 
|-
{{Control Panel|Attacks{{#replace:{{#var:name}}|<nowiki> </nowiki>}}|label = Attacks}}
+
<th class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable" data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> Dam.</th>
{{#if:{{#var:hasQuality}}|{{#if:{{#var:stufftags}}| {{Control Panel|Quality{{#replace:{{#var:name}}|<nowiki> </nowiki>}}|label = Quality}} }} }}
+
<th class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable" data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> Cool.</th>
<!--{{#if:{{#var:stufftags}} |
+
<th class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable" data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> AP</th>
  {{#ask: {{#ifeq: | {{#pos:{{#var:stufftags}}|leathery|}} || [[Stuff Category::Leathery]] OR}}
+
<th class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable" data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> DPS</th>
          {{#ifeq: | {{#pos:{{#var:stufftags}}|fabric|}}  || [[Stuff Category::Fabric]]  OR}}
+
<th class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable" data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> Chance<ref name="Chance">Chance for attack to be selected, assuming only the weapon's attack verbs are considered. It may change depending on the melee verbs available to the wielder</ref></th><!--
          {{#ifeq: | {{#pos:{{#var:stufftags}}|woody|}}    || [[Stuff Category::Woody]]    OR}}
 
          {{#ifeq: | {{#pos:{{#var:stufftags}}|stony|}}    || [[Stuff Category::Stony]]    OR}}
 
          {{#ifeq: | {{#pos:{{#var:stufftags}}|metallic|}} || [[Stuff Category::Metallic]]}}
 
    | format = template
 
    | template = Control Panel
 
    | link = none
 
  }}
 
}} -->
 
|}
 
<!-- MAIN TABLE -->
 
<div><li style="display: inline-table;">
 
{| {{STDT|sortable c_03 text-center}}
 
! colspan="{{#expr: 2 {{#if:{{#var:stufftags}}|+1}} {{#if:{{#var:hasQuality}}|+1}} }}" style="vertical-align: middle; text-align: left;" | {{Icon Small|{{#var:name}}|32}} {{#var:name}}
 
<th {{#vardefineecho:collapseA|class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseAttacks{{#replace:{{#var:name}}|<nowiki> </nowiki>}}"}} style="border-style: none;" colspan="5">{{ucfirst:{{Q|{{#var:name}}|Attack 1 Part}} }} ([[Damage types#{{Q|{{#var:name}}|Attack 1 Type}}|{{Q|{{#var:name}}|Attack 1 Type}}]])</th><!--
 
 
-->{{#if: {{Q|{{#var:name}}|Attack 2 Damage}} |
 
-->{{#if: {{Q|{{#var:name}}|Attack 2 Damage}} |
<th {{#var:collapseA}} style="border-style: none;" colspan="5"> {{ucfirst:{{Q|{{#var:name}}|Attack 2 Part}} }} ([[Damage types#{{Q|{{#var:name}}|Attack 2 Type}}|{{Q|{{#var:name}}|Attack 2 Type}}]]) </th>
+
<th class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable" data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> Dam.</th>
{{#if: {{Q|{{#var:name}}|Attack 3 Damage}} |
+
<th class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable" data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> Cool.</th>
<th {{#var:collapseA}} style="border-style: none;" colspan="5"> {{ucfirst:{{Q|{{#var:name}}|Attack 3 Part}} }} ([[Damage types#{{Q|{{#var:name}}|Attack 3 Type}}|{{Q|{{#var:name}}|Attack 3 Type}}]]) </th>
+
<th class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable" data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> AP</th>
{{#if: {{Q|{{#var:name}}|Attack 4 Damage}} |
+
<th class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable" data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> DPS</th>
<th {{#var:collapseA}} style="border-style: none;" colspan="5"> {{ucfirst:{{Q|{{#var:name}}|Attack 4 Part}} }} ([[Damage types#{{Q|{{#var:name}}|Attack 4 Type}}|{{Q|{{#var:name}}|Attack 4 Type}}]]) </th>
+
<th class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable" data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> Chance<ref name="Chance"/></th>
}} }} }}
+
}}{{#if: {{Q|{{#var:name}}|Attack 3 Damage}} |
! {{#var:collapseA}} style="border-style: none;" colspan="5" | [[Human]]: Left & rigth fist ([[Damage types#{{Q|Human|Attack 1 Type}}|{{Q|Human|Attack 1 Type}}]])
+
<th class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable" data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> Dam.</th>
<!-- Human left & right fist attack merged sind for a baseline human they are identical. The human head and teeth attacks are irrelevant in all cases -->
+
<th class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable" data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> Cool.</th>
! rowspan="2" style="vertical-align: middle;" data-sort-type="number" style="border:#a67d47 1px; border-style: none none solid none;" | {{HP}}
+
<th class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable" data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> AP</th>
! rowspan="2" style="vertical-align: middle;" data-sort-type="number" style="border:#a67d47 1px; border-style: none solid solid none;" | Value
+
<th class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable" data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> DPS</th>
<tr>
+
<th class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable" data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> Chance<ref name="Chance"/></th>
{{#if:{{#var:hasQuality}}|<th style="background-color:#d09c59; border:#a67d47 1px; border-style: none none solid solid;"> Quality<br/> </th>}}<!--
+
}}{{#if: {{Q|{{#var:name}}|Attack 4 Damage}} |
-->{{#if: {{#var:stufftags}} |
+
<th class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable" data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> Dam.</th>
<th style="background-color:#d09c59; border:#a67d47 1px; border-style: none none solid {{#if:{{#var:hasQuality}}|none|solid}};"> Material </th> }}
+
<th class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable" data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> Cool.</th>
<th data-sort-type="number" style="background-color:#d09c59; border:#a67d47 1px; border-style: none none solid {{#if:{{#var:stufftags}}{{#var:hasQuality}}|none|solid}};"> DPS<ref name="Actual">Note: This is the actual base average derived from the [[Weapons#Listed DPS on pawns|melee verb system]] updated in [[Version/1.1.2610|1.1.2610]], it may sometimes disagree with the listed value in the in-game infobox.<br/>It may also change depending on the stats and the melee verbs available to the wielder if the weapon is wielded by some other than a baseline [[human]].</ref> </th>
+
<th class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable" data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> AP</th>
<th data-sort-type="number" style="background-color:#d09c59; border:#a67d47 1px; border-style: none none solid none;"> AP<ref name="Actual"/> </th>
+
<th class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable" data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> DPS</th>
{{#vardefineecho:attackHeaders|<th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 1px; border-style: none none solid none;"> Dam. </th>
+
<th class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable" data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> Chance<ref name="Chance"/></th>
<th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 1px; border-style: none none solid none;"> Cool. </th>
 
<th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 1px; border-style: none none solid none;"> AP </th>
 
<th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 1px; border-style: none none solid none;"> DPS </th>
 
<th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 1px; border-style: none none solid none;"> Chance<ref name="Chance">Chance for attack to be selected, assuming the weapon is wielded by a baseline [[human]]. It may change depending on the melee verbs available to the wielder</ref> </th>}}<!--
 
-->{{#if: {{Q|{{#var:name}}|Attack 2 Damage}} | {{#var:attackHeaders}} }}<!--
 
-->{{#if: {{Q|{{#var:name}}|Attack 3 Damage}} | {{#var:attackHeaders}} }}<!--
 
-->{{#if: {{Q|{{#var:name}}|Attack 4 Damage}} | {{#var:attackHeaders}} }}<!--
 
-->{{#var:attackHeaders}}
 
</tr>
 
{{#if:{{#var:hasQuality}} |
 
  {{#vardefine:qualitySort|0}}{{#vardefine:quality|Awful}}
 
  {{#if: {{#var:stufftags}}
 
    | {{#ask: {{#ifeq: | {{#pos:{{#var:stufftags}}|leathery}}  || [[Stuff Category::Leathery]]  OR}}
 
              {{#ifeq: | {{#pos:{{#var:stufftags}}|fabric}}    || [[Stuff Category::Fabric]]    OR}}
 
              {{#ifeq: | {{#pos:{{#var:stufftags}}|woody}}      || [[Stuff Category::Woody]]      OR}}
 
              {{#ifeq: | {{#pos:{{#var:stufftags}}|stony}}      || [[Stuff Category::Stony]]      OR}}
 
              {{#ifeq: | {{#pos:{{#var:stufftags}}|metallic}}  || [[Stuff Category::Metallic]]  OR}}
 
              {{#ifeq: | {{#pos:{{#var:stufftags}}|bioferrite}} || [[Stuff Category::Bioferrite]] OR}}[[Stuff Category::PLACEHOLDER]]
 
      | format = template
 
      | template = Weapon Stats Table/Melee/Row
 
      | link = none}}
 
    | {{Weapon Stats Table/Melee/Row}}
 
  }}
 
  {{#vardefine:qualitySort|1}}{{#vardefine:quality|Poor}}
 
  {{#if: {{#var:stufftags}}
 
    | {{#ask: {{#ifeq: | {{#pos:{{#var:stufftags}}|leathery}}  || [[Stuff Category::Leathery]]  OR}}
 
              {{#ifeq: | {{#pos:{{#var:stufftags}}|fabric}}    || [[Stuff Category::Fabric]]    OR}}
 
              {{#ifeq: | {{#pos:{{#var:stufftags}}|woody}}      || [[Stuff Category::Woody]]      OR}}
 
              {{#ifeq: | {{#pos:{{#var:stufftags}}|stony}}      || [[Stuff Category::Stony]]      OR}}
 
              {{#ifeq: | {{#pos:{{#var:stufftags}}|metallic}}  || [[Stuff Category::Metallic]]  OR}}
 
              {{#ifeq: | {{#pos:{{#var:stufftags}}|bioferrite}} || [[Stuff Category::Bioferrite]] OR}}[[Stuff Category::PLACEHOLDER]]
 
      | format = template
 
      | template = Weapon Stats Table/Melee/Row
 
      | link = none}}
 
    | {{Weapon Stats Table/Melee/Row}}
 
  }}
 
}}
 
{{#vardefine:qualitySort|2}}{{#vardefine:quality|Normal}}
 
{{#if:{{#var:stufftags}}
 
  | {{#ask: {{#ifeq: | {{#pos:{{#var:stufftags}}|leathery}}  || [[Stuff Category::Leathery]]  OR}}
 
            {{#ifeq: | {{#pos:{{#var:stufftags}}|fabric}}    || [[Stuff Category::Fabric]]    OR}}
 
            {{#ifeq: | {{#pos:{{#var:stufftags}}|woody}}      || [[Stuff Category::Woody]]      OR}}
 
            {{#ifeq: | {{#pos:{{#var:stufftags}}|stony}}      || [[Stuff Category::Stony]]      OR}}
 
            {{#ifeq: | {{#pos:{{#var:stufftags}}|metallic}}  || [[Stuff Category::Metallic]]  OR}}
 
            {{#ifeq: | {{#pos:{{#var:stufftags}}|bioferrite}} || [[Stuff Category::Bioferrite]] OR}}[[Stuff Category::PLACEHOLDER]]
 
    | format = template
 
    | template = Weapon Stats Table/Melee/Row
 
    | link = none
 
  }}
 
  | {{Weapon Stats Table/Melee/Row}}
 
}}<!--
 
-->{{#if:{{#var:hasQuality}} |
 
  {{#vardefine:qualitySort|3}}{{#vardefine:quality|Good}}
 
  {{#if: {{#var:stufftags}}
 
    | {{#ask: {{#ifeq: | {{#pos:{{#var:stufftags}}|leathery}}  || [[Stuff Category::Leathery]]  OR}}
 
              {{#ifeq: | {{#pos:{{#var:stufftags}}|fabric}}    || [[Stuff Category::Fabric]]    OR}}
 
              {{#ifeq: | {{#pos:{{#var:stufftags}}|woody}}      || [[Stuff Category::Woody]]      OR}}
 
              {{#ifeq: | {{#pos:{{#var:stufftags}}|stony}}      || [[Stuff Category::Stony]]      OR}}
 
              {{#ifeq: | {{#pos:{{#var:stufftags}}|metallic}}  || [[Stuff Category::Metallic]]  OR}}
 
              {{#ifeq: | {{#pos:{{#var:stufftags}}|bioferrite}} || [[Stuff Category::Bioferrite]] OR}}[[Stuff Category::PLACEHOLDER]]
 
      | format = template
 
      | template = Weapon Stats Table/Melee/Row
 
      | link = none}}
 
    | {{Weapon Stats Table/Melee/Row}}
 
  }}
 
  {{#vardefine:qualitySort|4}}{{#vardefine:quality|Excellent}}
 
  {{#if: {{#var:stufftags}}
 
    | {{#ask: {{#ifeq: | {{#pos:{{#var:stufftags}}|leathery}}  || [[Stuff Category::Leathery]]  OR}}
 
              {{#ifeq: | {{#pos:{{#var:stufftags}}|fabric}}    || [[Stuff Category::Fabric]]    OR}}
 
              {{#ifeq: | {{#pos:{{#var:stufftags}}|woody}}      || [[Stuff Category::Woody]]      OR}}
 
              {{#ifeq: | {{#pos:{{#var:stufftags}}|stony}}      || [[Stuff Category::Stony]]      OR}}
 
              {{#ifeq: | {{#pos:{{#var:stufftags}}|metallic}}  || [[Stuff Category::Metallic]]  OR}}
 
              {{#ifeq: | {{#pos:{{#var:stufftags}}|bioferrite}} || [[Stuff Category::Bioferrite]] OR}}[[Stuff Category::PLACEHOLDER]]
 
      | format = template
 
      | template = Weapon Stats Table/Melee/Row
 
      | link = none}}
 
    | {{Weapon Stats Table/Melee/Row}}
 
  }}
 
  {{#vardefine:qualitySort|5}}{{#vardefine:quality|Masterwork}}
 
  {{#if: {{#var:stufftags}}
 
    | {{#ask: {{#ifeq: | {{#pos:{{#var:stufftags}}|leathery}}  || [[Stuff Category::Leathery]]  OR}}
 
              {{#ifeq: | {{#pos:{{#var:stufftags}}|fabric}}    || [[Stuff Category::Fabric]]    OR}}
 
              {{#ifeq: | {{#pos:{{#var:stufftags}}|woody}}      || [[Stuff Category::Woody]]      OR}}
 
              {{#ifeq: | {{#pos:{{#var:stufftags}}|stony}}      || [[Stuff Category::Stony]]      OR}}
 
              {{#ifeq: | {{#pos:{{#var:stufftags}}|metallic}}  || [[Stuff Category::Metallic]]  OR}}
 
              {{#ifeq: | {{#pos:{{#var:stufftags}}|bioferrite}} || [[Stuff Category::Bioferrite]] OR}}[[Stuff Category::PLACEHOLDER]]
 
      | format = template
 
      | template = Weapon Stats Table/Melee/Row
 
      | link = none}}
 
    | {{Weapon Stats Table/Melee/Row}}
 
  }}
 
  {{#vardefine:qualitySort|6}}{{#vardefine:quality|Legendary}}
 
  {{#if: {{#var:stufftags}}
 
    | {{#ask: {{#ifeq: | {{#pos:{{#var:stufftags}}|leathery}}  || [[Stuff Category::Leathery]]  OR}}
 
              {{#ifeq: | {{#pos:{{#var:stufftags}}|fabric}}    || [[Stuff Category::Fabric]]    OR}}
 
              {{#ifeq: | {{#pos:{{#var:stufftags}}|woody}}      || [[Stuff Category::Woody]]      OR}}
 
              {{#ifeq: | {{#pos:{{#var:stufftags}}|stony}}      || [[Stuff Category::Stony]]      OR}}
 
              {{#ifeq: | {{#pos:{{#var:stufftags}}|metallic}}  || [[Stuff Category::Metallic]]  OR}}
 
              {{#ifeq: | {{#pos:{{#var:stufftags}}|bioferrite}} || [[Stuff Category::Bioferrite]] OR}}[[Stuff Category::PLACEHOLDER]]
 
      | format = template
 
      | template = Weapon Stats Table/Melee/Row
 
      | link = none}}
 
    | {{Weapon Stats Table/Melee/Row}}
 
  }}
 
 
}}
 
}}
 +
|-
 +
! style="text-align:right;" | Awful {{#var:name}}
 +
| {{True Melee DPS Calculator|{{#var:name}}||Awful}}
 +
| {{#var:trueAP}}%
 +
<td class="mw-collapsible mw-collapsed"  style="border:#d09c59 2px; border-style: none none none solid;" id="mw-customcollapsible-collapseMeleeTable"> {{#var:attack1Damage}} </td>
 +
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#var:attack1Cooldown}}s </td>
 +
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#expr: {{#var:attack1AP}}}}% </td>
 +
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#expr: {{#var:attack1Damage}}/{{#var:attack1Cooldown}} round 2}} </td>
 +
<td class="mw-collapsible mw-collapsed" style="border:#d09c59 2px; border-style: none solid none none;" id="mw-customcollapsible-collapseMeleeTable"> {{%|{{#var:attack1SelectionChance}} round 2}} </td><!--
 +
-->{{#if: {{Q|{{#var:name}}|Attack 2 Damage}}|
 +
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#var:attack2Damage}} </td>
 +
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#var:attack2Cooldown}}s </td>
 +
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#expr: {{#var:attack2AP}}}}% </td>
 +
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#expr: {{#var:attack2Damage}}/{{#var:attack2Cooldown}} round 2}} </td>
 +
<td class="mw-collapsible mw-collapsed" style="border:#d09c59 2px; border-style: none solid none none;" id="mw-customcollapsible-collapseMeleeTable"> {{%|{{#var:attack2SelectionChance}} round 2}} </td>
 +
}}{{#if: {{Q|{{#var:name}}|Attack 3 Damage}} |
 +
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#var:attack3Damage}} </td>
 +
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#var:attack3Cooldown}}s </td>
 +
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#expr: {{#var:attack3AP}}}}% </td>
 +
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#expr: {{#var:attack3Damage}}/{{#var:attack3Cooldown}} round 2}} </td>
 +
<td class="mw-collapsible mw-collapsed" style="border:#d09c59 2px; border-style: none solid none none;" id="mw-customcollapsible-collapseMeleeTable"> {{%|{{#var:attack3SelectionChance}} round 2}} </td>
 +
}}{{#if: {{Q|{{#var:name}}|Attack 4 Damage}} |
 +
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#var:attack4Damage}} </td>
 +
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#var:attack4Cooldown}}s </td>
 +
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#expr: {{#var:attack4AP}}}}% </td>
 +
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#expr: {{#var:attack4Damage}}/{{#var:attack4Cooldown}} round 2}} </td>
 +
<td class="mw-collapsible mw-collapsed" style="border:#d09c59 2px; border-style: none solid none none;" id="mw-customcollapsible-collapseMeleeTable"> {{%|{{#var:attack4SelectionChance}} round 2}} </td>}}
 +
| {{Market Value Calculator|{{#var:name}}||Awful}} {{Icon Small|silver}}
 +
|-
 +
! style="text-align:right;" | Poor {{#var:name}}
 +
| {{True Melee DPS Calculator|{{#var:name}}||Poor}}
 +
| {{#var:trueAP}}%
 +
<td class="mw-collapsible mw-collapsed"  style="border:#d09c59 2px; border-style: none none none solid;" id="mw-customcollapsible-collapseMeleeTable"> {{#var:attack1Damage}} </td>
 +
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#var:attack1Cooldown}}s </td>
 +
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#expr: {{#var:attack1AP}}}}% </td>
 +
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#expr: {{#var:attack1Damage}}/{{#var:attack1Cooldown}} round 2}} </td>
 +
<td class="mw-collapsible mw-collapsed" style="border:#d09c59 2px; border-style: none solid none none;" id="mw-customcollapsible-collapseMeleeTable"> {{%|{{#var:attack1SelectionChance}} round 2}} </td><!--
 +
-->{{#if: {{Q|{{#var:name}}|Attack 2 Damage}}|
 +
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#var:attack2Damage}} </td>
 +
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#var:attack2Cooldown}}s </td>
 +
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#expr: {{#var:attack2AP}}}}% </td>
 +
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#expr: {{#var:attack2Damage}}/{{#var:attack2Cooldown}} round 2}} </td>
 +
<td class="mw-collapsible mw-collapsed" style="border:#d09c59 2px; border-style: none solid none none;" id="mw-customcollapsible-collapseMeleeTable"> {{%|{{#var:attack2SelectionChance}} round 2}} </td>
 +
}}{{#if: {{Q|{{#var:name}}|Attack 3 Damage}} |
 +
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#var:attack3Damage}} </td>
 +
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#var:attack3Cooldown}}s </td>
 +
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#expr: {{#var:attack3AP}}}}% </td>
 +
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#expr: {{#var:attack3Damage}}/{{#var:attack3Cooldown}} round 2}} </td>
 +
<td class="mw-collapsible mw-collapsed" style="border:#d09c59 2px; border-style: none solid none none;" id="mw-customcollapsible-collapseMeleeTable"> {{%|{{#var:attack3SelectionChance}} round 2}} </td>
 +
}}{{#if: {{Q|{{#var:name}}|Attack 4 Damage}} |
 +
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#var:attack4Damage}} </td>
 +
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#var:attack4Cooldown}}s </td>
 +
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#expr: {{#var:attack4AP}}}}% </td>
 +
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#expr: {{#var:attack4Damage}}/{{#var:attack4Cooldown}} round 2}} </td>
 +
<td class="mw-collapsible mw-collapsed" style="border:#d09c59 2px; border-style: none solid none none;" id="mw-customcollapsible-collapseMeleeTable"> {{%|{{#var:attack4SelectionChance}} round 2}} </td>}}
 +
| {{Market Value Calculator|{{#var:name}}||Poor}} {{Icon Small|silver}}
 +
|-
 +
! style="text-align:right;" | Normal {{#var:name}}
 +
| {{True Melee DPS Calculator|{{#var:name}}||Normal}}
 +
| {{#var:trueAP}}%
 +
<td class="mw-collapsible mw-collapsed"  style="border:#d09c59 2px; border-style: none none none solid;" id="mw-customcollapsible-collapseMeleeTable"> {{#var:attack1Damage}} </td>
 +
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#var:attack1Cooldown}}s </td>
 +
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#expr: {{#var:attack1AP}}}}% </td>
 +
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#expr: {{#var:attack1Damage}}/{{#var:attack1Cooldown}} round 2}} </td>
 +
<td class="mw-collapsible mw-collapsed" style="border:#d09c59 2px; border-style: none solid none none;" id="mw-customcollapsible-collapseMeleeTable"> {{%|{{#var:attack1SelectionChance}} round 2}} </td><!--
 +
-->{{#if: {{Q|{{#var:name}}|Attack 2 Damage}}|
 +
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#var:attack2Damage}} </td>
 +
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#var:attack2Cooldown}}s </td>
 +
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#expr: {{#var:attack2AP}}}}% </td>
 +
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#expr: {{#var:attack2Damage}}/{{#var:attack2Cooldown}} round 2}} </td>
 +
<td class="mw-collapsible mw-collapsed" style="border:#d09c59 2px; border-style: none solid none none;" id="mw-customcollapsible-collapseMeleeTable"> {{%|{{#var:attack2SelectionChance}} round 2}} </td>
 +
}}{{#if: {{Q|{{#var:name}}|Attack 3 Damage}} |
 +
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#var:attack3Damage}} </td>
 +
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#var:attack3Cooldown}}s </td>
 +
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#expr: {{#var:attack3AP}}}}% </td>
 +
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#expr: {{#var:attack3Damage}}/{{#var:attack3Cooldown}} round 2}} </td>
 +
<td class="mw-collapsible mw-collapsed" style="border:#d09c59 2px; border-style: none solid none none;" id="mw-customcollapsible-collapseMeleeTable"> {{%|{{#var:attack3SelectionChance}} round 2}} </td>
 +
}}{{#if: {{Q|{{#var:name}}|Attack 4 Damage}} |
 +
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#var:attack4Damage}} </td>
 +
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#var:attack4Cooldown}}s </td>
 +
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#expr: {{#var:attack4AP}}}}% </td>
 +
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#expr: {{#var:attack4Damage}}/{{#var:attack4Cooldown}} round 2}} </td>
 +
<td class="mw-collapsible mw-collapsed" style="border:#d09c59 2px; border-style: none solid none none;" id="mw-customcollapsible-collapseMeleeTable"> {{%|{{#var:attack4SelectionChance}} round 2}} </td>}}
 +
| {{Market Value Calculator|{{#var:name}}||Normal}} {{Icon Small|silver}}
 +
|-
 +
! style="text-align:right;" | Good {{#var:name}}
 +
| {{True Melee DPS Calculator|{{#var:name}}||Good}}
 +
| {{#var:trueAP}}%
 +
<td class="mw-collapsible mw-collapsed"  style="border:#d09c59 2px; border-style: none none none solid;" id="mw-customcollapsible-collapseMeleeTable"> {{#var:attack1Damage}} </td>
 +
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#var:attack1Cooldown}}s </td>
 +
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#expr: {{#var:attack1AP}}}}% </td>
 +
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#expr: {{#var:attack1Damage}}/{{#var:attack1Cooldown}} round 2}} </td>
 +
<td class="mw-collapsible mw-collapsed" style="border:#d09c59 2px; border-style: none solid none none;" id="mw-customcollapsible-collapseMeleeTable"> {{%|{{#var:attack1SelectionChance}} round 2}} </td><!--
 +
-->{{#if: {{Q|{{#var:name}}|Attack 2 Damage}}|
 +
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#var:attack2Damage}} </td>
 +
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#var:attack2Cooldown}}s </td>
 +
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#expr: {{#var:attack2AP}}}}% </td>
 +
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#expr: {{#var:attack2Damage}}/{{#var:attack2Cooldown}} round 2}} </td>
 +
<td class="mw-collapsible mw-collapsed" style="border:#d09c59 2px; border-style: none solid none none;" id="mw-customcollapsible-collapseMeleeTable"> {{%|{{#var:attack2SelectionChance}} round 2}} </td>
 +
}}{{#if: {{Q|{{#var:name}}|Attack 3 Damage}} |
 +
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#var:attack3Damage}} </td>
 +
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#var:attack3Cooldown}}s </td>
 +
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#expr: {{#var:attack3AP}}}}% </td>
 +
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#expr: {{#var:attack3Damage}}/{{#var:attack3Cooldown}} round 2}} </td>
 +
<td class="mw-collapsible mw-collapsed" style="border:#d09c59 2px; border-style: none solid none none;" id="mw-customcollapsible-collapseMeleeTable"> {{%|{{#var:attack3SelectionChance}} round 2}} </td>
 +
}}{{#if: {{Q|{{#var:name}}|Attack 4 Damage}} |
 +
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#var:attack4Damage}} </td>
 +
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#var:attack4Cooldown}}s </td>
 +
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#expr: {{#var:attack4AP}}}}% </td>
 +
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#expr: {{#var:attack4Damage}}/{{#var:attack4Cooldown}} round 2}} </td>
 +
<td class="mw-collapsible mw-collapsed" style="border:#d09c59 2px; border-style: none solid none none;" id="mw-customcollapsible-collapseMeleeTable"> {{%|{{#var:attack4SelectionChance}} round 2}} </td>}}
 +
| {{Market Value Calculator|{{#var:name}}||Good}} {{Icon Small|silver }}
 +
|-
 +
! style="text-align:right;" | Excellent {{#var:name}}
 +
| {{True Melee DPS Calculator|{{#var:name}}||Excellent}}
 +
| {{#var:trueAP}}%
 +
<td class="mw-collapsible mw-collapsed"  style="border:#d09c59 2px; border-style: none none none solid;" id="mw-customcollapsible-collapseMeleeTable"> {{#var:attack1Damage}} </td>
 +
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#var:attack1Cooldown}}s </td>
 +
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#expr: {{#var:attack1AP}}}}% </td>
 +
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#expr: {{#var:attack1Damage}}/{{#var:attack1Cooldown}} round 2}} </td>
 +
<td class="mw-collapsible mw-collapsed" style="border:#d09c59 2px; border-style: none solid none none;" id="mw-customcollapsible-collapseMeleeTable"> {{%|{{#var:attack1SelectionChance}} round 2}} </td><!--
 +
-->{{#if: {{Q|{{#var:name}}|Attack 2 Damage}}|
 +
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#var:attack2Damage}} </td>
 +
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#var:attack2Cooldown}}s </td>
 +
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#expr: {{#var:attack2AP}}}}% </td>
 +
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#expr: {{#var:attack2Damage}}/{{#var:attack2Cooldown}} round 2}} </td>
 +
<td class="mw-collapsible mw-collapsed" style="border:#d09c59 2px; border-style: none solid none none;" id="mw-customcollapsible-collapseMeleeTable"> {{%|{{#var:attack2SelectionChance}} round 2}} </td>
 +
}}{{#if: {{Q|{{#var:name}}|Attack 3 Damage}} |
 +
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#var:attack3Damage}} </td>
 +
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#var:attack3Cooldown}}s </td>
 +
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#expr: {{#var:attack3AP}}}}% </td>
 +
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#expr: {{#var:attack3Damage}}/{{#var:attack3Cooldown}} round 2}} </td>
 +
<td class="mw-collapsible mw-collapsed" style="border:#d09c59 2px; border-style: none solid none none;" id="mw-customcollapsible-collapseMeleeTable"> {{%|{{#var:attack3SelectionChance}} round 2}} </td>
 +
}}{{#if: {{Q|{{#var:name}}|Attack 4 Damage}} |
 +
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#var:attack4Damage}} </td>
 +
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#var:attack4Cooldown}}s </td>
 +
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#expr: {{#var:attack4AP}}}}% </td>
 +
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#expr: {{#var:attack4Damage}}/{{#var:attack4Cooldown}} round 2}} </td>
 +
<td class="mw-collapsible mw-collapsed" style="border:#d09c59 2px; border-style: none solid none none;" id="mw-customcollapsible-collapseMeleeTable"> {{%|{{#var:attack4SelectionChance}} round 2}} </td>}}
 +
| {{Market Value Calculator|{{#var:name}}||Excellent}} {{Icon Small|silver}}
 +
|-
 +
! style="text-align:right;" | Masterwork {{#var:name}}
 +
| {{True Melee DPS Calculator|{{#var:name}}||Masterwork}}
 +
| {{#var:trueAP}}%
 +
<td class="mw-collapsible mw-collapsed"  style="border:#d09c59 2px; border-style: none none none solid;" id="mw-customcollapsible-collapseMeleeTable"> {{#var:attack1Damage}} </td>
 +
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#var:attack1Cooldown}}s </td>
 +
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#expr: {{#var:attack1AP}}}}% </td>
 +
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#expr: {{#var:attack1Damage}}/{{#var:attack1Cooldown}} round 2}} </td>
 +
<td class="mw-collapsible mw-collapsed" style="border:#d09c59 2px; border-style: none solid none none;" id="mw-customcollapsible-collapseMeleeTable"> {{%|{{#var:attack1SelectionChance}} round 2}} </td><!--
 +
-->{{#if: {{Q|{{#var:name}}|Attack 2 Damage}}|
 +
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#var:attack2Damage}} </td>
 +
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#var:attack2Cooldown}}s </td>
 +
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#expr: {{#var:attack2AP}}}}% </td>
 +
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#expr: {{#var:attack2Damage}}/{{#var:attack2Cooldown}} round 2}} </td>
 +
<td class="mw-collapsible mw-collapsed" style="border:#d09c59 2px; border-style: none solid none none;" id="mw-customcollapsible-collapseMeleeTable"> {{%|{{#var:attack2SelectionChance}} round 2}} </td>
 +
}}{{#if: {{Q|{{#var:name}}|Attack 3 Damage}} |
 +
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#var:attack3Damage}} </td>
 +
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#var:attack3Cooldown}}s </td>
 +
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#expr: {{#var:attack3AP}}}}% </td>
 +
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#expr: {{#var:attack3Damage}}/{{#var:attack3Cooldown}} round 2}} </td>
 +
<td class="mw-collapsible mw-collapsed" style="border:#d09c59 2px; border-style: none solid none none;" id="mw-customcollapsible-collapseMeleeTable"> {{%|{{#var:attack3SelectionChance}} round 2}} </td>
 +
}}{{#if: {{Q|{{#var:name}}|Attack 4 Damage}} |
 +
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#var:attack4Damage}} </td>
 +
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#var:attack4Cooldown}}s </td>
 +
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#expr: {{#var:attack4AP}}}}% </td>
 +
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#expr: {{#var:attack4Damage}}/{{#var:attack4Cooldown}} round 2}} </td>
 +
<td class="mw-collapsible mw-collapsed" style="border:#d09c59 2px; border-style: none solid none none;" id="mw-customcollapsible-collapseMeleeTable"> {{%|{{#var:attack4SelectionChance}} round 2}} </td>}}
 +
| {{Market Value Calculator|{{#var:name}}||Masterwork}} {{Icon Small|silver}}
 +
|-
 +
! style="text-align:right;" | Legendary {{#var:name}}
 +
| {{True Melee DPS Calculator|{{#var:name}}||Legendary}}
 +
| {{#var:trueAP}}%
 +
<td class="mw-collapsible mw-collapsed"  style="border:#d09c59 2px; border-style: none none none solid;" id="mw-customcollapsible-collapseMeleeTable"> {{#var:attack1Damage}} </td>
 +
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#var:attack1Cooldown}}s </td>
 +
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#expr: {{#var:attack1AP}}}}% </td>
 +
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#expr: {{#var:attack1Damage}}/{{#var:attack1Cooldown}} round 2}} </td>
 +
<td class="mw-collapsible mw-collapsed" style="border:#d09c59 2px; border-style: none solid none none;" id="mw-customcollapsible-collapseMeleeTable"> {{%|{{#var:attack1SelectionChance}} round 2}} </td><!--
 +
-->{{#if: {{Q|{{#var:name}}|Attack 2 Damage}}|
 +
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#var:attack2Damage}} </td>
 +
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#var:attack2Cooldown}}s </td>
 +
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#expr: {{#var:attack2AP}}}}% </td>
 +
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#expr: {{#var:attack2Damage}}/{{#var:attack2Cooldown}} round 2}} </td>
 +
<td class="mw-collapsible mw-collapsed" style="border:#d09c59 2px; border-style: none solid none none;" id="mw-customcollapsible-collapseMeleeTable"> {{%|{{#var:attack2SelectionChance}} round 2}} </td>
 +
}}{{#if: {{Q|{{#var:name}}|Attack 3 Damage}} |
 +
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#var:attack3Damage}} </td>
 +
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#var:attack3Cooldown}}s </td>
 +
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#expr: {{#var:attack3AP}}}}% </td>
 +
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#expr: {{#var:attack3Damage}}/{{#var:attack3Cooldown}} round 2}} </td>
 +
<td class="mw-collapsible mw-collapsed" style="border:#d09c59 2px; border-style: none solid none none;" id="mw-customcollapsible-collapseMeleeTable"> {{%|{{#var:attack3SelectionChance}} round 2}} </td>
 +
}}{{#if: {{Q|{{#var:name}}|Attack 4 Damage}} |
 +
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#var:attack4Damage}} </td>
 +
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#var:attack4Cooldown}}s </td>
 +
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#expr: {{#var:attack4AP}}}}% </td>
 +
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#expr: {{#var:attack4Damage}}/{{#var:attack4Cooldown}} round 2}} </td>
 +
<td class="mw-collapsible mw-collapsed" style="border:#d09c59 2px; border-style: none solid none none;" id="mw-customcollapsible-collapseMeleeTable"> {{%|{{#var:attack4SelectionChance}} round 2}} </td>}}
 +
| {{Market Value Calculator|{{#var:name}}||Legendary}} {{Icon Small|silver}}
 
|}
 
|}
{{#if: {{#var:hasQuality}} | <sup>For the full effects of qualities, see [[Quality]].</sup>}}
+
<sup>For the full effects of qualities, see [[Quality]].</sup>
 
</li></div><references/></includeonly><noinclude>
 
</li></div><references/></includeonly><noinclude>
 
{{Documentation}}
 
{{Documentation}}
 
</noinclude>
 
</noinclude>

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