Editing Template:Animal Health Table/MechanicalCentipede

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<noinclude>{{#vardefine: HealthScale | 1}}</noinclude><includeonly>
 
 
{| {{STDT| sortable c_08 text-center}}
 
{| {{STDT| sortable c_08 text-center}}
!Part Name
+
! Body Part Name !! Health (&times; Health Scale) !! Quantity !! Coverage (per part)<ref name="coverage">Coverage determines the chance to hit this body part. It is dependent on which group the body part is part of, so, for example, you can't shoot someone in the toe and hit them in the brain.</ref> !! Group !! Function  !! Effect if Destroyed/Removed
! Health
+
|-
! Quantity
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! [[#Body Rings|First Body Ring]]
! Coverage<ref>Coverage determines the chance to hit this body part. It refers to the percentage of the super-part that this part covers, before its own sub-parts claim their own percentage. For example, if the base coverage of the super-part is 100%, and the coverage of the part is 20%, 20% of hits would hit the part, and 80% the super-part. If the part had its own sub-part with 50% coverage, the chances would be 10% sub-part, 10% part, 80% super part.</ref>
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| 200 || | 1 || | ? || | Core Part || | Functioning in general || | Machine Failure
! Target Chance<ref>Target Chance is the actual chance for each part to be be selected as the target when each part's coverage has been taken into account(I.E. Neck covers 7.5% of Torso but Head covers 80% of Neck so it actually has only a 1.5% chance to be selected). This is not pure hit chance, as different [[damage types]] propagate damage in different ways. See that page for details.</ref>
+
|-
! Subpart of
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! [[#Mechanical Head|Mechanical Head]]
! Internal
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| 60 || | 1 || | 8.0% || | Head || | Houses Artificial Brain, Sensors || | Machine Failure
! Capacity<ref>Note that [[capacities]] can affect other capacities in turn. Only the primary effect is listed. See specific pages for details.</ref>
+
|-
! Effect if Destroyed/Removed
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! [[#Artificial Brain|Artificial Brain]]
|- id="BPT first body ring"
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| 60 || | 1 || | 20% || | Inside Head || | Data processing || | Machine Failure
! [[#First body ring|First body ring]]
+
|-
| {{#expr: {{#var:HealthScale|}}*45}} || 1 || 100% || 14% || ''N/A''<ref>This is the part that everything else connects to to be considered 'connected'.</ref> || {{Cross}} || [[Moving]]<br/>[[Manipulation]] || Death<br/>{{--|16.6%}} Moving<br/>{{--|16.6%}} Manipulation<br/>Will never take permanent injury
+
! [[#Sensors|Sight Sensor]]
|- id="BPT head"
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| 20 || | 2 || | 15% || | Head || | Sight || | Loss of sight/Blindness
! [[#Head|Head]]
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|-
| {{#expr: {{#var:HealthScale|}}*30}} || 1 || 15% || 8.3% || [[#BPT first body ring|First body ring]] || {{Cross}} || - || Death<br/>Will never take permanent injury.
+
! [[#Sensors|Hearing Sensor]]
|- id="BPT artificial brain"
+
| 20 || | 2 || | 5.0% || | Head || | Hearing || | Loss of hearing/Deafness
! [[#Artificial brain|Artificial brain]]
+
|-
| {{#expr: {{#var:HealthScale|}}*10}} || 1 || 5% || 0.75% || [[#BPT head|Head]] || {{Check}} || [[Data Processing]] || Death<br/>Will never take permanent injury.
+
! [[#Sensors|Smell Sensor]]
|- id="BPT visual sensor"
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| 20 || | 1 || | 10% || | Head || | - || | -
! [[#Sight sensor|Sight sensor]]
+
|-
| {{#expr: {{#var:HealthScale|}}*10}} || 2 || 8% || 1.2% || [[#BPT head|Head]] || {{Cross}} || [[Sight]] || {{--|25%}} Sight. {{--|100%}} if both lost.<br/>Will never take permanent injury.
+
! [[#Body Rings|Second Body Ring]]
|- id="BPT sound sensor"
+
| 170 || | 1 || | 75% || | Inside first ring || | Moving, Manipulation || | Loss of moving/manipulation ability
! [[#Hearing sensor|Hearing sensor]]
+
|-
| {{#expr: {{#var:HealthScale|}}*10}} || 2 || 8% || 1.2% || [[#BPT head|Head]] || {{Cross}} || [[Hearing]] || {{--|25%}} Hearing. {{--|100%}} if both lost.<br/>Will never take permanent injury.
+
! [[#Body Rings|Third Body Ring]]
|- id="BPT chemical analyzer"
+
| 140 || | 1 || | 80% || | Inside second ring || | Moving, Manipulation || | Loss of moving/manipulation ability
! [[#Chemical analyzer|Chemical analyzer]]
+
|-
| {{#expr: {{#var:HealthScale|}}*10}} || 1 || 8% || 1.2% || [[#BPT head|Head]] || {{Cross}} || - || Will never take permanent injury.
+
! [[#Body Rings|Fourth Body Ring]]
|- id="BPT second body ring"
+
| 110 || | 1 || | 75% || | Inside third ring || | Moving, Manipulation || | Loss of moving/manipulation ability
! [[#Second body ring|Second body ring]]
+
|-
| {{#expr: {{#var:HealthScale|}}*40}} || 1 || 71% || 11% || [[#BPT first body ring|First body ring]] || {{Cross}} || [[Moving]]<br/>[[Manipulation]] || Death<br/>{{--|16.6%}} Moving<br/>{{--|16.6%}} Manipulation<br/>Will never take permanent injury
+
! [[#Body Rings|Fifth Body Ring]]
|- id="BPT reactor"
+
| 80 || | 1 || | 66% || | Inside fourth ring || | Moving, Manipulation || | Loss of moving/manipulation ability
! [[#Reactor|Reactor]]
+
|-
| {{#expr: {{#var:HealthScale|}}*20}} || 1 || 5% || 3.6% || [[#BPT second body ring|Second body ring]] || {{Check}} || [[Blood Pumping|Power Generation]] || Death.<br/>Will never take permanent injury.
+
! [[#Body Rings|Sixth Body Ring]]
|- id="BPT third body ring"
+
| 200 || | 1 || | 50% || | Inside fifth ring || | Moving, Manipulation || | Loss of moving/manipulation ability
! [[#Third body ring|Third body ring]]
+
|}
| {{#expr: {{#var:HealthScale|}}*35}} || 1 || 80% || 11% || [[#BPT second body ring|Second body ring]] || {{Cross}} || [[Moving]]<br/>[[Manipulation]] || Death<br/>{{--|16.6%}} Moving<br/>{{--|16.6%}} Manipulation<br/>Will never take permanent injury
+
 
|- id="BPT fluid reprocessor 1"
+
<noinclude>[[Category:Customized table templates]]</noinclude>
! [[#Fluid reprocessor|Fluid reprocessor]]
 
| {{#expr: {{#var:HealthScale|}}*15}} || 1 || 5% || 2.80% || [[#BPT third body ring|Third body ring]] || {{Check}} || [[Fluid Reprocessing]] || Death if both lost<br/>{{--|50%}} Fluid reprocessing<br/>Will never take permanent injury
 
|- id="BPT fourth body ring"
 
! [[#Fourth body ring|Fourth body ring]]
 
| {{#expr: {{#var:HealthScale|}}*30}} || 1 || 75% || 12% || [[#BPT third body ring|Third body ring]] || {{Cross}} || [[Moving]]<br/>[[Manipulation]] || {{--|16.6%}} Moving<br/>{{--|16.6%}} Manipulation<br/>Will never take permanent injury
 
|- id="BPT fluid reprocessor 2"
 
! [[#Fluid reprocessor|Fluid reprocessor]]
 
| {{#expr: {{#var:HealthScale|}}*15}} || 1 || 6% || 2.60% || [[#BPT fourth body ring|Fourth body ring]] || {{Check}} || [[Fluid Reprocessing]] || Death if both lost<br/>{{--|50%}} Fluid reprocessing<br/>Will never take permanent injury
 
|- id="BPT fifth body ring"
 
! [[#Fifth body ring|Fifth body ring]]
 
| {{#expr: {{#var:HealthScale|}}*25}} || 1 || 66% || 14% || [[#BPT fourth body ring|Fourth body ring]] || {{Cross}} || [[Moving]]<br/>[[Manipulation]] || {{--|16.6%}} Moving<br/>{{--|16.6%}} Manipulation<br/>Will never take permanent injury
 
|- id="BPT sixth body ring"
 
! [[#Sixth body ring|Sixth body ring]]
 
| {{#expr: {{#var:HealthScale|}}*20}} || 1 || 50% || 14% || [[#BPT fifth body ring|Fifth body ring]] || {{Cross}} || [[Moving]]<br/>[[Manipulation]] || {{--|16.6%}} Moving<br/>{{--|16.6%}} Manipulation<br/>Will never take permanent injury
 
|}</includeonly><noinclude>
 
{{Documentation|Template:Animal Health Table/doc}}</noinclude>
 

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