Editing Template:Animal Health Table/MechanicalCentipede
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− | <noinclude>{{#vardefine: HealthScale | 1}}</noinclude | + | <noinclude>{{Stub|Capacity numbers}}{{#vardefine: HealthScale | 1}}</noinclude> |
{| {{STDT| sortable c_08 text-center}} | {| {{STDT| sortable c_08 text-center}} | ||
− | !Part Name | + | !Part Name!! Health!! Quantity!!Coverage<ref>Coverage determines the chance to hit this body part. It refers to the percentage of the super-part that this part covers, before its own sub-parts claim their own percentage. For example, if the base coverage of the super-part is 100%, and the coverage of the part is 20%, 20% of hits would hit the part, and 80% the super-part. If the part had its own sub-part with 50% coverage, the chances would be 10% sub-part, 10% part, 80% super part.</ref>!!Hit Chance<ref>Hit Chance is the actual chance for each part to be hit when each part's coverage has been taken into account(I.E. Neck covers 7.5% of Torso but Head covers 80% of Neck so it actually has only a 1.5% chance to be hit).</ref>!!Subpart of||Internal!!Capacity<ref>Note that [[capacities]] can affect other capacities in turn. Only the primary effect is listed. See specific pages for details.</ref>!!Effect if Destroyed/Removed |
− | ! Health | + | |
− | ! Quantity | ||
− | ! Coverage<ref>Coverage determines the chance to hit this body part. It refers to the percentage of the super-part that this part covers, before its own sub-parts claim their own percentage. For example, if the base coverage of the super-part is 100%, and the coverage of the part is 20%, 20% of hits would hit the part, and 80% the super-part. If the part had its own sub-part with 50% coverage, the chances would be 10% sub-part, 10% part, 80% super part.</ref> | ||
− | ! | ||
− | ! Subpart of | ||
− | ! | ||
− | ! Capacity<ref>Note that [[capacities]] can affect other capacities in turn. Only the primary effect is listed. See specific pages for details.</ref> | ||
− | ! Effect if Destroyed/Removed | ||
|- id="BPT first body ring" | |- id="BPT first body ring" | ||
− | ! [[#First body ring|First body ring]] | + | ![[#First body ring|First body ring]] |
− | | {{#expr: {{#var:HealthScale|}}*45}} || 1 || 100% || 14% || ''N/A''<ref>This is the part that everything else connects to to be considered 'connected'.</ref> || {{Cross}} || [[Moving]]<br | + | |{{#expr: {{#var:HealthScale|}}*45}}||1||100%||14%||''N/A''<ref>This is the part that everything else connects to to be considered 'connected'.</ref>||{{Cross}}||[[Moving]]<br>[[Manipulation]]||Death<br> Up to -?% Moving<br> Up to -?% Manipulation<br>Will never take permanent injury |
+ | |||
|- id="BPT head" | |- id="BPT head" | ||
− | ! [[#Head|Head]] | + | ![[#Head|Head]] |
− | | {{#expr: {{#var:HealthScale|}}*30}} || 1 || 15% || 8.3% || [[#BPT first body ring|First body ring]] || {{Cross}} || | + | |{{#expr: {{#var:HealthScale|}}*30}}||1||15%||8.3%||[[#BPT first body ring|First body ring]]||{{Cross}}||[[Moving]]<br>[[Manipulation]]||Death<br>Will never take permanent injury. |
+ | |||
|- id="BPT artificial brain" | |- id="BPT artificial brain" | ||
− | ! [[#Artificial brain|Artificial brain]] | + | ![[#Artificial brain|Artificial brain]] |
− | | {{#expr: {{#var:HealthScale|}}*10}} || 1 || 5% || 0.75% || [[#BPT head|Head]] || {{Check}} || [[ | + | |{{#expr: {{#var:HealthScale|}}*10}}||1||5%||0.75%||[[#BPT head|Head]]||{{Check}}||[[Consciousness]]||Death<br>Will never take permanent injury. |
+ | |||
|- id="BPT visual sensor" | |- id="BPT visual sensor" | ||
− | ! [[# | + | ![[#Visual sensor|Visual sensor]] |
− | | {{#expr: {{#var:HealthScale|}}*10}} || 2 || 8% || 1.2% || [[#BPT head|Head]] || {{Cross}} || [[Sight]] || | + | |{{#expr: {{#var:HealthScale|}}*10}}||2||8.0%||1.2%||[[#BPT head|Head]]||{{Cross}}||[[Sight]]||-?% Sight. -?% if both lost.<br>Will never take permanent injury. |
+ | |||
|- id="BPT sound sensor" | |- id="BPT sound sensor" | ||
− | ! [[# | + | ![[#Sound sensor|Sound sensor]] |
− | | {{#expr: {{#var:HealthScale|}}*10}} || 2 || 8% || 1.2% || [[#BPT head|Head]] || {{Cross}} || [[Hearing]] || | + | |{{#expr: {{#var:HealthScale|}}*10}}||2||8.0%||1.2%||[[#BPT head|Head]]||{{Cross}}||[[Hearing]]||-?% Hearing. -?% if both lost.<br>Will never take permanent injury. |
+ | |||
|- id="BPT chemical analyzer" | |- id="BPT chemical analyzer" | ||
− | ! [[#Chemical analyzer|Chemical analyzer]] | + | ![[#Chemical analyzer|Chemical analyzer]] |
− | | {{#expr: {{#var:HealthScale|}}*10}} || 1 || 8% || 1.2% || [[#BPT head|Head]] || {{Cross}} || - || Will never take permanent injury. | + | |{{#expr: {{#var:HealthScale|}}*10}}||1||8.0%||1.2%||[[#BPT head|Head]]||{{Cross}}||-||Will never take permanent injury. |
+ | |||
|- id="BPT second body ring" | |- id="BPT second body ring" | ||
− | ! [[#Second body ring|Second body ring]] | + | ![[#Second body ring|Second body ring]] |
− | | {{#expr: {{#var:HealthScale|}}*40}} || 1 || 71% || 11% || [[#BPT first body ring|First body ring]] || {{Cross}} || [[Moving]]<br | + | |{{#expr: {{#var:HealthScale|}}*40}}||1||71%||11%||[[#BPT first body ring|First body ring]]||{{Cross}}||[[Moving]]<br>[[Manipulation]]||Death<br> Up to -?% Moving<br> Up to -?% Manipulation<br>Will never take permanent injury |
+ | |||
|- id="BPT reactor" | |- id="BPT reactor" | ||
− | ! [[#Reactor|Reactor]] | + | ![[#Reactor|Reactor]] |
− | | {{#expr: {{#var:HealthScale|}}*20}} || 1 || 5% || 3.6% || [[#BPT second body ring|Second body ring]] || {{Check}} || [[Blood Pumping|Power Generation]] || Death.<br | + | |{{#expr: {{#var:HealthScale|}}*20}}||1||5%||3.6%||[[#BPT second body ring|Second body ring]]||{{Check}}||[[Blood Pumping|Power Generation]]||Death.<br>Will never take permanent injury. |
+ | |||
|- id="BPT third body ring" | |- id="BPT third body ring" | ||
− | ! [[#Third body ring|Third body ring]] | + | ![[#Third body ring|Third body ring]] |
− | | {{#expr: {{#var:HealthScale|}}*35}} || 1 || 80% || 11% || [[#BPT second body ring|Second body ring]] || {{Cross}} || [[Moving]]<br | + | |{{#expr: {{#var:HealthScale|}}*35}}||1||80%||11%||[[#BPT second body ring|Second body ring]]||{{Cross}}||[[Moving]]<br>[[Manipulation]]||Death<br> Up to -?% Moving<br> Up to -?% Manipulation<br>Will never take permanent injury |
+ | |||
|- id="BPT fluid reprocessor 1" | |- id="BPT fluid reprocessor 1" | ||
− | ! [[#Fluid reprocessor|Fluid reprocessor]] | + | ![[#Fluid reprocessor|Fluid reprocessor]] |
− | | {{#expr: {{#var:HealthScale|}}*15}} || 1 || 5% || | + | |{{#expr: {{#var:HealthScale|}}*15}}||1||5%||3.60%||[[#BPT third body ring|Third body ring]]||{{Check}}||[[Fluid Reprocessing]]|| ? |
+ | |||
|- id="BPT fourth body ring" | |- id="BPT fourth body ring" | ||
− | ! [[#Fourth body ring|Fourth body ring]] | + | ![[#Fourth body ring|Fourth body ring]] |
− | | {{#expr: {{#var:HealthScale|}}*30}} || 1 || 75% || 12% || [[#BPT third body ring|Third body ring]] || {{Cross}} || [[Moving]]<br | + | |{{#expr: {{#var:HealthScale|}}*30}}||1||75%||12%||[[#BPT third body ring|Third body ring]]||{{Cross}}||[[Moving]]<br>[[Manipulation]]||Death<br> Up to -?% Moving<br> Up to -?% Manipulation<br>Will never take permanent injury |
+ | |||
|- id="BPT fluid reprocessor 2" | |- id="BPT fluid reprocessor 2" | ||
− | ! [[#Fluid reprocessor|Fluid reprocessor]] | + | ![[#Fluid reprocessor|Fluid reprocessor]] |
− | | {{#expr: {{#var:HealthScale|}}*15}} || 1 || 6% || 2.60% || [[#BPT fourth body ring|Fourth body ring]] || {{Check}} || [[Fluid Reprocessing]] || | + | |{{#expr: {{#var:HealthScale|}}*15}}||1||6%||2.60%||[[#BPT fourth body ring|Fourth body ring]]||{{Check}}||[[Fluid Reprocessing]]|| ? |
+ | |||
|- id="BPT fifth body ring" | |- id="BPT fifth body ring" | ||
− | ! [[#Fifth body ring|Fifth body ring]] | + | ![[#Fifth body ring|Fifth body ring]] |
− | | {{#expr: {{#var:HealthScale|}}*25}} || 1 || 66% || 14% || [[#BPT fourth body ring|Fourth body ring]] || {{Cross}} || [[Moving]]<br | + | |{{#expr: {{#var:HealthScale|}}*25}}||1||66%||14%||[[#BPT fourth body ring|Fourth body ring]]||{{Cross}}||[[Moving]]<br>[[Manipulation]]||Death<br> Up to -?% Moving<br> Up to -?% Manipulation<br>Will never take permanent injury |
+ | |||
|- id="BPT sixth body ring" | |- id="BPT sixth body ring" | ||
− | ! [[#Sixth body ring|Sixth body ring]] | + | ![[#Sixth body ring|Sixth body ring]] |
− | | {{#expr: {{#var:HealthScale|}}*20}} || 1 || 50% || 14% || [[#BPT fifth body ring|Fifth body ring]] || {{Cross}} || [[Moving]]<br | + | |{{#expr: {{#var:HealthScale|}}*20}}||1||50%||14%||[[#BPT fifth body ring|Fifth body ring]]||{{Cross}}||[[Moving]]<br>[[Manipulation]]||Death<br> Up to -?% Moving<br> Up to -?% Manipulation<br>Will never take permanent injury |
− | |} | + | |
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+ | |} | ||
+ | |||
+ | <noinclude>[[Category:Customized table templates]]</noinclude> |