Editing Template:Weapon/Row/Ranged
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− | {{#vardefine: name | + | {{#vardefine: name | {{{?Name|}}} |
− | }}{{#vardefine: DPS | {{Q| {{#var:name}} | Maximum DPS}} | + | }}{{#vardefine: DPS | {{Q| {{#var:name}} | Maximum DPS}} |
− | }} | + | }}<noinclude> |
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− | <noinclude> | ||
{| {{STDT|sortable c_06 text-center}} | {| {{STDT|sortable c_06 text-center}} | ||
− | ! colspan='2'|Name !! Damage | + | ! colspan='2'|Name !! Damage !! Warm-Up<br/>(ticks*) !! Cooldown<br/>(ticks*) !! Range<br/>(tiles) !! Burst Count !! Burst (ticks*) !! Bullet Speed !! Accuracy<br/>(Touch) !! Accuracy<br/>(Short) !! Accuracy<br/>(Medium) !! Accuracy<br/>(Long) !! Minimum Range!! Miss Radius !! Blast Radius !! DPS<br/>(Optimal) !! DPS<br/>(Touch) !! DPS<br/>(Short) !! DPS<br/>(Medium) !! DPS<br/>(Long) !! Value {{icon|silver|}} |
</noinclude> | </noinclude> | ||
|- | |- | ||
! {{Icon Small|{{#var:name}}}} | ! {{Icon Small|{{#var:name}}}} | ||
− | ! style='text-align: left !important; width: 10em' | | + | ! style='text-align: left !important; width: 10em' | [[{{#var:name}}]] |
| {{Q| {{#var:name}} | Damage Base| ? }} | | {{Q| {{#var:name}} | Damage Base| ? }} | ||
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− | |||
| {{Q| {{#var:name}} | Aiming Time Base| ? }} | | {{Q| {{#var:name}} | Aiming Time Base| ? }} | ||
| {{Q| {{#var:name}} | Ranged Cooldown Base| - }} | | {{Q| {{#var:name}} | Ranged Cooldown Base| - }} | ||
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| {{Q| {{#var:name}} | Burst Ticks| - }} | | {{Q| {{#var:name}} | Burst Ticks| - }} | ||
| {{Q| {{#var:name}} | Velocity| - }} | | {{Q| {{#var:name}} | Velocity| - }} | ||
− | | {{Q| {{#var:name}} | Accuracy (Touch) Base| - | + | | {{Q| {{#var:name}} | Accuracy (Touch) Base| - }} |
− | | {{Q| {{#var:name}} | Accuracy (Short) Base| - | + | | {{Q| {{#var:name}} | Accuracy (Short) Base| - }} |
− | | {{Q| {{#var:name}} | Accuracy (Medium) Base| - | + | | {{Q| {{#var:name}} | Accuracy (Medium) Base| - }} |
− | | {{Q| {{#var:name}} | Accuracy (Long) Base| - | | + | | {{Q| {{#var:name}} | Accuracy (Long) Base| - }} |
+ | | {{Q| {{#var:name}} | Minimum Range| - }} | ||
| {{Q| {{#var:name}} | Miss Radius| - }} | | {{Q| {{#var:name}} | Miss Radius| - }} | ||
| {{Q| {{#var:name}} | Blast Radius| - }} | | {{Q| {{#var:name}} | Blast Radius| - }} | ||
| {{#var:DPS}} | | {{#var:DPS}} | ||
{{#if:{{Q| {{#var:name}} | Accuracy (Touch) Base}}| | {{#if:{{Q| {{#var:name}} | Accuracy (Touch) Base}}| | ||
− | + | {{!}} {{#expr:{{Q| {{#var:name}} | Accuracy (Touch) Base}}/100*{{#var:DPS}} }} | |
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{{!}} {{#expr:{{Q| {{#var:name}} | Accuracy (Short) Base}}/100*{{#var:DPS}} }} | {{!}} {{#expr:{{Q| {{#var:name}} | Accuracy (Short) Base}}/100*{{#var:DPS}} }} | ||
{{!}} {{#expr:{{Q| {{#var:name}} | Accuracy (Medium) Base}}/100*{{#var:DPS}} }} | {{!}} {{#expr:{{Q| {{#var:name}} | Accuracy (Medium) Base}}/100*{{#var:DPS}} }} | ||
− | {{!}} {{#expr:{{Q| {{#var:name}} | Accuracy (Long) Base}}/100*{{#var:DPS}} }} | + | {{!}} {{#expr:{{Q| {{#var:name}} | Accuracy (Long) Base}}/100*{{#var:DPS}} }} | |
+ | {{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} - | ||
}} | }} | ||
− | + | | {{Q| {{#var:name}} | Market Value|?}}<noinclude> | |
− | + | |} | |
− | | {{Q| {{#var:name}} | Market Value | + | </noinclude> |
− | |} | + | |
− | {{ | + | |- |
− | [[ | + | {{#ask:[[Frag Grenades||Molotov Cocktails||EMP Grenade||Minigun||Incendiary Launcher||R4 Charge Rifle||Charge Lance||Inferno Cannon||Heavy Charge Blaster||Improvised Turret Gun ]] |
− | }} | + | | ?# = Name|| named args = yes|| format = template|| template = Weapon/Row/Ranged}} |