Editing Template:Animal Health Table/Snake

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<noinclude>{{#vardefine: HealthScale | 1}}</noinclude><includeonly>
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<noinclude>{{#vardefine: HealthScale | 1}}</noinclude>
 
{| {{STDT| sortable c_08 text-center}}
 
{| {{STDT| sortable c_08 text-center}}
! Part Name
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!Part Name!! Health!! Quantity!!Coverage<ref>Coverage determines the chance to hit this body part. It refers to the percentage of the super-part that this part covers, before its own sub-parts claim their own percentage. For example, if the base coverage of the super-part is 100%, and the coverage of the part is 20%, 20% of hits would hit the part, and 80% the super-part. If the part had its own sub-part with 50% coverage, the chances would be 10% sub-part, 10% part, 80% super part.</ref>!!Target Chance<ref>Target Chance is the actual chance for each part to be be selected as the target when each part's coverage has been taken into account(I.E. Neck covers 7.5% of Torso but Head covers 80% of Neck so it actually has only a 1.5% chance to be selected). This is not pure hit chance, as different [[damage types]] propagate damage in different ways. See that page for details.</ref>!!Subpart of||Internal!!Capacity<ref>Note that [[capacities]] can affect other capacities in turn. Only the primary effect is listed. See specific pages for details.</ref>!!Effect if Destroyed/Removed
! Health
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! Quantity
 
! Coverage<ref>Coverage determines the chance to hit this body part. It refers to the percentage of the super-part that this part covers, before its own sub-parts claim their own percentage. For example, if the base coverage of the super-part is 100%, and the coverage of the part is 20%, 20% of hits would hit the part, and 80% the super-part. If the part had its own sub-part with 50% coverage, the chances would be 10% sub-part, 10% part, 80% super part.</ref>
 
! Target Chance<ref>Target Chance is the actual chance for each part to be be selected as the target when each part's coverage has been taken into account(I.E. Neck covers 7.5% of Torso but Head covers 80% of Neck so it actually has only a 1.5% chance to be selected). This is not pure hit chance, as different [[damage types]] propagate damage in different ways. See that page for details.</ref>
 
! Subpart of
 
! Internal
 
! Capacity<ref>Note that [[capacities]] can affect other capacities in turn. Only the primary effect is listed. See specific pages for details.</ref>
 
! Effect if Destroyed/Removed
 
 
|- id="BPT body"
 
|- id="BPT body"
! [[#Body|Body]]
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![[#Body|Body]]
| {{#expr: {{#var:HealthScale|}}*30}} || 1 || 100% || 55% || ''N/A''<ref>This is the part that everything else connects to to be considered 'connected'.</ref> || {{Cross}} || [[Moving]] || Death
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|{{#expr: {{#var:HealthScale|}}*30}}||1||100%||55%||''N/A''<ref>This is the part that everything else connects to to be considered 'connected'.</ref>||{{Cross}}||[[Moving]]||Death
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|- id="BPT head"
 
|- id="BPT head"
! [[#Head|Head]]
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![[#Head|Head]]
| {{#expr: {{#var:HealthScale|}}*30}} || 1 || 20% || 4% || [[#BPT body|Body]] || {{Cross}} || [[Hearing]] || Death
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|{{#expr: {{#var:HealthScale|}}*30}}||1||20%||4%||[[#BPT body|Body]]||{{Cross}}||[[Hearing]]||Death
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|- id="BPT skull"
 
|- id="BPT skull"
! [[#Skull|Skull]]
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![[#Skull|Skull]]
| {{#expr: {{#var:HealthScale|}}*25}} || 1 || 30.0% || 3% || [[#BPT head|Head]] || {{Check}} || - || Cannot be destroyed<br/>Increasing Pain based on damage.
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|{{#expr: {{#var:HealthScale|}}*25}}||1||30.0%||3%||[[#BPT head|Head]]||{{Check}}|| - ||Cannot be destroyed <br> Increasing Pain based on damage.
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|- id="BPT brain"
 
|- id="BPT brain"
! [[#Brain|Brain]]
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![[#Brain|Brain]]
| {{#expr: {{#var:HealthScale|}}*10}} || 1 || 50.0% || 3% || [[#BPT skull|Skull]] || {{Check}} || [[Consciousness]] || Death<br/>Damage always results in [[Health#Scarring|scarring]].
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|{{#expr: {{#var:HealthScale|}}*10}}||1||50.0%||3%||[[#BPT skull|Skull]]||{{Check}}||[[Consciousness]]||Death<br>Damage always results in [[Health#Scarring|scarring]].
 +
 
 
|- id="BPT eye"
 
|- id="BPT eye"
! [[#Eye|Eye]]
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![[#Eye|Eye]]
| {{#expr: {{#var:HealthScale|}}*10}} || 2 || 10.0% || 2% || [[#BPT head|Head]] || {{Cross}} || [[Sight]] || {{--|25%}} Sight. {{--|100%}} if both lost.<br/>Damage always results in [[Health#Scarring|scarring]].<br/>0% Hit Chance against [[Damage Types#Blunt|Blunt]] damage.  
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|{{#expr: {{#var:HealthScale|}}*10}}||2||10.0%||2%||[[#BPT head|Head]]||{{Cross}}||[[Sight]]||-25% Sight. -100% if both lost.<br>Damage always results in [[Health#Scarring|scarring]].<br>0% Hit Chance against [[Damage Types#Blunt|Blunt]] damage.  
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|- id="BPT nose"
 
|- id="BPT nose"
! [[#Nose|Nose]]
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![[#Nose|Nose]]
| {{#expr: {{#var:HealthScale|}}*10}} || 1 || 15.0% || 3% || [[#BPT head|Head]] || {{Cross}} || - || -
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|{{#expr: {{#var:HealthScale|}}*10}}||1||15.0%||3%||[[#BPT head|Head]]||{{Cross}}||-|| -
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|- id="BPT mouth"
 
|- id="BPT mouth"
! [[#Mouth|Mouth]]
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![[#Mouth|Mouth]]
| {{#expr: {{#var:HealthScale|}}*20}} || 1 || 15.0% || 3% || [[#BPT head|Head]] || {{Cross}} || [[Manipulation]]<br/>[[Eating]]<br/>[[Talking]] || Cannot be destroyed<br/>Up to {{--|96%}} Manipulation<br/>Up to {{--|96%}} Eating<br/>Up to {{--|96%}} Talking
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|{{#expr: {{#var:HealthScale|}}*20}}||1||15.0%||3%||[[#BPT head|Head]]||{{Cross}}||[[Manipulation]]<br>[[Eating]]<br>[[Talking]]||Cannot be destroyed <br> Up to -96% Manipulation<br> Up to -96% Eating<br> Up to -96% Talking
 +
 
 
|- id="BPT heart"
 
|- id="BPT heart"
! [[#Heart|Heart]]
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![[#Heart|Heart]]
| {{#expr: {{#var:HealthScale|}}*15}} || 1 || 3% || 3% || [[#BPT torso|Torso]] || {{Check}} || [[Blood Pumping]] || Death
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|{{#expr: {{#var:HealthScale|}}*15}}||1||3%||3%||[[#BPT torso|Torso]]||{{Check}}||[[Blood Pumping]]||Death
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|- id="BPT lung"
 
|- id="BPT lung"
! [[#Lung|Lung]]
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![[#Lung|Lung]]
| {{#expr: {{#var:HealthScale|}}*15}} || 2 || 3% || 3% || [[#BPT torso|Torso]] || {{Check}} || [[Breathing]] || {{--|50%}} Breathing. Death if both lost
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|{{#expr: {{#var:HealthScale|}}*15}}||2||3%||3%||[[#BPT torso|Torso]]||{{Check}}||[[Breathing]]||-50% Breathing. Death if both lost
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|- id="BPT stomach"
 
|- id="BPT stomach"
! [[#Stomach|Stomach]]
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![[#Stomach|Stomach]]
| {{#expr: {{#var:HealthScale|}}*20}} || 1 || 5% || 5% || [[#BPT torso|Torso]] || {{Check}} || [[Metabolism]] || {{--|50%}} Metabolism
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|{{#expr: {{#var:HealthScale|}}*20}}||1||5%||5%||[[#BPT torso|Torso]]||{{Check}}||[[Metabolism]]||-50% Metabolism
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|- id="BPT liver"
 
|- id="BPT liver"
! [[#Liver|Liver]]
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![[#Liver|Liver]]
| {{#expr: {{#var:HealthScale|}}*20}} || 1 || 5% || 5% || [[#BPT torso|Torso]] || {{Check}} || [[Blood Filtration]]<br/>[[Metabolism]] || Death
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|{{#expr: {{#var:HealthScale|}}*20}}||1||5%||5%||[[#BPT torso|Torso]]||{{Check}}||[[Blood Filtration]]<br>[[Metabolism]]||Death
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|- id="BPT kidney"
 
|- id="BPT kidney"
! [[#Kidney|Kidney]]
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![[#Kidney|Kidney]]
| {{#expr: {{#var:HealthScale|}}*15}} || 2 || 3% || 3% || [[#BPT torso|Torso]] || {{Check}} || [[Blood Filtration]] || {{--|50%}} Blood Filtration. Death if both lost
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|{{#expr: {{#var:HealthScale|}}*15}}||2||3%||3%||[[#BPT torso|Torso]]||{{Check}}||[[Blood Filtration]]||-50% Blood Filtration. Death if both lost
|}</includeonly><noinclude>
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|-
{{Documentation|Template:Animal Health Table/doc}}</noinclude>
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|}
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<noinclude>[[Category:Customized table templates]]</noinclude>

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