Editing Template:True Melee DPS Calculator
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Latest revision | Your text | ||
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-->{{#if: {{#var:pawn}} | | -->{{#if: {{#var:pawn}} | | ||
− | {{#vardefine: | + | {{#vardefine:attack7Type | {{#if: {{#var: 5}} | {{#ifeq: {{#var: 5}} | false || {{#show:{{#var: 5}}|?Attack 1 Type|link=none}} }} | {{#show:{{#var:pawn}}|?Attack 1 Type|link=none}} }} }} |
− | {{#vardefine: | + | {{#vardefine:attack8Type | {{#if: {{#var: 6}} | {{#ifeq: {{#var: 6}} | false || {{#show:{{#var: 6}}|?Attack 1 Type|link=none}} }} | {{#show:{{#var:pawn}}|?Attack 2 Type|link=none}} }} }} |
− | {{#vardefine: | + | {{#vardefine:attack9Type | {{#if: {{#var: 7}} | {{#ifeq: {{#var: 7}} | false || {{#show:{{#var: 7}}|?Attack 1 Type|link=none}} }} | {{#show:{{#var:pawn}}|?Attack 3 Type|link=none}} }} }} |
− | {{#vardefine: | + | {{#vardefine:attack10Type | {{#if: {{#var: 8}} | {{#ifeq: {{#var: 8}} | false || {{#show:{{#var: 8}}|?Attack 1 Type|link=none}} }} | {{#show:{{#var:pawn}}|?Attack 4 Type|link=none}} }} }}<!-- humans have four attacks. To allow for humans with two elbow blades and knee spikes each we need four extra attacks --> |
− | {{#vardefine: | + | {{#vardefine:attack11Type | {{#if: {{#var: 9}} | {{#ifeq: {{#var: 9}} | false || {{#show:{{#var: 9}}|?Attack 1 Type|link=none}} }} | {{#show:{{#var:pawn}}|?Attack 5 Type|link=none}} }} }} |
− | {{#vardefine: | + | {{#vardefine:attack12Type | {{#if: {{#var:10}} | {{#ifeq: {{#var:10}} | false || {{#show:{{#var:10}}|?Attack 1 Type|link=none}} }} | {{#show:{{#var:pawn}}|?Attack 6 Type|link=none}} }} }}<!-- maximum number of attacks for all pawns. Further attacks can therefore only come from artificial body parts --> |
− | {{#vardefine: | + | {{#vardefine:attack13Type | {{#show:{{#var:11}}|?Attack 1 Type|link=none}} }} |
− | {{#vardefine: | + | {{#vardefine:attack14Type | {{#show:{{#var:12}}|?Attack 1 Type|link=none}} }} |
− | | {{#vardefine: | + | | {{#vardefine:attack7Type|}}{{#vardefine:attack8Type|}}{{#vardefine:attack9Type|}}{{#vardefine:attack10Type|}}{{#vardefine:attack11Type|}}{{#vardefine:attack12Type|}}{{#vardefine:attack13Type|}}{{#vardefine:attack14Type|}} |
}}<!-- | }}<!-- | ||
1.2 Clearing variables in case the page is called multiple times on the same page | 1.2 Clearing variables in case the page is called multiple times on the same page | ||
− | -->{{#vardefine:attack1InitialSelectionWeight | }}{{#vardefine:attack1SelectionCategory |}}{{#vardefine:attack1AP | }}{{#vardefine:attack1Cooldown | }}{{#vardefine:attack1Damage | }} | + | -->{{#vardefine:attack1InitialSelectionWeight|}}{{#vardefine:attack1SelectionCategory|}}{{#vardefine:attack1AP|}}{{#vardefine:attack1Cooldown|}}{{#vardefine:attack1Damage|}}{{#vardefine:attack1SelectionChance|}}{{#vardefineecho:attack1WeightedDamage|}}{{#vardefineecho:attack1WeightedCooldown|}}{{#vardefineecho:attack1WeightedAP|}}<!-- |
− | + | -->{{#vardefine:attack2InitialSelectionWeight|}}{{#vardefine:attack2SelectionCategory|}}{{#vardefine:attack2AP|}}{{#vardefine:attack2Cooldown|}}{{#vardefine:attack2Damage|}}{{#vardefine:attack2SelectionChance|}}{{#vardefineecho:attack2WeightedDamage|}}{{#vardefineecho:attack2WeightedCooldown|}}{{#vardefineecho:attack2WeightedAP|}}<!-- | |
− | -->{{#vardefine: | + | -->{{#vardefine:attack3InitialSelectionWeight|}}{{#vardefine:attack3SelectionCategory|}}{{#vardefine:attack3AP|}}{{#vardefine:attack3Cooldown|}}{{#vardefine:attack3Damage|}}{{#vardefine:attack3SelectionChance|}}{{#vardefineecho:attack3WeightedDamage|}}{{#vardefineecho:attack3WeightedCooldown|}}{{#vardefineecho:attack3WeightedAP|}}<!-- |
− | + | -->{{#vardefine:attack4InitialSelectionWeight|}}{{#vardefine:attack4SelectionCategory|}}{{#vardefine:attack4AP|}}{{#vardefine:attack4Cooldown|}}{{#vardefine:attack4Damage|}}{{#vardefine:attack4SelectionChance|}}{{#vardefineecho:attack4WeightedDamage|}}{{#vardefineecho:attack4WeightedCooldown|}}{{#vardefineecho:attack4WeightedAP|}}<!-- | |
− | -->{{#vardefine: | + | -->{{#vardefine:attack7InitialSelectionWeight |0}}{{#vardefine:attack7SelectionCategory |}}{{#vardefine:attack7AP |0}}{{#vardefine:attack7Cooldown |0}}{{#vardefine:attack7Damage |0}}{{#vardefine:attack7SelectionChance |}}{{#vardefineecho:attack7WeightedDamage |}}{{#vardefineecho:attack7WeightedCooldown |}}{{#vardefineecho:attack7WeightedAP |}}<!-- |
− | + | -->{{#vardefine:attack8InitialSelectionWeight |0}}{{#vardefine:attack8SelectionCategory |}}{{#vardefine:attack8AP |0}}{{#vardefine:attack8Cooldown |0}}{{#vardefine:attack8Damage |0}}{{#vardefine:attack8SelectionChance |}}{{#vardefineecho:attack8WeightedDamage |}}{{#vardefineecho:attack8WeightedCooldown |}}{{#vardefineecho:attack8WeightedAP |}}<!-- | |
− | -->{{#vardefine: | + | -->{{#vardefine:attack9InitialSelectionWeight |0}}{{#vardefine:attack9SelectionCategory |}}{{#vardefine:attack9AP |0}}{{#vardefine:attack9Cooldown |0}}{{#vardefine:attack9Damage |0}}{{#vardefine:attack9SelectionChance |}}{{#vardefineecho:attack9WeightedDamage |}}{{#vardefineecho:attack9WeightedCooldown |}}{{#vardefineecho:attack9WeightedAP |}}<!-- |
− | + | -->{{#vardefine:attack10InitialSelectionWeight|0}}{{#vardefine:attack10SelectionCategory|}}{{#vardefine:attack10AP|0}}{{#vardefine:attack10Cooldown|0}}{{#vardefine:attack10Damage|0}}{{#vardefine:attack10SelectionChance|}}{{#vardefineecho:attack10WeightedDamage|}}{{#vardefineecho:attack10WeightedCooldown|}}{{#vardefineecho:attack10WeightedAP|}}<!-- | |
− | -->{{#vardefine: | + | -->{{#vardefine:attack11InitialSelectionWeight|0}}{{#vardefine:attack11SelectionCategory|}}{{#vardefine:attack11AP|0}}{{#vardefine:attack11Cooldown|0}}{{#vardefine:attack11Damage|0}}{{#vardefine:attack11SelectionChance|}}{{#vardefineecho:attack11WeightedDamage|}}{{#vardefineecho:attack11WeightedCooldown|}}{{#vardefineecho:attack11WeightedAP|}}<!-- |
− | + | -->{{#vardefine:attack12InitialSelectionWeight|0}}{{#vardefine:attack12SelectionCategory|}}{{#vardefine:attack12AP|0}}{{#vardefine:attack12Cooldown|0}}{{#vardefine:attack12Damage|0}}{{#vardefine:attack12SelectionChance|}}{{#vardefineecho:attack12WeightedDamage|}}{{#vardefineecho:attack12WeightedCooldown|}}{{#vardefineecho:attack12WeightedAP|}}<!-- | |
− | -->{{#vardefine: | + | -->{{#vardefine:attack13InitialSelectionWeight|}}{{#vardefine:attack13SelectionCategory|}}{{#vardefine:attack13AP}}{{#vardefine:attack13Cooldown|}}{{#vardefine:attack13Damage|}}{{#vardefine:attack13SelectionChance|}}{{#vardefineecho:attack13WeightedDamage|}}{{#vardefineecho:attack13WeightedCooldown|}}{{#vardefineecho:attack13WeightedAP|}}<!-- |
− | + | -->{{#vardefine:attack14InitialSelectionWeight|}}{{#vardefine:attack14SelectionCategory|}}{{#vardefine:attack14AP|}}{{#vardefine:attack14Cooldown|}}{{#vardefine:attack14Damage|}}{{#vardefine:attack14SelectionChance|}}{{#vardefineecho:attack14WeightedDamage|}}{{#vardefineecho:attack14WeightedCooldown|}}{{#vardefineecho:attack14WeightedAP|}}<!-- | |
− | |||
− | |||
− | -->{{#vardefine: | ||
− | |||
− | -->{{#vardefine: | ||
− | |||
− | -->{{#vardefine: | ||
− | |||
− | -->{{#vardefine: | ||
− | |||
− | -->{{#vardefine: | ||
− | |||
-->{{#vardefine:numBestAttacks|0}}{{#vardefine:numMidAttacks|0}}<!-- | -->{{#vardefine:numBestAttacks|0}}{{#vardefine:numMidAttacks|0}}<!-- | ||
Line 88: | Line 76: | ||
2.1.2 Weapon attacks | 2.1.2 Weapon attacks | ||
2.1.1.1 First weapon attack | 2.1.1.1 First weapon attack | ||
− | -->{{#if: {{#var:attack1Type}} | {{#vardefine:attack1InitialSelectionWeight | {{#expr: {{#switch: {{#var:attack1Type}} | + | -->{{#if: {{#var:attack1Type}} | {{#vardefine: attack1InitialSelectionWeight | {{#expr: {{#switch: {{#var:attack1Type}} |
+ | | #default = | ||
+ | {{#vardefineecho:attack1Damage | {{#expr: {{#show:{{#var:weapon}}|?Attack 1 Damage|link=none}} * {{#var:sharpAndQualityFactor}} }} }} | ||
+ | * (1 + ({{#vardefineecho:attack1AP | {{#expr: {{#show:{{#var:weapon}}|?Attack 1 AP|link=none}} * {{#var:sharpAndQualityFactor}} }} }}/100)) | ||
+ | * {{#show:{{#var:weapon}}|?Attack 1 Chance Factor|link=none|default=1}} | ||
+ | / {{#vardefineecho:attack1Cooldown | {{#expr: {{#show:{{#var:weapon}}|?Attack 1 Cooldown|link=none}} * {{#var:cooldownFactor}} }} }} | ||
| Blunt | Crush | Demolish | Poke = | | Blunt | Crush | Demolish | Poke = | ||
{{#vardefineecho:attack1Damage | {{#expr: {{#show:{{#var:weapon}}|?Attack 1 Damage|link=none}} * {{#var:bluntAndQualityFactor}} }} }} | {{#vardefineecho:attack1Damage | {{#expr: {{#show:{{#var:weapon}}|?Attack 1 Damage|link=none}} * {{#var:bluntAndQualityFactor}} }} }} | ||
* (1 + ({{#vardefineecho:attack1AP | {{#expr: {{#show:{{#var:weapon}}|?Attack 1 AP|link=none}} * {{#var:bluntAndQualityFactor}} }} }}/100)) | * (1 + ({{#vardefineecho:attack1AP | {{#expr: {{#show:{{#var:weapon}}|?Attack 1 AP|link=none}} * {{#var:bluntAndQualityFactor}} }} }}/100)) | ||
− | |||
− | |||
− | |||
− | |||
− | |||
* {{#show:{{#var:weapon}}|?Attack 1 Chance Factor|link=none|default=1}} | * {{#show:{{#var:weapon}}|?Attack 1 Chance Factor|link=none|default=1}} | ||
/ {{#vardefineecho:attack1Cooldown | {{#expr: {{#show:{{#var:weapon}}|?Attack 1 Cooldown|link=none}} * {{#var:cooldownFactor}} }} }} | / {{#vardefineecho:attack1Cooldown | {{#expr: {{#show:{{#var:weapon}}|?Attack 1 Cooldown|link=none}} * {{#var:cooldownFactor}} }} }} | ||
}} round 1}} }}<!-- | }} round 1}} }}<!-- | ||
2.1.1.2 Second weapon attack | 2.1.1.2 Second weapon attack | ||
− | -->{{#if: {{#var:attack2Type}} | {{#vardefine:attack2InitialSelectionWeight | {{#expr: {{#switch: {{#var:attack2Type}} | + | -->{{#if: {{#var:attack2Type}} | {{#vardefine: attack2InitialSelectionWeight | {{#expr: {{#switch: {{#var:attack2Type}} |
+ | | #default = | ||
+ | {{#vardefineecho:attack2Damage | {{#expr: {{#show:{{#var:weapon}}|?Attack 2 Damage|link=none}} * {{#var:sharpAndQualityFactor}} }} }} | ||
+ | * (1 + ({{#vardefineecho:attack2AP | {{#expr: {{#show:{{#var:weapon}}|?Attack 2 AP|link=none}} * {{#var:sharpAndQualityFactor}} }} }}/100)) | ||
+ | * {{#show:{{#var:weapon}}|?Attack 2 Chance Factor|link=none|default=1}} | ||
+ | / {{#vardefineecho:attack2Cooldown | {{#expr: {{#show:{{#var:weapon}}|?Attack 2 Cooldown|link=none}} * {{#var:cooldownFactor}} }} }} | ||
| Blunt | Crush | Demolish | Poke = | | Blunt | Crush | Demolish | Poke = | ||
{{#vardefineecho:attack2Damage | {{#expr: {{#show:{{#var:weapon}}|?Attack 2 Damage|link=none}} * {{#var:bluntAndQualityFactor}} }} }} | {{#vardefineecho:attack2Damage | {{#expr: {{#show:{{#var:weapon}}|?Attack 2 Damage|link=none}} * {{#var:bluntAndQualityFactor}} }} }} | ||
* (1 + ({{#vardefineecho:attack2AP | {{#expr: {{#show:{{#var:weapon}}|?Attack 2 AP|link=none}} * {{#var:bluntAndQualityFactor}} }} }}/100)) | * (1 + ({{#vardefineecho:attack2AP | {{#expr: {{#show:{{#var:weapon}}|?Attack 2 AP|link=none}} * {{#var:bluntAndQualityFactor}} }} }}/100)) | ||
− | |||
− | |||
− | |||
− | |||
− | |||
* {{#show:{{#var:weapon}}|?Attack 2 Chance Factor|link=none|default=1}} | * {{#show:{{#var:weapon}}|?Attack 2 Chance Factor|link=none|default=1}} | ||
/ {{#vardefineecho:attack2Cooldown | {{#expr: {{#show:{{#var:weapon}}|?Attack 2 Cooldown|link=none}} * {{#var:cooldownFactor}} }} }} | / {{#vardefineecho:attack2Cooldown | {{#expr: {{#show:{{#var:weapon}}|?Attack 2 Cooldown|link=none}} * {{#var:cooldownFactor}} }} }} | ||
}} round 1}} }}<!-- | }} round 1}} }}<!-- | ||
2.1.1.3 Third weapon attack | 2.1.1.3 Third weapon attack | ||
− | -->{{#if: {{#var:attack3Type}} | {{#vardefine:attack3InitialSelectionWeight | {{#expr: {{#switch: {{#var:attack3Type}} | + | -->{{#if: {{#var:attack3Type}} | {{#vardefine: attack3InitialSelectionWeight | {{#expr: {{#switch: {{#var:attack3Type}} |
+ | | #default = | ||
+ | {{#vardefineecho:attack3Damage | {{#expr: {{#show:{{#var:weapon}}|?Attack 3 Damage|link=none}} * {{#var:sharpAndQualityFactor}} }} }} | ||
+ | * (1 + ({{#vardefineecho:attack3AP | {{#expr: {{#show:{{#var:weapon}}|?Attack 3 AP|link=none}} * {{#var:sharpAndQualityFactor}} }} }}/100)) | ||
+ | * {{#show:{{#var:weapon}}|?Attack 3 Chance Factor|link=none|default=1}} | ||
+ | / {{#vardefineecho:attack3Cooldown | {{#expr: {{#show:{{#var:weapon}}|?Attack 3 Cooldown|link=none}} * {{#var:cooldownFactor}} }} }} | ||
| Blunt | Crush | Demolish | Poke = | | Blunt | Crush | Demolish | Poke = | ||
{{#vardefineecho:attack3Damage | {{#expr: {{#show:{{#var:weapon}}|?Attack 3 Damage|link=none}} * {{#var:bluntAndQualityFactor}} }} }} | {{#vardefineecho:attack3Damage | {{#expr: {{#show:{{#var:weapon}}|?Attack 3 Damage|link=none}} * {{#var:bluntAndQualityFactor}} }} }} | ||
* (1 + ({{#vardefineecho:attack3AP | {{#expr: {{#show:{{#var:weapon}}|?Attack 3 AP|link=none}} * {{#var:bluntAndQualityFactor}} }} }}/100)) | * (1 + ({{#vardefineecho:attack3AP | {{#expr: {{#show:{{#var:weapon}}|?Attack 3 AP|link=none}} * {{#var:bluntAndQualityFactor}} }} }}/100)) | ||
− | |||
− | |||
− | |||
− | |||
− | |||
* {{#show:{{#var:weapon}}|?Attack 3 Chance Factor|link=none|default=1}} | * {{#show:{{#var:weapon}}|?Attack 3 Chance Factor|link=none|default=1}} | ||
/ {{#vardefineecho:attack3Cooldown | {{#expr: {{#show:{{#var:weapon}}|?Attack 3 Cooldown|link=none}} * {{#var:cooldownFactor}} }} }} | / {{#vardefineecho:attack3Cooldown | {{#expr: {{#show:{{#var:weapon}}|?Attack 3 Cooldown|link=none}} * {{#var:cooldownFactor}} }} }} | ||
}} round 1}} }}<!-- | }} round 1}} }}<!-- | ||
2.1.1.4 Fourth weapon attack | 2.1.1.4 Fourth weapon attack | ||
− | -->{{#if: {{#var:attack4Type}} | {{#vardefine:attack4InitialSelectionWeight | {{#expr: {{#switch: {{#var:attack4Type}} | + | -->{{#if: {{#var:attack4Type}} | {{#vardefine: attack4InitialSelectionWeight | {{#expr: {{#switch: {{#var:attack4Type}} |
+ | | #default = | ||
+ | {{#vardefineecho:attack4Damage | {{#expr: {{#show:{{#var:weapon}}|?Attack 4 Damage|link=none}} * {{#var:sharpAndQualityFactor}} }} }} | ||
+ | * (1 + ({{#vardefineecho:attack4AP | {{#expr: {{#show:{{#var:weapon}}|?Attack 4 AP|link=none}} * {{#var:sharpAndQualityFactor}} }} }}/100)) | ||
+ | * {{#show:{{#var:weapon}}|?Attack 4 Chance Factor|link=none|default=1}} | ||
+ | / {{#vardefineecho:attack4Cooldown | {{#expr: {{#show:{{#var:weapon}}|?Attack 4 Cooldown|link=none}} * {{#var:cooldownFactor}} }} }} | ||
| Blunt | Crush | Demolish | Poke = | | Blunt | Crush | Demolish | Poke = | ||
{{#vardefineecho:attack4Damage | {{#expr: {{#show:{{#var:weapon}}|?Attack 4 Damage|link=none}} * {{#var:bluntAndQualityFactor}} }} }} | {{#vardefineecho:attack4Damage | {{#expr: {{#show:{{#var:weapon}}|?Attack 4 Damage|link=none}} * {{#var:bluntAndQualityFactor}} }} }} | ||
* (1 + ({{#vardefineecho:attack4AP | {{#expr: {{#show:{{#var:weapon}}|?Attack 4 AP|link=none}} * {{#var:bluntAndQualityFactor}} }} }}/100)) | * (1 + ({{#vardefineecho:attack4AP | {{#expr: {{#show:{{#var:weapon}}|?Attack 4 AP|link=none}} * {{#var:bluntAndQualityFactor}} }} }}/100)) | ||
− | |||
− | |||
− | |||
− | |||
− | |||
* {{#show:{{#var:weapon}}|?Attack 4 Chance Factor|link=none|default=1}} | * {{#show:{{#var:weapon}}|?Attack 4 Chance Factor|link=none|default=1}} | ||
/ {{#vardefineecho:attack4Cooldown | {{#expr: {{#show:{{#var:weapon}}|?Attack 4 Cooldown|link=none}} * {{#var:cooldownFactor}} }} }} | / {{#vardefineecho:attack4Cooldown | {{#expr: {{#show:{{#var:weapon}}|?Attack 4 Cooldown|link=none}} * {{#var:cooldownFactor}} }} }} | ||
Line 141: | Line 129: | ||
2.1.2 Pawn attacks | 2.1.2 Pawn attacks | ||
2.1.2.1 First pawn attack | 2.1.2.1 First pawn attack | ||
− | -->{{#if: {{#var: | + | -->{{#if: {{#var:attack7Type}} | |
{{#if: {{#var: 5}} | {{#if: {{#var: 5}} | ||
− | | {{#vardefine: | + | | {{#vardefine: attack7InitialSelectionWeight | {{#expr: {{#vardefineecho:attack7Damage| {{#show:{{#var: 5}}|?Attack 1 Damage|link=none}} }} * (1 + ({{#vardefineecho:attack7AP| {{#show:{{#var: 5}}|?Attack 1 AP|link=none}} }}/100)) * {{#show:{{#var: 5}}|?Attack 1 Chance Factor|link=none|default=1}} / {{#vardefineecho:attack7Cooldown | {{#show:{{#var: 5}}|?Attack 1 Cooldown|link=none}} }} round 1}} }} |
− | | {{#vardefine: | + | | {{#vardefine: attack7InitialSelectionWeight | {{#expr: {{#vardefineecho:attack7Damage| {{#show:{{#var:pawn}}|?Attack 1 Damage|link=none}} }} * (1 + ({{#vardefineecho:attack7AP| {{#show:{{#var:pawn}}|?Attack 1 AP|link=none}} }}/100)) * {{#show:{{#var:pawn}}|?Attack 1 Chance Factor|link=none|default=1}} / {{#vardefineecho:attack7Cooldown | {{#show:{{#var:pawn}}|?Attack 1 Cooldown|link=none}} }} round 1}} }} |
}} | }} | ||
}}<!-- | }}<!-- | ||
2.1.2.2 Second pawn attack | 2.1.2.2 Second pawn attack | ||
− | -->{{#if: {{#var: | + | -->{{#if: {{#var:attack8Type}} | |
{{#if: {{#var: 6}} | {{#if: {{#var: 6}} | ||
− | | {{#vardefine: | + | | {{#vardefine: attack8InitialSelectionWeight | {{#expr: {{#vardefineecho:attack8Damage| {{#show:{{#var: 6}}|?Attack 1 Damage|link=none}} }} * (1 + ({{#vardefineecho:attack8AP| {{#show:{{#var: 6}}|?Attack 1 AP|link=none}} }}/100)) * {{#show:{{#var: 6}}|?Attack 1 Chance Factor|link=none|default=1}} / {{#vardefineecho:attack8Cooldown | {{#show:{{#var: 6}}|?Attack 1 Cooldown|link=none}} }} round 1}} }} |
− | | {{#vardefine: | + | | {{#vardefine: attack8InitialSelectionWeight | {{#expr: {{#vardefineecho:attack8Damage| {{#show:{{#var:pawn}}|?Attack 2 Damage|link=none}} }} * (1 + ({{#vardefineecho:attack8AP| {{#show:{{#var:pawn}}|?Attack 2 AP|link=none}} }}/100)) * {{#show:{{#var:pawn}}|?Attack 2 Chance Factor|link=none|default=1}} / {{#vardefineecho:attack8Cooldown | {{#show:{{#var:pawn}}|?Attack 2 Cooldown|link=none}} }} round 1}} }} |
}} | }} | ||
}}<!-- | }}<!-- | ||
2.1.2.3 Third pawn attack | 2.1.2.3 Third pawn attack | ||
− | -->{{#if: {{#var: | + | -->{{#if: {{#var:attack9Type}} | |
{{#if: {{#var: 7}} | {{#if: {{#var: 7}} | ||
− | | {{#vardefine: | + | | {{#vardefine: attack9InitialSelectionWeight | {{#expr: {{#vardefineecho:attack9Damage| {{#show:{{#var: 7}}|?Attack 1 Damage|link=none}} }} * (1 + ({{#vardefineecho:attack9AP| {{#show:{{#var: 7}}|?Attack 1 AP|link=none}} }}/100)) * {{#show:{{#var: 7}}|?Attack 1 Chance Factor|link=none|default=1}} / {{#vardefineecho:attack9Cooldown | {{#show:{{#var: 7}}|?Attack 1 Cooldown|link=none}} }} round 1}} }} |
− | | {{#vardefine: | + | | {{#vardefine: attack9InitialSelectionWeight | {{#expr: {{#vardefineecho:attack9Damage| {{#show:{{#var:pawn}}|?Attack 3 Damage|link=none}} }} * (1 + ({{#vardefineecho:attack9AP| {{#show:{{#var:pawn}}|?Attack 3 AP|link=none}} }}/100)) * {{#show:{{#var:pawn}}|?Attack 3 Chance Factor|link=none|default=1}} / {{#vardefineecho:attack9Cooldown | {{#show:{{#var:pawn}}|?Attack 3 Cooldown|link=none}} }} round 1}} }} |
}} | }} | ||
}}<!-- | }}<!-- | ||
2.1.2.4 Fourth pawn attack | 2.1.2.4 Fourth pawn attack | ||
− | -->{{#if: {{#var: | + | -->{{#if: {{#var:attack10Type}} | |
{{#if: {{#var: 8}} | {{#if: {{#var: 8}} | ||
− | | {{#vardefine: | + | | {{#vardefine: attack10InitialSelectionWeight | {{#expr: {{#vardefineecho:attack10Damage| {{#show:{{#var: 8}}|?Attack 1 Damage|link=none}} }} * (1 + ({{#vardefineecho:attack10AP| {{#show:{{#var: 8}}|?Attack 1 AP|link=none}} }}/100)) * {{#show:{{#var: 8}}|?Attack 1 Chance Factor|link=none|default=1}} / {{#vardefineecho:attack10Cooldown | {{#show:{{#var: 8}}|?Attack 1 Cooldown|link=none}} }} round 1}} }} |
− | | {{#vardefine: | + | | {{#vardefine: attack10InitialSelectionWeight | {{#expr: {{#vardefineecho:attack10Damage| {{#show:{{#var:pawn}}|?Attack 4 Damage|link=none}} }} * (1 + ({{#vardefineecho:attack10AP| {{#show:{{#var:pawn}}|?Attack 4 AP|link=none}} }}/100)) * {{#show:{{#var:pawn}}|?Attack 4 Chance Factor|link=none|default=1}} / {{#vardefineecho:attack10Cooldown | {{#show:{{#var:pawn}}|?Attack 4 Cooldown|link=none}} }} round 1}} }} |
}} | }} | ||
}}<!-- | }}<!-- | ||
2.1.2.5 Fifth pawn attack | 2.1.2.5 Fifth pawn attack | ||
− | -->{{#if: {{#var: | + | -->{{#if: {{#var:attack11Type}} | |
{{#if: {{#var: 9}} | {{#if: {{#var: 9}} | ||
− | | {{#vardefine: | + | | {{#vardefine: attack11InitialSelectionWeight | {{#expr: {{#vardefineecho:attack11Damage| {{#show:{{#var: 9}}|?Attack 1 Damage|link=none}} }} * (1 + ({{#vardefineecho:attack11AP| {{#show:{{#var: 9}}|?Attack 1 AP|link=none}} }}/100)) * {{#show:{{#var: 9}}|?Attack 1 Chance Factor|link=none|default=1}} / {{#vardefineecho:attack11Cooldown | {{#show:{{#var: 9}}|?Attack 1 Cooldown|link=none}} }} round 1}} }} |
− | | {{#vardefine: | + | | {{#vardefine: attack11InitialSelectionWeight | {{#expr: {{#vardefineecho:attack11Damage| {{#show:{{#var:pawn}}|?Attack 5 Damage|link=none}} }} * (1 + ({{#vardefineecho:attack11AP| {{#show:{{#var:pawn}}|?Attack 5 AP|link=none}} }}/100)) * {{#show:{{#var:pawn}}|?Attack 5 Chance Factor|link=none|default=1}} / {{#vardefineecho:attack11Cooldown | {{#show:{{#var:pawn}}|?Attack 5 Cooldown|link=none}} }} round 1}} }} |
}} | }} | ||
}}<!-- | }}<!-- | ||
2.1.2.6 Sixth pawn attack | 2.1.2.6 Sixth pawn attack | ||
− | -->{{#if: {{#var: | + | -->{{#if: {{#var:attack12Type}} | |
{{#if: {{#var:10}} | {{#if: {{#var:10}} | ||
− | | {{#vardefine: | + | | {{#vardefine: attack12InitialSelectionWeight | {{#expr: {{#vardefineecho:attack12Damage| {{#show:{{#var:10}}|?Attack 1 Damage|link=none}} }} * (1 + ({{#vardefineecho:attack12AP| {{#show:{{#var:10}}|?Attack 1 AP|link=none}} }}/100)) * {{#show:{{#var:10}}|?Attack 1 Chance Factor|link=none|default=1}} / {{#vardefineecho:attack12Cooldown | {{#show:{{#var:10}}|?Attack 1 Cooldown|link=none}} }} round 1}} }} |
− | | {{#vardefine: | + | | {{#vardefine: attack12InitialSelectionWeight | {{#expr: {{#vardefineecho:attack12Damage| {{#show:{{#var:pawn}}|?Attack 6 Damage|link=none}} }} * (1 + ({{#vardefineecho:attack12AP| {{#show:{{#var:pawn}}|?Attack 6 AP|link=none}} }}/100)) * {{#show:{{#var:pawn}}|?Attack 6 Chance Factor|link=none|default=1}} / {{#vardefineecho:attack12Cooldown | {{#show:{{#var:pawn}}|?Attack 6 Cooldown|link=none}} }} round 1}} }} |
}} | }} | ||
}}<!-- | }}<!-- | ||
2.1.2.7 Seventh pawn attack | 2.1.2.7 Seventh pawn attack | ||
− | -->{{#if: {{#var: | + | -->{{#if: {{#var:attack13Type}} | |
− | {{#vardefine: | + | {{#vardefine: attack13InitialSelectionWeight | {{#expr: {{#vardefineecho:attack13Damage| {{#show:{{#var:11}}|?Attack 1 Damage|link=none}} }} * (1 + ({{#vardefineecho:attack13AP| {{#show:{{#var:11}}|?Attack 1 AP|link=none}} }}/100)) * {{#show:{{#var:11}}|?Attack 1 Chance Factor|link=none|default=1}} / {{#vardefineecho:attack13Cooldown | {{#show:{{#var:11}}|?Attack 1 Cooldown|link=none}} }} round 1}} }}<!-- |
2.1.2.8 Eighth pawn attack | 2.1.2.8 Eighth pawn attack | ||
− | -->{{#if: {{#var: | + | -->{{#if: {{#var:attack14Type}} | |
− | {{#vardefine: | + | {{#vardefine: attack14InitialSelectionWeight | {{#expr: {{#vardefineecho:attack14Damage| {{#show:{{#var:12}}|?Attack 1 Damage|link=none}} }} * (1 + ({{#vardefineecho:attack14AP| {{#show:{{#var:12}}|?Attack 1 AP|link=none}} }}/100)) * {{#show:{{#var:12}}|?Attack 1 Chance Factor|link=none|default=1}} / {{#vardefineecho:attack14Cooldown | {{#show:{{#var:12}}|?Attack 1 Cooldown|link=none}} }} round 1}} }} |
}} }}<!-- | }} }}<!-- | ||
2.2 Determine which attack has the highest weight to use as point of comparison for categorisation | 2.2 Determine which attack has the highest weight to use as point of comparison for categorisation | ||
− | -->{{#vardefine:maxSelectionWeight | {{#ifexpr: {{#var:attack1InitialSelectionWeight|0}} > {{#var:attack2InitialSelectionWeight|0}} | {{#var:attack1InitialSelectionWeight|0}} | {{#var:attack2InitialSelectionWeight|0}} }} }}<!-- | + | -->{{#vardefine: maxSelectionWeight | {{#ifexpr: {{#var:attack1InitialSelectionWeight|0}} > {{#var:attack2InitialSelectionWeight|0}} | {{#var:attack1InitialSelectionWeight|0}} | {{#var:attack2InitialSelectionWeight|0}} }} }}<!-- |
− | -->{{#if: {{#var:attack3Type }} | {{#ifexpr: {{#var:maxSelectionWeight}} < {{#var:attack3InitialSelectionWeight }} | {{#vardefine:maxSelectionWeight | {{#var:attack3InitialSelectionWeight }} }} }}<!-- | + | -->{{#if: {{#var:attack3Type}} | {{#ifexpr: {{#var:maxSelectionWeight}} < {{#var:attack3InitialSelectionWeight}} | {{#vardefine: maxSelectionWeight| {{#var:attack3InitialSelectionWeight}} }} }}<!-- |
− | -->{{#if: {{#var:attack4Type }} | {{#ifexpr: {{#var:maxSelectionWeight}} < {{#var:attack4InitialSelectionWeight }} | {{#vardefine:maxSelectionWeight | {{#var:attack4InitialSelectionWeight }} }} }} }} }}<!-- | + | -->{{#if: {{#var:attack4Type}} | {{#ifexpr: {{#var:maxSelectionWeight}} < {{#var:attack4InitialSelectionWeight}} | {{#vardefine: maxSelectionWeight| {{#var:attack4InitialSelectionWeight}} }} }} }} }}<!-- |
− | --> | + | -->{{#ifexpr: {{#var:maxSelectionWeight}} < {{#var:attack7InitialSelectionWeight|0}} | {{#vardefine: maxSelectionWeight| {{#var:attack7InitialSelectionWeight}} }} }}<!-- |
− | --> | + | -->{{#ifexpr: {{#var:maxSelectionWeight}} < {{#var:attack8InitialSelectionWeight|0}} | {{#vardefine: maxSelectionWeight| {{#var:attack8InitialSelectionWeight}} }} }}<!-- |
− | --> | + | -->{{#ifexpr: {{#var:maxSelectionWeight}} < {{#var:attack9InitialSelectionWeight|0}} | {{#vardefine: maxSelectionWeight| {{#var:attack9InitialSelectionWeight}} }} }}<!-- |
− | --> | + | -->{{#ifexpr: {{#var:maxSelectionWeight}} < {{#var:attack10InitialSelectionWeight|0}} | {{#vardefine: maxSelectionWeight| {{#var:attack10InitialSelectionWeight}} }} }}<!-- |
− | -->{{#if: {{#var: | + | -->{{#if: {{#var:attack11Type}} | {{#ifexpr: {{#var:maxSelectionWeight}} < {{#var:attack11InitialSelectionWeight}} | {{#vardefine: maxSelectionWeight| {{#var:attack11InitialSelectionWeight}} }} }} }}<!-- |
− | -->{{#if: {{#var: | + | -->{{#if: {{#var:attack12Type}} | {{#ifexpr: {{#var:maxSelectionWeight}} < {{#var:attack12InitialSelectionWeight}} | {{#vardefine: maxSelectionWeight| {{#var:attack12InitialSelectionWeight}} }} }} }}<!-- |
− | -->{{#if: {{#var: | + | -->{{#if: {{#var:attack13Type}} | {{#ifexpr: {{#var:maxSelectionWeight}} < {{#var:attack13InitialSelectionWeight}} | {{#vardefine: maxSelectionWeight| {{#var:attack13InitialSelectionWeight}} }} }}<!-- |
− | -->{{#if: {{#var: | + | -->{{#if: {{#var:attack14Type}} | {{#ifexpr: {{#var:maxSelectionWeight}} < {{#var:attack14InitialSelectionWeight}} | {{#vardefine: maxSelectionWeight| {{#var:attack14InitialSelectionWeight}} }} }} }} }}<!-- |
2.3 Categorize attacks relative to highest initial selection weight into best/mid/worst | 2.3 Categorize attacks relative to highest initial selection weight into best/mid/worst | ||
2.3.1 Weapon attacks | 2.3.1 Weapon attacks | ||
− | -->{{#if: {{#var:attack1Type }} | | + | -->{{#if: {{#var:attack1Type}} | |
− | {{#vardefine:attack1SelectionCategory | + | {{#vardefine: attack1SelectionCategory | {{#ifexpr: {{#var:attack1InitialSelectionWeight}} >= 0.95*{{#var:maxSelectionWeight}} | best {{#vardefine: numBestAttacks | {{#expr: {{#var:numBestAttacks}}+1}} }} | {{#ifexpr: {{#var:attack1InitialSelectionWeight}} < 0.25*{{#var:maxSelectionWeight}} | worst | mid {{#vardefine: numMidAttacks | {{#expr: {{#var:numMidAttacks}}+1}} }} }} }} }}<!-- |
− | -->{{#if: {{#var:attack2Type }} | | + | -->{{#if: {{#var:attack2Type}} | |
− | {{#vardefine:attack2SelectionCategory | + | {{#vardefine: attack2SelectionCategory | {{#ifexpr: {{#var:attack2InitialSelectionWeight}} >= 0.95*{{#var:maxSelectionWeight}} | best {{#vardefine: numBestAttacks | {{#expr: {{#var:numBestAttacks}}+1}} }} | {{#ifexpr: {{#var:attack2InitialSelectionWeight}} < 0.25*{{#var:maxSelectionWeight}} | worst | mid {{#vardefine: numMidAttacks | {{#expr: {{#var:numMidAttacks}}+1}} }} }} }} }}<!-- |
− | -->{{#if: {{#var:attack3Type }} | | + | -->{{#if: {{#var:attack3Type}} | |
− | {{#vardefine:attack3SelectionCategory | + | {{#vardefine: attack3SelectionCategory | {{#ifexpr: {{#var:attack3InitialSelectionWeight}} >= 0.95*{{#var:maxSelectionWeight}} | best {{#vardefine: numBestAttacks | {{#expr: {{#var:numBestAttacks}}+1}} }} | {{#ifexpr: {{#var:attack3InitialSelectionWeight}} < 0.25*{{#var:maxSelectionWeight}} | worst | mid {{#vardefine: numMidAttacks | {{#expr: {{#var:numMidAttacks}}+1}} }} }} }} }}<!-- |
− | -->{{#if: {{#var:attack4Type }} | | + | -->{{#if: {{#var:attack4Type}} | |
− | {{#vardefine:attack4SelectionCategory | + | {{#vardefine: attack4SelectionCategory | {{#ifexpr: {{#var:attack4InitialSelectionWeight}} >= 0.95*{{#var:maxSelectionWeight}} | best {{#vardefine: numBestAttacks | {{#expr: {{#var:numBestAttacks}}+1}} }} | {{#ifexpr: {{#var:attack4InitialSelectionWeight}} < 0.25*{{#var:maxSelectionWeight}} | worst | mid {{#vardefine: numMidAttacks | {{#expr: {{#var:numMidAttacks}}+1}} }} }} }} }} }} }} }} }}<!-- |
2.3.2 Pawn attacks | 2.3.2 Pawn attacks | ||
− | -->{{#if: {{#var: | + | -->{{#if: {{#var:attack7Type |{{#var: 5}} }} | |
− | {{#vardefine: | + | {{#vardefine: attack7SelectionCategory | {{#ifexpr: {{#var:attack7InitialSelectionWeight}} >= 0.95*{{#var:maxSelectionWeight}} | best {{#vardefine: numBestAttacks | {{#expr: {{#var:numBestAttacks}}+1}} }} | {{#ifexpr: {{#var:attack7InitialSelectionWeight}} < 0.25*{{#var:maxSelectionWeight}} | worst | mid {{#vardefine: numMidAttacks | {{#expr: {{#var:numMidAttacks}}+1}} }} }} }} }}<!-- |
− | -->{{#if: {{#var: | + | -->{{#if: {{#var:attack8Type |{{#var: 6}} }} | |
− | {{#vardefine: | + | {{#vardefine: attack8SelectionCategory | {{#ifexpr: {{#var:attack8InitialSelectionWeight}} >= 0.95*{{#var:maxSelectionWeight}} | best {{#vardefine: numBestAttacks | {{#expr: {{#var:numBestAttacks}}+1}} }} | {{#ifexpr: {{#var:attack8InitialSelectionWeight}} < 0.25*{{#var:maxSelectionWeight}} | worst | mid {{#vardefine: numMidAttacks | {{#expr: {{#var:numMidAttacks}}+1}} }} }} }} }}<!-- |
− | -->{{#if: {{#var: | + | -->{{#if: {{#var:attack9Type |{{#var: 7}} }} | |
− | {{#vardefine: | + | {{#vardefine: attack9SelectionCategory | {{#ifexpr: {{#var:attack9InitialSelectionWeight}} >= 0.95*{{#var:maxSelectionWeight}} | best {{#vardefine: numBestAttacks | {{#expr: {{#var:numBestAttacks}}+1}} }} | {{#ifexpr: {{#var:attack9InitialSelectionWeight}} < 0.25*{{#var:maxSelectionWeight}} | worst | mid {{#vardefine: numMidAttacks | {{#expr: {{#var:numMidAttacks}}+1}} }} }} }} }}<!-- |
− | -->{{#if: {{#var: | + | -->{{#if: {{#var:attack10Type|{{#var: 8}} }} | |
− | {{#vardefine: | + | {{#vardefine: attack10SelectionCategory | {{#ifexpr: {{#var:attack10InitialSelectionWeight}} >= 0.95*{{#var:maxSelectionWeight}} | best {{#vardefine: numBestAttacks | {{#expr: {{#var:numBestAttacks}}+1}} }} | {{#ifexpr: {{#var:attack10InitialSelectionWeight}} < 0.25*{{#var:maxSelectionWeight}} | worst | mid {{#vardefine: numMidAttacks | {{#expr: {{#var:numMidAttacks}}+1}} }} }} }} }}<!-- |
− | -->{{#if: {{#var: | + | -->{{#if: {{#var:attack11Type|{{#var: 9}} }} | |
− | {{#vardefine: | + | {{#vardefine: attack11SelectionCategory | {{#ifexpr: {{#var:attack11InitialSelectionWeight}} >= 0.95*{{#var:maxSelectionWeight}} | best {{#vardefine: numBestAttacks | {{#expr: {{#var:numBestAttacks}}+1}} }} | {{#ifexpr: {{#var:attack11InitialSelectionWeight}} < 0.25*{{#var:maxSelectionWeight}} | worst | mid {{#vardefine: numMidAttacks | {{#expr: {{#var:numMidAttacks}}+1}} }} }} }} }}<!-- |
− | -->{{#if: {{#var: | + | -->{{#if: {{#var:attack12Type|{{#var:10}} }} | |
− | {{#vardefine: | + | {{#vardefine: attack12SelectionCategory | {{#ifexpr: {{#var:attack12InitialSelectionWeight}} >= 0.95*{{#var:maxSelectionWeight}} | best {{#vardefine: numBestAttacks | {{#expr: {{#var:numBestAttacks}}+1}} }} | {{#ifexpr: {{#var:attack12InitialSelectionWeight}} < 0.25*{{#var:maxSelectionWeight}} | worst | mid {{#vardefine: numMidAttacks | {{#expr: {{#var:numMidAttacks}}+1}} }} }} }} }}<!-- |
− | -->{{#if: {{#var: | + | -->{{#if: {{#var:attack13Type}} | |
− | {{#vardefine: | + | {{#vardefine: attack13SelectionCategory | {{#ifexpr: {{#var:attack13InitialSelectionWeight}} >= 0.95*{{#var:maxSelectionWeight}} | best {{#vardefine: numBestAttacks | {{#expr: {{#var:numBestAttacks}}+1}} }} | {{#ifexpr: {{#var:attack13InitialSelectionWeight}} < 0.25*{{#var:maxSelectionWeight}} | worst | mid {{#vardefine: numMidAttacks | {{#expr: {{#var:numMidAttacks}}+1}} }} }} }} }}<!-- |
− | -->{{#if: {{#var: | + | -->{{#if: {{#var:attack14Type}} | |
− | {{#vardefine: | + | {{#vardefine: attack14SelectionCategory | {{#ifexpr: {{#var:attack14InitialSelectionWeight}} >= 0.95*{{#var:maxSelectionWeight}} | best {{#vardefine: numBestAttacks | {{#expr: {{#var:numBestAttacks}}+1}} }} | {{#ifexpr: {{#var:attack14InitialSelectionWeight}} < 0.25*{{#var:maxSelectionWeight}} | worst | mid {{#vardefine: numMidAttacks | {{#expr: {{#var:numMidAttacks}}+1}} }} }} }} }} }} }} }} }} }} }} }} }}<!-- |
2.4 Calculate selection chances | 2.4 Calculate selection chances | ||
Line 235: | Line 223: | ||
-->{{#vardefine:bestCategoryPercentage| {{#ifeq: {{#var:numMidAttacks}} | 0 | 1 | 0.75 }} }}<!-- | -->{{#vardefine:bestCategoryPercentage| {{#ifeq: {{#var:numMidAttacks}} | 0 | 1 | 0.75 }} }}<!-- | ||
Define selection chances from category and number of attacks in category so we don't have to calc them twice and so they can be called. | Define selection chances from category and number of attacks in category so we don't have to calc them twice and so they can be called. | ||
− | -->{{#if: {{#var:attack1Type | + | -->{{#if: {{#var:attack1Type}} | {{#vardefine:attack1SelectionChance | {{#expr: {{#switch: {{#var:attack1SelectionCategory}} | best = {{#var:bestCategoryPercentage}}/{{#var:numBestAttacks}} | mid = 0.25/{{#var:numMidAttacks}} | 0 }} }} }}<!-- |
− | -->{{#if: {{#var:attack2Type | + | -->{{#if: {{#var:attack2Type}} | {{#vardefine:attack2SelectionChance | {{#expr: {{#switch: {{#var:attack2SelectionCategory}} | best = {{#var:bestCategoryPercentage}}/{{#var:numBestAttacks}} | mid = 0.25/{{#var:numMidAttacks}} | 0 }} }} }}<!-- |
− | -->{{#if: {{#var:attack3Type | + | -->{{#if: {{#var:attack3Type}} | {{#vardefine:attack3SelectionChance | {{#expr: {{#switch: {{#var:attack3SelectionCategory}} | best = {{#var:bestCategoryPercentage}}/{{#var:numBestAttacks}} | mid = 0.25/{{#var:numMidAttacks}} | 0 }} }} }}<!-- |
− | -->{{#if: {{#var:attack4Type | + | -->{{#if: {{#var:attack4Type}} | {{#vardefine:attack4SelectionChance | {{#expr: {{#switch: {{#var:attack4SelectionCategory}} | best = {{#var:bestCategoryPercentage}}/{{#var:numBestAttacks}} | mid = 0.25/{{#var:numMidAttacks}} | 0 }} }} }} }} }} }} }}<!-- |
− | -->{{#if: {{#var: | + | -->{{#if: {{#var:attack7Type |{{#var: 5}} }} | {{#vardefine:attack7SelectionChance | {{#expr: {{#switch: {{#var:attack7SelectionCategory}} | best = {{#var:bestCategoryPercentage}}/{{#var:numBestAttacks}} | mid = 0.25/{{#var:numMidAttacks}} | 0 }} }} }}<!-- |
− | -->{{#if: {{#var: | + | -->{{#if: {{#var:attack8Type |{{#var: 6}} }} | {{#vardefine:attack8SelectionChance | {{#expr: {{#switch: {{#var:attack8SelectionCategory}} | best = {{#var:bestCategoryPercentage}}/{{#var:numBestAttacks}} | mid = 0.25/{{#var:numMidAttacks}} | 0 }} }} }}<!-- |
− | -->{{#if: {{#var: | + | -->{{#if: {{#var:attack9Type |{{#var: 7}} }} | {{#vardefine:attack9SelectionChance | {{#expr: {{#switch: {{#var:attack9SelectionCategory}} | best = {{#var:bestCategoryPercentage}}/{{#var:numBestAttacks}} | mid = 0.25/{{#var:numMidAttacks}} | 0 }} }} }}<!-- |
− | -->{{#if: {{#var: | + | -->{{#if: {{#var:attack10Type|{{#var: 8}} }} | {{#vardefine:attack10SelectionChance| {{#expr: {{#switch: {{#var:attack10SelectionCategory}} | best = {{#var:bestCategoryPercentage}}/{{#var:numBestAttacks}} | mid = 0.25/{{#var:numMidAttacks}} | 0 }} }} }}<!-- |
− | -->{{#if: {{#var: | + | -->{{#if: {{#var:attack11Type|{{#var: 9}} }} | {{#vardefine:attack11SelectionChance| {{#expr: {{#switch: {{#var:attack11SelectionCategory}} | best = {{#var:bestCategoryPercentage}}/{{#var:numBestAttacks}} | mid = 0.25/{{#var:numMidAttacks}} | 0 }} }} }}<!-- |
− | -->{{#if: {{#var: | + | -->{{#if: {{#var:attack12Type|{{#var:10}} }} | {{#vardefine:attack12SelectionChance| {{#expr: {{#switch: {{#var:attack12SelectionCategory}} | best = {{#var:bestCategoryPercentage}}/{{#var:numBestAttacks}} | mid = 0.25/{{#var:numMidAttacks}} | 0 }} }} }}<!-- |
− | -->{{#if: {{#var: | + | -->{{#if: {{#var:attack13Type}} | {{#vardefine:attack13SelectionChance| {{#expr: {{#switch: {{#var:attack13SelectionCategory}} | best = {{#var:bestCategoryPercentage}}/{{#var:numBestAttacks}} | mid = 0.25/{{#var:numMidAttacks}} | 0 }} }} }}<!-- |
− | -->{{#if: {{#var: | + | -->{{#if: {{#var:attack14Type}} | {{#vardefine:attack14SelectionChance| {{#expr: {{#switch: {{#var:attack14SelectionCategory}} | best = {{#var:bestCategoryPercentage}}/{{#var:numBestAttacks}} | mid = 0.25/{{#var:numMidAttacks}} | 0 }} }} }} }} }} }} }} }} }} }} }}<!-- |
2.5 Calculate actual DPS | 2.5 Calculate actual DPS | ||
(bestDamage*bestSelectionWeight + midDamage*midSelectionWeight) / (bestCooldownTime*bestSelectionWeight + midCoolDownTime*midSelectionWeight) = DPS | (bestDamage*bestSelectionWeight + midDamage*midSelectionWeight) / (bestCooldownTime*bestSelectionWeight + midCoolDownTime*midSelectionWeight) = DPS | ||
-->{{#vardefine:weightedDamageTotal | {{#expr: 0 | -->{{#vardefine:weightedDamageTotal | {{#expr: 0 | ||
− | {{#if: {{#var:attack1Type | + | {{#if: {{#var:attack1Type}} | +{{#vardefineecho: attack1WeightedDamage | {{#expr: {{#var:attack1Damage}} *{{#var:attack1SelectionChance}} }} }} |
− | {{#if: {{#var:attack2Type | + | {{#if: {{#var:attack2Type}} | +{{#vardefineecho: attack2WeightedDamage | {{#expr: {{#var:attack2Damage}} *{{#var:attack2SelectionChance}} }} }} |
− | {{#if: {{#var:attack3Type | + | {{#if: {{#var:attack3Type}} | +{{#vardefineecho: attack3WeightedDamage | {{#expr: {{#var:attack3Damage}} *{{#var:attack3SelectionChance}} }} }} |
− | {{#if: {{#var:attack4Type | + | {{#if: {{#var:attack4Type}} | +{{#vardefineecho: attack4WeightedDamage | {{#expr: {{#var:attack4Damage}} *{{#var:attack4SelectionChance}} }} }} }} }} }} }} |
− | {{#if: {{#var: | + | {{#if: {{#var:attack7Type |{{#var: 5}} }} | +{{#vardefineecho: attack7WeightedDamage | {{#expr: {{#var:attack7Damage}} *{{#var:attack7SelectionChance}} }} }} |
− | {{#if: {{#var: | + | {{#if: {{#var:attack8Type |{{#var: 6}} }} | +{{#vardefineecho: attack8WeightedDamage | {{#expr: {{#var:attack8Damage}} *{{#var:attack8SelectionChance}} }} }} |
− | {{#if: {{#var: | + | {{#if: {{#var:attack9Type |{{#var: 7}} }} | +{{#vardefineecho: attack9WeightedDamage | {{#expr: {{#var:attack9Damage}} *{{#var:attack9SelectionChance}} }} }} |
− | {{#if: {{#var: | + | {{#if: {{#var:attack10Type|{{#var: 8}} }} | +{{#vardefineecho: attack10WeightedDamage | {{#expr: {{#var:attack10Damage}}*{{#var:attack10SelectionChance}} }} }} |
− | {{#if: {{#var: | + | {{#if: {{#var:attack11Type|{{#var: 9}} }} | +{{#vardefineecho: attack11WeightedDamage | {{#expr: {{#var:attack11Damage}}*{{#var:attack11SelectionChance}} }} }} |
− | {{#if: {{#var: | + | {{#if: {{#var:attack12Type|{{#var:10}} }} | +{{#vardefineecho: attack12WeightedDamage | {{#expr: {{#var:attack12Damage}}*{{#var:attack12SelectionChance}} }} }} |
− | {{#if: {{#var: | + | {{#if: {{#var:attack13Type}} | +{{#vardefineecho: attack13WeightedDamage | {{#expr: {{#var:attack13Damage}}*{{#var:attack13SelectionChance}} }} }} |
− | {{#if: {{#var: | + | {{#if: {{#var:attack14Type}} | +{{#vardefineecho: attack14WeightedDamage | {{#expr: {{#var:attack14Damage}}*{{#var:attack14SelectionChance}} }} }} }} }} }} }} }} }} }} }} |
}} }}<!-- | }} }}<!-- | ||
-->{{#vardefine:weightedTimeTotal | {{#expr: 0 | -->{{#vardefine:weightedTimeTotal | {{#expr: 0 | ||
− | {{#if: {{#var:attack1Type | + | {{#if: {{#var:attack1Type}} | +{{#vardefineecho: attack1WeightedCooldown | {{#expr: {{#var:attack1Cooldown}} *{{#var:attack1SelectionChance}} }} }} |
− | {{#if: {{#var:attack2Type | + | {{#if: {{#var:attack2Type}} | +{{#vardefineecho: attack2WeightedCooldown | {{#expr: {{#var:attack2Cooldown}} *{{#var:attack2SelectionChance}} }} }} |
− | {{#if: {{#var:attack3Type | + | {{#if: {{#var:attack3Type}} | +{{#vardefineecho: attack3WeightedCooldown | {{#expr: {{#var:attack3Cooldown}} *{{#var:attack3SelectionChance}} }} }} |
− | {{#if: {{#var:attack4Type | + | {{#if: {{#var:attack4Type}} | +{{#vardefineecho: attack4WeightedCooldown | {{#expr: {{#var:attack4Cooldown}} *{{#var:attack4SelectionChance}} }} }} }} }} }} }} |
− | {{#if: {{#var: | + | {{#if: {{#var:attack7Type |{{#var: 5}} }} | +{{#vardefineecho: attack7WeightedCooldown | {{#expr: {{#var:attack7Cooldown}} *{{#var:attack7SelectionChance}} }} }} |
− | {{#if: {{#var: | + | {{#if: {{#var:attack8Type |{{#var: 6}} }} | +{{#vardefineecho: attack8WeightedCooldown | {{#expr: {{#var:attack8Cooldown}} *{{#var:attack8SelectionChance}} }} }} |
− | {{#if: {{#var: | + | {{#if: {{#var:attack9Type |{{#var: 7}} }} | +{{#vardefineecho: attack9WeightedCooldown | {{#expr: {{#var:attack9Cooldown}} *{{#var:attack9SelectionChance}} }} }} |
− | {{#if: {{#var: | + | {{#if: {{#var:attack10Type|{{#var: 8}} }} | +{{#vardefineecho: attack10WeightedCooldown | {{#expr: {{#var:attack10Cooldown}}*{{#var:attack10SelectionChance}} }} }} |
− | {{#if: {{#var: | + | {{#if: {{#var:attack11Type|{{#var: 9}} }} | +{{#vardefineecho: attack11WeightedCooldown | {{#expr: {{#var:attack11Cooldown}}*{{#var:attack11SelectionChance}} }} }} |
− | {{#if: {{#var: | + | {{#if: {{#var:attack12Type|{{#var:10}} }} | +{{#vardefineecho: attack12WeightedCooldown | {{#expr: {{#var:attack12Cooldown}}*{{#var:attack12SelectionChance}} }} }} |
− | {{#if: {{#var: | + | {{#if: {{#var:attack13Type}} | +{{#vardefineecho: attack13WeightedCooldown | {{#expr: {{#var:attack13Cooldown}}*{{#var:attack13SelectionChance}} }} }} |
− | {{#if: {{#var: | + | {{#if: {{#var:attack14Type}} | +{{#vardefineecho: attack14WeightedCooldown | {{#expr: {{#var:attack14Cooldown}}*{{#var:attack14SelectionChance}} }} }} }} }} }} }} }} }} }} }} |
}} }}<!-- | }} }}<!-- | ||
− | -->{{#vardefine:trueDPS | {{#expr:{{#var:weightedDamageTotal}}/{{#var:weightedTimeTotal}} round 2}} }}<!-- | + | -->{{#vardefine:trueDPS| {{#expr:{{#var:weightedDamageTotal}}/{{#var:weightedTimeTotal}} round 2}} }}<!-- |
2.6 Calculate actual average AP | 2.6 Calculate actual average AP | ||
-->{{#vardefine:trueAP | {{#expr: 0 | -->{{#vardefine:trueAP | {{#expr: 0 | ||
− | {{#if: {{#var:attack1Type | + | {{#if: {{#var:attack1Type}} | +{{#vardefineecho: attack1WeightedAP | {{#expr: {{#var:attack1AP}} *{{#var:attack1SelectionChance}} }} }} |
− | {{#if: {{#var:attack2Type | + | {{#if: {{#var:attack2Type}} | +{{#vardefineecho: attack2WeightedAP | {{#expr: {{#var:attack2AP}} *{{#var:attack2SelectionChance}} }} }} |
− | {{#if: {{#var:attack3Type | + | {{#if: {{#var:attack3Type}} | +{{#vardefineecho: attack3WeightedAP | {{#expr: {{#var:attack3AP}} *{{#var:attack3SelectionChance}} }} }} |
− | {{#if: {{#var:attack4Type | + | {{#if: {{#var:attack4Type}} | +{{#vardefineecho: attack4WeightedAP | {{#expr: {{#var:attack4AP}} *{{#var:attack4SelectionChance}} }} }} }} }} }} }} |
− | {{#if: {{#var: | + | {{#if: {{#var:attack7Type |{{#var: 5}} }} | +{{#vardefineecho: attack7WeightedAP | {{#expr: {{#var:attack7AP }}*{{#var:attack7SelectionChance }} }} }} |
− | {{#if: {{#var: | + | {{#if: {{#var:attack8Type |{{#var: 6}} }} | +{{#vardefineecho: attack8WeightedAP | {{#expr: {{#var:attack8AP }}*{{#var:attack8SelectionChance }} }} }} |
− | {{#if: {{#var: | + | {{#if: {{#var:attack9Type |{{#var: 7}} }} | +{{#vardefineecho: attack9WeightedAP | {{#expr: {{#var:attack9AP }}*{{#var:attack9SelectionChance }} }} }} |
− | {{#if: {{#var: | + | {{#if: {{#var:attack10Type|{{#var: 8}} }} | +{{#vardefineecho: attack10WeightedAP | {{#expr: {{#var:attack10AP}}*{{#var:attack10SelectionChance}} }} }} |
− | {{#if: {{#var: | + | {{#if: {{#var:attack11Type|{{#var: 9}} }} | +{{#vardefineecho: attack11WeightedAP | {{#expr: {{#var:attack11AP}}*{{#var:attack11SelectionChance}} }} }} |
− | {{#if: {{#var: | + | {{#if: {{#var:attack12Type|{{#var:10}} }} | +{{#vardefineecho: attack12WeightedAP | {{#expr: {{#var:attack12AP}}*{{#var:attack12SelectionChance}} }} }} |
− | {{#if: {{#var: | + | {{#if: {{#var:attack13Type}} | +{{#vardefineecho: attack13WeightedAP | {{#expr: {{#var:attack13AP}}*{{#var:attack13SelectionChance}} }} }} |
− | {{#if: {{#var: | + | {{#if: {{#var:attack14Type}} | +{{#vardefineecho: attack14WeightedAP | {{#expr: {{#var:attack14AP}}*{{#var:attack14SelectionChance}} }} }} }} }} }} }} }} }} }} }} |
round 2}} }}<!-- | round 2}} }}<!-- | ||