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<noinclude>{{#vardefine: HealthScale | 1}}</noinclude><includeonly>
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<includeonly>
 
{| {{STDT| sortable c_08 text-center}}
 
{| {{STDT| sortable c_08 text-center}}
! Body Part Name
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! Body Part Name !! Health (&times;1.5 Health Scale) !! Base Health !! Quantity !! Coverage (per part)<ref name="coverage">Coverage determines the chance to hit this body part. It is dependent on which group the body part is part of, so, for example, you can't shoot someone in the toe and hit them in the brain.</ref> !! Group !! Function / Required for following System !! Effect if Destroyed/Removed
! Health
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|-
! Quantity
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! [[#Mechanical Thorax|Mechanical Thorax]]
! Coverage<ref>Coverage determines the chance to hit this body part. It refers to the percentage of the super-part that this part covers, before its own sub-parts claim their own percentage. For example, if the base coverage of the super-part is 100%, and the coverage of the part is 20%, 20% of hits would hit the part, and 80% the super-part. If the part had its own sub-part with 50% coverage, the chances would be 10% sub-part, 10% part, 80% super part.</ref>
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| 40 || | 40 || | 1 || | ? || | Core part || | Functioning in general || | Machine failure
! Target Chance<ref>Target Chance is the actual chance for each part to be be selected as the target when each part's coverage has been taken into account(I.E. Neck covers 7.5% of Torso but Head covers 80% of Neck so it actually has only a 1.5% chance to be selected). This is not pure hit chance, as different [[damage types]] propagate damage in different ways. See that page for details.</ref>
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|-
! Subpart of
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! [[#Mechanical Neck|Mechanical Neck]]
! Internal
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| 30 || | 30 || | 1 || | 8.0% || | Top of Thorax || | Communication (vocal),<br/>connector of thorax and head || | Machine failure
! Capacity<ref>Note that [[capacities]] can affect other capacities in turn. Only the primary effect is listed. See specific pages for details.</ref>
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|-
! Effect if Destroyed/Removed
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! [[#Mechanical Head|Mechanical Head]]
|- id="BPT thorax"
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| 30 || | 30 || | 1 || | 75% || | Neck || | Houses Artificial Brain, Sensors || | Machine failure
! [[#Thorax|Thorax]]
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|-
| {{#expr: {{#var:HealthScale|}}*40}} || 1 || 100% || 2% || ''N/A''<ref>This is the part that everything else connects to to be considered 'connected'.</ref> || {{Cross}} || - || Death<br/>Will never take permanent injury
 
|- id="BPT neck"
 
! [[#Neck|Neck]]
 
| {{#expr: {{#var:HealthScale|}}*30}} || 1 || 10% || 2% || [[#BPT thorax|Thorax]] || {{Cross}} || [[Communication]] || Death<br/>Will never take permanent injury
 
|- id="BPT head"
 
! [[#Head|Head]]
 
| {{#expr: {{#var:HealthScale|}}*30}} || 1 || 80% || 2.7% || [[#BPT neck|Neck]] || {{Cross}} || - || Death<br/>Will never take permanent injury
 
|- id="BPT artificial brain"
 
 
! [[#Artificial Brain|Artificial Brain]]
 
! [[#Artificial Brain|Artificial Brain]]
| {{#expr: {{#var:HealthScale|}}*10}} || 1 || 10% || 0.8% || [[#BPT head|Head]] || {{Check}} || [[Data Processing]] || Death<br/>Will never take permanent injury
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| 30 || | 30 || | 1 || | 15% || | Head || | Dataprocessing || | Machine failure
|- id="BPT sight sensor"
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|-
 
! [[#Sensors|Sight Sensor]]
 
! [[#Sensors|Sight Sensor]]
| {{#expr: {{#var:HealthScale|}}*10}} || 2 || 13% || 1% || [[#BPT head|Head]] || {{Cross}} || [[Sight]] || {{--|25%}} Sight. {{--|100%}} if both lost.<br/>Will never take permanent injury
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| 10 || | 10 || | 2 || | 15% || | Head || | Sight || | Loss of sight/Blindness
|- id="BPT hearing sensor"
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|-
 
! [[#Sensors|Hearing Sensor]]
 
! [[#Sensors|Hearing Sensor]]
| {{#expr: {{#var:HealthScale|}}*10}} || 2 || 10% || 0.8% || [[#BPT head|Head]] || {{Cross}} || [[Hearing]] || {{--|25%}} Hearing. {{--|100%}} if both lost.<br/>Will never take permanent injury
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| 10 || | 10 || | 2 || | 5.0% || | Head || | Hearing || | Loss of hearing/Deafness
|- id="BPT chemical analyzer"
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|-
! [[#Sensors|Chemical Analyzer]]
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! [[#Sensors|Smell Sensor]]
| {{#expr: {{#var:HealthScale|}}*10}} || 1 || 10% || 0.8% || [[#BPT head|Head]] || {{Cross}} || - || Will never take permanent injury
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| 10 || | 10  || | 1 || | 10% || | Head || | - || | -
|- id="BPT mechanical shoulder"
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|-
! [[#Mechanical Shoulder|Mechanical Shoulder]]
 
| {{#expr: {{#var:HealthScale|}}*25}} || 2 || 17% || 2.5% || [[#BPT thorax|Thorax]] || {{Cross}} || [[Manipulation]] || {{--|50%}} Manipulation.<br/>Will never take permanent injury
 
|- id="BPT arm"
 
 
! [[#Arm|Arm]]
 
! [[#Arm|Arm]]
| {{#expr: {{#var:HealthScale|}}*30}} || 2 || 85% || 12% || [[#BPT mechanical shoulder|Mechanical Shoulder]] || {{Cross}} || [[Manipulation]] || {{--|50%}} Manipulation.<br/>Will never take permanent injury
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| 30 || | 30 || | 2 || | 10% || | Thorax || | Manipulation || | Loss of manipulation ability/Unable to work (if both lost)
|- id="BPT hand"
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|-
 
! [[#Hand|Hand]]
 
! [[#Hand|Hand]]
| {{#expr: {{#var:HealthScale|}}*20}} || 2 || 20% || 1.2% || [[#BPT arm|Arm]] || {{Cross}} || [[Manipulation]] || {{--|50%}} Manipulation.<br/>Will never take permanent injury
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| 20 || | 20 || | 2 || | 20% || | Arm || | Manipulation || | Loss of manipulation ability
|- id="BPT finger"
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|-
! [[#Finger|Finger]]
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! [[#Fingers|Fingers]]
| {{#expr: {{#var:HealthScale|}}*7}} || 8 || 15% || 0.43% || [[#BPT hand|Hand]] || {{Cross}} || [[Manipulation]] || {{--|10%}} Manipulation.<br/>Will never take permanent injury
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| 7 || | 7 || | 10 || | 5.0% || | Hand || | Manipulation || | Loss of manipulation ability (minor)
|- id="BPT leg"
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|-
 
! [[#Leg|Leg]]
 
! [[#Leg|Leg]]
| {{#expr: {{#var:HealthScale|}}*30}} || 2 || 20% || 20% || [[#BPT thorax|Thorax]] || {{Cross}} || [[Moving]] || {{--|50%}} Moving.<br/>Will never take permanent injury
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| 30 || | 30 || | 2 || | 10% || | Thorax || | Moving || | Unable to move
|- id="BPT foot"
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|-
 
! [[#Foot|Foot]]
 
! [[#Foot|Foot]]
| {{#expr: {{#var:HealthScale|}}*20}} || 2 || 20% || 4% || [[#BPT leg|Leg]] || {{Cross}} || [[Moving]] || {{--|50%}} Moving.<br/>Will never take permanent injury
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| 20 || | 20 || | 2 || | 20% || | Leg || | Moving || | Loss of moving ability
|- id="BPT reactor"
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|-
! [[#Reactor|Reactor]]
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! [[#Toes|Toes]]
| {{#expr: {{#var:HealthScale|}}*20}} || 1 || 6% || 6% || [[#BPT thorax|Thorax]] || {{Check}} || [[Power Generation]] || Death<br/>Will never take permanent injury
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| 10 || | 10 || | 10 || | 5.0% || | Foot || | Moving || | Loss of moving ability (minor)
|- id="BPT fluid reprocessor"
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|}</includeonly><noinclude>{{Documentation|Template:Animal Health Table/doc}}{{Animal Health Table/Monkey}}</noinclude>
! [[#Fluid Reprocessor|Fluid Reprocessor]]
 
| {{#expr: {{#var:HealthScale|}}*15}} || 2 || 4% || 4% || [[#BPT thorax|Thorax]] || {{Check}} || [[Fluid Reprocessing]] || Death if both lost<br/>{{--|50%}} Fluid reprocessing<br/>Will never take permanent injury
 
|}</includeonly><noinclude>
 
{{Documentation|Template:Animal Health Table/doc}}</noinclude>
 

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