Editing Template:True Melee DPS Calculator/doc

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# If 1) is a ''weapon'': the '''pawn''' that wields it. If absent, the template will asume that no pawn wields the weapon.
 
# If 1) is a ''weapon'': the '''pawn''' that wields it. If absent, the template will asume that no pawn wields the weapon.
 
# If 4) is present: The '''artificial body part''' that replaces the body part of the pawns first attack, or that provides an additional attack. Provide <code>false</code> if the body part is missing without replacement.
 
# If 4) is present: The '''artificial body part''' that replaces the body part of the pawns first attack, or that provides an additional attack. Provide <code>false</code> if the body part is missing without replacement.
# If 4) is present and pawn has at least 1 attacks: The '''artificial body part''' that replaces the body part of the pawns second attack, or that provides an additional attack. Provide <code>false</code> if the body part is missing without replacement.
+
# If 4) is present: The '''artificial body part''' that replaces the body part of the pawns second attack, or that provides an additional attack. Provide <code>false</code> if the body part is missing without replacement.
# If 4) is present and pawn has at least 2 attacks: The '''artificial body part''' that replaces the body part of the pawns third attack, or that provides an additional attack. Provide <code>false</code> if the body part is missing without replacement.
+
# If 4) is present: The '''artificial body part''' that replaces the body part of the pawns third attack, or that provides an additional attack. Provide <code>false</code> if the body part is missing without replacement.
# If 4) is present and pawn has at least 3 attacks: The '''artificial body part''' that replaces the body part of the pawns fourth attack, or that provides an additional attack. Provide <code>false</code> if the body part is missing without replacement.
+
# If 4) is present: The '''artificial body part''' that replaces the body part of the pawns fourth attack, or that provides an additional attack. Provide <code>false</code> if the body part is missing without replacement.
# If 4) is present and pawn has at least 4 attacks: The '''artificial body part''' that replaces the body part of the pawns fifth attack, or that provides an additional attack. Provide <code>false</code> if the body part is missing without replacement.
+
# If 4) is present: The '''artificial body part''' that replaces the body part of the pawns fifth attack, or that provides an additional attack. Provide <code>false</code> if the body part is missing without replacement.
# If 4) is present and pawn has at least 5 attacks: The '''artificial body part''' that replaces the body part of the pawns sixth attack, or that provides an additional attack. Provide <code>false</code> if the body part is missing without replacement.
+
# If 4) is present: The '''artificial body part''' that replaces the body part of the pawns sixth attack, or that provides an additional attack. Provide <code>false</code> if the body part is missing without replacement.
# If 4) is present and pawn has at least 6 attacks: The '''artificial body part''' that provides an additional attack.
+
# If 4) is present: The '''artificial body part''' that provides an additional attack.
 
# If 4) and 11) is present: The '''artificial body part''' that provides an additional attack.
 
# If 4) and 11) is present: The '''artificial body part''' that provides an additional attack.
  
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! Attack Source !! Part name (artificial body part) !! Attack Type !! Damage !! AP !! Cooldown !! Weight !! Category !! Selection chance !! weighted Damage !! weighted Cooldown !! weighted AP
 
! Attack Source !! Part name (artificial body part) !! Attack Type !! Damage !! AP !! Cooldown !! Weight !! Category !! Selection chance !! weighted Damage !! weighted Cooldown !! weighted AP
 
|-
 
|-
! rowspan="4" | {{#var:weapon|''<weapon>''}}{{#if: {{#var:material}}{{#var:quality}} | <br/>({{#var:material}} {{#var:quality}}) }}
+
! rowspan="6" | {{#var:weapon|''<weapon>''}}{{#if: {{#var:material}}{{#var:quality}} | <br/>({{#var:material}} {{#var:quality}}) }}
 
| {{Q|{{#var:weapon}}|Attack 1 Part}} || {{#var:attack1Type}} || {{#var:attack1Damage}} || {{#var:attack1AP}} || {{#var:attack1Cooldown}} || {{#var: attack1InitialSelectionWeight}} || {{#var:attack1SelectionCategory}} || {{#var:attack1SelectionChance}}
 
| {{Q|{{#var:weapon}}|Attack 1 Part}} || {{#var:attack1Type}} || {{#var:attack1Damage}} || {{#var:attack1AP}} || {{#var:attack1Cooldown}} || {{#var: attack1InitialSelectionWeight}} || {{#var:attack1SelectionCategory}} || {{#var:attack1SelectionChance}}
 
|{{#var:attack1WeightedDamage}} || {{#var:attack1WeightedCooldown}} || {{#var:attack1WeightedAP}}
 
|{{#var:attack1WeightedDamage}} || {{#var:attack1WeightedCooldown}} || {{#var:attack1WeightedAP}}
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| {{Q|{{#var:weapon}}|Attack 4 Part}} || {{#var:attack4Type}} || {{#var:attack4Damage}} || {{#var:attack4AP}} || {{#var:attack4Cooldown}} || {{#var: attack4InitialSelectionWeight}} || {{#var:attack4SelectionCategory}} || {{#var:attack4SelectionChance}}
 
| {{Q|{{#var:weapon}}|Attack 4 Part}} || {{#var:attack4Type}} || {{#var:attack4Damage}} || {{#var:attack4AP}} || {{#var:attack4Cooldown}} || {{#var: attack4InitialSelectionWeight}} || {{#var:attack4SelectionCategory}} || {{#var:attack4SelectionChance}}
 
| {{#var:attack4WeightedDamage}} || {{#var:attack4WeightedCooldown}} || {{#var:attack4WeightedAP}}
 
| {{#var:attack4WeightedDamage}} || {{#var:attack4WeightedCooldown}} || {{#var:attack4WeightedAP}}
 +
|-
 +
| {{Q|{{#var:weapon}}|Attack 5 Part}} || {{#var:attack5Type}} || {{#var:attack5Damage}} || {{#var:attack5AP}} || {{#var:attack5Cooldown}} || {{#var: attack5InitialSelectionWeight}} || {{#var:attack5SelectionCategory}} || {{#var:attack5SelectionChance}}
 +
| {{#var:attack5WeightedDamage}} || {{#var:attack5WeightedCooldown}} || {{#var:attack5WeightedAP}}
 +
|-
 +
| {{Q|{{#var:weapon}}|Attack 6 Part}} || {{#var:attack6Type}} || {{#var:attack6Damage}} || {{#var:attack6AP}} || {{#var:attack6Cooldown}} || {{#var: attack6InitialSelectionWeight}} || {{#var:attack6SelectionCategory}} || {{#var:attack6SelectionChance}}
 +
| {{#var:attack6WeightedDamage}} || {{#var:attack6WeightedCooldown}} || {{#var:attack6WeightedAP}}
 
|-
 
|-
 
! rowspan="8" | {{#var:pawn|''<pawn>''}}
 
! rowspan="8" | {{#var:pawn|''<pawn>''}}
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! Attack Source !! Part name (artificial body part) !! Attack Type !! Damage !! AP !! Cooldown !! Weight !! Category !! Selection chance !! weighted Damage !! weighted Cooldown !! weighted AP
 
! Attack Source !! Part name (artificial body part) !! Attack Type !! Damage !! AP !! Cooldown !! Weight !! Category !! Selection chance !! weighted Damage !! weighted Cooldown !! weighted AP
 
|-
 
|-
! rowspan="4" | {{#var:weapon|''<weapon>''}}{{#if: {{#var:material}}{{#var:quality}} | <br/>({{#var:material}} {{#var:quality}}) }}
+
! rowspan="6" | {{#var:weapon|''<weapon>''}}{{#if: {{#var:material}}{{#var:quality}} | <br/>({{#var:material}} {{#var:quality}}) }}
 
| {{Q|{{#var:weapon}}|Attack 1 Part}} || {{#var:attack1Type}} || {{#var:attack1Damage}} || {{#var:attack1AP}} || {{#var:attack1Cooldown}} || {{#var: attack1InitialSelectionWeight}} || {{#var:attack1SelectionCategory}} || {{#var:attack1SelectionChance}}
 
| {{Q|{{#var:weapon}}|Attack 1 Part}} || {{#var:attack1Type}} || {{#var:attack1Damage}} || {{#var:attack1AP}} || {{#var:attack1Cooldown}} || {{#var: attack1InitialSelectionWeight}} || {{#var:attack1SelectionCategory}} || {{#var:attack1SelectionChance}}
 
|{{#var:attack1WeightedDamage}} || {{#var:attack1WeightedCooldown}} || {{#var:attack1WeightedAP}}
 
|{{#var:attack1WeightedDamage}} || {{#var:attack1WeightedCooldown}} || {{#var:attack1WeightedAP}}
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| {{Q|{{#var:weapon}}|Attack 4 Part}} || {{#var:attack4Type}} || {{#var:attack4Damage}} || {{#var:attack4AP}} || {{#var:attack4Cooldown}} || {{#var: attack4InitialSelectionWeight}} || {{#var:attack4SelectionCategory}} || {{#var:attack4SelectionChance}}
 
| {{Q|{{#var:weapon}}|Attack 4 Part}} || {{#var:attack4Type}} || {{#var:attack4Damage}} || {{#var:attack4AP}} || {{#var:attack4Cooldown}} || {{#var: attack4InitialSelectionWeight}} || {{#var:attack4SelectionCategory}} || {{#var:attack4SelectionChance}}
 
| {{#var:attack4WeightedDamage}} || {{#var:attack4WeightedCooldown}} || {{#var:attack4WeightedAP}}
 
| {{#var:attack4WeightedDamage}} || {{#var:attack4WeightedCooldown}} || {{#var:attack4WeightedAP}}
 +
|-
 +
| {{Q|{{#var:weapon}}|Attack 5 Part}} || {{#var:attack5Type}} || {{#var:attack5Damage}} || {{#var:attack5AP}} || {{#var:attack5Cooldown}} || {{#var: attack5InitialSelectionWeight}} || {{#var:attack5SelectionCategory}} || {{#var:attack5SelectionChance}}
 +
| {{#var:attack5WeightedDamage}} || {{#var:attack5WeightedCooldown}} || {{#var:attack5WeightedAP}}
 +
|-
 +
| {{Q|{{#var:weapon}}|Attack 6 Part}} || {{#var:attack6Type}} || {{#var:attack6Damage}} || {{#var:attack6AP}} || {{#var:attack6Cooldown}} || {{#var: attack6InitialSelectionWeight}} || {{#var:attack6SelectionCategory}} || {{#var:attack6SelectionChance}}
 +
| {{#var:attack6WeightedDamage}} || {{#var:attack6WeightedCooldown}} || {{#var:attack6WeightedAP}}
 
|-
 
|-
 
! rowspan="8" | {{#var:pawn|''<pawn>''}}
 
! rowspan="8" | {{#var:pawn|''<pawn>''}}

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